[WIP] Viewports backend, 2
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@@ -590,6 +590,75 @@ public final class ImGuiIO {
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ImGui::GetIO().ConfigDockingTransparentPayload = value;
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*/
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// Viewport options (when ImGuiConfigFlags_ViewportsEnable is set)
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/**
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* Set to make all floating imgui windows always create their own viewport.
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* Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport.
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*/
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public native boolean getConfigViewportsNoAutoMerge(); /*
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return ImGui::GetIO().ConfigViewportsNoAutoMerge;
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*/
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/**
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* Set to make all floating imgui windows always create their own viewport.
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* Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport.
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*/
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public native void setConfigViewportsNoAutoMerge(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoAutoMerge = value;
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*/
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/**
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* Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it.
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*/
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public native boolean getConfigViewportsNoTaskBarIcon(); /*
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return ImGui::GetIO().ConfigViewportsNoTaskBarIcon;
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*/
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/**
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* Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it.
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*/
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public native void setConfigViewportsNoTaskBarIcon(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoTaskBarIcon = value;
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*/
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/**
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* [BETA] Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations,
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* ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size).
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*/
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public native boolean getConfigViewportsNoDecoration(); /*
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return ImGui::GetIO().ConfigViewportsNoDecoration;
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*/
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/**
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* [BETA] Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations,
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* ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size).
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*/
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public native void setConfigViewportsNoDecoration(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoDecoration = value;
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*/
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/**
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* Disable default OS parenting to main viewport for secondary viewports.
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* By default, viewports are marked with ParentViewportId = <main_viewport>,
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* expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this).
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* Set to true if you want the default to be 0, then all viewports will be top-level OS windows.
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*/
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public native boolean getConfigViewportsNoDefaultParent(); /*
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return ImGui::GetIO().ConfigViewportsNoDefaultParent;
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*/
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/**
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* Disable default OS parenting to main viewport for secondary viewports.
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* By default, viewports are marked with ParentViewportId = <main_viewport>,
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* expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this).
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* Set to true if you want the default to be 0, then all viewports will be top-level OS windows.
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*/
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public native void setConfigViewportsNoDefaultParent(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoDefaultParent = value;
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*/
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/**
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* Time elapsed since last frame, in seconds.
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* <p>
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