[WIP] Viewports backend, 2
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@@ -590,6 +590,75 @@ public final class ImGuiIO {
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ImGui::GetIO().ConfigDockingTransparentPayload = value;
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*/
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// Viewport options (when ImGuiConfigFlags_ViewportsEnable is set)
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/**
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* Set to make all floating imgui windows always create their own viewport.
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* Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport.
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*/
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public native boolean getConfigViewportsNoAutoMerge(); /*
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return ImGui::GetIO().ConfigViewportsNoAutoMerge;
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*/
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/**
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* Set to make all floating imgui windows always create their own viewport.
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* Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport.
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*/
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public native void setConfigViewportsNoAutoMerge(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoAutoMerge = value;
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*/
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/**
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* Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it.
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*/
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public native boolean getConfigViewportsNoTaskBarIcon(); /*
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return ImGui::GetIO().ConfigViewportsNoTaskBarIcon;
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*/
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/**
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* Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it.
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*/
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public native void setConfigViewportsNoTaskBarIcon(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoTaskBarIcon = value;
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*/
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/**
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* [BETA] Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations,
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* ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size).
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*/
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public native boolean getConfigViewportsNoDecoration(); /*
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return ImGui::GetIO().ConfigViewportsNoDecoration;
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*/
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/**
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* [BETA] Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations,
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* ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size).
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*/
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public native void setConfigViewportsNoDecoration(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoDecoration = value;
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*/
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/**
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* Disable default OS parenting to main viewport for secondary viewports.
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* By default, viewports are marked with ParentViewportId = <main_viewport>,
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* expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this).
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* Set to true if you want the default to be 0, then all viewports will be top-level OS windows.
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*/
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public native boolean getConfigViewportsNoDefaultParent(); /*
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return ImGui::GetIO().ConfigViewportsNoDefaultParent;
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*/
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/**
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* Disable default OS parenting to main viewport for secondary viewports.
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* By default, viewports are marked with ParentViewportId = <main_viewport>,
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* expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this).
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* Set to true if you want the default to be 0, then all viewports will be top-level OS windows.
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*/
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public native void setConfigViewportsNoDefaultParent(boolean value); /*
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ImGui::GetIO().ConfigViewportsNoDefaultParent = value;
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*/
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/**
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* Time elapsed since last frame, in seconds.
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* <p>
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@@ -191,7 +191,7 @@ public final class ImGuiPlatformIO extends ImGuiStruct {
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JNIEnv* env = Jni::GetEnv();\
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env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);\
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Jni::CallImPlatformFuncViewportSuppImVec2(env, platformCallback##name, jTmpViewport, jTmpImVec2);\
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Jni::ImVec2Cpy(env, jTmpImVec2, dst);\
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Jni::ImVec2Cpy(env, jTmpImVec2, &dst);\
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}\
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return dst;\
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}
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@@ -38,14 +38,14 @@ public final class ImGuiViewport extends ImGuiStruct {
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*/
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/**
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* See ImGuiViewportFlags_.
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* See {@link imgui.flag.ImGuiViewportFlags}.
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*/
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public native int getFlags(); /*
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return IMGUI_VIEWPORT->Flags;
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*/
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/**
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* See ImGuiViewportFlags_.
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* See {@link imgui.flag.ImGuiViewportFlags}.
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*/
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public native void setFlags(int flags); /*
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IMGUI_VIEWPORT->Flags = flags;
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@@ -0,0 +1,24 @@
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package imgui.glfw;
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final class ImGuiImplGlfwNative {
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private ImGuiImplGlfwNative() {
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}
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/*JNI
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#if defined(_WIN32)
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#include <windows.h>
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#endif
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*/
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// GLFW hack: Hide icon from task bar
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// Applied only for windows
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static native void win32hideFromTaskBar(long hwndPtr); /*
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#if defined(_WIN32)
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HWND hwnd = (HWND)hwndPtr;
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LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE);
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ex_style &= ~WS_EX_APPWINDOW;
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ex_style |= WS_EX_TOOLWINDOW;
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::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style);
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#endif
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*/
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}
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@@ -48,11 +48,6 @@ namespace Jni
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dst->y = env->GetFloatField(src, imVec2YID);
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}
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void ImVec2Cpy(JNIEnv* env, jobject src, ImVec2 dst) {
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dst.x = env->GetFloatField(src, imVec2XID);
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dst.y = env->GetFloatField(src, imVec2YID);
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}
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void ImVec4Cpy(JNIEnv* env, ImVec4* src, jobject dst) {
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env->SetFloatField(dst, imVec4XID, src->x);
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env->SetFloatField(dst, imVec4YID, src->y);
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@@ -14,7 +14,6 @@ namespace Jni
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void ImVec2Cpy(JNIEnv* env, ImVec2 src, jobject dst);
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void ImVec2Cpy(JNIEnv* env, jobject src, ImVec2* dst);
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void ImVec2Cpy(JNIEnv* env, jobject src, ImVec2 dst);
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void ImVec4Cpy(JNIEnv* env, ImVec4* src, jobject dst);
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void ImVec4Cpy(JNIEnv* env, ImVec4 src, jobject dst);
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@@ -26,6 +26,7 @@ import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.glfw.GLFWKeyCallback;
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import org.lwjgl.glfw.GLFWMonitorCallback;
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import org.lwjgl.glfw.GLFWMouseButtonCallback;
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import org.lwjgl.glfw.GLFWNativeWin32;
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import org.lwjgl.glfw.GLFWScrollCallback;
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import org.lwjgl.glfw.GLFWVidMode;
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@@ -43,6 +44,8 @@ import static org.lwjgl.system.MemoryUtil.NULL;
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* modify the rendering routine in the way you'd like.
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*/
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public class ImGuiImplGlfw {
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protected static final boolean IS_WINDOWS = System.getProperty("os.name", "generic").toLowerCase().contains("win");
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// Pointer of the current GLFW window
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private long windowPtr;
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@@ -239,6 +242,10 @@ public class ImGuiImplGlfw {
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final ImGuiViewport mainViewport = ImGui.getMainViewport();
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mainViewport.setPlatformHandle(windowPtr);
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if (IS_WINDOWS) {
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mainViewport.setPlatformHandleRaw(GLFWNativeWin32.glfwGetWin32Window(windowId));
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}
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if ((io.getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
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initPlatformInterface();
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}
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@@ -528,6 +535,10 @@ public class ImGuiImplGlfw {
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vp.setPlatformHandle(data.window);
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if (IS_WINDOWS) {
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vp.setPlatformHandleRaw(GLFWNativeWin32.glfwGetWin32Window(data.window));
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}
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glfwSetWindowPos(data.window, (int) vp.getPosX(), (int) vp.getPosY());
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// Install GLFW callbacks for secondary viewports
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@@ -562,6 +573,11 @@ public class ImGuiImplGlfw {
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@Override
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public void accept(final ImGuiViewport vp) {
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final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
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if (IS_WINDOWS && (vp.getFlags() & ImGuiViewportFlags.NoTaskBarIcon) != 0) {
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ImGuiImplGlfwNative.win32hideFromTaskBar(vp.getPlatformHandleRaw());
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}
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glfwShowWindow(data.window);
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}
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}
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@@ -606,7 +622,7 @@ public class ImGuiImplGlfw {
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public void accept(final ImGuiViewport vp, final ImVec2 imVec2) {
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final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
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data.ignoreWindowSizeEventFrame = ImGui.getFrameCount();
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glfwSetWindowSize(data.window, (int) imVec2.y, (int) imVec2.y);
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glfwSetWindowSize(data.window, (int) imVec2.x, (int) imVec2.y);
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}
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}
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@@ -1,3 +1,4 @@
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import imgui.ImGuiViewport;
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import imgui.type.ImBoolean;
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import imgui.ImColor;
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import imgui.ImGui;
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@@ -40,8 +41,10 @@ final class ExampleUi {
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}
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void render() {
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final ImGuiViewport mainViewport = ImGui.getMainViewport();
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ImGui.setNextWindowSize(600, 300, ImGuiCond.Once);
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ImGui.setNextWindowPos(10, 10, ImGuiCond.Once);
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ImGui.setNextWindowPos(mainViewport.getWorkPosX() + 10, mainViewport.getWorkPosY() + 10, ImGuiCond.Once);
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ImGui.begin("Custom window"); // Start Custom window
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@@ -12,6 +12,8 @@ import imgui.ImFontConfig;
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import imgui.ImGui;
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import imgui.ImGuiFreeType;
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import imgui.ImGuiIO;
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import imgui.ImGuiStyle;
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import imgui.flag.ImGuiCol;
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import imgui.flag.ImGuiConfigFlags;
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import imgui.gl3.ImGuiImplGl3;
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import imgui.glfw.ImGuiImplGlfw;
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@@ -143,7 +145,6 @@ public final class ImGuiGlfwExample {
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// Initialize ImGuiIO config
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final ImGuiIO io = ImGui.getIO();
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io.setMouseDrawCursor(true);
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io.setIniFilename(null); // We don't want to save .ini file
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io.addConfigFlags(ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable);
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@@ -185,6 +186,13 @@ public final class ImGuiGlfwExample {
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// ------------------------------------------------------------
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// Use freetype instead of stb_truetype to build a fonts texture
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ImGuiFreeType.buildFontAtlas(fontAtlas, ImGuiFreeType.RasterizerFlags.LightHinting);
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// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
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if ((io.getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
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final ImGuiStyle style = ImGui.getStyle();
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style.setWindowRounding(0.0f);
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style.setColor(ImGuiCol.WindowBg, ImGui.getColorU32(ImGuiCol.WindowBg, 1));
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}
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}
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// Main application loop
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