[API] ImGuizmo (#54)

* [API] ImGuizmo

* [Example] Fix ImGuizmo demo

Co-authored-by: SpaiR <klimbetoo@gmail.com>
This commit is contained in:
Okan GüclüandSpaiR authored and GitHub committed 2021-05-29 12:06:09 +03:00
1 parent db6e03fe6c
commit 5ea2712c91
9 files changed
+770 -1

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+3
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@@ -7,3 +7,6 @@
[submodule "include/imnodes"]
path = include/imnodes
url = https://github.com/Nelarius/imnodes
[submodule "include/imguizmo"]
path = include/imguizmo
url = https://github.com/CedricGuillemet/ImGuizmo.git
@@ -48,7 +48,7 @@ class GenerateLibs extends DefaultTask {
// Copy ImGui h/cpp files
project.copy { CopySpec spec ->
['include/imgui', 'include/imnodes', 'include/imgui-node-editor'].each {
['include/imgui', 'include/imnodes', 'include/imgui-node-editor', 'include/imguizmo'].each {
spec.from(project.rootProject.file(it)) { CopySpec s -> s.include('*.h', '*.cpp', '*.inl') }
}
spec.from(project.rootProject.file('imgui-binding/src/main/native'))
+341
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@@ -0,0 +1,341 @@
import imgui.ImGui;
import imgui.extension.imguizmo.ImGuizmo;
import imgui.extension.imguizmo.flag.Mode;
import imgui.extension.imguizmo.flag.Operation;
import imgui.flag.ImGuiCond;
import imgui.flag.ImGuiInputTextFlags;
import imgui.flag.ImGuiWindowFlags;
import imgui.type.ImBoolean;
import imgui.type.ImFloat;
import java.awt.Desktop;
import java.net.URI;
import java.util.Arrays;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT_SHIFT;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_R;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_S;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_T;
public class ExampleImGuizmo {
private static final String URL = "https://github.com/CedricGuillemet/ImGuizmo/tree/f7bbbe";
private static final int CAM_DISTANCE = 8;
private static final float CAM_Y_ANGLE = 165.f / 180.f * (float) Math.PI;
private static final float CAM_X_ANGLE = 32.f / 180.f * (float) Math.PI;
private static final float FLT_EPSILON = 1.19209290E-07f;
private static final float[][] OBJECT_MATRICES = {
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
},
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
2.f, 0.f, 0.f, 1.f
},
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
2.f, 0.f, 2.f, 1.f
},
{
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 2.f, 1.f
}
};
private static final float[] IDENTITY_MATRIX = {
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
};
private static final float[] VIEW_MANIPULATE_SIZE = new float[]{128f, 128f};
private static final float[] EMPTY = new float[]{0};
private static final float[] INPUT_CAMERA_VIEW = {
1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f
};
private static final float[] INPUT_BOUNDS = new float[]{-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f};
private static final float[] INPUT_BOUNDS_SNAP = new float[]{1f, 1f, 1f};
private static final float[] INPUT_SNAP_VALUE = new float[]{1f, 1f, 1f};
private static final float[] INPUT_MATRIX_TRANSLATION = new float[3];
private static final float[] INPUT_MATRIX_SCALE = new float[3];
private static final float[] INPUT_MATRIX_ROTATION = new float[3];
private static final ImFloat INPUT_FLOAT = new ImFloat();
private static final ImBoolean BOUNDING_SIZE = new ImBoolean(false);
private static final ImBoolean USE_SNAP = new ImBoolean(false);
private static int currentMode = Mode.LOCAL;
private static int currentGizmoOperation;
private static boolean boundSizingSnap = false;
private static boolean firstFrame = true;
public static void show(final ImBoolean showImGuizmoWindow) {
ImGuizmo.beginFrame();
if (ImGui.begin("ImGuizmo Demo", showImGuizmoWindow)) {
ImGui.text("This a demo for ImGuizmo");
ImGui.alignTextToFramePadding();
ImGui.text("Repo:");
ImGui.sameLine();
if (ImGui.button(URL)) {
try {
Desktop.getDesktop().browse(new URI(URL));
} catch (Exception e) {
e.printStackTrace();
}
}
ImGui.separator();
if (firstFrame) {
float[] eye = new float[]{
(float) (Math.cos(CAM_Y_ANGLE) * Math.cos(CAM_X_ANGLE) * CAM_DISTANCE),
(float) (Math.sin(CAM_X_ANGLE) * CAM_DISTANCE),
(float) (Math.sin(CAM_Y_ANGLE) * Math.cos(CAM_X_ANGLE) * CAM_DISTANCE)
};
float[] at = new float[]{0.f, 0.f, 0.f};
float[] up = new float[]{0.f, 1.f, 0.f};
lookAt(eye, at, up, INPUT_CAMERA_VIEW);
firstFrame = false;
}
ImGui.text("Keybindings:");
ImGui.text("T - Translate");
ImGui.text("R - Rotate");
ImGui.text("S - Scale");
ImGui.separator();
if (ImGuizmo.isUsing()) {
ImGui.text("Using gizmo");
if (ImGuizmo.isOver()) {
ImGui.text("Over a gizmo");
}
if (ImGuizmo.isOver(Operation.TRANSLATE)) {
ImGui.text("Over translate gizmo");
} else if (ImGuizmo.isOver(Operation.ROTATE)) {
ImGui.text("Over rotate gizmo");
} else if (ImGuizmo.isOver(Operation.SCALE)) {
ImGui.text("Over scale gizmo");
}
} else {
ImGui.text("Not using gizmo");
}
editTransform(showImGuizmoWindow);
ImGui.end();
}
}
private static void editTransform(final ImBoolean showImGuizmoWindow) {
if (ImGui.isKeyPressed(GLFW_KEY_T)) {
currentGizmoOperation = Operation.TRANSLATE;
} else if (ImGui.isKeyPressed(GLFW_KEY_R)) {
currentGizmoOperation = Operation.ROTATE;
} else if (ImGui.isKeyPressed(GLFW_KEY_S)) {
currentGizmoOperation = Operation.SCALE;
} else if (ImGui.isKeyPressed(GLFW_KEY_LEFT_SHIFT)) {
USE_SNAP.set(!USE_SNAP.get());
}
if (ImGuizmo.isUsing()) {
ImGuizmo.decomposeMatrixToComponents(OBJECT_MATRICES[0], INPUT_MATRIX_TRANSLATION, INPUT_MATRIX_ROTATION, INPUT_MATRIX_SCALE);
}
ImGui.inputFloat3("Tr", INPUT_MATRIX_TRANSLATION, "%.3f", ImGuiInputTextFlags.ReadOnly);
ImGui.inputFloat3("Rt", INPUT_MATRIX_ROTATION, "%.3f", ImGuiInputTextFlags.ReadOnly);
ImGui.inputFloat3("Sc", INPUT_MATRIX_SCALE, "%.3f", ImGuiInputTextFlags.ReadOnly);
if (ImGuizmo.isUsing()) {
ImGuizmo.recomposeMatrixFromComponents(OBJECT_MATRICES[0], INPUT_MATRIX_TRANSLATION, INPUT_MATRIX_ROTATION, INPUT_MATRIX_SCALE);
}
if (currentGizmoOperation != Operation.SCALE) {
if (ImGui.radioButton("Local", currentMode == Mode.LOCAL)) {
currentMode = Mode.LOCAL;
}
ImGui.sameLine();
if (ImGui.radioButton("World", currentMode == Mode.WORLD)) {
currentMode = Mode.WORLD;
}
}
ImGui.checkbox("Snap Checkbox", USE_SNAP);
INPUT_FLOAT.set(INPUT_SNAP_VALUE[0]);
switch (currentGizmoOperation) {
case Operation.TRANSLATE:
ImGui.inputFloat3("Snap Value", INPUT_SNAP_VALUE);
break;
case Operation.ROTATE:
ImGui.inputFloat("Angle Value", INPUT_FLOAT);
float rotateValue = INPUT_FLOAT.get();
Arrays.fill(INPUT_SNAP_VALUE, rotateValue); //avoiding allocation
break;
case Operation.SCALE:
ImGui.inputFloat("Scale Value", INPUT_FLOAT);
float scaleValue = INPUT_FLOAT.get();
Arrays.fill(INPUT_SNAP_VALUE, scaleValue);
break;
}
ImGui.checkbox("Show Bound Sizing", BOUNDING_SIZE);
if (BOUNDING_SIZE.get()) {
if (ImGui.checkbox("BoundSizingSnap", boundSizingSnap)) {
boundSizingSnap = !boundSizingSnap;
}
ImGui.sameLine();
ImGui.inputFloat3("Snap", INPUT_BOUNDS_SNAP);
}
ImGui.setNextWindowPos(ImGui.getMainViewport().getPosX() + 100, ImGui.getMainViewport().getPosY() + 100, ImGuiCond.Once);
ImGui.setNextWindowSize(800, 400, ImGuiCond.Once);
ImGui.begin("Gizmo", showImGuizmoWindow);
ImGui.beginChild("prevent_window_from_moving_by_drag", 0, 0, false, ImGuiWindowFlags.NoMove);
float aspect = ImGui.getWindowWidth() / ImGui.getWindowHeight();
float[] cameraProjection = perspective(27, aspect, 0.1f, 100f);
ImGuizmo.setOrthographic(false);
ImGuizmo.setEnabled(true);
ImGuizmo.setDrawList();
float windowWidth = ImGui.getWindowWidth();
float windowHeight = ImGui.getWindowHeight();
ImGuizmo.setRect(ImGui.getWindowPosX(), ImGui.getWindowPosY(), windowWidth, windowHeight);
ImGuizmo.drawGrid(INPUT_CAMERA_VIEW, cameraProjection, IDENTITY_MATRIX, 100);
ImGuizmo.setId(0);
ImGuizmo.drawCubes(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0]);
if (USE_SNAP.get() && BOUNDING_SIZE.get() && boundSizingSnap) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, INPUT_SNAP_VALUE, INPUT_BOUNDS, INPUT_BOUNDS_SNAP);
} else if (USE_SNAP.get() && BOUNDING_SIZE.get()) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, INPUT_SNAP_VALUE, INPUT_BOUNDS);
} else if (BOUNDING_SIZE.get() && boundSizingSnap) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, EMPTY, INPUT_BOUNDS, INPUT_BOUNDS_SNAP);
} else if (BOUNDING_SIZE.get()) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, EMPTY, INPUT_BOUNDS);
} else if (USE_SNAP.get()) {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode, INPUT_SNAP_VALUE);
} else {
ImGuizmo.manipulate(INPUT_CAMERA_VIEW, cameraProjection, OBJECT_MATRICES[0], currentGizmoOperation, currentMode);
}
float viewManipulateRight = ImGui.getWindowPosX() + windowWidth;
float viewManipulateTop = ImGui.getWindowPosY();
ImGuizmo.viewManipulate(INPUT_CAMERA_VIEW, CAM_DISTANCE, new float[]{viewManipulateRight - 128, viewManipulateTop}, VIEW_MANIPULATE_SIZE, 0x10101010);
ImGui.endChild();
ImGui.end();
}
private static float[] perspective(float fovY, float aspect, float near, float far) {
float ymax, xmax;
ymax = (float) (near * Math.tan(fovY * Math.PI / 180.0f));
xmax = ymax * aspect;
return frustum(-xmax, xmax, -ymax, ymax, near, far);
}
private static float[] frustum(float left, float right, float bottom, float top, float near, float far) {
float[] r = new float[16];
float temp = 2.0f * near;
float temp2 = right - left;
float temp3 = top - bottom;
float temp4 = far - near;
r[0] = temp / temp2;
r[1] = 0.0f;
r[2] = 0.0f;
r[3] = 0.0f;
r[4] = 0.0f;
r[5] = temp / temp3;
r[6] = 0.0f;
r[7] = 0.0f;
r[8] = (right + left) / temp2;
r[9] = (top + bottom) / temp3;
r[10] = (-far - near) / temp4;
r[11] = -1.0f;
r[12] = 0.0f;
r[13] = 0.0f;
r[14] = (-temp * far) / temp4;
r[15] = 0.0f;
return r;
}
private static float[] cross(float[] a, float[] b) {
float[] r = new float[3];
r[0] = a[1] * b[2] - a[2] * b[1];
r[1] = a[2] * b[0] - a[0] * b[2];
r[2] = a[0] * b[1] - a[1] * b[0];
return r;
}
private static float dot(float[] a, float[] b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
}
private static float[] normalize(float[] a) {
float[] r = new float[3];
float il = (float) (1.f / (Math.sqrt(dot(a, a)) + FLT_EPSILON));
r[0] = a[0] * il;
r[1] = a[1] * il;
r[2] = a[2] * il;
return r;
}
private static void lookAt(float[] eye, float[] at, float[] up, float[] m16) {
float[] x;
float[] y;
float[] z;
float[] tmp = new float[3];
tmp[0] = eye[0] - at[0];
tmp[1] = eye[1] - at[1];
tmp[2] = eye[2] - at[2];
z = normalize(tmp);
y = normalize(up);
tmp = cross(y, z);
x = normalize(tmp);
tmp = cross(z, x);
y = normalize(tmp);
m16[0] = x[0];
m16[1] = y[0];
m16[2] = z[0];
m16[3] = 0.0f;
m16[4] = x[1];
m16[5] = y[1];
m16[6] = z[1];
m16[7] = 0.0f;
m16[8] = x[2];
m16[9] = y[2];
m16[10] = z[2];
m16[11] = 0.0f;
m16[12] = -dot(x, eye);
m16[13] = -dot(y, eye);
m16[14] = -dot(z, eye);
m16[15] = 1.0f;
}
}
+6
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@@ -7,6 +7,7 @@ public class Extra {
private static final ImBoolean SHOW_IMNODES_DEMO_WINDOW = new ImBoolean(false);
private static final ImBoolean SHOW_IMGUI_NODE_EDITOR_DEMO_WINDOW = new ImBoolean(false);
private static final ImBoolean SHOW_DRAG_N_DROP_WINDOW = new ImBoolean(false);
private static final ImBoolean SHOW_IMGUIZMO_DEMO = new ImBoolean(false);
private static final Graph GRAPH = new Graph();
@@ -16,6 +17,7 @@ public class Extra {
ImGui.checkbox("Show ImNodes Demo Window", SHOW_IMNODES_DEMO_WINDOW);
ImGui.checkbox("Show imgui-node-editor Demo Window", SHOW_IMGUI_NODE_EDITOR_DEMO_WINDOW);
ImGui.checkbox("Show Drag'N'Drop Demo Window", SHOW_DRAG_N_DROP_WINDOW);
ImGui.checkbox("Show ImGuizmo Demo Window", SHOW_IMGUIZMO_DEMO);
if (SHOW_DEMO_WINDOW.get()) {
ImGui.showDemoWindow(SHOW_DEMO_WINDOW);
@@ -29,6 +31,10 @@ public class Extra {
ExampleImGuiNodeEditor.show(SHOW_IMGUI_NODE_EDITOR_DEMO_WINDOW, GRAPH);
}
if (SHOW_IMGUIZMO_DEMO.get()) {
ExampleImGuizmo.show(SHOW_IMGUIZMO_DEMO);
}
if (SHOW_DRAG_N_DROP_WINDOW.get()) {
ExampleDragAndDrop.show(SHOW_DRAG_N_DROP_WINDOW);
}
@@ -0,0 +1,341 @@
package imgui.extension.imguizmo;
import imgui.ImDrawList;
import imgui.ImGui;
public final class ImGuizmo {
private static final float[] MATRICES = new float[4 * 16]; //for drawCubes()
private ImGuizmo() {
}
/*JNI
#include "_imguizmo.h"
*/
private static native void nEnabled(boolean enabled); /*
ImGuizmo::Enable(enabled);
*/
/**
* Enable/Disable the gizmo.
*/
public static void setEnabled(final boolean isEnabled) {
nEnabled(isEnabled);
}
private static native boolean nIsUsing(); /*
return ImGuizmo::IsUsing();
*/
/**
* Checks to see if we're using the Gizmo.
*/
public static boolean isUsing() {
return nIsUsing();
}
private static native boolean nIsOver(); /*
return ImGuizmo::IsOver();
*/
/**
* Checks to see if we're over the Gizmo.
*/
public static boolean isOver() {
return nIsOver();
}
private static native void nSetDrawList(long pointer); /*
ImGuizmo::SetDrawlist((ImDrawList*)pointer);
*/
/**
* Setting the draw list of the given Gizmo.
*
* @param drawList the target drawlist
*/
public static void setDrawList(final ImDrawList drawList) {
nSetDrawList(drawList.ptr);
}
/**
* Setting the default window drawlist.
*/
public static void setDrawList() {
setDrawList(ImGui.getWindowDrawList());
}
/**
* Starts the next frame for the Gizmo.
* Call this after you've called ImGui.beginFrame().
*/
public static native void beginFrame(); /*
ImGuizmo::BeginFrame();
*/
private static native void nDecomposeMatrixToComponents(float[] matrix, float[] translation, float[] rotation, float[] scale); /*
ImGuizmo::DecomposeMatrixToComponents(matrix, translation, rotation, scale);
*/
/**
* Helper function for manually editing Translation/Rotation/Scale with an input float.
* Translation, Rotation and Scale float points to 3 floats each.
* Angles are in degrees (more suitable for human editing).
*
* @param modelMatrix the model matrix
* @param translation the model translation
* @param rotation the model rotation
* @param scale the model scale
* @see <a target="_blank" href="https://github.com/CedricGuillemet/ImGuizmo">Reference Page</a>
*/
public static void decomposeMatrixToComponents(final float[] modelMatrix, final float[] translation, final float[] rotation, final float[] scale) {
nDecomposeMatrixToComponents(modelMatrix, translation, rotation, scale);
}
private static native void nRecomposeMatrixFromComponents(float[] matrix, float[] translation, float[] rotation, float[] scale); /*
ImGuizmo::RecomposeMatrixFromComponents(translation, rotation, scale, matrix);
*/
/**
* Helper function for manually editing Translation/Rotation/Scale with an input float.
* Translation, Rotation and Scale float points to 3 floats each.
* Angles are in degrees (more suitable for human editing).
*
* @param modelMatrix the model matrix
* @param translation the model translation
* @param rotation the model rotation
* @param scale the model scale
* @see <a target="_blank" href="https://github.com/CedricGuillemet/ImGuizmo">Reference Page</a>
*/
public static void recomposeMatrixFromComponents(final float[] modelMatrix, final float[] translation, final float[] rotation, final float[] scale) {
nRecomposeMatrixFromComponents(modelMatrix, translation, rotation, scale);
}
public static native void nSetRect(float x, float y, float width, float height); /*
ImGuizmo::SetRect(x, y, width, height);
*/
/**
* This will set the rect position.
*
* @param x x coordinate of the rectangle
* @param y y coordinate of the rectangle
* @param width width of the rectangle
* @param height height of the rectangle
*/
public static void setRect(final float x, final float y, final float width, final float height) {
nSetRect(x, y, width, height);
}
private static native void nSetOrthographic(boolean ortho); /*
ImGuizmo::SetOrthographic(ortho);
*/
/**
* Making sure if we're set to ortho or not.
*/
public static void setOrthographic(final boolean ortho) {
nSetOrthographic(ortho);
}
private static native void nDrawCubes(float[] view, float[] projection, float[] matrices, int matrixCount); /*
ImGuizmo::DrawCubes(view, projection, matrices, matrixCount);
*/
/**
* Drawing an arbitrary cube in the world.
*
* @param view target camera view
* @param projection target camera projection
* @param cubeMatrices cube matrices (max. 4 cubes allowed)
*/
public static void drawCubes(final float[] view, final float[] projection, final float[]... cubeMatrices) {
if (cubeMatrices.length > 4) {
throw new IllegalArgumentException("Drawing cubes with ImGuizmo only supports up to 4 cubes because it should only be used for debugging purposes");
}
for (int i = 0, cubeMatricesLength = cubeMatrices.length; i < cubeMatricesLength; i++) {
final float[] cubeMatrix = cubeMatrices[i];
System.arraycopy(cubeMatrix, 0, MATRICES, i * cubeMatrix.length, cubeMatrix.length);
}
nDrawCubes(view, projection, MATRICES, cubeMatrices.length);
}
private static native void nDrawGrid(float[] view, float[] projection, float[] matrix, int gridSize); /*
ImGuizmo::DrawGrid(view, projection, matrix, gridSize);
*/
/**
* Drawing a grid to the world (should only be used for debugging purposes).
*
* @param view target camera view
* @param projection target camera projection
* @param matrix grid matrix
* @param gridSize grid size
*/
public static void drawGrid(final float[] view, final float[] projection, final float[] matrix, final int gridSize) {
nDrawGrid(view, projection, matrix, gridSize);
}
private static native void nManipulate(float[] view, float[] projection, int operation, int mode, float[] matrix); /*
ImGuizmo::Manipulate(view, projection, (ImGuizmo::OPERATION) operation, (ImGuizmo::MODE) mode, matrix);
*/
private static native void nManipulate(float[] view, float[] projection, int operation, int mode, float[] matrix, float[] snap); /*
ImGuizmo::Manipulate(view, projection, (ImGuizmo::OPERATION) operation, (ImGuizmo::MODE) mode, matrix, NULL, snap);
*/
private static native void nManipulate(float[] view, float[] projection, int operation, int mode, float[] matrix, float[] snap, float[] bounds); /*
ImGuizmo::Manipulate(view, projection, (ImGuizmo::OPERATION) operation, (ImGuizmo::MODE) mode, matrix, NULL, snap, bounds, NULL);
*/
private static native void nManipulate(float[] view, float[] projection, int operation, int mode, float[] matrix, float[] snap, float[] bounds, float[] boundsSnap); /*
ImGuizmo::Manipulate(view, projection, (ImGuizmo::OPERATION) operation, (ImGuizmo::MODE) mode, matrix, NULL, snap, bounds, boundsSnap);
*/
private static native void nManipulate(float[] view, float[] projection, int operation, int mode, float[] matrix, float[] deltaMatrix, float[] snap, float[] bounds, float[] boundsSnap); /*
ImGuizmo::Manipulate(view, projection, (ImGuizmo::OPERATION) operation, (ImGuizmo::MODE) mode, matrix, deltaMatrix, snap, bounds, boundsSnap);
*/
/**
* Manipulating the given model matrix.
*
* @param view target camera view
* @param projection target camera projection
* @param modelMatrix model matrix
* @param operation target operation
* @param mode target mode
*/
public static void manipulate(final float[] view, final float[] projection, final float[] modelMatrix, final int operation, final int mode) {
nManipulate(view, projection, operation, mode, modelMatrix);
}
/**
* Manipulating the given model matrix with snap feature enabled!
*
* @param view target camera view
* @param projection target camera projection
* @param modelMatrix model matrix
* @param operation target operation
* @param mode target mode
* @param snap snap value
*/
public static void manipulate(final float[] view, final float[] projection, final float[] modelMatrix, final int operation, final int mode, final float[] snap) {
nManipulate(view, projection, operation, mode, modelMatrix, snap);
}
/**
* Manipulating the given model matrix with snap and bounds feature enabled!
*
* @param view target camera view
* @param projection target camera projection
* @param modelMatrix model matrix
* @param operation target operation
* @param mode target mode
* @param snap snap value
* @param bounds bounds value
*/
public static void manipulate(final float[] view, final float[] projection, final float[] modelMatrix, final int operation, final int mode, final float[] snap, final float[] bounds) {
nManipulate(view, projection, operation, mode, modelMatrix, snap, bounds);
}
/**
* Manipulating the given model matrix with snap and bounds(snap) feature enabled!
*
* @param view target camera view
* @param projection target camera projection
* @param modelMatrix model matrix
* @param operation target operation
* @param mode target mode
* @param snap snap value
* @param bounds bounds value
* @param boundsSnap bounds snap value
*/
public static void manipulate(final float[] view, final float[] projection, final float[] modelMatrix, final int operation, final int mode, final float[] snap, final float[] bounds, final float[] boundsSnap) {
nManipulate(view, projection, operation, mode, modelMatrix, snap, bounds, boundsSnap);
}
/**
* Manipulating the given model matrix with delta matrix
*
* @param view target camera view
* @param projection target camera projection
* @param modelMatrix model matrix
* @param deltaMatrix delta matrix
* @param operation target operation
* @param mode target mode
* @param snap snap value
* @param bounds bounds value
* @param boundsSnap bounds snap value
*/
public static void manipulate(final float[] view, final float[] projection, final float[] modelMatrix, final float[] deltaMatrix, final int operation, final int mode, final float[] snap, final float[] bounds, final float[] boundsSnap) {
nManipulate(view, projection, operation, mode, modelMatrix, deltaMatrix, snap, bounds, boundsSnap);
}
private static native void nViewManipulate(float[] view, float length, float[] position, float[] size, int color); /*
ImGuizmo::ViewManipulate(view, length, ImVec2(position[0], position[1]), ImVec2(size[0], size[1]), (ImU32) color);
*/
/**
* Manipulating the view
*
* @param view target camera view
* @param length camera distance/length
* @param position position
* @param size size
* @param color color
*/
public static void viewManipulate(final float[] view, final float length, final float[] position, final float[] size, final int color) {
nViewManipulate(view, length, position, size, color);
}
private static native void nSetId(int id); /*
ImGuizmo::SetID(id);
*/
/**
* This will update the current id
*/
public static void setId(final int id) {
nSetId(id);
}
private static native boolean nIsOver(int operation); /*
return ImGuizmo::IsOver((ImGuizmo::OPERATION) operation);
*/
/**
* Checks if we're over the current operation
*
* One of:
* <table summary="">
* <tr>
* <td>{@link imgui.extension.imguizmo.flag.Operation#ROTATE}</td>
* <td>{@link imgui.extension.imguizmo.flag.Operation#SCALE}</td>
* <td>{@link imgui.extension.imguizmo.flag.Operation#TRANSLATE}</td>
* </tr>
* </table>
*
* @param operation target
*/
public static boolean isOver(final int operation) {
return nIsOver(operation);
}
private static native void nSetGizmoSizeClipSpace(float value); /*
ImGuizmo::SetGizmoSizeClipSpace(value);
*/
private static native void nAllowAxisFlip(boolean value); /*
ImGuizmo::AllowAxisFlip(value);
*/
/**
* This will update the current axis flip value
*/
public static void setAllowAxisFlip(final boolean value) {
nAllowAxisFlip(value);
}
}
@@ -0,0 +1,9 @@
package imgui.extension.imguizmo.flag;
public final class Mode {
private Mode() {
}
public static final int LOCAL = 0;
public static final int WORLD = 1;
}
@@ -0,0 +1,64 @@
package imgui.extension.imguizmo.flag;
/**
* Needs view and projection matrices.
* Matrix parameter is the source matrix (where will be gizmo be drawn) and might be transformed by the function. Return deltaMatrix is optional.
* Translation is applied in world space.
*/
public final class Operation {
private Operation() {
}
/**
* Translating X axis
*/
public static final int TRANSLATE_X = 1;
/**
* Translating Y axis
*/
public static final int TRANSLATE_Y = 1 << 1;
/**
* Translating Z axis
*/
public static final int TRANSLATE_Z = 1 << 2;
/**
* Rotating X axis
*/
public static final int ROTATE_X = 1 << 3;
/**
* Rotating Y axis
*/
public static final int ROTATE_Y = 1 << 4;
/**
* Rotating Z axis
*/
public static final int ROTATE_Z = 1 << 5;
/**
* Rotating screen
*/
public static final int ROTATE_SCREEN = 1 << 6;
/**
* Scaling X axis
*/
public static final int SCALE_X = 1 << 7;
/**
* Scaling Y axis
*/
public static final int SCALE_Y = 1 << 8;
/**
* Scaling Z axis
*/
public static final int SCALE_Z = 1 << 9;
/**
* Translating all axis
*/
public static final int TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z;
/**
* Rotating all axis
*/
public static final int ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN;
/**
* Scaling all axis
*/
public static final int SCALE = SCALE_X | SCALE_Y | SCALE_Z;
}
@@ -0,0 +1,4 @@
#pragma once
#include "_common.h"
#include "ImGuizmo.h"
+1
Submodule include/imguizmo added at f7bbbe3997.