[WIP] Viewports backend, 2

This commit is contained in:
SpaiR committed 2020-08-30 21:10:18 +03:00
1 parent c1632cfd3e
commit e9cfd62137
13 files changed
+126 -12

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@@ -590,6 +590,75 @@ public final class ImGuiIO {
ImGui::GetIO().ConfigDockingTransparentPayload = value;
*/
// Viewport options (when ImGuiConfigFlags_ViewportsEnable is set)
/**
* Set to make all floating imgui windows always create their own viewport.
* Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport.
*/
public native boolean getConfigViewportsNoAutoMerge(); /*
return ImGui::GetIO().ConfigViewportsNoAutoMerge;
*/
/**
* Set to make all floating imgui windows always create their own viewport.
* Otherwise, they are merged into the main host viewports when overlapping it. May also set ImGuiViewportFlags_NoAutoMerge on individual viewport.
*/
public native void setConfigViewportsNoAutoMerge(boolean value); /*
ImGui::GetIO().ConfigViewportsNoAutoMerge = value;
*/
/**
* Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it.
*/
public native boolean getConfigViewportsNoTaskBarIcon(); /*
return ImGui::GetIO().ConfigViewportsNoTaskBarIcon;
*/
/**
* Disable default OS task bar icon flag for secondary viewports. When a viewport doesn't want a task bar icon, ImGuiViewportFlags_NoTaskBarIcon will be set on it.
*/
public native void setConfigViewportsNoTaskBarIcon(boolean value); /*
ImGui::GetIO().ConfigViewportsNoTaskBarIcon = value;
*/
/**
* [BETA] Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations,
* ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size).
*/
public native boolean getConfigViewportsNoDecoration(); /*
return ImGui::GetIO().ConfigViewportsNoDecoration;
*/
/**
* [BETA] Disable default OS window decoration flag for secondary viewports. When a viewport doesn't want window decorations,
* ImGuiViewportFlags_NoDecoration will be set on it. Enabling decoration can create subsequent issues at OS levels (e.g. minimum window size).
*/
public native void setConfigViewportsNoDecoration(boolean value); /*
ImGui::GetIO().ConfigViewportsNoDecoration = value;
*/
/**
* Disable default OS parenting to main viewport for secondary viewports.
* By default, viewports are marked with ParentViewportId = <main_viewport>,
* expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this).
* Set to true if you want the default to be 0, then all viewports will be top-level OS windows.
*/
public native boolean getConfigViewportsNoDefaultParent(); /*
return ImGui::GetIO().ConfigViewportsNoDefaultParent;
*/
/**
* Disable default OS parenting to main viewport for secondary viewports.
* By default, viewports are marked with ParentViewportId = <main_viewport>,
* expecting the platform back-end to setup a parent/child relationship between the OS windows (some back-end may ignore this).
* Set to true if you want the default to be 0, then all viewports will be top-level OS windows.
*/
public native void setConfigViewportsNoDefaultParent(boolean value); /*
ImGui::GetIO().ConfigViewportsNoDefaultParent = value;
*/
/**
* Time elapsed since last frame, in seconds.
* <p>
@@ -191,7 +191,7 @@ public final class ImGuiPlatformIO extends ImGuiStruct {
JNIEnv* env = Jni::GetEnv();\
env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);\
Jni::CallImPlatformFuncViewportSuppImVec2(env, platformCallback##name, jTmpViewport, jTmpImVec2);\
Jni::ImVec2Cpy(env, jTmpImVec2, dst);\
Jni::ImVec2Cpy(env, jTmpImVec2, &dst);\
}\
return dst;\
}
@@ -38,14 +38,14 @@ public final class ImGuiViewport extends ImGuiStruct {
*/
/**
* See ImGuiViewportFlags_.
* See {@link imgui.flag.ImGuiViewportFlags}.
*/
public native int getFlags(); /*
return IMGUI_VIEWPORT->Flags;
*/
/**
* See ImGuiViewportFlags_.
* See {@link imgui.flag.ImGuiViewportFlags}.
*/
public native void setFlags(int flags); /*
IMGUI_VIEWPORT->Flags = flags;
@@ -0,0 +1,24 @@
package imgui.glfw;
final class ImGuiImplGlfwNative {
private ImGuiImplGlfwNative() {
}
/*JNI
#if defined(_WIN32)
#include <windows.h>
#endif
*/
// GLFW hack: Hide icon from task bar
// Applied only for windows
static native void win32hideFromTaskBar(long hwndPtr); /*
#if defined(_WIN32)
HWND hwnd = (HWND)hwndPtr;
LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE);
ex_style &= ~WS_EX_APPWINDOW;
ex_style |= WS_EX_TOOLWINDOW;
::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style);
#endif
*/
}
@@ -48,11 +48,6 @@ namespace Jni
dst->y = env->GetFloatField(src, imVec2YID);
}
void ImVec2Cpy(JNIEnv* env, jobject src, ImVec2 dst) {
dst.x = env->GetFloatField(src, imVec2XID);
dst.y = env->GetFloatField(src, imVec2YID);
}
void ImVec4Cpy(JNIEnv* env, ImVec4* src, jobject dst) {
env->SetFloatField(dst, imVec4XID, src->x);
env->SetFloatField(dst, imVec4YID, src->y);
@@ -14,7 +14,6 @@ namespace Jni
void ImVec2Cpy(JNIEnv* env, ImVec2 src, jobject dst);
void ImVec2Cpy(JNIEnv* env, jobject src, ImVec2* dst);
void ImVec2Cpy(JNIEnv* env, jobject src, ImVec2 dst);
void ImVec4Cpy(JNIEnv* env, ImVec4* src, jobject dst);
void ImVec4Cpy(JNIEnv* env, ImVec4 src, jobject dst);
@@ -26,6 +26,7 @@ import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWKeyCallback;
import org.lwjgl.glfw.GLFWMonitorCallback;
import org.lwjgl.glfw.GLFWMouseButtonCallback;
import org.lwjgl.glfw.GLFWNativeWin32;
import org.lwjgl.glfw.GLFWScrollCallback;
import org.lwjgl.glfw.GLFWVidMode;
@@ -43,6 +44,8 @@ import static org.lwjgl.system.MemoryUtil.NULL;
* modify the rendering routine in the way you'd like.
*/
public class ImGuiImplGlfw {
protected static final boolean IS_WINDOWS = System.getProperty("os.name", "generic").toLowerCase().contains("win");
// Pointer of the current GLFW window
private long windowPtr;
@@ -239,6 +242,10 @@ public class ImGuiImplGlfw {
final ImGuiViewport mainViewport = ImGui.getMainViewport();
mainViewport.setPlatformHandle(windowPtr);
if (IS_WINDOWS) {
mainViewport.setPlatformHandleRaw(GLFWNativeWin32.glfwGetWin32Window(windowId));
}
if ((io.getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
initPlatformInterface();
}
@@ -528,6 +535,10 @@ public class ImGuiImplGlfw {
vp.setPlatformHandle(data.window);
if (IS_WINDOWS) {
vp.setPlatformHandleRaw(GLFWNativeWin32.glfwGetWin32Window(data.window));
}
glfwSetWindowPos(data.window, (int) vp.getPosX(), (int) vp.getPosY());
// Install GLFW callbacks for secondary viewports
@@ -562,6 +573,11 @@ public class ImGuiImplGlfw {
@Override
public void accept(final ImGuiViewport vp) {
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
if (IS_WINDOWS && (vp.getFlags() & ImGuiViewportFlags.NoTaskBarIcon) != 0) {
ImGuiImplGlfwNative.win32hideFromTaskBar(vp.getPlatformHandleRaw());
}
glfwShowWindow(data.window);
}
}
@@ -606,7 +622,7 @@ public class ImGuiImplGlfw {
public void accept(final ImGuiViewport vp, final ImVec2 imVec2) {
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
data.ignoreWindowSizeEventFrame = ImGui.getFrameCount();
glfwSetWindowSize(data.window, (int) imVec2.y, (int) imVec2.y);
glfwSetWindowSize(data.window, (int) imVec2.x, (int) imVec2.y);
}
}
+4 -1
View File
@@ -1,3 +1,4 @@
import imgui.ImGuiViewport;
import imgui.type.ImBoolean;
import imgui.ImColor;
import imgui.ImGui;
@@ -40,8 +41,10 @@ final class ExampleUi {
}
void render() {
final ImGuiViewport mainViewport = ImGui.getMainViewport();
ImGui.setNextWindowSize(600, 300, ImGuiCond.Once);
ImGui.setNextWindowPos(10, 10, ImGuiCond.Once);
ImGui.setNextWindowPos(mainViewport.getWorkPosX() + 10, mainViewport.getWorkPosY() + 10, ImGuiCond.Once);
ImGui.begin("Custom window"); // Start Custom window
@@ -12,6 +12,8 @@ import imgui.ImFontConfig;
import imgui.ImGui;
import imgui.ImGuiFreeType;
import imgui.ImGuiIO;
import imgui.ImGuiStyle;
import imgui.flag.ImGuiCol;
import imgui.flag.ImGuiConfigFlags;
import imgui.gl3.ImGuiImplGl3;
import imgui.glfw.ImGuiImplGlfw;
@@ -143,7 +145,6 @@ public final class ImGuiGlfwExample {
// Initialize ImGuiIO config
final ImGuiIO io = ImGui.getIO();
io.setMouseDrawCursor(true);
io.setIniFilename(null); // We don't want to save .ini file
io.addConfigFlags(ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable);
@@ -185,6 +186,13 @@ public final class ImGuiGlfwExample {
// ------------------------------------------------------------
// Use freetype instead of stb_truetype to build a fonts texture
ImGuiFreeType.buildFontAtlas(fontAtlas, ImGuiFreeType.RasterizerFlags.LightHinting);
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
if ((io.getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
final ImGuiStyle style = ImGui.getStyle();
style.setWindowRounding(0.0f);
style.setColor(ImGuiCol.WindowBg, ImGui.getColorU32(ImGuiCol.WindowBg, 1));
}
}
// Main application loop