diff --git a/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java b/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java index 54d4158..08fa71c 100644 --- a/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java +++ b/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java @@ -249,7 +249,7 @@ public final class ImGuiImplGl3 { private void setupBackendCapabilitiesFlags() { final ImGuiIO io = ImGui.getIO(); - io.setBackendRendererName("imgui_java_impl_opnegl3"); + io.setBackendRendererName("imgui_java_impl_opengl3"); // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes. if (glVersion >= 320) {