Add freetype support

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SpaiR committed 2020-05-18 13:42:40 +03:00
1 parent 407d1b9cc4
commit 7f152431fa
7 files changed
+90 -1

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@@ -24,6 +24,7 @@ class GenerateLibs extends DefaultTask {
// Copy ImGui h/cpp files
project.copy { CopySpec spec ->
spec.from(project.rootProject.file('imgui')) { CopySpec it -> it.include('*.h', '*.cpp') }
spec.from(project.rootProject.file('imgui/misc/freetype')) { CopySpec it -> it.include('*.h', '*.cpp') }
spec.from(project.rootProject.file('imgui-binding/src/main/native'))
spec.into(jniDir)
}
@@ -37,6 +38,17 @@ class GenerateLibs extends DefaultTask {
def linux32 = BuildTarget.newDefaultTarget(BuildTarget.TargetOs.Linux, false)
def linux64 = BuildTarget.newDefaultTarget(BuildTarget.TargetOs.Linux, true)
// Freetype Deps Config
win32.cppFlags += " -fstack-protector -I/usr/include/freetype2 -I/usr/include/libpng16 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include"
win32.libraries += "-lfreetype -lbz2 -lssp"
win64.cppFlags += " -I/usr/include/freetype2 -I/usr/include/libpng16 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include"
win64.libraries += "-lfreetype -lbz2 -lssp"
linux32.cppFlags += " -I/usr/include/freetype2 -I/usr/include/libpng16 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include"
linux32.linkerFlags += " -lfreetype"
linux64.cppFlags += " -I/usr/include/freetype2 -I/usr/include/libpng16 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include"
linux64.linkerFlags += " -lfreetype"
// End
new AntScriptGenerator().generate(buildConfig, win32, win64, linux32, linux64)
// Generate native libraries
@@ -0,0 +1,74 @@
package imgui;
/**
* Read: https://raw.githubusercontent.com/ocornut/imgui/v1.76/misc/freetype/README.md
*/
public final class ImGuiFreeType {
private ImGuiFreeType() {
}
/*JNI
#include <imgui.h>
#include <imgui_freetype.h>
*/
public static void buildFontAtlas(final ImFontAtlas atlas) {
nBuildFontAtlas(atlas.ptr, 0);
}
public static void buildFontAtlas(final ImFontAtlas atlas, int extraFlags) {
nBuildFontAtlas(atlas.ptr, extraFlags);
}
private static native void nBuildFontAtlas(long atlasPtr, int extraFlags); /*
ImGuiFreeType::BuildFontAtlas((ImFontAtlas*)atlasPtr, (unsigned int)extraFlags);
*/
/**
* Hinting greatly impacts visuals (and glyph sizes).
* When disabled, FreeType generates blurrier glyphs, more or less matches the stb's output.
* The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
* The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
* <p>
* You can set those flags on a per font basis in ImFontConfig::RasterizerFlags.
* Use the 'extra_flags' parameter of BuildFontAtlas() to force a flag on all your fonts.
*/
public static final class RasterizerFlags {
/**
* By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
* Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
*/
public static final int NoHinting = 1;
/**
* Disable auto-hinter.
*/
public static final int NoAutoHint = 1 << 1;
/**
* Indicates that the auto-hinter is preferred over the font's native hinter.
*/
public static final int ForceAutoHint = 1 << 2;
/**
* A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape.
* This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis),
* as is done by Microsoft's ClearType and Adobe's proprietary font renderer.
* This preserves inter-glyph spacing in horizontal text.
*/
public static final int LightHinting = 1 << 3;
/**
* Strong hinting algorithm that should only be used for monochrome output.
*/
public static final int MonoHinting = 1 << 4;
/**
* Styling: Should we artificially embolden the font?
*/
public static final int Bold = 1 << 5;
/**
* Styling: Should we slant the font, emulating italic style?
*/
public static final int Oblique = 1 << 6;
/**
* Disable anti-aliasing. Combine this with MonoHinting for best results!
*/
public static final int Monochrome = 1 << 7;
}
}
@@ -1,6 +1,7 @@
import imgui.ImFontAtlas;
import imgui.ImFontConfig;
import imgui.ImGui;
import imgui.ImGuiFreeType;
import imgui.ImGuiIO;
import imgui.callbacks.ImStrConsumer;
import imgui.callbacks.ImStrSupplier;
@@ -262,7 +263,7 @@ public final class ImGuiGlfwExample {
// ------------------------------
// Fonts from file/memory example
fontConfig.setRasterizerMultiply(1.2f); // This will make fonts a bit more readable
// fontConfig.setRasterizerMultiply(1.2f); // This will make fonts a bit more readable
// We can add new fonts directly from file
fontAtlas.addFontFromFileTTF("src/test/resources/DroidSans.ttf", 13, fontConfig);
@@ -276,6 +277,8 @@ public final class ImGuiGlfwExample {
fontConfig.destroy(); // After all fonts were added we don't need this config more
ImGuiFreeType.buildFontAtlas(fontAtlas, ImGuiFreeType.RasterizerFlags.LightHinting);
// Method initializes LWJGL3 renderer.
// This method SHOULD be called after you've initialized your ImGui configuration (fonts and so on).
// ImGui context should be created as well.