256 lines
9.7 KiB
Markdown
256 lines
9.7 KiB
Markdown
# imgui-java
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[](https://travis-ci.org/SpaiR/imgui-java) [](https://javadoc.io/doc/io.imgui.java/binding) [](https://bintray.com/spair/io.imgui.java/binding/_latestVersion) [](https://bintray.com/spair/io.imgui.java/lwjgl3/_latestVersion)
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JNI based binding for [Dear ImGui](https://github.com/ocornut/imgui) with no dependencies, ready to use pre-compiled binaries and renderer for [LWJGL3](https://www.lwjgl.org/).
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Please read **Binding Notice** to get more info about java-specific things of the API.<br>
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See official [documentation](https://github.com/ocornut/imgui#usage) and [wiki](https://github.com/ocornut/imgui/wiki) to get more info about how to do things in Dear ImGui.
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Binding provides all the data you need to render Dear ImGui. If, for some reason, you want to use your own backend renderer, see how [ImGuiImplGl3](https://github.com/SpaiR/imgui-java/blob/v1.77-0.17.2/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java) for reference.
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Versioning semantic of the binding: `imguiVersion-bindingVersion`.<br>
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For example `1.74-0.1` means that imgui-java uses `1.74` version of Dear ImGui and binding itself has the version `0.1`.
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Additional available features:
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- [Docking API](#using-docking)
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- [FreeType font renderer](#using-freetype)
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## How to Try
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_Make sure you have installed Java 8 or higher._
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You can try Dear ImGui with Java by yourself in a three simple steps:
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```
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git clone --branch v1.77-0.17.2 https://github.com/SpaiR/imgui-java.git
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cd imgui-java
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gradlew :imgui-lwjgl3:startExample
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```
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That's all! You will start an example app [ImGuiGlfwExample](https://github.com/SpaiR/imgui-java/blob/v1.77-0.17.2/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java). Feel free to modify [ExampleUi](https://github.com/SpaiR/imgui-java/blob/v1.77-0.17.2/imgui-lwjgl3/src/test/java/ExampleUi.java) class to try different Dear ImGui widgets in action.
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## How to Use
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<details>
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<summary><b>With Gradle</b></summary>
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```
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repositories {
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jcenter()
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mavenCentral()
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}
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ext {
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lwjglVersion = '3.2.3'
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imguiVersion = '1.77-0.17.2'
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}
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switch (OperatingSystem.current()) {
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case OperatingSystem.LINUX:
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project.ext.natives = "natives-linux"
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break
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case OperatingSystem.MAC_OS:
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project.ext.natives = "natives-macos"
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break
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case OperatingSystem.WINDOWS:
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project.ext.natives = System.getProperty("os.arch").contains("64") ? "natives-windows" : "natives-windows-x86"
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break
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}
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dependencies {
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implementation "io.imgui.java:binding:$imguiVersion"
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implementation "io.imgui.java:lwjgl3:$imguiVersion"
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runtimeOnly "io.imgui.java:$natives:$imguiVersion"
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implementation platform("org.lwjgl:lwjgl-bom:$lwjglVersion")
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['', '-opengl', '-glfw'].each {
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implementation "org.lwjgl:lwjgl$it:$lwjglVersion"
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runtimeOnly "org.lwjgl:lwjgl$it::$natives"
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}
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}
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```
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</details>
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<details>
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<summary><b>With Maven</b></summary>
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```
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<!-- Used to import imgui-java -->
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<repositories>
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<repository>
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<id>jcenter</id>
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<url>https://jcenter.bintray.com/</url>
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</repository>
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</repositories>
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<properties>
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<lwjgl.version>3.2.3</lwjgl.version>
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<imgui.java.version>1.77-0.17.2</imgui.java.version>
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</properties>
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<!-- Resolve OS version for native libraries -->
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<!-- imgui-java uses the same naming convention as LWJGL3 -->
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<profiles>
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<profile>
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<id>lwjgl-natives-linux-amd64</id>
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<activation>
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<os>
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<family>unix</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<natives>natives-linux</natives>
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</properties>
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</profile>
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<profile>
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<id>lwjgl-natives-macos-amd64</id>
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<activation>
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<os>
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<family>mac</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<natives>natives-macos</lwjgl.natives>
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</properties>
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</profile>
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<profile>
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<id>lwjgl-natives-windows-amd64</id>
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<activation>
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<os>
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<family>windows</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<natives>natives-windows</natives>
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</properties>
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</profile>
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<profile>
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<id>lwjgl-natives-windows-x86</id>
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<activation>
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<os>
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<family>windows</family>
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<arch>x86</arch>
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</os>
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</activation>
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<properties>
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<natives>natives-windows-x86</natives>
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</properties>
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</profile>
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</profiles>
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<dependencyManagement>
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<dependencies>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-bom</artifactId>
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<version>${lwjgl.version}</version>
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<scope>import</scope>
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<type>pom</type>
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</dependency>
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</dependencies>
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</dependencyManagement>
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<dependencies>
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<!-- imgui-java -->
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<dependency>
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<groupId>io.imgui.java</groupId>
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<artifactId>binding</artifactId>
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<version>${imgui.java.version}</version>
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</dependency>
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<dependency>
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<groupId>io.imgui.java</groupId>
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<artifactId>lwjgl3</artifactId>
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<version>${imgui.java.version}</version>
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</dependency>
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<dependency>
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<groupId>io.imgui.java</groupId>
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<artifactId>${natives}</artifactId>
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<version>${imgui.java.version}</version>
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</dependency>
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<!-- LWJGL -->
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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<classifier>${natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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<classifier>${natives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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<classifier>${natives}</classifier>
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</dependency>
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</dependencies>
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```
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</details>
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<details>
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<summary><b>With Raw Jars</b></summary>
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- Go to the [release page](https://github.com/SpaiR/imgui-java/releases/latest)
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- Download `imgui-binding-${version}.jar`, `imgui-lwjgl3-${version}.jar` and binary libraries for your OS
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- imgui-java.dll - Windows 32bit
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- imgui-java64.dll - Windows 64bit
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- libimgui-java.so - Linux 32bit
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- libimgui-java64.so - Linux 64bit
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- libimgui-java64.dylib - MacOsX 64bit
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- Add jars to your classpath.
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- Provide a VM option: `imgui.library.path` or `java.library.path`. It should point to the folder where you've placed downloaded native libraries.
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</details>
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Important!<br>
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If you're using native libs directly, you'll need to provide a VM option: `imgui.library.path` or `java.library.path`. It should point to the folder where you've placed downloaded binaries.
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**You are ready to use imgui-java binding!**
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## Using Docking
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Binding based on the Dear ImGui [docking](https://github.com/ocornut/imgui/tree/docking) branch, commit: [90ea7e2f2f3c4096a58b8bd14c274d80ae63e1ce](https://github.com/ocornut/imgui/tree/90ea7e2f2f3c4096a58b8bd14c274d80ae63e1ce).
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That branch contains two important features: [multi-viewports](https://github.com/ocornut/imgui/issues/1542) and [docking](https://github.com/ocornut/imgui/issues/2109).
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Even if the viewport feature is still in a very experimental state, yet the docking API seems pretty stable. Thus, imgui-java exposes it and hides everything about viewports.<br>
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See an official documentation about how to work with [docking](https://github.com/ocornut/imgui/issues/2109).
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## Using FreeType
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Dear ImGui by default uses a stb_strutype library to render a fonts atlas. It's possible to use FreeType instead to get better fonts quality. See an example in [ImGuiGlfwExample](https://github.com/spair/imgui-java/blob/v1.77-0.17.2/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java). [Read more](https://github.com/ocornut/imgui/blob/v1.76/misc/freetype/README.md)
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## Binding Notice
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* All Dear ImGui methods are available in `camelCase`, not in `PascalCase`.
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* To **pass** `ImVec2`/`ImVec4` - provide two/four float numbers.
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To **get** `ImVec2`/`ImVec4` - provide a destination object.
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* To get an input/output to/from Dear ImGui - use primitive wrappers: `ImBool`, `ImInt` etc.
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* Due to the Java and JNI restrictions we can't provide a fully fledged callbacks to the `ImGui::InputText` methods.
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To replace some features use an ImGuiInputTextData class.
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* Read [javadoc](https://javadoc.io/doc/io.imgui.java/binding) and sources comments to get more info.
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## How to Build
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To build native libraries you should install `mingw-w64` and `ant`. Modify [GenerateLibs](https://github.com/SpaiR/imgui-java/blob/master/buildSrc/src/main/groovy/imgui/generate/GenerateLibs.groovy)
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to build specific binaries you need. After you've configured everything, run `gradlew :imgui-binding:generateLibs`.
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That will build native libraries and place them in `imgui-binding/build/libsNative` folder.
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## Credits
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Binding partly based on the work of [xpenatan](https://github.com/xpenatan) and his version [jDear-imgui](https://github.com/xpenatan/jDear-imgui).
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## License
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See the LICENSE file for license rights and limitations (Apache-2.0).
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