Add ImPlatformIO, ImGuiViewport
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@@ -21,6 +21,8 @@ public final class ImDrawData extends ImGuiStruct {
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private static ByteBuffer dataBuffer = ByteBuffer.allocateDirect(25_000).order(ByteOrder.nativeOrder());
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private static final ImGuiViewport OWNER_VIEWPORT = new ImGuiViewport(0);
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public ImDrawData(final long ptr) {
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super(ptr);
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}
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@@ -229,6 +231,18 @@ public final class ImDrawData extends ImGuiStruct {
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return IM_DRAW_DATA->FramebufferScale.y;
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*/
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/**
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* Viewport carrying the ImDrawData instance, might be of use to the renderer (generally not).
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*/
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public ImGuiViewport getOwnerViewport() {
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OWNER_VIEWPORT.ptr = nGetOwnerViewport();
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return OWNER_VIEWPORT;
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}
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private native long nGetOwnerViewport(); /*
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return (intptr_t)IM_DRAW_DATA->OwnerViewport;
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*/
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// Functions
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/**
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@@ -29,10 +29,14 @@ public final class ImGui {
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private static final ImDrawList BACKGROUND_DRAW_LIST;
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private static final ImDrawList FOREGROUND_DRAW_LIST;
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private static final ImGuiStorage IMGUI_STORAGE;
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private static final ImGuiViewport WINDOW_VIEWPORT;
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private static final ImGuiViewport FIND_VIEWPORT;
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private static ImDrawData drawData;
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private static ImFont font;
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private static ImGuiStyle style;
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private static ImGuiViewport mainViewport;
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private static ImGuiPlatformIO platformIO;
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static {
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final String libPath = System.getProperty(LIB_PATH_PROP);
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@@ -54,9 +58,12 @@ public final class ImGui {
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BACKGROUND_DRAW_LIST = new ImDrawList(0);
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FOREGROUND_DRAW_LIST = new ImDrawList(0);
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IMGUI_STORAGE = new ImGuiStorage(0);
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WINDOW_VIEWPORT = new ImGuiViewport(0);
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FIND_VIEWPORT = new ImGuiViewport(0);
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nInitJni();
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ImFontAtlas.nInit();
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ImGuiPlatformIO.init();
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nInitInputTextData();
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}
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@@ -494,6 +501,18 @@ public final class ImGui {
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return ImGui::GetWindowDpiScale();
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*/
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/**
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* Get viewport currently associated to the current window.
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*/
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public static ImGuiViewport getWindowViewport() {
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WINDOW_VIEWPORT.ptr = nGetWindowViewport();
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return WINDOW_VIEWPORT;
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}
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private static native long nGetWindowViewport(); /*
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return (intptr_t)ImGui::GetWindowViewport();
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*/
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/**
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* Get current window position in screen space (useful if you want to do your own drawing via the DrawList API)
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*/
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@@ -4918,6 +4937,32 @@ public final class ImGui {
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return (intptr_t)ImGui::GetForegroundDrawList();
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*/
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/**
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* Get background draw list for the given viewport.
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* This draw list will be the first rendering one. Useful to quickly draw shapes/text behind dear imgui contents.
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*/
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public static ImDrawList getBackgroundDrawList(ImGuiViewport viewport) {
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BACKGROUND_DRAW_LIST.ptr = nGetBackgroundDrawList(viewport.ptr);
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return BACKGROUND_DRAW_LIST;
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}
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private static native long nGetBackgroundDrawList(long viewportPtr); /*
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return (intptr_t)ImGui::GetBackgroundDrawList((ImGuiViewport*)viewportPtr);
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*/
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/**
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* Get foreground draw list for the given viewport.
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* This draw list will be the last rendered one. Useful to quickly draw shapes/text over dear imgui contents.
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*/
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public static ImDrawList getForegroundDrawList(ImGuiViewport viewport) {
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BACKGROUND_DRAW_LIST.ptr = nGetForegroundDrawList(viewport.ptr);
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return BACKGROUND_DRAW_LIST;
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}
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private static native long nGetForegroundDrawList(long viewportPtr); /*
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return (intptr_t)ImGui::GetBackgroundDrawList((ImGuiViewport*)viewportPtr);
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*/
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// TODO GetDrawListSharedData
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/**
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@@ -5378,4 +5423,72 @@ public final class ImGui {
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public static native String saveIniSettingsToMemory(long outIniSize); /*
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return env->NewStringUTF(ImGui::SaveIniSettingsToMemory((size_t*)&outIniSize));
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*/
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// (Optional) Platform/OS interface for multi-viewport support
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// Read comments around the ImGuiPlatformIO structure for more details.
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// Note: You may use GetWindowViewport() to get the current viewport of the current window.
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/**
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* Platform/renderer functions, for back-end to setup + viewports list.
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*/
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public static ImGuiPlatformIO getPlatformIO() {
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if (platformIO == null) {
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platformIO = new ImGuiPlatformIO(nGetPlatformIO());
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}
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return platformIO;
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}
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private static native long nGetPlatformIO(); /*
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return (intptr_t)ImGui::GetMainViewport();
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*/
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/**
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* Main viewport. Same as GetPlatformIO().MainViewport == GetPlatformIO().Viewports[0].
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*/
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public static ImGuiViewport getMainViewport() {
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if (mainViewport == null) {
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mainViewport = new ImGuiViewport(nGetMainViewport());
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}
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return mainViewport;
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}
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private static native long nGetMainViewport(); /*
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return (intptr_t)ImGui::GetMainViewport();
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*/
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/**
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* Call in main loop. Will call CreateWindow/ResizeWindow/etc. Platform functions for each secondary viewport, and DestroyWindow for each inactive viewport.
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*/
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public static native void updatePlatformWindows(); /*
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ImGui::UpdatePlatformWindows();
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*/
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/**
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* Call in main loop. will call RenderWindow/SwapBuffers platform functions for each secondary viewport which doesn't have the ImGuiViewportFlags_Minimized flag set.
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* May be reimplemented by user for custom rendering needs.
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*/
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public static native void renderPlatformWindowsDefault(); /*
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ImGui::RenderPlatformWindowsDefault();
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*/
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/**
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* Call DestroyWindow platform functions for all viewports.
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* Call from back-end Shutdown() if you need to close platform windows before imgui shutdown.
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* Otherwise will be called by DestroyContext().
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*/
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public static native void destroyPlatformWindows(); /*
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ImGui::DestroyPlatformWindows();
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*/
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/**
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* This is a helper for back-ends.
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*/
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public static ImGuiViewport findViewportByID(int imGuiID) {
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FIND_VIEWPORT.ptr = nFindViewportByID(imGuiID);
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return FIND_VIEWPORT;
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}
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private static native long nFindViewportByID(int imGuiID); /*
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return (intptr_t)ImGui::FindViewportByID(imGuiID);
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*/
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}
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@@ -0,0 +1,488 @@
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package imgui;
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import imgui.binding.ImGuiStruct;
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import imgui.callback.ImPlatformFuncViewport;
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import imgui.callback.ImPlatformFuncViewportFloat;
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import imgui.callback.ImPlatformFuncViewportImVec2;
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import imgui.callback.ImPlatformFuncViewportString;
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import imgui.callback.ImPlatformFuncViewportSuppBoolean;
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import imgui.callback.ImPlatformFuncViewportSuppFloat;
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import imgui.callback.ImPlatformFuncViewportSuppImVec2;
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/**
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* -----------------------------------------------------------------------------
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* [BETA] Platform interface for multi-viewport support
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* -----------------------------------------------------------------------------
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* (Optional) This is completely optional, for advanced users!
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* If you are new to Dear ImGui and trying to integrate it into your engine, you can probably ignore this for now.
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* This feature allows you to seamlessly drag Dear ImGui windows outside of your application viewport.
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* This is achieved by creating new Platform/OS windows on the fly, and rendering into them.
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* Dear ImGui manages the viewport structures, and the back-end create and maintain one Platform/OS window for each of those viewports.
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* See Glossary https://github.com/ocornut/imgui/wiki/Glossary for details about some of the terminology.
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* See Thread https://github.com/ocornut/imgui/issues/1542 for gifs, news and questions about this evolving feature.
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* About the coordinates system:
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* - When multi-viewports are enabled, all Dear ImGui coordinates become absolute coordinates (same as OS coordinates!)
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* - So e.g. ImGui::SetNextWindowPos(ImVec2(0,0)) will position a window relative to your primary monitor!
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* - If you want to position windows relative to your main application viewport, use ImGui::GetMainViewport()->Pos as a base position.
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* Steps to use multi-viewports in your application, when using a default back-end from the examples/ folder:
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* - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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* - Back-end: The back-end initialization will setup all necessary ImGuiPlatformIO's functions and update monitors info every frame.
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* - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render().
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* - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls.
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* Steps to use multi-viewports in your application, when using a custom back-end:
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* - Important: THIS IS NOT EASY TO DO and comes with many subtleties not described here!
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* It's also an experimental feature, so some of the requirements may evolve.
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* Consider using default back-ends if you can. Either way, carefully follow and refer to examples/ back-ends for details.
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* - Application: Enable feature with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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* - Back-end: Hook ImGuiPlatformIO's Platform_* and Renderer_* callbacks (see below).
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* Set 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports' and 'io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports'.
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* Update ImGuiPlatformIO's Monitors list every frame.
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* Update MousePos every frame, in absolute coordinates.
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* - Application: In your main loop, call ImGui::UpdatePlatformWindows(), ImGui::RenderPlatformWindowsDefault() after EndFrame() or Render().
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* You may skip calling RenderPlatformWindowsDefault() if its API is not convenient for your needs. Read comments below.
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* - Application: Fix absolute coordinates used in ImGui::SetWindowPos() or ImGui::SetNextWindowPos() calls.
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* About ImGui::RenderPlatformWindowsDefault():
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* - This function is a mostly a _helper_ for the common-most cases, and to facilitate using default back-ends.
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* - You can check its simple source code to understand what it does.
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* It basically iterates secondary viewports and call 4 functions that are setup in ImGuiPlatformIO, if available:
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* Platform_RenderWindow(), Renderer_RenderWindow(), Platform_SwapBuffers(), Renderer_SwapBuffers()
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* Those functions pointers exists only for the benefit of RenderPlatformWindowsDefault().
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* - If you have very specific rendering needs (e.g. flipping multiple swap-chain simultaneously, unusual sync/threading issues, etc.),
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* you may be tempted to ignore RenderPlatformWindowsDefault() and write customized code to perform your renderingg.
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* You may decide to setup the platform_io's *RenderWindow and *SwapBuffers pointers and call your functions through those pointers,
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* or you may decide to never setup those pointers and call your code directly. They are a convenience, not an obligatory interface.
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* -----------------------------------------------------------------------------
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* (Optional) Access via ImGui::GetPlatformIO()
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*
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* ------------------------------------------------------------------
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* Input - Back-end interface/functions + Monitor List
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* ------------------------------------------------------------------
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* (Optional) Platform functions (e.g. Win32, GLFW, SDL2)
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* For reference, the second column shows which function are generally calling the Platform Functions:
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* N = ImGui::NewFrame() ~ beginning of the dear imgui frame: read info from platform/OS windows (latest size/position)
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* F = ImGui::Begin(), ImGui::EndFrame() ~ during the dear imgui frame
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* U = ImGui::UpdatePlatformWindows() ~ after the dear imgui frame: create and update all platform/OS windows
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* R = ImGui::RenderPlatformWindowsDefault() ~ render
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* D = ImGui::DestroyPlatformWindows() ~ shutdown
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* The general idea is that NewFrame() we will read the current Platform/OS state, and UpdatePlatformWindows() will write to it.
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* The functions are designed so we can mix and match 2 imgui_impl_xxxx files, one for the Platform (~window/input handling), one for Renderer.
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* Custom engine back-ends will often provide both Platform and Renderer interfaces and so may not need to use all functions.
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* Platform functions are typically called before their Renderer counterpart, apart from Destroy which are called the other way.
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*/
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public final class ImGuiPlatformIO extends ImGuiStruct {
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private static final ImGuiViewport TMP_VIEWPORT = new ImGuiViewport(0);
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private static final ImVec2 TMP_IM_VEC2 = new ImVec2();
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public ImGuiPlatformIO(final long ptr) {
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super(ptr);
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}
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/*JNI
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#include <stdint.h>
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#include <imgui.h>
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#include "jni_common.h"
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#include "jni_callbacks.h"
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#include "jni_binding_struct.h"
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#define IMGUI_PLATFORM_IO ((ImGuiPlatformIO*)STRUCT_PTR)
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jobject jTmpViewport = NULL;
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jobject jTmpImVec2 = NULL;
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*/
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static void init() {
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nInit(TMP_VIEWPORT, TMP_IM_VEC2);
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}
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private static native void nInit(ImGuiViewport tmpViewport, ImVec2 tmpImVec2); /*
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jTmpViewport = env->NewGlobalRef(tmpViewport);
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jTmpImVec2 = env->NewGlobalRef(tmpImVec2);
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*/
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/*JNI
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#define IM_PLATFORM_FUNC_VIEWPORT_TMPL(name)\
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jobject platformCallback##name = NULL;\
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void PlatformStub##name(ImGuiViewport* vp) {\
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if (platformCallback##name != NULL) {\
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JNIEnv* env = Jni::GetEnv();\
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env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);\
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Jni::CallImPlatformFuncViewport(env, platformCallback##name, jTmpViewport);\
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}\
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}\
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void PlatformStub##name(ImGuiViewport* vp, void*) {\
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PlatformStub##name(vp);\
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}
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IM_PLATFORM_FUNC_VIEWPORT_TMPL(CreateWindow)
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#define IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(name)\
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if (platformCallback##name != NULL) {\
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env->DeleteGlobalRef(platformCallback##name);\
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}\
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platformCallback##name = env->NewGlobalRef(func);\
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IMGUI_PLATFORM_IO->Platform_##name = PlatformStub##name;
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*/
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/**
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* // . . U . . // Create a new platform window for the given viewport.
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*/
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public native void setPlatformCreateWindow(ImPlatformFuncViewport func); /*
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IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(CreateWindow)
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*/
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/*JNI
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IM_PLATFORM_FUNC_VIEWPORT_TMPL(DestroyWindow)
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*/
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/**
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* // N . U . D //
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*/
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public native void setPlatformDestroyWindow(ImPlatformFuncViewport func); /*
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IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(DestroyWindow)
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*/
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/*JNI
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IM_PLATFORM_FUNC_VIEWPORT_TMPL(ShowWindow)
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*/
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/**
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* // . . U . . // Newly created windows are initially hidden so SetWindowPos/Size/Title can be called on them before showing the window.
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*/
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public native void setPlatformShowWindow(ImPlatformFuncViewport func); /*
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IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(ShowWindow)
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*/
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/*JNI
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#define IM_PLATFORM_FUNC_VIEWPORT_IM_VEC2_TMPL(name)\
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jobject platformCallback##name = NULL;\
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void PlatformStub##name(ImGuiViewport* vp, ImVec2 pos) {\
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if (platformCallback##name != NULL) {\
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JNIEnv* env = Jni::GetEnv();\
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env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);\
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Jni::ImVec2Cpy(env, pos, jTmpImVec2);\
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Jni::CallImPlatformFuncViewportImVec2(env, platformCallback##name, jTmpViewport, jTmpImVec2);\
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}\
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}
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IM_PLATFORM_FUNC_VIEWPORT_IM_VEC2_TMPL(SetWindowPos)
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#define IM_PLATFORM_FUNC_VIEWPORT_IM_VEC2_METHOD_TMPL(name)\
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if (platformCallback##name != NULL) {\
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env->DeleteGlobalRef(platformCallback##name);\
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}\
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platformCallback##name = env->NewGlobalRef(func);\
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IMGUI_PLATFORM_IO->Platform_##name = PlatformStub##name;
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*/
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/**
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* // . . U . . // Set platform window position (given the upper-left corner of client area).
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*/
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public native void setPlatformSetWindowPos(ImPlatformFuncViewportImVec2 func); /*
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IM_PLATFORM_FUNC_VIEWPORT_IM_VEC2_METHOD_TMPL(SetWindowPos)
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*/
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/*JNI
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#define IM_PLATFORM_FUNC_VIEWPORT_SUPP_IM_VEC2_TMPL(name)\
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jobject platformCallback##name = NULL;\
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ImVec2 PlatformStub##name(ImGuiViewport* vp) {\
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ImVec2 dst;\
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if (platformCallback##name != NULL) {\
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JNIEnv* env = Jni::GetEnv();\
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env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);\
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Jni::CallImPlatformFuncViewportSuppImVec2(env, platformCallback##name, jTmpViewport, jTmpImVec2);\
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Jni::ImVec2Cpy(env, jTmpImVec2, dst);\
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}\
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return dst;\
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}
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IM_PLATFORM_FUNC_VIEWPORT_SUPP_IM_VEC2_TMPL(GetWindowPos)
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#define IM_PLATFORM_FUNC_VIEWPORT_SUPP_IM_VEC2_METHOD_TMPL(name)\
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if (platformCallback##name != NULL) {\
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env->DeleteGlobalRef(platformCallback##name);\
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}\
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platformCallback##name = env->NewGlobalRef(func);\
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IMGUI_PLATFORM_IO->Platform_##name = PlatformStub##name;
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*/
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/**
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* // N . . . . //
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*/
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public native void setPlatformGetWindowPos(ImPlatformFuncViewportSuppImVec2 func); /*
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IM_PLATFORM_FUNC_VIEWPORT_SUPP_IM_VEC2_METHOD_TMPL(GetWindowPos)
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*/
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/*JNI
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IM_PLATFORM_FUNC_VIEWPORT_IM_VEC2_TMPL(SetWindowSize)
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*/
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/**
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* // . . U . . // Set platform window client area size (ignoring OS decorations such as OS title bar etc.)
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*/
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public native void setPlatformSetWindowSize(ImPlatformFuncViewportImVec2 func); /*
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IM_PLATFORM_FUNC_VIEWPORT_IM_VEC2_METHOD_TMPL(SetWindowSize)
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*/
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/*JNI
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IM_PLATFORM_FUNC_VIEWPORT_SUPP_IM_VEC2_TMPL(GetWindowSize)
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*/
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/**
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* // N . . . . // Get platform window client area size
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*/
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public native void setPlatformGetWindowSize(ImPlatformFuncViewportSuppImVec2 func); /*
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IM_PLATFORM_FUNC_VIEWPORT_SUPP_IM_VEC2_METHOD_TMPL(GetWindowSize)
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*/
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/*JNI
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IM_PLATFORM_FUNC_VIEWPORT_TMPL(SetWindowFocus)
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*/
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/**
|
||||
* // N . . . . // Move window to front and set input focus.
|
||||
*/
|
||||
public native void setPlatformSetWindowFocus(ImPlatformFuncViewport func); /*
|
||||
IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(SetWindowFocus)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
#define IM_PLATFORM_FUNC_VIEWPORT_SUPP_BOOLEAN_TMPL(name)\
|
||||
jobject platformCallback##name = NULL;\
|
||||
bool PlatformStub##name(ImGuiViewport* vp) {\
|
||||
if (platformCallback##name != NULL) {\
|
||||
JNIEnv* env = Jni::GetEnv();\
|
||||
env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);\
|
||||
return Jni::CallImPlatformFuncViewportSuppBoolean(env, platformCallback##name, jTmpViewport);\
|
||||
}\
|
||||
return false;\
|
||||
}
|
||||
|
||||
IM_PLATFORM_FUNC_VIEWPORT_SUPP_BOOLEAN_TMPL(GetWindowFocus)
|
||||
|
||||
#define IM_PLATFORM_FUNC_VIEWPORT_SUPP_BOOLEAN_METHOD_TMPL(name)\
|
||||
if (platformCallback##name != NULL) {\
|
||||
env->DeleteGlobalRef(platformCallback##name);\
|
||||
}\
|
||||
platformCallback##name = env->NewGlobalRef(func);\
|
||||
IMGUI_PLATFORM_IO->Platform_##name = PlatformStub##name;
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . U . . //
|
||||
*/
|
||||
public native void setPlatformGetWindowFocus(ImPlatformFuncViewportSuppBoolean func); /*
|
||||
IM_PLATFORM_FUNC_VIEWPORT_SUPP_BOOLEAN_METHOD_TMPL(GetWindowFocus)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_PLATFORM_FUNC_VIEWPORT_SUPP_BOOLEAN_TMPL(GetWindowMinimized)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // N . . . . // Get platform window minimized state. When minimized, we generally won't attempt to get/set size and contents will be culled more easily.
|
||||
*/
|
||||
public native void setPlatformGetWindowMinimized(ImPlatformFuncViewportSuppBoolean func); /*
|
||||
IM_PLATFORM_FUNC_VIEWPORT_SUPP_BOOLEAN_METHOD_TMPL(GetWindowMinimized)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
jobject platformCallbackSetWindowTitle = NULL;
|
||||
void PlatformStubSetWindowTitle(ImGuiViewport* vp, const char* str) {
|
||||
if (platformCallbackSetWindowTitle != NULL) {
|
||||
JNIEnv* env = Jni::GetEnv();
|
||||
env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);
|
||||
Jni::CallImPlatformFuncViewportString(env, platformCallbackSetWindowTitle, jTmpViewport, str);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . U . . // Set platform window title (given an UTF-8 string)
|
||||
*/
|
||||
public native void setPlatformSetWindowTitle(ImPlatformFuncViewportString func); /*
|
||||
if (platformCallbackSetWindowTitle != NULL) {
|
||||
env->DeleteGlobalRef(platformCallbackSetWindowTitle);
|
||||
}
|
||||
platformCallbackSetWindowTitle = env->NewGlobalRef(func);
|
||||
IMGUI_PLATFORM_IO->Platform_SetWindowTitle = PlatformStubSetWindowTitle;
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
jobject platformCallbackSetWindowAlpha = NULL;
|
||||
void PlatformStubSetWindowAlpha(ImGuiViewport* vp, float alpha) {
|
||||
if (platformCallbackSetWindowAlpha != NULL) {
|
||||
JNIEnv* env = Jni::GetEnv();
|
||||
env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);
|
||||
Jni::CallImPlatformFuncViewportFloat(env, platformCallbackSetWindowAlpha, jTmpViewport, alpha);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . U . . // (Optional) Setup window transparency
|
||||
*/
|
||||
public native void setPlatformSetWindowAlpha(ImPlatformFuncViewportFloat func); /*
|
||||
if (platformCallbackSetWindowAlpha != NULL) {
|
||||
env->DeleteGlobalRef(platformCallbackSetWindowAlpha);
|
||||
}
|
||||
platformCallbackSetWindowAlpha = env->NewGlobalRef(func);
|
||||
IMGUI_PLATFORM_IO->Platform_SetWindowAlpha = PlatformStubSetWindowAlpha;
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_PLATFORM_FUNC_VIEWPORT_TMPL(UpdateWindow)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . U . . // (Optional) Called by UpdatePlatformWindows(). Optional hook to allow the platform back-end from doing general book-keeping every frame.
|
||||
*/
|
||||
public native void setPlatformUpdateWindow(ImPlatformFuncViewport func); /*
|
||||
IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(UpdateWindow)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_PLATFORM_FUNC_VIEWPORT_TMPL(RenderWindow)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . . R . // (Optional) Main rendering (platform side! This is often unused, or just setting a "current" context for OpenGL bindings).
|
||||
*/
|
||||
public native void setPlatformRenderWindow(ImPlatformFuncViewport func); /*
|
||||
IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(RenderWindow)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_PLATFORM_FUNC_VIEWPORT_TMPL(SwapBuffers)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . . R . // (Optional) Call Present/SwapBuffers (platform side! This is often unused!).
|
||||
*/
|
||||
public native void setPlatformSwapBuffers(ImPlatformFuncViewport func); /*
|
||||
IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(SwapBuffers)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
jobject platformCallbackGetWindowDpiScale = NULL;
|
||||
float PlatformStubGetWindowDpiScale(ImGuiViewport* vp) {
|
||||
if (platformCallbackGetWindowDpiScale != NULL) {
|
||||
JNIEnv* env = Jni::GetEnv();
|
||||
env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);
|
||||
return Jni::CallImPlatformFuncViewportSuppFloat(env, platformCallbackGetWindowDpiScale, jTmpViewport);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* // N . . . . // (Optional) [BETA] FIXME-DPI: DPI handling: Return DPI scale for this viewport. 1.0f = 96 DPI.
|
||||
*/
|
||||
public native void setPlatformGetWindowDpiScale(ImPlatformFuncViewportSuppFloat func); /*
|
||||
if (platformCallbackGetWindowDpiScale != NULL) {
|
||||
env->DeleteGlobalRef(platformCallbackGetWindowDpiScale);
|
||||
}
|
||||
platformCallbackGetWindowDpiScale = env->NewGlobalRef(func);
|
||||
IMGUI_PLATFORM_IO->Platform_GetWindowDpiScale = PlatformStubGetWindowDpiScale;
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_PLATFORM_FUNC_VIEWPORT_TMPL(OnChangedViewport)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // (Optional) [BETA] FIXME-DPI: DPI handling: Called during Begin() every time the viewport we are outputting into changes, so back-end has a chance to swap fonts to adjust style.
|
||||
*/
|
||||
public native void setPlatformOnChangedViewport(ImPlatformFuncViewport func); /*
|
||||
IM_PLATFORM_FUNC_VIEWPORT_METHOD_TMPL(OnChangedViewport)
|
||||
*/
|
||||
|
||||
// (Optional) Renderer functions (e.g. DirectX, OpenGL, Vulkan)
|
||||
|
||||
/*JNI
|
||||
#define IM_RENDERER_FUNC_VIEWPORT_TMPL(name)\
|
||||
jobject rendererCallback##name = NULL;\
|
||||
void RendererStub##name(ImGuiViewport* vp) {\
|
||||
if (rendererCallback##name != NULL) {\
|
||||
JNIEnv* env = Jni::GetEnv();\
|
||||
env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);\
|
||||
Jni::CallImPlatformFuncViewport(env, rendererCallback##name, jTmpViewport);\
|
||||
}\
|
||||
}\
|
||||
void RendererStub##name(ImGuiViewport* vp, void*) {\
|
||||
RendererStub##name(vp);\
|
||||
}
|
||||
|
||||
IM_RENDERER_FUNC_VIEWPORT_TMPL(CreateWindow)
|
||||
|
||||
#define IM_RENDERER_FUNC_VIEWPORT_METHOD_TMPL(name)\
|
||||
if (rendererCallback##name != NULL) {\
|
||||
env->DeleteGlobalRef(rendererCallback##name);\
|
||||
}\
|
||||
rendererCallback##name = env->NewGlobalRef(func);\
|
||||
IMGUI_PLATFORM_IO->Renderer_##name = RendererStub##name;
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . U . . // Create swap chain, frame buffers etc. (called after Platform_CreateWindow)
|
||||
*/
|
||||
public native void setRendererCreateWindow(ImPlatformFuncViewport func); /*
|
||||
IM_RENDERER_FUNC_VIEWPORT_METHOD_TMPL(CreateWindow)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_RENDERER_FUNC_VIEWPORT_TMPL(DestroyWindow)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // N . U . D // Destroy swap chain, frame buffers etc. (called before Platform_DestroyWindow)
|
||||
*/
|
||||
public native void setRendererDestroyWindow(ImPlatformFuncViewport func); /*
|
||||
IM_RENDERER_FUNC_VIEWPORT_METHOD_TMPL(DestroyWindow)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
jobject rendererCallbackSetWindowSize = NULL;
|
||||
void RendererStubSetWindowSize(ImGuiViewport* vp, ImVec2 pos) {
|
||||
if (rendererCallbackSetWindowSize != NULL) {
|
||||
JNIEnv* env = Jni::GetEnv();
|
||||
env->SetLongField(jTmpViewport, Jni::GetBindingStructPtrID(), (intptr_t)vp);
|
||||
Jni::ImVec2Cpy(env, pos, jTmpImVec2);
|
||||
Jni::CallImPlatformFuncViewportImVec2(env, rendererCallbackSetWindowSize, jTmpViewport, jTmpImVec2);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . U . . // Resize swap chain, frame buffers etc. (called after Platform_SetWindowSize)
|
||||
*/
|
||||
public native void setRendererSetWindowPos(ImPlatformFuncViewportImVec2 func); /*
|
||||
if (rendererCallbackSetWindowSize != NULL) {
|
||||
env->DeleteGlobalRef(rendererCallbackSetWindowSize);
|
||||
}
|
||||
rendererCallbackSetWindowSize = env->NewGlobalRef(func);
|
||||
IMGUI_PLATFORM_IO->Renderer_SetWindowSize = RendererStubSetWindowSize;
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_RENDERER_FUNC_VIEWPORT_TMPL(RenderWindow)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . . R . // (Optional) Clear framebuffer, setup render target,
|
||||
* then render the viewport->DrawData. 'render_arg' is the value passed to RenderPlatformWindowsDefault().
|
||||
*/
|
||||
public native void setRendererRenderWindow(ImPlatformFuncViewport func); /*
|
||||
IM_RENDERER_FUNC_VIEWPORT_METHOD_TMPL(RenderWindow)
|
||||
*/
|
||||
|
||||
/*JNI
|
||||
IM_RENDERER_FUNC_VIEWPORT_TMPL(SwapBuffers)
|
||||
*/
|
||||
|
||||
/**
|
||||
* // . . . R . // (Optional) Call Present/SwapBuffers. 'render_arg' is the value passed to RenderPlatformWindowsDefault().
|
||||
*/
|
||||
public native void setRendererSwapBuffers(ImPlatformFuncViewport func); /*
|
||||
IM_RENDERER_FUNC_VIEWPORT_METHOD_TMPL(SwapBuffers)
|
||||
*/
|
||||
}
|
||||
@@ -8,6 +8,8 @@ import imgui.binding.ImGuiStruct;
|
||||
* - Work Area = entire viewport minus sections optionally used by menu bars, status bars. Some positioning code will prefer to use this. Window are also trying to stay within this area.
|
||||
*/
|
||||
public final class ImGuiViewport extends ImGuiStruct {
|
||||
private static final ImDrawData DRAW_DATA = new ImDrawData(0);
|
||||
|
||||
public ImGuiViewport(final long ptr) {
|
||||
super(ptr);
|
||||
}
|
||||
@@ -179,7 +181,17 @@ public final class ImGuiViewport extends ImGuiStruct {
|
||||
IMGUI_VIEWPORT->DpiScale = dpiScale;
|
||||
*/
|
||||
|
||||
// TODO: DrawData
|
||||
/**
|
||||
* The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame().
|
||||
*/
|
||||
public ImDrawData getDrawData() {
|
||||
DRAW_DATA.ptr = nGetDrawData();
|
||||
return DRAW_DATA;
|
||||
}
|
||||
|
||||
private native long nGetDrawData(); /*
|
||||
return (intptr_t)IMGUI_VIEWPORT->DrawData;
|
||||
*/
|
||||
|
||||
/**
|
||||
* (Advanced) 0: no parent. Instruct the platform back-end to setup a parent/child relationship between platform windows.
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
package imgui.callback;
|
||||
|
||||
import imgui.ImGuiViewport;
|
||||
|
||||
/**
|
||||
* Callback to represent ImGuiPlatformIO function with args: (ImGuiViewport*)
|
||||
*/
|
||||
public abstract class ImPlatformFuncViewport {
|
||||
public abstract void accept(ImGuiViewport vp);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package imgui.callback;
|
||||
|
||||
import imgui.ImGuiViewport;
|
||||
|
||||
/**
|
||||
* Callback to represent ImGuiPlatformIO function with args: (ImGuiViewport*, String)
|
||||
*/
|
||||
public abstract class ImPlatformFuncViewportFloat {
|
||||
public abstract void accept(ImGuiViewport vp, Float f);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package imgui.callback;
|
||||
|
||||
import imgui.ImGuiViewport;
|
||||
import imgui.ImVec2;
|
||||
|
||||
/**
|
||||
* Callback to represent ImGuiPlatformIO function with args: (ImGuiViewport*, ImVec2)
|
||||
*/
|
||||
public abstract class ImPlatformFuncViewportImVec2 {
|
||||
public abstract void accept(ImGuiViewport vp, ImVec2 imVec2);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package imgui.callback;
|
||||
|
||||
import imgui.ImGuiViewport;
|
||||
|
||||
/**
|
||||
* Callback to represent ImGuiPlatformIO function with args: (ImGuiViewport*, String)
|
||||
*/
|
||||
public abstract class ImPlatformFuncViewportString {
|
||||
public abstract void accept(ImGuiViewport vp, String str);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package imgui.callback;
|
||||
|
||||
import imgui.ImGuiViewport;
|
||||
|
||||
/**
|
||||
* Callback to represent ImGuiPlatformIO function with args: (ImGuiViewport*) -> Boolean
|
||||
*/
|
||||
public abstract class ImPlatformFuncViewportSuppBoolean {
|
||||
public abstract boolean get(ImGuiViewport vp);
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
package imgui.callback;
|
||||
|
||||
import imgui.ImGuiViewport;
|
||||
|
||||
/**
|
||||
* Callback to represent ImGuiPlatformIO function with args: (ImGuiViewport*) -> Boolean
|
||||
*/
|
||||
public abstract class ImPlatformFuncViewportSuppFloat {
|
||||
public abstract float get(ImGuiViewport vp);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
package imgui.callback;
|
||||
|
||||
import imgui.ImGuiViewport;
|
||||
import imgui.ImVec2;
|
||||
|
||||
/**
|
||||
* Callback to represent ImGuiPlatformIO function with args: (ImGuiViewport*) -> ImVec2
|
||||
*/
|
||||
public abstract class ImPlatformFuncViewportSuppImVec2 {
|
||||
public abstract void get(ImGuiViewport vp, ImVec2 dstImVec2);
|
||||
}
|
||||
@@ -4,14 +4,12 @@ jfieldID imGuiStructPtrID;
|
||||
|
||||
namespace Jni
|
||||
{
|
||||
void InitBindingStruct(JNIEnv* env)
|
||||
{
|
||||
void InitBindingStruct(JNIEnv* env) {
|
||||
jclass jImGuiStructClass = env->FindClass("imgui/binding/ImGuiStruct");
|
||||
imGuiStructPtrID = env->GetFieldID(jImGuiStructClass, "ptr", "J");
|
||||
}
|
||||
|
||||
jfieldID GetBindingStructPtrID()
|
||||
{
|
||||
jfieldID GetBindingStructPtrID() {
|
||||
return imGuiStructPtrID;
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,14 @@ jmethodID jImListClipperCallbackAcceptMID;
|
||||
jmethodID jImStrConsumerAcceptMID;
|
||||
jmethodID jImStrSupplierGetMID;
|
||||
|
||||
jmethodID jImPlatformFuncViewportAcceptMID;
|
||||
jmethodID jImPlatformFuncViewportFloatAcceptMID;
|
||||
jmethodID jImPlatformFuncViewportImVec2AcceptMID;
|
||||
jmethodID jImPlatformFuncViewportStringAcceptMID;
|
||||
jmethodID jImPlatformFuncViewportSuppImVec2GetMID;
|
||||
jmethodID jImPlatformFuncViewportSuppBooleanGetMID;
|
||||
jmethodID jImPlatformFuncViewportSuppFloatGetMID;
|
||||
|
||||
namespace Jni
|
||||
{
|
||||
void InitCallbacks(JNIEnv* env) {
|
||||
@@ -16,6 +24,27 @@ namespace Jni
|
||||
|
||||
jclass jImStrSupplier = env->FindClass("imgui/callback/ImStrSupplier");
|
||||
jImStrSupplierGetMID = env->GetMethodID(jImStrSupplier, "get", "()Ljava/lang/String;");
|
||||
|
||||
jclass jImPlatformFuncViewport = env->FindClass("imgui/callback/ImPlatformFuncViewport");
|
||||
jImPlatformFuncViewportAcceptMID = env->GetMethodID(jImPlatformFuncViewport, "accept", "(Limgui/ImGuiViewport;)V");
|
||||
|
||||
jclass jImPlatformFuncViewportFloat = env->FindClass("imgui/callback/ImPlatformFuncViewportFloat");
|
||||
jImPlatformFuncViewportFloatAcceptMID = env->GetMethodID(jImPlatformFuncViewportFloat, "accept", "(Limgui/ImGuiViewport;F)V");
|
||||
|
||||
jclass jImPlatformFuncViewportImVec2 = env->FindClass("imgui/callback/ImPlatformFuncViewportImVec2");
|
||||
jImPlatformFuncViewportImVec2AcceptMID = env->GetMethodID(jImPlatformFuncViewportImVec2, "accept", "(Limgui/ImGuiViewport;Limgui/ImVec2;)V");
|
||||
|
||||
jclass jImPlatformFuncViewportString = env->FindClass("imgui/callback/ImPlatformFuncViewportString");
|
||||
jImPlatformFuncViewportStringAcceptMID = env->GetMethodID(jImPlatformFuncViewportString, "accept", "(Limgui/ImGuiViewport;Ljava/lang/String;)V");
|
||||
|
||||
jclass jImPlatformFuncViewportSuppImVec2 = env->FindClass("imgui/callback/ImPlatformFuncViewportSuppImVec2");
|
||||
jImPlatformFuncViewportSuppImVec2GetMID = env->GetMethodID(jImPlatformFuncViewportSuppImVec2, "get", "(Limgui/ImGuiViewport;Limgui/ImVec2;)V");
|
||||
|
||||
jclass jImPlatformFuncViewportSuppBoolean = env->FindClass("imgui/callback/ImPlatformFuncViewportSuppBoolean");
|
||||
jImPlatformFuncViewportSuppBooleanGetMID = env->GetMethodID(jImPlatformFuncViewportSuppBoolean, "get", "(Limgui/ImGuiViewport;)Z");
|
||||
|
||||
jclass jImPlatformFuncViewportSuppFloat = env->FindClass("imgui/callback/ImPlatformFuncViewportSuppFloat");
|
||||
jImPlatformFuncViewportSuppFloatGetMID = env->GetMethodID(jImPlatformFuncViewportSuppFloat, "get", "(Limgui/ImGuiViewport;)F");
|
||||
}
|
||||
|
||||
void CallImListClipperCallback(JNIEnv* env, jobject consumer, int index) {
|
||||
@@ -29,4 +58,32 @@ namespace Jni
|
||||
jstring CallImStrSupplier(JNIEnv* env, jobject supplier) {
|
||||
return (jstring)env->CallObjectMethod(supplier, jImStrSupplierGetMID);
|
||||
}
|
||||
|
||||
void CallImPlatformFuncViewport(JNIEnv* env, jobject func, jobject vp) {
|
||||
env->CallVoidMethod(func, jImPlatformFuncViewportAcceptMID, vp);
|
||||
}
|
||||
|
||||
void CallImPlatformFuncViewportFloat(JNIEnv* env, jobject func, jobject vp, float f) {
|
||||
env->CallVoidMethod(func, jImPlatformFuncViewportFloatAcceptMID, vp, f);
|
||||
}
|
||||
|
||||
void CallImPlatformFuncViewportImVec2(JNIEnv* env, jobject func, jobject vp, jobject imVec2) {
|
||||
env->CallVoidMethod(func, jImPlatformFuncViewportImVec2AcceptMID, vp, imVec2);
|
||||
}
|
||||
|
||||
void CallImPlatformFuncViewportString(JNIEnv* env, jobject func, jobject vp, const char* str) {
|
||||
env->CallVoidMethod(func, jImPlatformFuncViewportStringAcceptMID, env->NewStringUTF(str));
|
||||
}
|
||||
|
||||
void CallImPlatformFuncViewportSuppImVec2(JNIEnv* env, jobject func, jobject vp, jobject imVec2) {
|
||||
env->CallVoidMethod(func, jImPlatformFuncViewportSuppImVec2GetMID, vp, imVec2);
|
||||
}
|
||||
|
||||
jboolean CallImPlatformFuncViewportSuppBoolean(JNIEnv* env, jobject func, jobject vp) {
|
||||
return (jboolean)env->CallBooleanMethod(func, jImPlatformFuncViewportSuppBooleanGetMID, vp);
|
||||
}
|
||||
|
||||
jfloat CallImPlatformFuncViewportSuppFloat(JNIEnv* env, jobject func, jobject vp) {
|
||||
return (jfloat)env->CallFloatMethod(func, jImPlatformFuncViewportSuppFloatGetMID, vp);
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,20 @@ namespace Jni
|
||||
void CallImStrConsumer(JNIEnv* env, jobject consumer, const char* str);
|
||||
|
||||
jstring CallImStrSupplier(JNIEnv* env, jobject supplier);
|
||||
|
||||
void CallImPlatformFuncViewport(JNIEnv* env, jobject func, jobject vp);
|
||||
|
||||
void CallImPlatformFuncViewportFloat(JNIEnv* env, jobject func, jobject vp, float f);
|
||||
|
||||
void CallImPlatformFuncViewportImVec2(JNIEnv* env, jobject func, jobject vp, jobject imVec2);
|
||||
|
||||
void CallImPlatformFuncViewportString(JNIEnv* env, jobject func, jobject vp, const char* str);
|
||||
|
||||
void CallImPlatformFuncViewportSuppImVec2(JNIEnv* env, jobject func, jobject vp, jobject imVec2);
|
||||
|
||||
jboolean CallImPlatformFuncViewportSuppBoolean(JNIEnv* env, jobject func, jobject vp);
|
||||
|
||||
jfloat CallImPlatformFuncViewportSuppFloat(JNIEnv* env, jobject func, jobject vp);
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in new issue
Block a user