Minor tweaks
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@@ -46,7 +46,9 @@ bintray {
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userOrg = user
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desc = 'A handcrafted 1-1 Java binding for the Dear-ImGui'
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licenses = ['Apache-2.0']
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vcsUrl = 'https://github.com/SpaiR/imgui-java'
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websiteUrl = 'https://github.com/SpaiR/imgui-java'
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issueTrackerUrl = 'https://github.com/SpaiR/imgui-java/issues'
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vcsUrl = 'https://github.com/SpaiR/imgui-java.git'
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labels = ['dear-imgui', 'java', 'jni']
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githubRepo = 'SpaiR/imgui-java'
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publicDownloadNumbers = true
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@@ -32,11 +32,6 @@ task sourcesJar(type: Jar, dependsOn: classes) {
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from sourceSets.main.allSource
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}
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task javadocJar(type: Jar, dependsOn: javadoc) {
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archiveClassifier.set('javadoc')
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from javadoc.destinationDir
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}
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publishing {
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publications {
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MyPublication(MavenPublication) {
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@@ -44,7 +39,6 @@ publishing {
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groupId 'io.imgui.java'
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artifactId 'lwjgl3'
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artifact sourcesJar
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artifact javadocJar
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version property('version')
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}
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}
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@@ -61,7 +55,9 @@ bintray {
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userOrg = user
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desc = 'Backend implementation for imgui-java based on LWJGL3'
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licenses = ['Apache-2.0']
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vcsUrl = 'https://github.com/SpaiR/imgui-java'
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websiteUrl = 'https://github.com/SpaiR/imgui-java'
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issueTrackerUrl = 'https://github.com/SpaiR/imgui-java/issues'
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vcsUrl = 'https://github.com/SpaiR/imgui-java.git'
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labels = ['dear-imgui', 'java', 'lwjgl3']
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githubRepo = 'SpaiR/imgui-java'
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publicDownloadNumbers = true
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@@ -26,7 +26,7 @@ import static org.lwjgl.system.MemoryUtil.NULL;
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@SuppressWarnings("MagicNumber")
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public final class ImGuiGlfwExample {
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private static final int DEFAULT_WIDTH = 1024;
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private static final int DEFAULT_WIDTH = 1280;
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private static final int DEFAULT_HEIGHT = 768;
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private long window; // current GLFW window pointer
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@@ -80,7 +80,6 @@ public final class ImGuiGlfwExample {
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
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glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); // the window will be maximized
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glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // the window will be decorated
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// Create the window
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window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, "ImGui+GLFW+LWJGL Example", NULL, NULL);
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@@ -249,22 +248,18 @@ public final class ImGuiGlfwExample {
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glfwSetCursor(window, mouseCursors[imguiCursor]);
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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// Render itself starts here
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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// Clear the framebuffer
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glClear(GL_COLOR_BUFFER_BIT);
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// IMPORTANT!!
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// Any ImGui code SHOULD go between NewFrame()/Render() methods
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ImGui.newFrame();
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showUi();
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ImGui.end();
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if (showDemoWindow.get()) {
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ImGui.showDemoWindow(showDemoWindow);
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}
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showUi(); // ImGui calls goes here
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ImGui.render();
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imGuiGl3.render(ImGui.getDrawData()); // render DrawData from ImGui into our OpenGL context
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// After ImGui#render call we provide draw data into LWJGL3 render.
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// At that moment ImGui will be rendered to the current OpenGL context.
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imGuiGl3.render(ImGui.getDrawData());
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glfwSwapBuffers(window); // swap the color buffers
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@@ -277,7 +272,7 @@ public final class ImGuiGlfwExample {
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ImGui.setNextWindowSize(600, 300, ImGuiCond.Once);
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ImGui.setNextWindowPos(10, 10, ImGuiCond.Once);
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ImGui.begin("Custom window");
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ImGui.begin("Custom window"); // Start Custom window
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ImGui.text("Hello from Java!");
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ImGui.button("Drag me");
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@@ -324,6 +319,12 @@ public final class ImGuiGlfwExample {
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if (ImGui.button("Copy")) {
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ImGui.setClipboardText(imguiDemoLink);
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}
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ImGui.end(); // End Custom window
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if (showDemoWindow.get()) {
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ImGui.showDemoWindow(showDemoWindow);
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}
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}
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// If you want to clean a room after yourself - do it by yourself
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