* [API] ImGuizmo * [Example] Fix ImGuizmo demo Co-authored-by: SpaiR <klimbetoo@gmail.com>
342 lines
12 KiB
Java
342 lines
12 KiB
Java
import imgui.ImGui;
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import imgui.extension.imguizmo.ImGuizmo;
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import imgui.extension.imguizmo.flag.Mode;
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import imgui.extension.imguizmo.flag.Operation;
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import imgui.flag.ImGuiCond;
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import imgui.flag.ImGuiInputTextFlags;
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import imgui.flag.ImGuiWindowFlags;
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import imgui.type.ImBoolean;
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import imgui.type.ImFloat;
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import java.awt.Desktop;
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import java.net.URI;
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import java.util.Arrays;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT_SHIFT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_R;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_S;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_T;
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public class ExampleImGuizmo {
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private static final String URL = "https://github.com/CedricGuillemet/ImGuizmo/tree/f7bbbe";
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private static final int CAM_DISTANCE = 8;
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private static final float CAM_Y_ANGLE = 165.f / 180.f * (float) Math.PI;
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private static final float CAM_X_ANGLE = 32.f / 180.f * (float) Math.PI;
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private static final float FLT_EPSILON = 1.19209290E-07f;
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private static final float[][] OBJECT_MATRICES = {
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{
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1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 0.f, 1.f
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},
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{
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1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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2.f, 0.f, 0.f, 1.f
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},
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{
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1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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2.f, 0.f, 2.f, 1.f
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},
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{
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1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 2.f, 1.f
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}
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};
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private static final float[] IDENTITY_MATRIX = {
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1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 0.f, 1.f
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};
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private static final float[] VIEW_MANIPULATE_SIZE = new float[]{128f, 128f};
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private static final float[] EMPTY = new float[]{0};
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private static final float[] INPUT_CAMERA_VIEW = {
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1.f, 0.f, 0.f, 0.f,
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0.f, 1.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, 0.f, 0.f, 1.f
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};
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private static final float[] INPUT_BOUNDS = new float[]{-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f};
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private static final float[] INPUT_BOUNDS_SNAP = new float[]{1f, 1f, 1f};
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private static final float[] INPUT_SNAP_VALUE = new float[]{1f, 1f, 1f};
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private static final float[] INPUT_MATRIX_TRANSLATION = new float[3];
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private static final float[] INPUT_MATRIX_SCALE = new float[3];
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private static final float[] INPUT_MATRIX_ROTATION = new float[3];
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private static final ImFloat INPUT_FLOAT = new ImFloat();
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private static final ImBoolean BOUNDING_SIZE = new ImBoolean(false);
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private static final ImBoolean USE_SNAP = new ImBoolean(false);
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private static int currentMode = Mode.LOCAL;
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private static int currentGizmoOperation;
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private static boolean boundSizingSnap = false;
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private static boolean firstFrame = true;
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public static void show(final ImBoolean showImGuizmoWindow) {
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ImGuizmo.beginFrame();
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if (ImGui.begin("ImGuizmo Demo", showImGuizmoWindow)) {
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ImGui.text("This a demo for ImGuizmo");
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ImGui.alignTextToFramePadding();
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ImGui.text("Repo:");
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ImGui.sameLine();
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if (ImGui.button(URL)) {
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try {
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Desktop.getDesktop().browse(new URI(URL));
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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ImGui.separator();
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if (firstFrame) {
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float[] eye = new float[]{
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(float) (Math.cos(CAM_Y_ANGLE) * Math.cos(CAM_X_ANGLE) * CAM_DISTANCE),
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(float) (Math.sin(CAM_X_ANGLE) * CAM_DISTANCE),
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(float) (Math.sin(CAM_Y_ANGLE) * Math.cos(CAM_X_ANGLE) * CAM_DISTANCE)
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};
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float[] at = new float[]{0.f, 0.f, 0.f};
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float[] up = new float[]{0.f, 1.f, 0.f};
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lookAt(eye, at, up, INPUT_CAMERA_VIEW);
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firstFrame = false;
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}
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ImGui.text("Keybindings:");
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ImGui.text("T - Translate");
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ImGui.text("R - Rotate");
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ImGui.text("S - Scale");
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ImGui.separator();
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if (ImGuizmo.isUsing()) {
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ImGui.text("Using gizmo");
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if (ImGuizmo.isOver()) {
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ImGui.text("Over a gizmo");
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}
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if (ImGuizmo.isOver(Operation.TRANSLATE)) {
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ImGui.text("Over translate gizmo");
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} else if (ImGuizmo.isOver(Operation.ROTATE)) {
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ImGui.text("Over rotate gizmo");
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} else if (ImGuizmo.isOver(Operation.SCALE)) {
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ImGui.text("Over scale gizmo");
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}
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} else {
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ImGui.text("Not using gizmo");
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}
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editTransform(showImGuizmoWindow);
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ImGui.end();
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}
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}
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private static void editTransform(final ImBoolean showImGuizmoWindow) {
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if (ImGui.isKeyPressed(GLFW_KEY_T)) {
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currentGizmoOperation = Operation.TRANSLATE;
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} else if (ImGui.isKeyPressed(GLFW_KEY_R)) {
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currentGizmoOperation = Operation.ROTATE;
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} else if (ImGui.isKeyPressed(GLFW_KEY_S)) {
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currentGizmoOperation = Operation.SCALE;
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} else if (ImGui.isKeyPressed(GLFW_KEY_LEFT_SHIFT)) {
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USE_SNAP.set(!USE_SNAP.get());
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}
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if (ImGuizmo.isUsing()) {
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ImGuizmo.decomposeMatrixToComponents(OBJECT_MATRICES[0], INPUT_MATRIX_TRANSLATION, INPUT_MATRIX_ROTATION, INPUT_MATRIX_SCALE);
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}
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ImGui.inputFloat3("Tr", INPUT_MATRIX_TRANSLATION, "%.3f", ImGuiInputTextFlags.ReadOnly);
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ImGui.inputFloat3("Rt", INPUT_MATRIX_ROTATION, "%.3f", ImGuiInputTextFlags.ReadOnly);
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ImGui.inputFloat3("Sc", INPUT_MATRIX_SCALE, "%.3f", ImGuiInputTextFlags.ReadOnly);
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if (ImGuizmo.isUsing()) {
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ImGuizmo.recomposeMatrixFromComponents(OBJECT_MATRICES[0], INPUT_MATRIX_TRANSLATION, INPUT_MATRIX_ROTATION, INPUT_MATRIX_SCALE);
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}
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if (currentGizmoOperation != Operation.SCALE) {
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if (ImGui.radioButton("Local", currentMode == Mode.LOCAL)) {
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currentMode = Mode.LOCAL;
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}
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ImGui.sameLine();
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if (ImGui.radioButton("World", currentMode == Mode.WORLD)) {
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currentMode = Mode.WORLD;
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}
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}
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ImGui.checkbox("Snap Checkbox", USE_SNAP);
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INPUT_FLOAT.set(INPUT_SNAP_VALUE[0]);
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switch (currentGizmoOperation) {
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case Operation.TRANSLATE:
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ImGui.inputFloat3("Snap Value", INPUT_SNAP_VALUE);
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break;
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case Operation.ROTATE:
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ImGui.inputFloat("Angle Value", INPUT_FLOAT);
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float rotateValue = INPUT_FLOAT.get();
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Arrays.fill(INPUT_SNAP_VALUE, rotateValue); //avoiding allocation
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break;
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case Operation.SCALE:
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ImGui.inputFloat("Scale Value", INPUT_FLOAT);
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float scaleValue = INPUT_FLOAT.get();
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Arrays.fill(INPUT_SNAP_VALUE, scaleValue);
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break;
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}
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ImGui.checkbox("Show Bound Sizing", BOUNDING_SIZE);
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if (BOUNDING_SIZE.get()) {
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if (ImGui.checkbox("BoundSizingSnap", boundSizingSnap)) {
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boundSizingSnap = !boundSizingSnap;
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}
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ImGui.sameLine();
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ImGui.inputFloat3("Snap", INPUT_BOUNDS_SNAP);
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}
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ImGui.setNextWindowPos(ImGui.getMainViewport().getPosX() + 100, ImGui.getMainViewport().getPosY() + 100, ImGuiCond.Once);
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ImGui.setNextWindowSize(800, 400, ImGuiCond.Once);
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ImGui.begin("Gizmo", showImGuizmoWindow);
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ImGui.beginChild("prevent_window_from_moving_by_drag", 0, 0, false, ImGuiWindowFlags.NoMove);
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float aspect = ImGui.getWindowWidth() / ImGui.getWindowHeight();
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float[] cameraProjection = perspective(27, aspect, 0.1f, 100f);
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ImGuizmo.setOrthographic(false);
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ImGuizmo.setEnabled(true);
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ImGuizmo.setDrawList();
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float windowWidth = ImGui.getWindowWidth();
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float windowHeight = ImGui.getWindowHeight();
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ImGuizmo.setRect(ImGui.getWindowPosX(), ImGui.getWindowPosY(), windowWidth, windowHeight);
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ImGuizmo.drawGrid(INPUT_CAMERA_VIEW, cameraProjection, IDENTITY_MATRIX, 100);
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ImGuizmo.setId(0);
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ImGuizmo.drawCubes(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0]);
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if (USE_SNAP.get() && BOUNDING_SIZE.get() && boundSizingSnap) {
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ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, INPUT_SNAP_VALUE, INPUT_BOUNDS, INPUT_BOUNDS_SNAP);
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} else if (USE_SNAP.get() && BOUNDING_SIZE.get()) {
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ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, INPUT_SNAP_VALUE, INPUT_BOUNDS);
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} else if (BOUNDING_SIZE.get() && boundSizingSnap) {
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ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, EMPTY, INPUT_BOUNDS, INPUT_BOUNDS_SNAP);
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} else if (BOUNDING_SIZE.get()) {
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ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, EMPTY, INPUT_BOUNDS);
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} else if (USE_SNAP.get()) {
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ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, INPUT_SNAP_VALUE);
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} else {
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ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode);
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}
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float viewManipulateRight = ImGui.getWindowPosX() + windowWidth;
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float viewManipulateTop = ImGui.getWindowPosY();
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ImGuizmo.viewManipulate(INPUT_CAMERA_VIEW, CAM_DISTANCE, new float[]{viewManipulateRight - 128, viewManipulateTop}, VIEW_MANIPULATE_SIZE, 0x10101010);
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ImGui.endChild();
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ImGui.end();
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}
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private static float[] perspective(float fovY, float aspect, float near, float far) {
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float ymax, xmax;
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ymax = (float) (near * Math.tan(fovY * Math.PI / 180.0f));
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xmax = ymax * aspect;
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return frustum(-xmax, xmax, -ymax, ymax, near, far);
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}
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private static float[] frustum(float left, float right, float bottom, float top, float near, float far) {
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float[] r = new float[16];
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float temp = 2.0f * near;
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float temp2 = right - left;
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float temp3 = top - bottom;
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float temp4 = far - near;
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r[0] = temp / temp2;
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r[1] = 0.0f;
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r[2] = 0.0f;
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r[3] = 0.0f;
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r[4] = 0.0f;
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r[5] = temp / temp3;
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r[6] = 0.0f;
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r[7] = 0.0f;
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r[8] = (right + left) / temp2;
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r[9] = (top + bottom) / temp3;
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r[10] = (-far - near) / temp4;
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r[11] = -1.0f;
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r[12] = 0.0f;
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r[13] = 0.0f;
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r[14] = (-temp * far) / temp4;
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r[15] = 0.0f;
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return r;
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}
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private static float[] cross(float[] a, float[] b) {
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float[] r = new float[3];
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r[0] = a[1] * b[2] - a[2] * b[1];
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r[1] = a[2] * b[0] - a[0] * b[2];
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r[2] = a[0] * b[1] - a[1] * b[0];
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return r;
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}
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private static float dot(float[] a, float[] b) {
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return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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}
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private static float[] normalize(float[] a) {
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float[] r = new float[3];
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float il = (float) (1.f / (Math.sqrt(dot(a, a)) + FLT_EPSILON));
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r[0] = a[0] * il;
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r[1] = a[1] * il;
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r[2] = a[2] * il;
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return r;
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}
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private static void lookAt(float[] eye, float[] at, float[] up, float[] m16) {
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float[] x;
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float[] y;
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float[] z;
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float[] tmp = new float[3];
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tmp[0] = eye[0] - at[0];
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tmp[1] = eye[1] - at[1];
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tmp[2] = eye[2] - at[2];
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z = normalize(tmp);
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y = normalize(up);
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tmp = cross(y, z);
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x = normalize(tmp);
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tmp = cross(z, x);
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y = normalize(tmp);
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m16[0] = x[0];
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m16[1] = y[0];
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m16[2] = z[0];
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m16[3] = 0.0f;
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m16[4] = x[1];
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m16[5] = y[1];
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m16[6] = z[1];
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m16[7] = 0.0f;
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m16[8] = x[2];
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m16[9] = y[2];
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m16[10] = z[2];
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m16[11] = 0.0f;
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m16[12] = -dot(x, eye);
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m16[13] = -dot(y, eye);
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m16[14] = -dot(z, eye);
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m16[15] = 1.0f;
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}
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}
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