[API] Fixed typo in lwjgl opengl3 backendRenderName string (#103)
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@@ -249,7 +249,7 @@ public final class ImGuiImplGl3 {
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private void setupBackendCapabilitiesFlags() {
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private void setupBackendCapabilitiesFlags() {
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final ImGuiIO io = ImGui.getIO();
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final ImGuiIO io = ImGui.getIO();
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io.setBackendRendererName("imgui_java_impl_opnegl3");
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io.setBackendRendererName("imgui_java_impl_opengl3");
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// We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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// We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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if (glVersion >= 320) {
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if (glVersion >= 320) {
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