[WIP] Viewports backend
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@@ -4,9 +4,13 @@ import imgui.ImDrawData;
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import imgui.ImFontAtlas;
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import imgui.ImGui;
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import imgui.ImGuiIO;
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import imgui.type.ImInt;
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import imgui.ImGuiViewport;
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import imgui.ImVec2;
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import imgui.ImVec4;
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import imgui.callback.ImPlatformFuncViewport;
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import imgui.flag.ImGuiConfigFlags;
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import imgui.flag.ImGuiViewportFlags;
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import imgui.type.ImInt;
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import imgui.flag.ImGuiBackendFlags;
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import java.nio.ByteBuffer;
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@@ -31,17 +35,17 @@ public final class ImGuiImplGl3 {
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// OpenGL Data
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private int glVersion = 0;
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private String glslVersion = "";
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private int gVboHandle = 0;
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private int gElementsHandle = 0;
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private int gFontTexture = 0;
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private int gShaderHandle = 0;
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private int gFragHandle = 0;
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private int gVertHandle = 0;
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private int gFragHandle = 0;
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private int gAttribLocationTex = 0;
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private int gAttribLocationProjMtx = 0;
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private int gAttribLocationVtxPos = 0;
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private int gAttribLocationVtxUV = 0;
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private int gAttribLocationVtxColor = 0;
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private int gFontTexture = 0;
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private int gVboHandle = 0;
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private int gElementsHandle = 0;
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private int gVertexArrayObjectHandle = 0;
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// Used to store tmp renderer data
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@@ -72,7 +76,7 @@ public final class ImGuiImplGl3 {
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/**
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* Method to do an initialization of the {@link ImGuiImplGl3} state.
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* It SHOULD be called before calling of the {@link ImGuiImplGl3#render(ImDrawData)} method.
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* It SHOULD be called before calling of the {@link ImGuiImplGl3#renderDrawData(ImDrawData)} method.
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* <p>
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* Unlike in the {@link #init(String)} method, here the glslVersion argument is omitted.
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* Thus a "#version 130" string will be used instead.
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@@ -83,7 +87,7 @@ public final class ImGuiImplGl3 {
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/**
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* Method to do an initialization of the {@link ImGuiImplGl3} state.
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* It SHOULD be called before calling of the {@link ImGuiImplGl3#render(ImDrawData)} method.
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* It SHOULD be called before calling of the {@link ImGuiImplGl3#renderDrawData(ImDrawData)} method.
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* <p>
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* Method takes an argument, which should be a valid GLSL string with the version to use.
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* <pre>
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@@ -117,12 +121,16 @@ public final class ImGuiImplGl3 {
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}
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createDeviceObjects();
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if ((ImGui.getIO().getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
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initPlatformInterface();
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}
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}
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/**
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* Method to render {@link ImDrawData} into current OpenGL context.
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*/
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public void render(final ImDrawData drawData) {
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public void renderDrawData(final ImDrawData drawData) {
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if (drawData.getCmdListsCount() <= 0) {
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return;
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}
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@@ -142,7 +150,7 @@ public final class ImGuiImplGl3 {
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drawData.getDisplayPos(displayPos);
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backupGlState();
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bind();
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bind(fbWidth, fbHeight);
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// Render command lists
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for (int cmdListIdx = 0; cmdListIdx < drawData.getCmdListsCount(); cmdListIdx++) {
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@@ -194,6 +202,7 @@ public final class ImGuiImplGl3 {
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glDetachShader(gShaderHandle, gFragHandle);
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glDeleteProgram(gShaderHandle);
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glDeleteTextures(gFontTexture);
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shutdownPlatformInterface();
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}
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/**
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@@ -232,8 +241,11 @@ public final class ImGuiImplGl3 {
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// We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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if (glVersion >= 320) {
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io.setBackendFlags(io.getBackendFlags() | ImGuiBackendFlags.RendererHasVtxOffset);
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io.addBackendFlags(ImGuiBackendFlags.RendererHasVtxOffset);
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}
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// We can create multi-viewports on the Renderer side (optional)
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io.addBackendFlags(ImGuiBackendFlags.RendererHasViewports);
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}
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private void createDeviceObjects() {
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@@ -347,7 +359,7 @@ public final class ImGuiImplGl3 {
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}
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// Setup desired GL state
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private void bind() {
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private void bind(final int fbWidth, final int fbHeight) {
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// Recreate the VAO every time (this is to easily allow multiple GL contexts to be rendered to. VAO are not shared among GL contexts)
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// The renderer would actually work without any VAO bound, but then our VertexAttrib calls would overwrite the default one currently bound.
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gVertexArrayObjectHandle = glGenVertexArrays();
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@@ -363,7 +375,7 @@ public final class ImGuiImplGl3 {
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// Setup viewport, orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
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// DisplayPos is (0,0) for single viewport apps.
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glViewport(0, 0, (int) (displaySize.x * framebufferScale.x), (int) (displaySize.y * framebufferScale.y));
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glViewport(0, 0, fbWidth, fbHeight);
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final float left = displayPos.x;
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final float right = displayPos.x + displaySize.x;
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final float top = displayPos.y;
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@@ -400,6 +412,29 @@ public final class ImGuiImplGl3 {
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glDeleteVertexArrays(gVertexArrayObjectHandle);
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}
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//--------------------------------------------------------------------------------------------------------
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// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
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// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
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// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
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//--------------------------------------------------------------------------------------------------------
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private void initPlatformInterface() {
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ImGui.getPlatformIO().setRendererRenderWindow(new ImPlatformFuncViewport() {
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@Override
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public void accept(final ImGuiViewport vp) {
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if ((vp.getFlags() & ImGuiViewportFlags.NoRendererClear) == 0) {
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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renderDrawData(vp.getDrawData());
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}
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});
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}
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private void shutdownPlatformInterface() {
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ImGui.destroyPlatformWindows();
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}
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private int createAndCompileShader(final int type, final CharSequence source) {
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final int id = glCreateShader(type);
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@@ -2,7 +2,15 @@ package imgui.glfw;
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import imgui.ImGui;
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import imgui.ImGuiIO;
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import imgui.ImGuiPlatformIO;
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import imgui.ImGuiViewport;
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import imgui.ImVec2;
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import imgui.callback.ImPlatformFuncViewport;
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import imgui.callback.ImPlatformFuncViewportFloat;
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import imgui.callback.ImPlatformFuncViewportImVec2;
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import imgui.callback.ImPlatformFuncViewportString;
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import imgui.callback.ImPlatformFuncViewportSuppBoolean;
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import imgui.callback.ImPlatformFuncViewportSuppImVec2;
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import imgui.callback.ImStrConsumer;
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import imgui.callback.ImStrSupplier;
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import imgui.flag.ImGuiBackendFlags;
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@@ -11,79 +19,21 @@ import imgui.flag.ImGuiKey;
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import imgui.flag.ImGuiMouseButton;
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import imgui.flag.ImGuiMouseCursor;
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import imgui.flag.ImGuiNavInput;
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import imgui.flag.ImGuiViewportFlags;
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import org.lwjgl.PointerBuffer;
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import org.lwjgl.glfw.GLFWCharCallback;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.glfw.GLFWKeyCallback;
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import org.lwjgl.glfw.GLFWMonitorCallback;
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import org.lwjgl.glfw.GLFWMouseButtonCallback;
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import org.lwjgl.glfw.GLFWScrollCallback;
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import org.lwjgl.glfw.GLFWVidMode;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import static org.lwjgl.glfw.GLFW.GLFW_ARROW_CURSOR;
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import static org.lwjgl.glfw.GLFW.GLFW_CURSOR;
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import static org.lwjgl.glfw.GLFW.GLFW_CURSOR_DISABLED;
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import static org.lwjgl.glfw.GLFW.GLFW_CURSOR_HIDDEN;
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import static org.lwjgl.glfw.GLFW.GLFW_CURSOR_NORMAL;
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import static org.lwjgl.glfw.GLFW.GLFW_FOCUSED;
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import static org.lwjgl.glfw.GLFW.GLFW_HAND_CURSOR;
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import static org.lwjgl.glfw.GLFW.GLFW_HRESIZE_CURSOR;
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import static org.lwjgl.glfw.GLFW.GLFW_IBEAM_CURSOR;
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import static org.lwjgl.glfw.GLFW.GLFW_JOYSTICK_1;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_A;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_BACKSPACE;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_C;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_DELETE;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_DOWN;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_END;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_ENTER;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_ESCAPE;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_HOME;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_INSERT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_KP_ENTER;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT_ALT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT_CONTROL;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT_SHIFT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_LEFT_SUPER;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_PAGE_DOWN;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_PAGE_UP;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_RIGHT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_RIGHT_ALT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_RIGHT_CONTROL;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_RIGHT_SHIFT;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_RIGHT_SUPER;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_SPACE;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_TAB;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_UP;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_V;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_X;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_Y;
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import static org.lwjgl.glfw.GLFW.GLFW_KEY_Z;
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import static org.lwjgl.glfw.GLFW.GLFW_PRESS;
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import static org.lwjgl.glfw.GLFW.GLFW_RELEASE;
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import static org.lwjgl.glfw.GLFW.GLFW_VRESIZE_CURSOR;
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import static org.lwjgl.glfw.GLFW.glfwCreateStandardCursor;
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import static org.lwjgl.glfw.GLFW.glfwDestroyCursor;
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import static org.lwjgl.glfw.GLFW.glfwGetClipboardString;
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import static org.lwjgl.glfw.GLFW.glfwGetCursorPos;
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import static org.lwjgl.glfw.GLFW.glfwGetFramebufferSize;
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import static org.lwjgl.glfw.GLFW.glfwGetInputMode;
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import static org.lwjgl.glfw.GLFW.glfwGetJoystickAxes;
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import static org.lwjgl.glfw.GLFW.glfwGetJoystickButtons;
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import static org.lwjgl.glfw.GLFW.glfwGetMouseButton;
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import static org.lwjgl.glfw.GLFW.glfwGetTime;
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import static org.lwjgl.glfw.GLFW.glfwGetWindowAttrib;
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import static org.lwjgl.glfw.GLFW.glfwGetWindowSize;
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import static org.lwjgl.glfw.GLFW.glfwSetCharCallback;
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import static org.lwjgl.glfw.GLFW.glfwSetClipboardString;
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import static org.lwjgl.glfw.GLFW.glfwSetCursor;
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import static org.lwjgl.glfw.GLFW.glfwSetCursorPos;
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import static org.lwjgl.glfw.GLFW.glfwSetErrorCallback;
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import static org.lwjgl.glfw.GLFW.glfwSetInputMode;
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import static org.lwjgl.glfw.GLFW.glfwSetKeyCallback;
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import static org.lwjgl.glfw.GLFW.glfwSetMouseButtonCallback;
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import static org.lwjgl.glfw.GLFW.glfwSetScrollCallback;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.system.MemoryUtil.NULL;
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/**
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* This class is a straightforward port of the
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@@ -111,24 +61,38 @@ public class ImGuiImplGlfw {
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// For mouse tracking
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private final boolean[] mouseJustPressed = new boolean[ImGuiMouseButton.COUNT];
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private final ImVec2 mousePosBackup = new ImVec2();
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private final double[] cursorPosX = new double[1];
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private final double[] cursorPosY = new double[1];
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private final double[] mouseX = new double[1];
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private final double[] mouseY = new double[1];
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private final int[] windowX = new int[1];
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private final int[] windowY = new int[1];
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private final int[] monitorX = new int[1];
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private final int[] monitorY = new int[1];
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private final int[] monitorWorkAreaX = new int[1];
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private final int[] monitorWorkAreaY = new int[1];
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private final int[] monitorWorkAreaWidth = new int[1];
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private final int[] monitorWorkAreaHeight = new int[1];
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private final float[] monitorContentScaleX = new float[1];
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private final float[] monitorContentScaleY = new float[1];
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// GLFW callbacks
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private GLFWMouseButtonCallback previousMouseButtonCallback = null;
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private GLFWScrollCallback previousScrollCallback = null;
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private GLFWKeyCallback previousKeyCallback = null;
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private GLFWCharCallback previousCharCallback = null;
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private GLFWMouseButtonCallback prevUserCallbackMouseButton = null;
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private GLFWScrollCallback prevUserCallbackScroll = null;
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private GLFWKeyCallback prevUserCallbackKey = null;
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private GLFWCharCallback prevUserCallbackChar = null;
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private GLFWMonitorCallback prevUserCallbackMonitor = null;
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private boolean callbacksInstalled;
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private boolean callbacksInstalled = false;
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private boolean wantUpdateMonitors = true;
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private double time = 0.0;
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/**
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* Method to set the {@link GLFWMouseButtonCallback}.
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*/
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public void mouseButtonCallback(final long windowId, final int button, final int action, final int mods) {
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if (previousMouseButtonCallback != null) {
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previousMouseButtonCallback.invoke(windowId, button, action, mods);
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if (prevUserCallbackMouseButton != null && windowId == windowPtr) {
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prevUserCallbackMouseButton.invoke(windowId, button, action, mods);
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}
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if (action == GLFW_PRESS && button >= 0 && button < mouseJustPressed.length) {
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@@ -140,8 +104,8 @@ public class ImGuiImplGlfw {
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* Method to set the {@link GLFWScrollCallback}.
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*/
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public void scrollCallback(final long windowId, final double xOffset, final double yOffset) {
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if (previousScrollCallback != null) {
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previousScrollCallback.invoke(windowId, xOffset, yOffset);
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if (prevUserCallbackScroll != null && windowId == windowPtr) {
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prevUserCallbackScroll.invoke(windowId, xOffset, yOffset);
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}
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final ImGuiIO io = ImGui.getIO();
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@@ -153,8 +117,8 @@ public class ImGuiImplGlfw {
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* Method to set the {@link GLFWKeyCallback}.
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*/
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public void keyCallback(final long windowId, final int key, final int scancode, final int action, final int mods) {
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if (previousKeyCallback != null) {
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previousKeyCallback.invoke(windowId, key, scancode, action, mods);
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if (prevUserCallbackKey != null && windowId == windowPtr) {
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prevUserCallbackKey.invoke(windowId, key, scancode, action, mods);
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}
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final ImGuiIO io = ImGui.getIO();
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@@ -175,14 +139,21 @@ public class ImGuiImplGlfw {
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* Method to set the {@link GLFWCharCallback}.
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*/
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public void charCallback(final long windowId, final int c) {
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if (previousCharCallback != null) {
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previousCharCallback.invoke(windowId, c);
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if (prevUserCallbackChar != null && windowId == windowPtr) {
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prevUserCallbackChar.invoke(windowId, c);
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}
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final ImGuiIO io = ImGui.getIO();
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io.addInputCharacter(c);
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}
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/**
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* Method to set the {@link GLFWMonitorCallback}.
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*/
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public void monitorCallback(final long windowId, final int event) {
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wantUpdateMonitors = true;
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}
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/**
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* Method to do an initialization of the {@link ImGuiImplGlfw} state. It SHOULD be called before calling the {@link ImGuiImplGlfw#newFrame()} method.
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* <p>
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@@ -193,7 +164,7 @@ public class ImGuiImplGlfw {
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final ImGuiIO io = ImGui.getIO();
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io.addBackendFlags(ImGuiBackendFlags.HasMouseCursors | ImGuiBackendFlags.HasSetMousePos);
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io.addBackendFlags(ImGuiBackendFlags.HasMouseCursors | ImGuiBackendFlags.HasSetMousePos | ImGuiBackendFlags.PlatformHasViewports);
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io.setBackendPlatformName("imgui_java_impl_glfw");
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
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@@ -253,24 +224,72 @@ public class ImGuiImplGlfw {
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if (installCallbacks) {
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callbacksInstalled = true;
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previousMouseButtonCallback = glfwSetMouseButtonCallback(windowId, this::mouseButtonCallback);
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previousScrollCallback = glfwSetScrollCallback(windowId, this::scrollCallback);
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previousKeyCallback = glfwSetKeyCallback(windowId, this::keyCallback);
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previousCharCallback = glfwSetCharCallback(windowId, this::charCallback);
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prevUserCallbackMouseButton = glfwSetMouseButtonCallback(windowId, this::mouseButtonCallback);
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prevUserCallbackScroll = glfwSetScrollCallback(windowId, this::scrollCallback);
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prevUserCallbackKey = glfwSetKeyCallback(windowId, this::keyCallback);
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prevUserCallbackChar = glfwSetCharCallback(windowId, this::charCallback);
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prevUserCallbackMonitor = glfwSetMonitorCallback(this::monitorCallback);
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}
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// Update monitors the first time (note: monitor callback are broken in GLFW 3.2 and earlier, see github.com/glfw/glfw/issues/784)
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updateMonitors();
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glfwSetMonitorCallback(this::monitorCallback);
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// Our mouse update function expect PlatformHandle to be filled for the main viewport
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final ImGuiViewport mainViewport = ImGui.getMainViewport();
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mainViewport.setPlatformHandle(windowPtr);
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|
||||
if ((io.getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
|
||||
initPlatformInterface();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates {@link ImGuiIO} and {@link org.lwjgl.glfw.GLFW} state.
|
||||
*/
|
||||
public void newFrame() {
|
||||
final ImGuiIO io = ImGui.getIO();
|
||||
if (!io.getFonts().isBuilt()) {
|
||||
throw new IllegalStateException(
|
||||
"Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer init() method? e.g. ImGuiImplGl3.init()"
|
||||
);
|
||||
}
|
||||
|
||||
glfwGetWindowSize(windowPtr, winWidth, winHeight);
|
||||
glfwGetFramebufferSize(windowPtr, fbWidth, fbHeight);
|
||||
|
||||
io.setDisplaySize((float) winWidth[0], (float) winHeight[0]);
|
||||
if (winWidth[0] > 0 && winHeight[0] > 0) {
|
||||
final float scaleX = (float) fbWidth[0] / winWidth[0];
|
||||
final float scaleY = (float) fbHeight[0] / winHeight[0];
|
||||
io.setDisplayFramebufferScale(scaleX, scaleY);
|
||||
}
|
||||
if (wantUpdateMonitors) {
|
||||
updateMonitors();
|
||||
}
|
||||
|
||||
final double currentTime = glfwGetTime();
|
||||
io.setDeltaTime(time > 0.0 ? (float) (currentTime - time) : 1.0f / 60.0f);
|
||||
time = currentTime;
|
||||
|
||||
updateMousePosAndButtons();
|
||||
updateMouseCursor();
|
||||
updateGamepads();
|
||||
}
|
||||
|
||||
/**
|
||||
* Method to restore {@link org.lwjgl.glfw.GLFW} to it's state prior to calling method {@link ImGuiImplGlfw#init(long, boolean)}.
|
||||
*/
|
||||
public void dispose() {
|
||||
shutdownPlatformInterface();
|
||||
|
||||
if (callbacksInstalled) {
|
||||
glfwSetMouseButtonCallback(windowPtr, previousMouseButtonCallback);
|
||||
glfwSetScrollCallback(windowPtr, previousScrollCallback);
|
||||
glfwSetKeyCallback(windowPtr, previousKeyCallback);
|
||||
glfwSetCharCallback(windowPtr, previousCharCallback);
|
||||
glfwSetMouseButtonCallback(windowPtr, prevUserCallbackMouseButton);
|
||||
glfwSetScrollCallback(windowPtr, prevUserCallbackScroll);
|
||||
glfwSetKeyCallback(windowPtr, prevUserCallbackKey);
|
||||
glfwSetCharCallback(windowPtr, prevUserCallbackChar);
|
||||
callbacksInstalled = false;
|
||||
}
|
||||
|
||||
@@ -290,14 +309,35 @@ public class ImGuiImplGlfw {
|
||||
|
||||
io.getMousePos(mousePosBackup);
|
||||
io.setMousePos(-Float.MAX_VALUE, -Float.MAX_VALUE);
|
||||
io.setMouseHoveredViewport(0);
|
||||
|
||||
final boolean focused = glfwGetWindowAttrib(windowPtr, GLFW_FOCUSED) != 0;
|
||||
if (focused) {
|
||||
if (io.getWantSetMousePos()) {
|
||||
glfwSetCursorPos(windowPtr, mousePosBackup.x, mousePosBackup.y);
|
||||
} else {
|
||||
glfwGetCursorPos(windowPtr, cursorPosX, cursorPosY);
|
||||
io.setMousePos((float) cursorPosX[0], (float) cursorPosY[0]);
|
||||
final ImGuiPlatformIO platformIO = ImGui.getPlatformIO();
|
||||
|
||||
for (int n = 0; n < platformIO.getViewportsSize(); n++) {
|
||||
final ImGuiViewport viewport = platformIO.getViewports(n);
|
||||
final long windowPtr = viewport.getPlatformHandle();
|
||||
|
||||
final boolean focused = glfwGetWindowAttrib(windowPtr, GLFW_FOCUSED) != 0;
|
||||
|
||||
if (focused) {
|
||||
if (io.getWantSetMousePos()) {
|
||||
glfwSetCursorPos(windowPtr, mousePosBackup.x - viewport.getPosX(), mousePosBackup.y - viewport.getPosY());
|
||||
} else {
|
||||
glfwGetCursorPos(windowPtr, mouseX, mouseY);
|
||||
|
||||
if ((io.getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
|
||||
// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
|
||||
glfwGetWindowPos(windowPtr, windowX, windowY);
|
||||
io.setMousePos((float) mouseX[0] + windowX[0], (float) mouseY[0] + windowY[0]);
|
||||
} else {
|
||||
// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
|
||||
io.setMousePos((float) mouseX[0], (float) mouseY[0]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < ImGuiMouseButton.COUNT; i++) {
|
||||
io.setMouseDown(i, glfwGetMouseButton(windowPtr, i) != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -312,13 +352,21 @@ public class ImGuiImplGlfw {
|
||||
return;
|
||||
}
|
||||
|
||||
final int cursor = ImGui.getMouseCursor();
|
||||
final int imguiCursor = ImGui.getMouseCursor();
|
||||
final ImGuiPlatformIO platformIO = ImGui.getPlatformIO();
|
||||
|
||||
if (cursor == ImGuiMouseCursor.None || io.getMouseDrawCursor()) {
|
||||
glfwSetInputMode(windowPtr, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
} else {
|
||||
glfwSetCursor(windowPtr, mouseCursors[cursor] != 0 ? mouseCursors[cursor] : mouseCursors[ImGuiMouseCursor.Arrow]);
|
||||
glfwSetInputMode(windowPtr, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
for (int n = 0; n < platformIO.getViewportsSize(); n++) {
|
||||
final long windowPtr = platformIO.getViewports(n).getPlatformHandle();
|
||||
|
||||
if (imguiCursor == ImGuiMouseCursor.None || io.getMouseDrawCursor()) {
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
glfwSetInputMode(windowPtr, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
||||
} else {
|
||||
// Show OS mouse cursor
|
||||
// FIXME-PLATFORM: Unfocused windows seems to fail changing the mouse cursor with GLFW 3.2, but 3.3 works here.
|
||||
glfwSetCursor(windowPtr, mouseCursors[imguiCursor] != 0 ? mouseCursors[imguiCursor] : mouseCursors[ImGuiMouseCursor.Arrow]);
|
||||
glfwSetInputMode(windowPtr, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -355,9 +403,9 @@ public class ImGuiImplGlfw {
|
||||
mapAnalog(ImGuiNavInput.LStickDown, 1, -0.3f, -0.9f, axis, axisCount, io);
|
||||
|
||||
if (axisCount > 0 && buttonsCount > 0) {
|
||||
io.setBackendFlags(io.getBackendFlags() | ImGuiBackendFlags.HasGamepad);
|
||||
io.addBackendFlags(ImGuiBackendFlags.HasGamepad);
|
||||
} else {
|
||||
io.setBackendFlags(io.getBackendFlags() & ~ImGuiBackendFlags.HasGamepad);
|
||||
io.removeBackendFlags(ImGuiBackendFlags.HasGamepad);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -386,33 +434,274 @@ public class ImGuiImplGlfw {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates {@link ImGuiIO} and {@link org.lwjgl.glfw.GLFW} state.
|
||||
*/
|
||||
public void newFrame() {
|
||||
final ImGuiIO io = ImGui.getIO();
|
||||
if (!io.getFonts().isBuilt()) {
|
||||
throw new IllegalStateException(
|
||||
"Font atlas not built! It is generally built by the renderer back-end. Missing call to renderer init() method? e.g. ImGuiImplGl3.init()"
|
||||
);
|
||||
private void updateMonitors() {
|
||||
final ImGuiPlatformIO platformIO = ImGui.getPlatformIO();
|
||||
final PointerBuffer monitors = glfwGetMonitors();
|
||||
|
||||
platformIO.resizeMonitors(0);
|
||||
|
||||
for (int n = 0; n < monitors.limit(); n++) {
|
||||
final long monitor = monitors.get(n);
|
||||
|
||||
glfwGetMonitorPos(monitor, monitorX, monitorY);
|
||||
final GLFWVidMode vidMode = glfwGetVideoMode(monitor);
|
||||
final float mainPosX = monitorX[0];
|
||||
final float mainPosY = monitorY[0];
|
||||
final float mainSizeX = vidMode.width();
|
||||
final float mainSizeY = vidMode.height();
|
||||
|
||||
glfwGetMonitorWorkarea(monitor, monitorWorkAreaX, monitorWorkAreaY, monitorWorkAreaWidth, monitorWorkAreaHeight);
|
||||
final float workPosX = monitorWorkAreaX[0];
|
||||
final float workPosY = monitorWorkAreaY[0];
|
||||
final float workSizeX = monitorWorkAreaWidth[0];
|
||||
final float workSizeY = monitorWorkAreaHeight[0];
|
||||
|
||||
// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings,
|
||||
// which generally needs to be set in the manifest or at runtime.
|
||||
glfwGetMonitorContentScale(monitor, monitorContentScaleX, monitorContentScaleY);
|
||||
final float dpiScale = monitorContentScaleX[0];
|
||||
|
||||
platformIO.pushMonitors(mainPosX, mainPosY, mainSizeX, mainSizeY, workPosX, workPosY, workSizeX, workSizeY, dpiScale);
|
||||
}
|
||||
|
||||
glfwGetWindowSize(windowPtr, winWidth, winHeight);
|
||||
glfwGetFramebufferSize(windowPtr, fbWidth, fbHeight);
|
||||
wantUpdateMonitors = false;
|
||||
}
|
||||
|
||||
io.setDisplaySize((float) winWidth[0], (float) winHeight[0]);
|
||||
if (winWidth[0] > 0 && winHeight[0] > 0) {
|
||||
final float scaleX = (float) fbWidth[0] / winWidth[0];
|
||||
final float scaleY = (float) fbHeight[0] / winHeight[0];
|
||||
io.setDisplayFramebufferScale(scaleX, scaleY);
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
||||
// This is an _advanced_ and _optional_ feature, allowing the back-end to create and handle multiple viewports simultaneously.
|
||||
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
||||
//--------------------------------------------------------------------------------------------------------
|
||||
|
||||
private void windowCloseCallback(final long windowId) {
|
||||
final ImGuiViewport vp = ImGui.findViewportByPlatformHandle(windowId);
|
||||
vp.setPlatformRequestClose(true);
|
||||
}
|
||||
|
||||
// GLFW may dispatch window pos/size events after calling glfwSetWindowPos()/glfwSetWindowSize().
|
||||
// However: depending on the platform the callback may be invoked at different time:
|
||||
// - on Windows it appears to be called within the glfwSetWindowPos()/glfwSetWindowSize() call
|
||||
// - on Linux it is queued and invoked during glfwPollEvents()
|
||||
// Because the event doesn't always fire on glfwSetWindowXXX() we use a frame counter tag to only
|
||||
// ignore recent glfwSetWindowXXX() calls.
|
||||
private void windowPosCallback(final long windowId, final int xPos, final int yPos) {
|
||||
final ImGuiViewport vp = ImGui.findViewportByPlatformHandle(windowId);
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
final boolean ignoreEvent = (ImGui.getFrameCount() <= data.ignoreWindowPosEventFrame + 1);
|
||||
|
||||
if (ignoreEvent) {
|
||||
return;
|
||||
}
|
||||
|
||||
final double currentTime = glfwGetTime();
|
||||
io.setDeltaTime(time > 0.0 ? (float) (currentTime - time) : 1.0f / 60.0f);
|
||||
time = currentTime;
|
||||
vp.setPlatformRequestMove(true);
|
||||
}
|
||||
|
||||
updateMousePosAndButtons();
|
||||
updateMouseCursor();
|
||||
updateGamepads();
|
||||
private void windowSizeCallback(final long windowId, final int width, final int height) {
|
||||
final ImGuiViewport vp = ImGui.findViewportByPlatformHandle(windowId);
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
final boolean ignoreEvent = (ImGui.getFrameCount() <= data.ignoreWindowSizeEventFrame + 1);
|
||||
|
||||
if (ignoreEvent) {
|
||||
return;
|
||||
}
|
||||
|
||||
vp.setPlatformRequestResize(true);
|
||||
}
|
||||
|
||||
private final class CreateWindowFunction extends ImPlatformFuncViewport {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = new ImGuiViewportDataGlfw();
|
||||
|
||||
vp.setPlatformUserData(data);
|
||||
|
||||
// GLFW 3.2 unfortunately always set focus on glfwCreateWindow() if GLFW_VISIBLE is set, regardless of GLFW_FOCUSED
|
||||
// With GLFW 3.3, the hint GLFW_FOCUS_ON_SHOW fixes this problem
|
||||
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
|
||||
glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
|
||||
glfwWindowHint(GLFW_FOCUS_ON_SHOW, GLFW_FALSE);
|
||||
glfwWindowHint(GLFW_DECORATED, (vp.getFlags() & ImGuiViewportFlags.NoDecoration) != 0 ? GLFW_FALSE : GLFW_TRUE);
|
||||
glfwWindowHint(GLFW_FLOATING, (vp.getFlags() & ImGuiViewportFlags.TopMost) != 0 ? GLFW_TRUE : GLFW_FALSE);
|
||||
|
||||
data.window = glfwCreateWindow((int) vp.getSizeX(), (int) vp.getSizeY(), "No Title Yet", NULL, windowPtr);
|
||||
data.windowOwned = true;
|
||||
|
||||
vp.setPlatformHandle(data.window);
|
||||
|
||||
glfwSetWindowPos(data.window, (int) vp.getPosX(), (int) vp.getPosY());
|
||||
|
||||
// Install GLFW callbacks for secondary viewports
|
||||
glfwSetMouseButtonCallback(data.window, ImGuiImplGlfw.this::mouseButtonCallback);
|
||||
glfwSetScrollCallback(data.window, ImGuiImplGlfw.this::scrollCallback);
|
||||
glfwSetKeyCallback(data.window, ImGuiImplGlfw.this::keyCallback);
|
||||
glfwSetCharCallback(data.window, ImGuiImplGlfw.this::charCallback);
|
||||
glfwSetWindowCloseCallback(data.window, ImGuiImplGlfw.this::windowCloseCallback);
|
||||
glfwSetWindowPosCallback(data.window, ImGuiImplGlfw.this::windowPosCallback);
|
||||
glfwSetWindowSizeCallback(data.window, ImGuiImplGlfw.this::windowSizeCallback);
|
||||
|
||||
glfwMakeContextCurrent(data.window);
|
||||
glfwSwapInterval(0);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class DestroyWindowFunction extends ImPlatformFuncViewport {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
|
||||
if (data != null && data.windowOwned) {
|
||||
glfwDestroyWindow(data.window);
|
||||
}
|
||||
|
||||
vp.setPlatformUserData(null);
|
||||
vp.setPlatformHandle(0);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class ShowWindowFunction extends ImPlatformFuncViewport {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwShowWindow(data.window);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class GetWindowPosFunction extends ImPlatformFuncViewportSuppImVec2 {
|
||||
private final int[] posX = new int[1];
|
||||
private final int[] posY = new int[1];
|
||||
|
||||
@Override
|
||||
public void get(final ImGuiViewport vp, final ImVec2 dstImVec2) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwGetWindowPos(data.window, posX, posY);
|
||||
dstImVec2.x = posX[0];
|
||||
dstImVec2.y = posY[0];
|
||||
}
|
||||
}
|
||||
|
||||
private static final class SetWindowPosFunction extends ImPlatformFuncViewportImVec2 {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp, final ImVec2 imVec2) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
data.ignoreWindowPosEventFrame = ImGui.getFrameCount();
|
||||
glfwSetWindowPos(data.window, (int) imVec2.x, (int) imVec2.y);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class GetWindowSizeFunction extends ImPlatformFuncViewportSuppImVec2 {
|
||||
private final int[] width = new int[1];
|
||||
private final int[] height = new int[1];
|
||||
|
||||
@Override
|
||||
public void get(final ImGuiViewport vp, final ImVec2 dstImVec2) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwGetWindowSize(data.window, width, height);
|
||||
dstImVec2.x = width[0];
|
||||
dstImVec2.y = height[0];
|
||||
}
|
||||
}
|
||||
|
||||
private static final class SetWindowSizeFunction extends ImPlatformFuncViewportImVec2 {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp, final ImVec2 imVec2) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
data.ignoreWindowSizeEventFrame = ImGui.getFrameCount();
|
||||
glfwSetWindowSize(data.window, (int) imVec2.y, (int) imVec2.y);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class SetWindowTitleFunction extends ImPlatformFuncViewportString {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp, final String str) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwSetWindowTitle(data.window, str);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class SetWindowFocusFunction extends ImPlatformFuncViewport {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwFocusWindow(data.window);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class GetWindowFocusFunction extends ImPlatformFuncViewportSuppBoolean {
|
||||
@Override
|
||||
public boolean get(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
return glfwGetWindowAttrib(data.window, GLFW_FOCUSED) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
private static final class GetWindowMinimizedFunction extends ImPlatformFuncViewportSuppBoolean {
|
||||
@Override
|
||||
public boolean get(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
return glfwGetWindowAttrib(data.window, GLFW_ICONIFIED) != 0;
|
||||
}
|
||||
}
|
||||
|
||||
private static final class SetWindowAlphaFunction extends ImPlatformFuncViewportFloat {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp, final float f) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwSetWindowOpacity(data.window, f);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class RenderWindowFunction extends ImPlatformFuncViewport {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwMakeContextCurrent(data.window);
|
||||
}
|
||||
}
|
||||
|
||||
private static final class SwapBuffersFunction extends ImPlatformFuncViewport {
|
||||
@Override
|
||||
public void accept(final ImGuiViewport vp) {
|
||||
final ImGuiViewportDataGlfw data = (ImGuiViewportDataGlfw) vp.getPlatformUserData();
|
||||
glfwMakeContextCurrent(data.window);
|
||||
glfwSwapBuffers(data.window);
|
||||
}
|
||||
}
|
||||
|
||||
private void initPlatformInterface() {
|
||||
final ImGuiPlatformIO platformIO = ImGui.getPlatformIO();
|
||||
|
||||
// Register platform interface (will be coupled with a renderer interface)
|
||||
platformIO.setPlatformCreateWindow(new CreateWindowFunction());
|
||||
platformIO.setPlatformDestroyWindow(new DestroyWindowFunction());
|
||||
platformIO.setPlatformShowWindow(new ShowWindowFunction());
|
||||
platformIO.setPlatformGetWindowPos(new GetWindowPosFunction());
|
||||
platformIO.setPlatformSetWindowPos(new SetWindowPosFunction());
|
||||
platformIO.setPlatformGetWindowSize(new GetWindowSizeFunction());
|
||||
platformIO.setPlatformSetWindowSize(new SetWindowSizeFunction());
|
||||
platformIO.setPlatformSetWindowTitle(new SetWindowTitleFunction());
|
||||
platformIO.setPlatformSetWindowFocus(new SetWindowFocusFunction());
|
||||
platformIO.setPlatformGetWindowFocus(new GetWindowFocusFunction());
|
||||
platformIO.setPlatformGetWindowMinimized(new GetWindowMinimizedFunction());
|
||||
platformIO.setPlatformSetWindowAlpha(new SetWindowAlphaFunction());
|
||||
platformIO.setPlatformRenderWindow(new RenderWindowFunction());
|
||||
platformIO.setPlatformSwapBuffers(new SwapBuffersFunction());
|
||||
|
||||
// Register main window handle (which is owned by the main application, not by us)
|
||||
// This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports.
|
||||
final ImGuiViewport mainViewport = ImGui.getMainViewport();
|
||||
final ImGuiViewportDataGlfw data = new ImGuiViewportDataGlfw();
|
||||
data.window = windowPtr;
|
||||
data.windowOwned = false;
|
||||
mainViewport.setPlatformUserData(data);
|
||||
}
|
||||
|
||||
private void shutdownPlatformInterface() {
|
||||
}
|
||||
|
||||
private static final class ImGuiViewportDataGlfw {
|
||||
long window;
|
||||
boolean windowOwned = false;
|
||||
int ignoreWindowPosEventFrame = -1;
|
||||
int ignoreWindowSizeEventFrame = -1;
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user