[API] Make GLFW to check availability of features
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@@ -21,7 +21,7 @@ import static org.lwjgl.opengl.GL32.*;
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/**
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* This class is a straightforward port of the
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* <a href="https://raw.githubusercontent.com/ocornut/imgui/05bc204dbd80dfebb3dab1511caf1cb980620c76/examples/imgui_impl_opengl3.cpp">imgui_impl_opengl3.cpp</a>.
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* <a href="https://raw.githubusercontent.com/ocornut/imgui/256594575d95d56dda616c544c509740e74906b4/backends/imgui_impl_opengl3.cpp">imgui_impl_opengl3.cpp</a>.
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* <p>
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* It do support a backup and restoring of the GL state in the same way the original Dear ImGui code does.
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* Some of the very specific OpenGL variables may be ignored here,
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@@ -38,17 +38,28 @@ import static org.lwjgl.system.MemoryUtil.NULL;
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/**
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* This class is a straightforward port of the
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* <a href="https://raw.githubusercontent.com/ocornut/imgui/05bc204dbd80dfebb3dab1511caf1cb980620c76/examples/imgui_impl_glfw.cpp">imgui_impl_glfw.cpp</a>.
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* <a href="https://raw.githubusercontent.com/ocornut/imgui/256594575d95d56dda616c544c509740e74906b4/backends/imgui_impl_glfw.cpp">imgui_impl_glfw.cpp</a>.
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* <p>
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* It supports clipboard, gamepad, mouse and keyboard in the same way the original Dear ImGui code does. You can copy-paste this class in your codebase and
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* modify the rendering routine in the way you'd like.
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*/
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public class ImGuiImplGlfw {
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protected static final boolean IS_WINDOWS = System.getProperty("os.name", "generic").toLowerCase().contains("win");
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private static final String OS = System.getProperty("os.name", "generic").toLowerCase();
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protected static final boolean IS_WINDOWS = OS.contains("win");
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protected static final boolean IS_APPLE = OS.contains("mac") || OS.contains("darwin");
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// Pointer of the current GLFW window
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private long windowPtr;
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// Some features may be available only from a specific version
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private boolean glfwHawWindowTopmost;
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private boolean glfwHasWindowAlpha;
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private boolean glfwHasPerMonitorDpi;
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private boolean glfwHasFocusWindow;
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private boolean glfwHasFocusOnShow;
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private boolean glfwHasMonitorWorkArea;
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private boolean glfwHasOsxWindowPosFix;
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// For application window properties
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private final int[] winWidth = new int[1];
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private final int[] winHeight = new int[1];
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@@ -167,6 +178,8 @@ public class ImGuiImplGlfw {
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public boolean init(final long windowId, final boolean installCallbacks) {
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this.windowPtr = windowId;
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detectGlfwVersionAndEnabledFeatures();
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final ImGuiIO io = ImGui.getIO();
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io.addBackendFlags(ImGuiBackendFlags.HasMouseCursors | ImGuiBackendFlags.HasSetMousePos | ImGuiBackendFlags.PlatformHasViewports);
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@@ -307,6 +320,22 @@ public class ImGuiImplGlfw {
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}
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}
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private void detectGlfwVersionAndEnabledFeatures() {
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final int[] major = new int[1];
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final int[] minor = new int[1];
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final int[] rev = new int[1];
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glfwGetVersion(major, minor, rev);
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final int version = major[0] * 1000 + minor[0] * 100 + rev[0] * 10;
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glfwHawWindowTopmost = version >= 3200;
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glfwHasWindowAlpha = version >= 3300;
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glfwHasPerMonitorDpi = version >= 3300;
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glfwHasFocusWindow = version >= 3200;
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glfwHasFocusOnShow = version >= 3300;
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glfwHasMonitorWorkArea = version >= 3300;
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}
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private void updateMousePosAndButtons() {
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final ImGuiIO io = ImGui.getIO();
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@@ -459,7 +488,9 @@ public class ImGuiImplGlfw {
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final float mainSizeX = vidMode.width();
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final float mainSizeY = vidMode.height();
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glfwGetMonitorWorkarea(monitor, monitorWorkAreaX, monitorWorkAreaY, monitorWorkAreaWidth, monitorWorkAreaHeight);
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if (glfwHasMonitorWorkArea) {
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glfwGetMonitorWorkarea(monitor, monitorWorkAreaX, monitorWorkAreaY, monitorWorkAreaWidth, monitorWorkAreaHeight);
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}
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float workPosX = 0;
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float workPosY = 0;
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@@ -467,7 +498,7 @@ public class ImGuiImplGlfw {
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float workSizeY = 0;
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// Workaround a small GLFW issue reporting zero on monitor changes: https://github.com/glfw/glfw/pull/1761
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if (monitorWorkAreaWidth[0] > 0 && monitorWorkAreaHeight[0] > 0) {
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if (glfwHasMonitorWorkArea && monitorWorkAreaWidth[0] > 0 && monitorWorkAreaHeight[0] > 0) {
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workPosX = monitorWorkAreaX[0];
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workPosY = monitorWorkAreaY[0];
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workSizeX = monitorWorkAreaWidth[0];
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@@ -476,7 +507,9 @@ public class ImGuiImplGlfw {
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// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings,
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// which generally needs to be set in the manifest or at runtime.
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glfwGetMonitorContentScale(monitor, monitorContentScaleX, monitorContentScaleY);
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if (glfwHasPerMonitorDpi) {
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glfwGetMonitorContentScale(monitor, monitorContentScaleX, monitorContentScaleY);
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}
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final float dpiScale = monitorContentScaleX[0];
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platformIO.pushMonitors(mainPosX, mainPosY, mainSizeX, mainSizeY, workPosX, workPosY, workSizeX, workSizeY, dpiScale);
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@@ -537,9 +570,13 @@ public class ImGuiImplGlfw {
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// With GLFW 3.3, the hint GLFW_FOCUS_ON_SHOW fixes this problem
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
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if (glfwHasFocusOnShow) {
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glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
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}
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glfwWindowHint(GLFW_DECORATED, vp.hasFlags(ImGuiViewportFlags.NoDecoration) ? GLFW_FALSE : GLFW_TRUE);
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glfwWindowHint(GLFW_FLOATING, vp.hasFlags(ImGuiViewportFlags.TopMost) ? GLFW_TRUE : GLFW_FALSE);
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if (glfwHawWindowTopmost) {
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glfwWindowHint(GLFW_FLOATING, vp.hasFlags(ImGuiViewportFlags.TopMost) ? GLFW_TRUE : GLFW_FALSE);
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}
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data.window = glfwCreateWindow((int) vp.getSizeX(), (int) vp.getSizeY(), "No Title Yet", NULL, windowPtr);
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data.windowOwned = true;
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@@ -628,10 +665,24 @@ public class ImGuiImplGlfw {
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}
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}
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private static final class SetWindowSizeFunction extends ImPlatformFuncViewportImVec2 {
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private final class SetWindowSizeFunction extends ImPlatformFuncViewportImVec2 {
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private final int[] x = new int[1];
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private final int[] y = new int[1];
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private final int[] width = new int[1];
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private final int[] height = new int[1];
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@Override
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public void accept(final ImGuiViewport vp, final ImVec2 imVec2) {
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final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
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// Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are
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// positioned from the upper-left corner. GLFW makes an effort to convert macOS style coordinates, however it
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// doesn't handle it when changing size. We are manually moving the window in order for changes of size to be based
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// on the upper-left corner.
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if (IS_APPLE && !glfwHasOsxWindowPosFix) {
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glfwGetWindowPos(data.window, x, y);
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glfwGetWindowSize(data.window, width, height);
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glfwSetWindowPos(data.window, x[0], y[0] - height[0] + (int) imVec2.y);
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}
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data.ignoreWindowSizeEventFrame = ImGui.getFrameCount();
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glfwSetWindowSize(data.window, (int) imVec2.x, (int) imVec2.y);
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}
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@@ -645,11 +696,13 @@ public class ImGuiImplGlfw {
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}
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}
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private static final class SetWindowFocusFunction extends ImPlatformFuncViewport {
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private final class SetWindowFocusFunction extends ImPlatformFuncViewport {
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@Override
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public void accept(final ImGuiViewport vp) {
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final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
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glfwFocusWindow(data.window);
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if (glfwHasFocusWindow) {
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final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
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glfwFocusWindow(data.window);
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}
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}
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}
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@@ -669,11 +722,13 @@ public class ImGuiImplGlfw {
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}
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}
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private static final class SetWindowAlphaFunction extends ImPlatformFuncViewportFloat {
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private final class SetWindowAlphaFunction extends ImPlatformFuncViewportFloat {
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@Override
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public void accept(final ImGuiViewport vp, final float f) {
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final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
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glfwSetWindowOpacity(data.window, f);
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if (glfwHasWindowAlpha) {
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final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
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glfwSetWindowOpacity(data.window, f);
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}
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}
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}
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