Merge pull request #29 from abvadabra/feature/node-editors

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SpaiR authored and GitHub committed 2021-01-23 16:09:08 +02:00
commit 53b9516cb9
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@@ -1,3 +1,9 @@
[submodule "imgui"]
path = imgui
url = https://github.com/ocornut/imgui
[submodule "imgui-node-editor"]
path = imgui-node-editor
url = https://github.com/thedmd/imgui-node-editor.git
[submodule "imnodes"]
path = imnodes
url = https://github.com/Nelarius/imnodes.git
@@ -39,7 +39,9 @@ class GenerateLibs extends DefaultTask {
// Copy ImGui h/cpp files
project.copy { CopySpec spec ->
spec.from(project.rootProject.file('imgui')) { CopySpec it -> it.include('*.h', '*.cpp') }
['imgui', 'imnodes', 'imgui-node-editor'].each {
spec.from(project.rootProject.file(it)) { CopySpec s -> s.include('*.h', '*.cpp', '*.inl') }
}
if (withFreeType) {
spec.from(project.rootProject.file('imgui/misc/freetype')) { CopySpec it -> it.include('*.h', '*.cpp') }
@@ -0,0 +1,501 @@
package imgui.imnodes;
import imgui.ImVec2;
import imgui.type.ImBoolean;
import imgui.type.ImInt;
/**
* Bindings for Imnodes (https://github.com/Nelarius/imnodes/)
* Original library author - Johann Muszynski (https://github.com/Nelarius)
* <p>
* Refer to the library's Github page for examples and support
*/
public final class ImNodes {
private static ImNodesStyle style;
private ImNodes() {
}
/*JNI
#include <stdint.h>
#include <imgui.h>
#include <imnodes.h>
#include "jni_common.h"
*/
// An editor context corresponds to a set of nodes in a single workspace (created with a single
// Begin/EndNodeEditor pair)
//
// By default, the library creates an editor context behind the scenes, so using any of the imnodes
// functions doesn't require you to explicitly create a context.
public static ImNodesContext editorContextCreate() {
return new ImNodesContext();
}
public static void editorContextFree(final ImNodesContext context) {
context.destroy();
}
public static void editorContextSet(final ImNodesContext context) {
nEditorContextSet(context.ptr);
}
private static native void nEditorContextSet(long ptr); /*
imnodes::EditorContextSet((imnodes::EditorContext*)ptr);
*/
/**
* Initialize the node editor system.
*/
public static native void initialize(); /*
imnodes::Initialize();
*/
public static native void shutdown(); /*
imnodes::Shutdown();
*/
/**
* Returns the global style struct. See the struct declaration for default values.
*/
public static ImNodesStyle getStyle() {
if (style == null) {
style = new ImNodesStyle(nGetStyle());
}
return style;
}
private static native long nGetStyle(); /*
return (intptr_t)&imnodes::GetStyle();
*/
// Style presets matching the dear imgui styles of the same name.
public static native void styleColorsDark(); /*
imnodes::StyleColorsDark();
*/
public static native void styleColorsClassic(); /*
imnodes::StyleColorsClassic();
*/
public static native void styleColorsLight(); /*
imnodes::StyleColorsLight();
*/
/**
* Use PushColorStyle and PopColorStyle to modify ImNodesColorStyle mid-frame.
*/
public static native void pushColorStyle(int imNodesStyleColor, int color); /*
imnodes::PushColorStyle((imnodes::ColorStyle)imNodesStyleColor, color);
*/
public static native void popColorStyle(); /*
imnodes::PopColorStyle();
*/
public static native void pushStyleVar(int imNodesStyleVar, float value); /*
imnodes::PushStyleVar((imnodes::StyleVar)imNodesStyleVar, value);
*/
public static native void popStyleVar(); /*
imnodes::PopStyleVar();
*/
/**
* The top-level function call. Call this before calling BeginNode/EndNode. Calling this function
* will result the node editor grid workspace being rendered.
*/
public static native void beginNodeEditor(); /*
imnodes::BeginNodeEditor();
*/
public static native void endNodeEditor(); /*
imnodes::EndNodeEditor();
*/
public static native void beginNode(int node); /*
imnodes::BeginNode(node);
*/
public static native void endNode(); /*
imnodes::EndNode();
*/
/**
* Render a link between attributes.
* The attributes ids used here must match the ids used in Begin(Input|Output)Attribute function
* calls. The order of source and target doesn't make a difference for rendering the link.
*/
public static native void link(int id, int source, int target); /*
imnodes::Link(id, source, target);
*/
/**
* Place your node title bar content (such as the node title, using ImGui::Text) between the
* following function calls. These functions have to be called before adding any attributes, or the
* layout of the node will be incorrect.
*/
public static native void beginNodeTitleBar(); /*
imnodes::BeginNodeTitleBar();
*/
public static native void endNodeTitleBar(); /*
imnodes::EndNodeTitleBar();
*/
// Attributes are ImGui UI elements embedded within the node. Attributes can have pin shapes
// rendered next to them. Links are created between pins.
//
// The activity status of an attribute can be checked via the IsAttributeActive() and
// IsAnyAttributeActive() function calls. This is one easy way of checking for any changes made to
// an attribute's drag float UI, for instance.
//
// Each attribute id must be unique.
/**
* Create a static attribute block. A static attribute has no pin, and therefore can't be linked to
* anything. However, you can still use IsAttributeActive() and IsAnyAttributeActive() to check for
* attribute activity.
*/
public static native void beginStaticAttribute(int id); /*
imnodes::BeginStaticAttribute(id);
*/
public static native void endStaticAttribute(); /*
imnodes::EndStaticAttribute();
*/
/**
* Create an input attribute block. The pin is rendered on left side.
*/
public static void beginInputAttribute(final int id) {
beginInputAttribute(id, ImNodesPinShape.CircleFilled);
}
public static native void beginInputAttribute(int id, int imNodesPinShape); /*
imnodes::BeginInputAttribute(id, (imnodes::PinShape)imNodesPinShape);
*/
public static native void endInputAttribute(); /*
imnodes::EndInputAttribute();
*/
/**
* Create an output attribute block. The pin is rendered on the right side.
*/
public static void beginOutputAttribute(final int id) {
beginOutputAttribute(id, ImNodesPinShape.CircleFilled);
}
public static native void beginOutputAttribute(int id, int imNodesPinShape); /*
imnodes::BeginOutputAttribute(id, (imnodes::PinShape)imNodesPinShape);
*/
/**
* Push a single AttributeFlags value. By default, only AttributeFlags_None is set.
*/
public static native void pushAttributeFlag(int imNodesAttributeFlags); /*
imnodes::PushAttributeFlag((imnodes::AttributeFlags)imNodesAttributeFlags);
*/
public static native void endOutputAttribute(); /*
imnodes::EndOutputAttribute();
*/
/**
* Returns true if the current node editor canvas is being hovered over by the mouse, and is not
* blocked by any other windows.
*/
public static native boolean isEditorHovered(); /*
return imnodes::IsEditorHovered();
*/
// Binding notice: getHoveredNode(), getHoveredLink() and getHoveredPin()
// return id of the hovered object. If there is no such object -1 will be returned.
// Use these functions after endNodeEditor() has been called.
//
// These methods implemented instead of the original bool imnodes::IsNodeHovered(int* node_id),
// bool imnodes::IsLinkHovered(int* link_id) and bool imnodes::IsPinHovered(int* attribute_id) for convenience.
/**
* @return id of the hovered node or -1 if there is no such object
*/
public static native int getHoveredNode(); /*
int i;
return imnodes::IsNodeHovered(&i) ? i : -1;
*/
/**
* @return id of the hovered link or -1 if there is no such object
*/
public static native int getHoveredLink(); /*
int i;
return imnodes::IsLinkHovered(&i) ? i : -1;
*/
/**
* @return id of the hovered pin or -1 if there is no such object
*/
public static native int getHoveredPin(); /*
int i;
return imnodes::IsPinHovered(&i) ? i : -1;
*/
/**
* Binding notice: getActiveAttribute() returns id the active attribute. If there is no active attribute -1 will be returned.
* <p>
* This method implemented instead of the original bool imnodes::IsAnyAttributeActive(int* attribute_id) for convenience.
*/
public static native int getActiveAttribute(); /*
int i;
return imnodes::IsAnyAttributeActive(&i) ? i : -1;
*/
/**
* Was the previous attribute active? This will continuously return true while the left mouse button
* is being pressed over the UI content of the attribute.
*/
public static native boolean isAttributeActive(); /*
return imnodes::IsAttributeActive();
*/
// Use the following functions to query a change of state for an existing link, or new link. Call
// these after EndNodeEditor().
/**
* Did the user start dragging a new link from a pin?
*/
public static boolean isLinkStarted(final ImInt startAtAttributeId) {
return nIsLinkStarted(startAtAttributeId.getData());
}
private static native boolean nIsLinkStarted(int[] data); /*
return imnodes::IsLinkStarted(&data[0]);
*/
/**
* Did the user drop the dragged link before attaching it to a pin?
* There are two different kinds of situations to consider when handling this event:
* 1) a link which is created at a pin and then dropped
* 2) an existing link which is detached from a pin and then dropped
* Use the including_detached_links flag to control whether this function triggers when the user
* detaches a link and drops it.
*/
public static boolean isLinkDropped(final ImInt startedAtAttributeId, final boolean includingDetachedLinks) {
return nIsLinkDropped(startedAtAttributeId.getData(), includingDetachedLinks);
}
private static native boolean nIsLinkDropped(int[] data, boolean includingDetachedLinks); /*
return imnodes::IsLinkDropped(&data[0], includingDetachedLinks);
*/
/**
* Did the user finish creating a new link?
*/
public static boolean isLinkCreated(final ImInt startedAtAttributeId, final ImInt endedAtAttributeId) {
return nIsLinkCreated(startedAtAttributeId.getData(), endedAtAttributeId.getData());
}
private static native boolean nIsLinkCreated(int[] sourceAttribute, int[] targetAttribute); /*
return imnodes::IsLinkCreated(&sourceAttribute[0], &targetAttribute[0]);
*/
public static boolean isLinkCreated(final ImInt startedAtNodeId, final ImInt startedAtAttributeId,
final ImInt endedAtNodeId, final ImInt endedAtAttributeId,
final ImBoolean createdFromSnap) {
return nIsLinkCreated(startedAtNodeId.getData(), startedAtAttributeId.getData(), endedAtNodeId.getData(), endedAtAttributeId.getData(), createdFromSnap.getData());
}
private static native boolean nIsLinkCreated(int[] startedAtNodeId, int[] startedAtAttributeId, int[] endedAtNodeId, int[] endedAtAttributeId, boolean[] createdFromSnap); /*
return imnodes::IsLinkCreated(&startedAtNodeId[0], &startedAtAttributeId[0], &endedAtNodeId[0], &endedAtAttributeId[0], &createdFromSnap[0]);
*/
/**
* Was an existing link detached from a pin by the user? The detached link's id is assigned to the
* output argument link_id.
*/
public static boolean isLinkDestroyed(final ImInt linkId) {
return nIsLinkDestroyed(linkId.getData());
}
private static native boolean nIsLinkDestroyed(int[] linkId); /*
return imnodes::IsLinkDestroyed(&linkId[0]);
*/
/**
* Use The following two functions to query the number of selected nodes or links in the current
* editor. Use after calling EndNodeEditor().
*/
public static native int numSelectedNodes(); /*
return imnodes::NumSelectedNodes();
*/
public static native int numSelectedLinks(); /*
return imnodes::NumSelectedLinks();
*/
/**
* Get the selected node/link ids. The pointer argument should point to an integer array with at
* least as many elements as the respective NumSelectedNodes/NumSelectedLinks function call
* returned.
*/
public static native void getSelectedNodes(int[] nodeIds); /*
imnodes::GetSelectedNodes(&nodeIds[0]);
*/
public static native void getSelectedLinks(int[] linkIds); /*
imnodes::GetSelectedLinks(&linkIds[0]);
*/
/**
* Clears the list of selected nodes/links. Useful if you want to delete a selected node or link.
*/
public static native void clearNodeSelection(); /*
imnodes::ClearNodeSelection();
*/
public static native void clearLinkSelection(); /*
imnodes::ClearLinkSelection();
*/
/**
* Enable or disable the ability to click and drag a specific node.
*/
public static native void setNodeDraggable(int node, boolean isDraggable); /*
imnodes::SetNodeDraggable(node, isDraggable);
*/
public static native void getNodeDimensions(int node, ImVec2 result); /*
ImVec2 dst = imnodes::GetNodeDimensions(node);
Jni::ImVec2Cpy(env, &dst, result);
*/
public static native float getNodeDimensionsX(int node); /*
return imnodes::GetNodeDimensions(node).x;
*/
public static native float getNodeDimensionsY(int node); /*
return imnodes::GetNodeDimensions(node).y;
*/
// The node's position can be expressed in three coordinate systems:
// * screen space coordinates, -- the origin is the upper left corner of the window.
// * editor space coordinates -- the origin is the upper left corner of the node editor window
// * grid space coordinates, -- the origin is the upper left corner of the node editor window,
// translated by the current editor panning vector (see EditorContextGetPanning() and
// EditorContextResetPanning())
// Use the following functions to get and set the node's coordinates in these coordinate systems.
public static native void setNodeScreenSpacePos(int node, float x, float y); /*
imnodes::SetNodeScreenSpacePos(node, ImVec2(x, y));
*/
public static native void setNodeEditorSpacePos(int node, float x, float y); /*
imnodes::SetNodeEditorSpacePos(node, ImVec2(x, y));
*/
public static native void setNodeGridSpacePos(int node, float x, float y); /*
imnodes::SetNodeGridSpacePos(node, ImVec2(x, y));
*/
public static native void getNodeScreenSpacePos(int node, ImVec2 result); /*
ImVec2 dst = imnodes::GetNodeScreenSpacePos(node);
Jni::ImVec2Cpy(env, &dst, result);
*/
public static native float getNodeScreenSpacePosX(int node); /*
return imnodes::GetNodeScreenSpacePos(node).x;
*/
public static native float getNodeScreenSpacePosY(int node); /*
return imnodes::GetNodeScreenSpacePos(node).y;
*/
public static native void getNodeEditorSpacePos(int node, ImVec2 result); /*
ImVec2 dst = imnodes::GetNodeEditorSpacePos(node);
Jni::ImVec2Cpy(env, &dst, result);
*/
public static native float getNodeEditorSpacePosX(int node); /*
return imnodes::GetNodeEditorSpacePos(node).x;
*/
public static native float getNodeEditorSpacePosY(int node); /*
return imnodes::GetNodeEditorSpacePos(node).y;
*/
public static native void getNodeGridSpacePos(int node, ImVec2 dst); /*
ImVec2 result = imnodes::GetNodeGridSpacePos(node);
Jni::ImVec2Cpy(env, &result, dst);
*/
public static native float getNodeGridSpacePosX(int node); /*
return imnodes::GetNodeGridSpacePos(node).x;
*/
public static native float getNodeGridSpacePosY(int node); /*
return imnodes::GetNodeGridSpacePos(node).y;
*/
public static native void editorResetPanning(float x, float y); /*
imnodes::EditorContextResetPanning(ImVec2(x, y));
*/
public static native void editorMoveToNode(int node); /*
imnodes::EditorContextMoveToNode(node);
*/
// Use the following functions to write the editor context's state to a string, or directly to a
// file. The editor context is serialized in the INI file format.
public static native String saveCurrentEditorStateToIniString(); /*
return env->NewStringUTF(imnodes::SaveCurrentEditorStateToIniString(NULL));
*/
public static String saveEditorStateToIniString(final ImNodesContext context) {
return nSaveEditorStateToIniString(context.ptr);
}
private static native String nSaveEditorStateToIniString(long context); /*
return env->NewStringUTF(imnodes::SaveEditorStateToIniString((imnodes::EditorContext*)context, NULL));
*/
public static native void loadCurrentEditorStateFromIniString(String data, int dataSize); /*
imnodes::LoadCurrentEditorStateFromIniString(data, dataSize);
*/
public static void loadEditorStateFromIniString(final ImNodesContext context, final String data, final int dataSize) {
nLoadEditorStateFromIniString(context.ptr, data, dataSize);
}
private static native void nLoadEditorStateFromIniString(long context, String data, int dataSize); /*
imnodes::LoadEditorStateFromIniString((imnodes::EditorContext*)context, data, dataSize);
*/
public static native void saveCurrentEditorStateToIniFile(String fileName); /*
imnodes::SaveCurrentEditorStateToIniFile(fileName);
*/
public static void saveEditorStateToIniFile(final ImNodesContext context, final String fileName) {
nSaveEditorStateToIniFile(context.ptr, fileName);
}
private static native void nSaveEditorStateToIniFile(long context, String fileName); /*
imnodes::SaveEditorStateToIniFile((imnodes::EditorContext*)context, fileName);
*/
public static native void loadCurrentEditorStateFromIniFile(String fileName); /*
imnodes::LoadCurrentEditorStateFromIniFile(fileName);
*/
public static void loadEditorStateFromIniFile(final ImNodesContext context, final String fileName) {
nLoadEditorStateFromIniFile(context.ptr, fileName);
}
private static native void nLoadEditorStateFromIniFile(long context, String fileName); /*
imnodes::LoadEditorStateFromIniFile((imnodes::EditorContext*)context, fileName);
*/
}
@@ -0,0 +1,28 @@
package imgui.imnodes;
/**
* This enum controls the way the attribute pins behave.
*/
public final class ImNodesAttributeFlags {
private ImNodesAttributeFlags() {
}
public static final int None = 0;
/**
* Allow detaching a link by left-clicking and dragging the link at a pin it is connected to.
* NOTE: the user has to actually delete the link for this to work. A deleted link can be
* detected by calling IsLinkDestroyed() after EndNodeEditor().
*/
public static final int EnableLinkDetachWithDragClick = 1;
/**
* Visual snapping of an in progress link will trigger IsLink Created/Destroyed events. Allows
* for previewing the creation of a link while dragging it across attributes. See here for demo:
* https://github.com/Nelarius/imnodes/issues/41#issuecomment-647132113 NOTE: the user has to
* actually delete the link for this to work. A deleted link can be detected by calling
* IsLinkDestroyed() after EndNodeEditor().
*/
public static final int EnableLinkCreationOnSnap = 1 << 1;
}
@@ -0,0 +1,23 @@
package imgui.imnodes;
public final class ImNodesColorStyle {
private ImNodesColorStyle() {
}
public static final int NodeBackground = 0;
public static final int NodeBackgroundHovered = 1;
public static final int NodeBackgroundSelected = 2;
public static final int NodeOutline = 3;
public static final int TitleBar = 4;
public static final int TitleBarHovered = 5;
public static final int TitleBarSelected = 6;
public static final int Link = 7;
public static final int LinkHovered = 8;
public static final int LinkSelected = 9;
public static final int Pin = 10;
public static final int PinHovered = 11;
public static final int BoxSelector = 12;
public static final int BoxSelectorOutline = 13;
public static final int GridBackground = 14;
public static final int GridLine = 15;
}
@@ -0,0 +1,41 @@
package imgui.imnodes;
import imgui.binding.ImGuiStructDestroyable;
public final class ImNodesContext extends ImGuiStructDestroyable {
public ImNodesContext() {
}
public ImNodesContext(final long ptr) {
super(ptr);
}
/*JNI
#include <stdint.h>
#include <imgui.h>
#include <imnodes.h>
#include "jni_common.h"
#include "jni_binding_struct.h"
#define IMNODES_CONTEXT ((imnodes::EditorContext*)STRUCT_PTR)
*/
@Override
protected long create() {
return nCreate();
}
@Override
public void destroy() {
nDestroy();
}
private native long nCreate(); /*
return (intptr_t)imnodes::EditorContextCreate();
*/
private native void nDestroy(); /*
imnodes::EditorContextFree(IMNODES_CONTEXT);
*/
}
@@ -0,0 +1,16 @@
package imgui.imnodes;
/**
* This enum controls the way attribute pins look.
*/
public final class ImNodesPinShape {
private ImNodesPinShape() {
}
public static final int Circle = 0;
public static final int CircleFilled = 1;
public static final int Triangle = 2;
public static final int TriangleFilled = 3;
public static final int Quad = 4;
public static final int QuadFilled = 5;
}
@@ -0,0 +1,175 @@
package imgui.imnodes;
import imgui.binding.ImGuiStruct;
public final class ImNodesStyle extends ImGuiStruct {
public ImNodesStyle(final long ptr) {
super(ptr);
}
/*JNI
#include <stdint.h>
#include <imgui.h>
#include <imnodes.h>
#include "jni_common.h"
#include "jni_binding_struct.h"
#define IMNODES_STYLE ((imnodes::Style*)STRUCT_PTR)
*/
public native float getGridSpacing(); /*
return IMNODES_STYLE->grid_spacing;
*/
public native void setGridSpacing(float gridSpacing); /*
IMNODES_STYLE->grid_spacing = gridSpacing;
*/
public native float getNodeCornerRounding(); /*
return IMNODES_STYLE->node_corner_rounding;
*/
public native void setNodeCornerRounding(float nodeCornerRounding); /*
IMNODES_STYLE->node_corner_rounding = nodeCornerRounding;
*/
public native float getNodePaddingHorizontal(); /*
return IMNODES_STYLE->node_padding_horizontal;
*/
public native void setNodePaddingHorizontal(float nodePaddingHorizontal); /*
IMNODES_STYLE->node_padding_horizontal = nodePaddingHorizontal;
*/
public native float getNodePaddingVertical(); /*
return IMNODES_STYLE->node_padding_vertical;
*/
public native void setNodePaddingVertical(float nodePaddingVertical); /*
IMNODES_STYLE->node_padding_vertical = nodePaddingVertical;
*/
public native float getNodeBorderThickness(); /*
return IMNODES_STYLE->node_border_thickness;
*/
public native void setNodeBorderThickness(float nodeBorderThickness); /*
IMNODES_STYLE->node_border_thickness = nodeBorderThickness;
*/
public native float getLinkThickness(); /*
return IMNODES_STYLE->link_thickness;
*/
public native void setLinkThickness(float linkThickness); /*
IMNODES_STYLE->link_thickness = linkThickness;
*/
public native float getLinkLineSegmentsPerLength(); /*
return IMNODES_STYLE->link_line_segments_per_length;
*/
public native void setLinkLineSegmentsPerLength(float linkLineSegmentsPerLength); /*
IMNODES_STYLE->link_line_segments_per_length = linkLineSegmentsPerLength;
*/
public native float getLinkHoverDistance(); /*
return IMNODES_STYLE->link_hover_distance;
*/
public native void setLinkHoverDistance(float linkHoverDistance); /*
IMNODES_STYLE->link_hover_distance = linkHoverDistance;
*/
/**
* The circle radius used when the pin shape is either PinShape_Circle or PinShape_CircleFilled.
*/
public native float getPinCircleRadius(); /*
return IMNODES_STYLE->pin_circle_radius;
*/
/**
* The circle radius used when the pin shape is either PinShape_Circle or PinShape_CircleFilled.
*/
public native void setPinCircleRadius(float pinCircleRadius); /*
IMNODES_STYLE->pin_circle_radius = pinCircleRadius;
*/
/**
* The quad side length used when the shape is either PinShape_Quad or PinShape_QuadFilled.
*/
public native float getPinQuadSideLength(); /*
return IMNODES_STYLE->pin_quad_side_length;
*/
/**
* The quad side length used when the shape is either PinShape_Quad or PinShape_QuadFilled.
*/
public native void setPinQuadSideLength(float pinQuadSideLength); /*
IMNODES_STYLE->pin_quad_side_length = pinQuadSideLength;
*/
/**
* The equilateral triangle side length used when the pin shape is either PinShape_Triangle or PinShape_TriangleFilled.
*/
public native float getPinTriangleSideLength(); /*
return IMNODES_STYLE->pin_triangle_side_length;
*/
/**
* The equilateral triangle side length used when the pin shape is either PinShape_Triangle or PinShape_TriangleFilled.
*/
public native void setPinTriangleSideLength(float pinTriangleSideLength); /*
IMNODES_STYLE->pin_triangle_side_length = pinTriangleSideLength;
*/
/**
* The thickness of the line used when the pin shape is not filled.
*/
public native float getPinLineThickness(); /*
return IMNODES_STYLE->pin_line_thickness;
*/
/**
* The thickness of the line used when the pin shape is not filled.
*/
public native void setPinLineThickness(float pinLineThickness); /*
IMNODES_STYLE->pin_line_thickness = pinLineThickness;
*/
/**
* The radius from the pin's center position inside of which it is detected as being hovered over.
*/
public native float getPinHoverRadius(); /*
return IMNODES_STYLE->pin_hover_radius;
*/
/**
* The radius from the pin's center position inside of which it is detected as being hovered over.
*/
public native void setPinHoverRadius(float pinHoverRadius); /*
IMNODES_STYLE->pin_hover_radius = pinHoverRadius;
*/
/**
* Offsets the pins' positions from the edge of the node to the outside of the node.
*/
public native float getPinOffset(); /*
return IMNODES_STYLE->pin_offset;
*/
/**
* Offsets the pins' positions from the edge of the node to the outside of the node.
*/
public native void setPinOffset(float pinOffset); /*
IMNODES_STYLE->pin_offset = pinOffset;
*/
public native int getFlags(); /*
return IMNODES_STYLE->flags;
*/
public native void setFlags(int imNodesStyleFlags); /*
IMNODES_STYLE->flags = (imnodes::StyleFlags)imNodesStyleFlags;
*/
}
@@ -0,0 +1,10 @@
package imgui.imnodes;
public final class ImNodesStyleFlags {
private ImNodesStyleFlags() {
}
public static final int None = 0;
public static final int NodeOutline = 1;
public static final int GridLines = 1 << 2;
}
@@ -0,0 +1,21 @@
package imgui.imnodes;
public final class ImNodesStyleVar {
private ImNodesStyleVar() {
}
public static final int GridSpacing = 0;
public static final int NodeCornerRounding = 1;
public static final int NodePaddingHorizontal = 2;
public static final int NodePaddingVertical = 3;
public static final int NodeBorderThickness = 4;
public static final int LinkThickness = 5;
public static final int LinkLineSegmentsPerLength = 6;
public static final int LinkHoverDistance = 7;
public static final int PinCircleRadius = 8;
public static final int PinQuadSideLength = 9;
public static final int PinTriangleSideLength = 10;
public static final int PinLineThickness = 11;
public static final int PinHoverRadius = 12;
public static final int PinOffset = 13;
}
@@ -0,0 +1,554 @@
package imgui.nodeditor;
import imgui.ImDrawList;
import imgui.ImVec2;
import imgui.type.ImLong;
/**
* Bindings for Imgui Node Editor (https://github.com/thedmd/imgui-node-editor)
* Original library author - Michał Cichoń (https://github.com/thedmd)
*
* An implementation of node editor with ImGui-like API.
* Project purpose is to serve as a basis for more complex solutions like blueprint editors.
*
* Refer to the library's Github page for examples and support
*
* Before you can start drawing editor you have to create ImNodeEditorContext
* (either by invoking constructor directly or using ImNodeEditor.createEditor()) and switch
* current editor via ImNodeEditor.setCurrentEditor(NodeEditorContext)
*
* Binding notice: instead of special types for ids of nodes, links and pins which used in native library
* we use longs to reduce boilerplate and garbage production
*/
public final class ImNodeEditor {
private static final ImDrawList HINT_FOREGROUND_DRAW_LIST = new ImDrawList(0);
private static final ImDrawList HINT_BACKGROUND_DRAW_LIST = new ImDrawList(0);
private static final ImDrawList NODE_BACKGROUND_DRAW_LIST = new ImDrawList(0);
private static ImNodeEditorStyle style;
private ImNodeEditor() {
}
/*JNI
#include <imgui.h>
#include <imgui_node_editor.h>
#include <imgui_node_editor_internal.h>
#include "jni_common.h"
#include "jni_binding_struct.h"
namespace ed = ax::NodeEditor;
*/
/**
* This method exists for api consistency and you can just call NodeEditorContext manually
*/
public static ImNodeEditorContext createEditor() {
return new ImNodeEditorContext();
}
public static ImNodeEditorContext createEditor(final ImNodeEditorConfig config) {
return new ImNodeEditorContext(config);
}
/**
* This method exists for api consistency and you can just call NodeEditorContext.destroy() manually
*/
public static void destroyEditor(final ImNodeEditorContext editorContext) {
editorContext.destroy();
}
public static void setCurrentEditor(final ImNodeEditorContext editorContext) {
nSetCurrentEditor(editorContext.ptr);
}
private static native void nSetCurrentEditor(long editor); /*
ed::SetCurrentEditor((ed::EditorContext*)editor);
*/
public static native void begin(String title); /*
ed::Begin(title);
*/
public static native void beginNode(long id); /*
ed::BeginNode(id);
*/
public static native void group(float w, float h); /*
ed::Group(ImVec2(w, h));
*/
public static native boolean beginGroupHint(long id); /*
return ed::BeginGroupHint(id);
*/
public static native void beginPin(long pin, int imNodeEditorPinKind); /*
ed::BeginPin(pin, (ed::PinKind)imNodeEditorPinKind);
*/
public static native void endGroupHint(); /*
ed::EndGroupHint();
*/
public static native void endPin(); /*
ed::EndPin();
*/
public static native void endNode(); /*
ed::EndNode();
*/
public static native void end(); /*
ed::End();
*/
public static native float getScreenSizeX(); /*
return ed::GetScreenSize().x;
*/
public static native float getScreenSizeY(); /*
return ed::GetScreenSize().y;
*/
public static native float toCanvasX(float screenSpacePosX); /*
return ed::ScreenToCanvas(ImVec2(screenSpacePosX, 0.0f)).x;
*/
public static native float toCanvasY(float screenSpacePosY); /*
return ed::ScreenToCanvas(ImVec2(0.0f, screenSpacePosY)).y;
*/
public static native float toScreenX(float canvasSpacePosX); /*
return ed::CanvasToScreen(ImVec2(canvasSpacePosX, 0.0f)).x;
*/
public static native float toScreenY(float canvasSpacePosY); /*
return ed::CanvasToScreen(ImVec2(0.0f, canvasSpacePosY)).y;
*/
public static ImNodeEditorStyle getStyle() {
if (style == null) {
style = new ImNodeEditorStyle(nGetStyle());
}
return style;
}
private static native long nGetStyle(); /*
return (intptr_t)&ed::GetStyle();
*/
public static native String getStyleColorName(int imNodeEditorStyleColor); /*
return env->NewStringUTF(ed::GetStyleColorName((ed::StyleColor)imNodeEditorStyleColor));
*/
public static native void pushStyleColor(int imNodeEditorStyleColor, float r, float g, float b, float a); /*
ed::PushStyleColor((ed::StyleColor)imNodeEditorStyleColor, ImVec4(r, g, b, a));
*/
public static native void popStyleColor(int count); /*
ed::PopStyleColor(count);
*/
public static native void pushStyleVar(int imNodeEditorStyleVar, float v); /*
ed::PushStyleVar((ed::StyleVar)imNodeEditorStyleVar, v);
*/
public static native void pushStyleVar(int imNodeEditorStyleVar, float x, float y); /*
ed::PushStyleVar((ed::StyleVar)imNodeEditorStyleVar, ImVec2(x, y));
*/
public static native void pushStyleVar(int imNodeEditorStyleVar, float r, float g, float b, float a); /*
ed::PushStyleVar((ed::StyleVar)imNodeEditorStyleVar, ImVec4(r, g, b, a));
*/
public static native void popStyleVar(int count); /*
ed::PopStyleVar(count);
*/
public static native float getGroupMinX(); /*
return ed::GetGroupMin().x;
*/
public static native float getGroupMinY(); /*
return ed::GetGroupMin().y;
*/
public static native float getGroupMaxX(); /*
return ed::GetGroupMax().x;
*/
public static native float getGroupMaxY(); /*
return ed::GetGroupMax().y;
*/
/**
* Binding notice: both getHintForegroundDrawList(), getHintBackgroundDrawList() and getNodeBackgroundDrawList(long)
* return singleton objects which shouldn't be used outside of the scope of current hint/node
*/
public static ImDrawList getHintForegroundDrawList() {
HINT_FOREGROUND_DRAW_LIST.ptr = nGetHintForegroundDrawList();
return HINT_FOREGROUND_DRAW_LIST;
}
public static ImDrawList getHintBackgroundDrawList() {
HINT_BACKGROUND_DRAW_LIST.ptr = nGetHintBackgroundDrawList();
return HINT_BACKGROUND_DRAW_LIST;
}
public static ImDrawList getNodeBackgroundDrawList(final long nodeId) {
final long ptr = nGetNodeBackgroundDrawList(nodeId);
if (ptr == 0) {
return null;
} else {
NODE_BACKGROUND_DRAW_LIST.ptr = ptr;
return NODE_BACKGROUND_DRAW_LIST;
}
}
private static native long nGetHintForegroundDrawList(); /*
return (intptr_t)(uintptr_t)ed::GetHintForegroundDrawList();
*/
private static native long nGetHintBackgroundDrawList(); /*
return (intptr_t)(uintptr_t)ed::GetHintBackgroundDrawList();
*/
private static native long nGetNodeBackgroundDrawList(long nodeId); /*
return (intptr_t)(uintptr_t)ed::GetNodeBackgroundDrawList(nodeId);
*/
public static native long getDoubleClickedNode(); /*
return (intptr_t)(uintptr_t)ed::GetDoubleClickedNode();
*/
public static native long getDoubleClickedPin(); /*
return (intptr_t)(uintptr_t)ed::GetDoubleClickedPin();
*/
public static native long getDoubleClickedLink(); /*
return (intptr_t)(uintptr_t)ed::GetDoubleClickedLink();
*/
public static native boolean isBackgroundClicked(); /*
return ed::IsBackgroundClicked();
*/
public static native boolean isBackgroundDoubleClicked(); /*
return ed::IsBackgroundDoubleClicked();
*/
public static native boolean pinHadAnyLinks(long pinId); /*
return ed::PinHadAnyLinks(pinId);
*/
public static native float getCurrentZoom(); /*
return ed::GetCurrentZoom();
*/
public static native void pinRect(float x, float y, float w, float h); /*
ed::PinRect(ImVec2(x, y), ImVec2(w, h));
*/
public static native void pinPivotRect(float x, float y, float w, float h); /*
ed::PinPivotRect(ImVec2(x, y), ImVec2(w, h));
*/
public static native void pinPivotSize(float w, float h); /*
ed::PinPivotSize(ImVec2(w, h));
*/
public static native void pinPivotScale(float w, float h); /*
ed::PinPivotScale(ImVec2(w, h));
*/
public static native void pinPivotAlignment(float x, float y); /*
ed::PinPivotAlignment(ImVec2(x, y));
*/
public static boolean showNodeContextMenu(final ImLong nodeId) {
return nShowNodeContextMenu(nodeId.getData());
}
private static native boolean nShowNodeContextMenu(long[] nodeId); /*
return ed::ShowNodeContextMenu((ed::NodeId*)&nodeId[0]);
*/
public static boolean showPinContextMenu(final ImLong pinId) {
return nShowPinContextMenu(pinId.getData());
}
private static native boolean nShowPinContextMenu(long[] pinId); /*
return ed::ShowPinContextMenu((ed::PinId*)&pinId[0]);
*/
public static boolean showLinkContextMenu(final ImLong linkId) {
return nShowLinkContextMenu(linkId.getData());
}
private static native boolean nShowLinkContextMenu(long[] linkId); /*
return ed::ShowLinkContextMenu((ed::LinkId*)&linkId[0]);
*/
/**
* Binding notice: getNodeWithContextMenu(), getPinWithContextMenu() and getLinkWithContextMenu()
* return id of the object for which context menu should be shown. If there is no such object -1 will be returned.
* <p>
* These methods implemented as convenient alternative to showNodeContextMenu(ImLong), showPinContextMenu(ImLong) and
* showLinkContextMenu(ImLong)
*/
public static native long getNodeWithContextMenu(); /*
ed::NodeId id;
return ed::ShowNodeContextMenu(&id) ? (intptr_t)(uintptr_t)id : -1;
*/
public static native long getPinWithContextMenu(); /*
ed::PinId id;
return ed::ShowPinContextMenu(&id) ? (intptr_t)(uintptr_t)id : -1;
*/
public static native long getLinkWithContextMenu(); /*
ed::LinkId id;
return ed::ShowLinkContextMenu(&id) ? (intptr_t)(uintptr_t)id : -1;
*/
public static native boolean showBackgroundContextMenu(); /*
return ed::ShowBackgroundContextMenu();
*/
public static native void restoreNodeState(long node); /*
ed::RestoreNodeState(node);
*/
public static native void suspend(); /*
ed::Suspend();
*/
public static native void resume(); /*
ed::Resume();
*/
public static native boolean isSuspended(); /*
return ed::IsSuspended();
*/
public static native boolean isActive(); /*
return ed::IsActive();
*/
public static native void setNodePosition(long node, float x, float y); /*
ed::SetNodePosition(node, ImVec2(x, y));
*/
public static void link(final long id, final long startPinId, final long endPinId) {
link(id, startPinId, endPinId, 1, 1, 1, 1, 1);
}
public static native void link(long id, long startPinId, long endPinId, float r, float g, float b, float a,
float thickness); /*
ed::Link(id, startPinId, endPinId, ImVec4(r, g, b, a), thickness);
*/
public static native void flow(long linkId); /*
ed::Flow(linkId);
*/
public static boolean beginCreate() {
return beginCreate(1, 1, 1, 1, 1);
}
public static native boolean beginCreate(float r, float g, float b, float a, float thickness); /*
return ed::BeginCreate(ImVec4(r, g, b, a), thickness);
*/
public static boolean queryNewLink(final ImLong startId, final ImLong endId) {
return nQueryNewLink(startId.getData(), endId.getData(), 1, 1, 1, 1, 1);
}
public static boolean queryNewLink(final ImLong startId, final ImLong endId, final float r, final float g, final float b, final float a, final float thickness) {
return nQueryNewLink(startId.getData(), endId.getData(), r, g, b, a, thickness);
}
private static native boolean nQueryNewLink(long[] startId, long[] endId, float r, float g, float b, float a, float thickness); /*
return ed::QueryNewLink((ed::PinId*)&startId[0], (ed::PinId*)&endId[0], ImVec4(r, g, b, a), thickness);
*/
public static boolean acceptNewItem() {
return acceptNewItem(1, 1, 1, 1, 1);
}
public static native boolean acceptNewItem(float r, float g, float b, float a, float thickness); /*
return ed::AcceptNewItem(ImVec4(r, g, b, a), thickness);
*/
public static void rejectNewItem() {
rejectNewItem(1, 1, 1, 1, 1);
}
public static native void rejectNewItem(float r, float g, float b, float a, float thickness); /*
ed::RejectNewItem(ImVec4(r, g, b, a), thickness);
*/
public static native void endCreate(); /*
ed::EndCreate();
*/
public static native boolean beginDelete(); /*
return ed::BeginDelete();
*/
public static boolean queryDeletedLink(final ImLong linkId, final ImLong startId, final ImLong endId) {
return nQueryDeletedLink(linkId.getData(), startId.getData(), endId.getData());
}
private static native boolean nQueryDeletedLink(long[] linkId, long[] startId, long[] endId); /*
return ed::QueryDeletedLink((ed::LinkId*)&linkId[0], (ed::PinId*)&startId[0], (ed::PinId*)&endId[0]);
*/
public static boolean queryDeletedNode(final ImLong nodeId) {
return nQueryDeletedNode(nodeId.getData());
}
private static native boolean nQueryDeletedNode(long[] nodeId); /*
return ed::QueryDeletedNode((ed::NodeId*)&nodeId[0]);
*/
public static native boolean acceptDeletedItem(); /*
return ed::AcceptDeletedItem();
*/
public static native void rejectDeletedItem(); /*
ed::RejectDeletedItem();
*/
public static native void endDelete(); /*
ed::EndDelete();
*/
public static native void navigateToContent(float duration); /*
ed::NavigateToContent(duration);
*/
public static native void navigateToSelection(boolean zoomIn, float duration); /*
ed::NavigateToSelection(zoomIn, duration);
*/
public static native void getNodePosition(long node, ImVec2 dst); /*
ImVec2 result = ed::GetNodePosition(node);
Jni::ImVec2Cpy(env, &result, dst);
*/
public static native float getNodePositionX(long node); /*
return ed::GetNodePosition(node).x;
*/
public static native float getNodePositionY(long node); /*
return ed::GetNodePosition(node).y;
*/
public static native float getNodeSizeX(long node); /*
return ed::GetNodeSize(node).x;
*/
public static native float getNodeSizeY(long node); /*
return ed::GetNodeSize(node).y;
*/
public static native void centerNodeOnScreen(long node); /*
ed::CenterNodeOnScreen(node);
*/
public static native boolean hasSelectionChanged(); /*
return ed::HasSelectionChanged();
*/
public static native int getSelectedObjectCount(); /*
return ed::GetSelectedObjectCount();
*/
public static native int getSelectedNodes(long[] nodes, int size); /*
return ed::GetSelectedNodes((ed::NodeId*)&nodes[0], size);
*/
public static native int getSelectedLinks(long[] links, int size); /*
return ed::GetSelectedLinks((ed::LinkId*)&links[0], size);
*/
public static native void clearSelection(); /*
return ed::ClearSelection();
*/
public static native void selectNode(long id, boolean append); /*
ed::SelectNode(id, append);
*/
public static native void selectLink(long id, boolean append); /*
ed::SelectLink(id, append);
*/
public static native void deselectNode(long id); /*
ed::DeselectNode(id);
*/
public static native void deselectLink(long id); /*
ed::DeselectLink(id);
*/
public static native boolean deleteNode(long nodeId); /*
return ed::DeleteNode(nodeId);
*/
public static native boolean deleteLink(long linkId); /*
return ed::DeleteLink(linkId);
*/
public static native void enableShortcuts(boolean enable); /*
ed::EnableShortcuts(enable);
*/
public static native boolean areShortcutsEnabled(); /*
return ed::AreShortcutsEnabled();
*/
public static native boolean beginShortcut(); /*
return ed::BeginShortcut();
*/
public static native boolean acceptCut(); /*
return ed::AcceptCut();
*/
public static native boolean acceptCopy(); /*
return ed::AcceptCopy();
*/
public static native boolean acceptPaste(); /*
return ed::AcceptPaste();
*/
public static native boolean acceptDuplicate(); /*
return ed::AcceptDuplicate();
*/
public static native boolean acceptCreateNode(); /*
return ed::AcceptCreateNode();
*/
public static native int getActionContextSize(); /*
return ed::GetActionContextSize();
*/
public static native int getActionContextNodes(long[] nodes, int size); /*
return ed::GetActionContextNodes((ed::NodeId*)&nodes[0], size);
*/
public static native int getActionContextLinks(long[] links, int size); /*
return ed::GetActionContextLinks((ed::LinkId*)&links[0], size);
*/
public static native void endShortcut(); /*
ed::EndShortcut();
*/
}
@@ -0,0 +1,41 @@
package imgui.nodeditor;
import imgui.binding.ImGuiStructDestroyable;
public final class ImNodeEditorConfig extends ImGuiStructDestroyable {
public ImNodeEditorConfig() {
}
public ImNodeEditorConfig(final long ptr) {
super(ptr);
}
/*JNI
#include <stdint.h>
#include <imgui.h>
#include <imgui_node_editor.h>
#include <imgui_node_editor_internal.h>
#include "jni_binding_struct.h"
namespace ed = ax::NodeEditor;
#define IM_NODE_EDITOR_CONFIG ((ed::Config*)STRUCT_PTR)
*/
@Override
protected long create() {
return nCreate();
}
private native long nCreate(); /*
return (intptr_t)(new ed::Config());
*/
public native String getSettingsFile(); /*
return env->NewStringUTF(IM_NODE_EDITOR_CONFIG->SettingsFile);
*/
public native void setSettingsFile(String settingsFile); /*MANUAL
IM_NODE_EDITOR_CONFIG->SettingsFile = obj_settingsFile == NULL ? NULL : (char*)env->GetStringUTFChars(obj_settingsFile, JNI_FALSE);
*/
}
@@ -0,0 +1,48 @@
package imgui.nodeditor;
import imgui.binding.ImGuiStructDestroyable;
public final class ImNodeEditorContext extends ImGuiStructDestroyable {
public ImNodeEditorContext() {
}
public ImNodeEditorContext(final ImNodeEditorConfig config) {
this(nCreate(config.ptr));
}
public ImNodeEditorContext(final long ptr) {
super(ptr);
}
/*JNI
#include <imgui.h>
#include <imgui_node_editor.h>
#include "jni_binding_struct.h"
namespace ed = ax::NodeEditor;
#define IM_NODE_EDITOR_CONTEXT ((ed::EditorContext*)STRUCT_PTR)
*/
@Override
protected long create() {
return nCreate();
}
@Override
public void destroy() {
nDestroyEditorContext();
}
private native long nCreate(); /*
return (intptr_t)ed::CreateEditor();
*/
private static native long nCreate(long cfgPtr); /*
return (intptr_t)ed::CreateEditor((ed::Config*)cfgPtr);
*/
private native void nDestroyEditorContext(); /*
ed::DestroyEditor(IM_NODE_EDITOR_CONTEXT);
*/
}
@@ -0,0 +1,9 @@
package imgui.nodeditor;
public final class ImNodeEditorPinKind {
private ImNodeEditorPinKind() {
}
public static final int Input = 0;
public static final int Output = 1;
}
@@ -0,0 +1,291 @@
package imgui.nodeditor;
import imgui.ImVec2;
import imgui.ImVec4;
import imgui.binding.ImGuiStruct;
public final class ImNodeEditorStyle extends ImGuiStruct {
public ImNodeEditorStyle(final long ptr) {
super(ptr);
}
/*JNI
#include <stdint.h>
#include <imgui.h>
#include <imgui_node_editor.h>
#include <imgui_node_editor_internal.h>
#include "jni_common.h"
#include "jni_binding_struct.h"
namespace ed = ax::NodeEditor;
#define IM_NODE_EDITOR_STYLE ((ed::Style*)STRUCT_PTR)
*/
public native void getNodePadding(ImVec4 dstImVec4); /*
Jni::ImVec4Cpy(env, IM_NODE_EDITOR_STYLE->NodePadding, dstImVec4);
*/
public native void setNodePadding(float x, float y, float z, float w); /*
IM_NODE_EDITOR_STYLE->NodePadding.x = x;
IM_NODE_EDITOR_STYLE->NodePadding.y = y;
IM_NODE_EDITOR_STYLE->NodePadding.z = z;
IM_NODE_EDITOR_STYLE->NodePadding.w = w;
*/
public native float getNodeRounding(); /*
return IM_NODE_EDITOR_STYLE->NodeRounding;
*/
public native void setNodeRounding(float nodeRounding); /*
IM_NODE_EDITOR_STYLE->NodeRounding = nodeRounding;
*/
public native float getNodeBorderWidth(); /*
return IM_NODE_EDITOR_STYLE->NodeBorderWidth;
*/
public native void setNodeBorderWidth(float nodeBorderWidth); /*
IM_NODE_EDITOR_STYLE->NodeBorderWidth = nodeBorderWidth;
*/
public native float getHoveredNodeBorderWidth(); /*
return IM_NODE_EDITOR_STYLE->HoveredNodeBorderWidth;
*/
public native void setHoveredNodeBorderWidth(float hoveredNodeBorderWidth); /*
IM_NODE_EDITOR_STYLE->HoveredNodeBorderWidth = hoveredNodeBorderWidth;
*/
public native float getSelectedNodeBorderWidth(); /*
return IM_NODE_EDITOR_STYLE->SelectedNodeBorderWidth;
*/
public native void setSelectedNodeBorderWidth(float selectedNodeBorderWidth); /*
IM_NODE_EDITOR_STYLE->SelectedNodeBorderWidth = selectedNodeBorderWidth;
*/
public native float getPinRounding(); /*
return IM_NODE_EDITOR_STYLE->PinRounding;
*/
public native void setPinRounding(float pinRounding); /*
IM_NODE_EDITOR_STYLE->PinRounding = pinRounding;
*/
public native float getPinBorderWidth(); /*
return IM_NODE_EDITOR_STYLE->PinBorderWidth;
*/
public native void setPinBorderWidth(float pinBorderWidth); /*
IM_NODE_EDITOR_STYLE->PinBorderWidth = pinBorderWidth;
*/
public native float getLinkStrength(); /*
return IM_NODE_EDITOR_STYLE->LinkStrength;
*/
public native void setLinkStrength(float linkStrength); /*
IM_NODE_EDITOR_STYLE->LinkStrength = linkStrength;
*/
public native void getSourceDirection(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_NODE_EDITOR_STYLE->SourceDirection, dstImVec2);
*/
public native float getSourceDirectionX(); /*
return IM_NODE_EDITOR_STYLE->SourceDirection.x;
*/
public native float getSourceDirectionY(); /*
return IM_NODE_EDITOR_STYLE->SourceDirection.y;
*/
public native void setSourceDirection(float x, float y); /*
IM_NODE_EDITOR_STYLE->SourceDirection.x = x;
IM_NODE_EDITOR_STYLE->SourceDirection.y = y;
*/
public native void getTargetDirection(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_NODE_EDITOR_STYLE->TargetDirection, dstImVec2);
*/
public native float getTargetDirectionX(); /*
return IM_NODE_EDITOR_STYLE->TargetDirection.x;
*/
public native float getTargetDirectionY(); /*
return IM_NODE_EDITOR_STYLE->TargetDirection.y;
*/
public native void setTargetDirection(float x, float y); /*
IM_NODE_EDITOR_STYLE->TargetDirection.x = x;
IM_NODE_EDITOR_STYLE->TargetDirection.y = y;
*/
public native float getScrollDuration(); /*
return IM_NODE_EDITOR_STYLE->ScrollDuration;
*/
public native void setScrollDuration(float scrollDuration); /*
IM_NODE_EDITOR_STYLE->ScrollDuration = scrollDuration;
*/
public native float getFlowMarkerDistance(); /*
return IM_NODE_EDITOR_STYLE->FlowMarkerDistance;
*/
public native void setFlowMarkerDistance(float flowMarkerDistance); /*
IM_NODE_EDITOR_STYLE->FlowMarkerDistance = flowMarkerDistance;
*/
public native float getFlowSpeed(); /*
return IM_NODE_EDITOR_STYLE->FlowSpeed;
*/
public native void setFlowSpeed(float flowSpeed); /*
IM_NODE_EDITOR_STYLE->FlowSpeed = flowSpeed;
*/
public native float getFlowDuration(); /*
return IM_NODE_EDITOR_STYLE->FlowDuration;
*/
public native void setFlowDuration(float flowDuration); /*
IM_NODE_EDITOR_STYLE->FlowDuration = flowDuration;
*/
public native void getPivotAlignment(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_NODE_EDITOR_STYLE->PivotAlignment, dstImVec2);
*/
public native float getPivotAlignmentX(); /*
return IM_NODE_EDITOR_STYLE->PivotAlignment.x;
*/
public native float getPivotAlignmentY(); /*
return IM_NODE_EDITOR_STYLE->PivotAlignment.y;
*/
public native void setPivotAlignment(float x, float y); /*
IM_NODE_EDITOR_STYLE->PivotAlignment.x = x;
IM_NODE_EDITOR_STYLE->PivotAlignment.y = y;
*/
public native void getPivotSize(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_NODE_EDITOR_STYLE->PivotSize, dstImVec2);
*/
public native float getPivotSizeX(); /*
return IM_NODE_EDITOR_STYLE->PivotSize.x;
*/
public native float getPivotSizeY(); /*
return IM_NODE_EDITOR_STYLE->PivotSize.y;
*/
public native void setPivotSize(float x, float y); /*
IM_NODE_EDITOR_STYLE->PivotSize.x = x;
IM_NODE_EDITOR_STYLE->PivotSize.y = y;
*/
public native void getPivotScale(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_NODE_EDITOR_STYLE->PivotScale, dstImVec2);
*/
public native float getPivotScaleX(); /*
return IM_NODE_EDITOR_STYLE->PivotScale.x;
*/
public native float getPivotScaleY(); /*
return IM_NODE_EDITOR_STYLE->PivotScale.y;
*/
public native void setPivotScale(float x, float y); /*
IM_NODE_EDITOR_STYLE->PivotScale.x = x;
IM_NODE_EDITOR_STYLE->PivotScale.y = y;
*/
public native float getPinCorners(); /*
return IM_NODE_EDITOR_STYLE->PinCorners;
*/
public native void setPinCorners(float pinCorners); /*
IM_NODE_EDITOR_STYLE->PinCorners = pinCorners;
*/
public native float getPinRadius(); /*
return IM_NODE_EDITOR_STYLE->PinRadius;
*/
public native void setPinRadius(float pinRadius); /*
IM_NODE_EDITOR_STYLE->PinRadius = pinRadius;
*/
public native float getPinArrowSize(); /*
return IM_NODE_EDITOR_STYLE->PinArrowSize;
*/
public native void setPinArrowSize(float pinArrowSize); /*
IM_NODE_EDITOR_STYLE->PinArrowSize = pinArrowSize;
*/
public native float getPinArrowWidth(); /*
return IM_NODE_EDITOR_STYLE->PinArrowWidth;
*/
public native void setPinArrowWidth(float pinArrowWidth); /*
IM_NODE_EDITOR_STYLE->PinArrowWidth = pinArrowWidth;
*/
public native float getGroupRounding(); /*
return IM_NODE_EDITOR_STYLE->GroupRounding;
*/
public native void setGroupRounding(float groupRounding); /*
IM_NODE_EDITOR_STYLE->GroupRounding = groupRounding;
*/
public native float getGroupBorderWidth(); /*
return IM_NODE_EDITOR_STYLE->GroupBorderWidth;
*/
public native void setGroupBorderWidth(float groupBorderWidth); /*
IM_NODE_EDITOR_STYLE->GroupBorderWidth = groupBorderWidth;
*/
/**
* BINDING NOTICE: colors is a 2d array with sizes: [StyleColor_Count][4]
*/
public native void setColors(float[][] colors); /*
for (int i = 0; i < ed::StyleColor_Count; i++) {
jfloatArray jColors = (jfloatArray)env->GetObjectArrayElement(colors, i);
jfloat* jColor = env->GetFloatArrayElements(jColors, 0);
IM_NODE_EDITOR_STYLE->Colors[i].x = jColor[0];
IM_NODE_EDITOR_STYLE->Colors[i].y = jColor[1];
IM_NODE_EDITOR_STYLE->Colors[i].z = jColor[2];
IM_NODE_EDITOR_STYLE->Colors[i].w = jColor[3];
env->ReleaseFloatArrayElements(jColors, jColor, 0);
env->DeleteLocalRef(jColors);
}
*/
public native void getColor(int styleColor, ImVec4 dstImVec4); /*
Jni::ImVec4Cpy(env, IM_NODE_EDITOR_STYLE->Colors[styleColor], dstImVec4);
*/
public native void setColor(int styleColor, float r, float g, float b, float a); /*
IM_NODE_EDITOR_STYLE->Colors[styleColor] = ImColor((float)r, (float)g, (float)b, (float)a);
*/
public native void setColor(int styleColor, int r, int g, int b, int a); /*
IM_NODE_EDITOR_STYLE->Colors[styleColor] = ImColor((int)r, (int)g, (int)b, (int)a);
*/
public native void setColor(int styleColor, int col); /*
IM_NODE_EDITOR_STYLE->Colors[styleColor] = ImColor(col);
*/
}
@@ -0,0 +1,25 @@
package imgui.nodeditor;
public final class ImNodeEditorStyleColor {
private ImNodeEditorStyleColor() {
}
public static final int Bg = 0;
public static final int Grid = 1;
public static final int NodeBg = 2;
public static final int NodeBorder = 3;
public static final int HovNodeBorder = 4;
public static final int SelNodeBorder = 5;
public static final int NodeSelRect = 6;
public static final int NodeSelRectBorder = 7;
public static final int HovLinkBorder = 8;
public static final int SelLinkBorder = 9;
public static final int LinkSelRect = 10;
public static final int LinkSelRectBorder = 11;
public static final int PinRect = 12;
public static final int PinRectBorder = 13;
public static final int Flow = 14;
public static final int FlowMarker = 15;
public static final int GroupBg = 16;
public static final int GroupBorder = 17;
}
@@ -0,0 +1,30 @@
package imgui.nodeditor;
public final class ImNodeEditorStyleVar {
private ImNodeEditorStyleVar() {
}
public static final int NodePadding = 0;
public static final int NodeRounding = 1;
public static final int NodeBorderWidth = 2;
public static final int HoveredNodeBorderWidth = 3;
public static final int SelectedNodeBorderWidth = 4;
public static final int PinRounding = 5;
public static final int PinBorderWidth = 6;
public static final int LinkStrength = 7;
public static final int SourceDirection = 8;
public static final int TargetDirection = 9;
public static final int ScrollDuration = 10;
public static final int FlowMarkerDistance = 11;
public static final int FlowSpeed = 12;
public static final int FlowDuration = 13;
public static final int PivotAlignment = 14;
public static final int PivotSize = 15;
public static final int PivotScale = 16;
public static final int PinCorners = 17;
public static final int PinRadius = 18;
public static final int PinArrowSize = 19;
public static final int PinArrowWidth = 20;
public static final int GroupRounding = 21;
public static final int GroupBorderWidth = 22;
}
+292 -2
View File
@@ -5,10 +5,19 @@ import imgui.flag.ImGuiDir;
import imgui.flag.ImGuiInputTextFlags;
import imgui.flag.ImGuiStyleVar;
import imgui.flag.ImGuiWindowFlags;
import imgui.imnodes.ImNodes;
import imgui.imnodes.ImNodesContext;
import imgui.imnodes.ImNodesPinShape;
import imgui.nodeditor.ImNodeEditor;
import imgui.internal.ImGui;
import imgui.internal.flag.ImGuiDockNodeFlags;
import imgui.nodeditor.ImNodeEditorConfig;
import imgui.nodeditor.ImNodeEditorContext;
import imgui.nodeditor.ImNodeEditorPinKind;
import imgui.type.ImBoolean;
import imgui.ImColor;
import imgui.type.ImInt;
import imgui.type.ImLong;
import imgui.type.ImString;
import org.lwjgl.BufferUtils;
@@ -17,8 +26,23 @@ import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.Map;
import static org.lwjgl.opengl.GL32.*;
import static org.lwjgl.opengl.GL32.GL_CLAMP_TO_EDGE;
import static org.lwjgl.opengl.GL32.GL_LINEAR;
import static org.lwjgl.opengl.GL32.GL_RGBA;
import static org.lwjgl.opengl.GL32.GL_RGBA8;
import static org.lwjgl.opengl.GL32.GL_TEXTURE_2D;
import static org.lwjgl.opengl.GL32.GL_TEXTURE_MAG_FILTER;
import static org.lwjgl.opengl.GL32.GL_TEXTURE_MIN_FILTER;
import static org.lwjgl.opengl.GL32.GL_TEXTURE_WRAP_S;
import static org.lwjgl.opengl.GL32.GL_TEXTURE_WRAP_T;
import static org.lwjgl.opengl.GL32.GL_UNSIGNED_BYTE;
import static org.lwjgl.opengl.GL32.glBindTexture;
import static org.lwjgl.opengl.GL32.glGenTextures;
import static org.lwjgl.opengl.GL32.glTexImage2D;
import static org.lwjgl.opengl.GL32.glTexParameteri;
@SuppressWarnings({"MagicNumber", "VisibilityModifier"})
final class ExampleUi {
@@ -37,6 +61,8 @@ final class ExampleUi {
// Toggles
private final ImBoolean showBottomDockedWindow = new ImBoolean(true);
private final ImBoolean showDemoWindow = new ImBoolean();
private final ImBoolean showImNodesWindow = new ImBoolean(false);
private final ImBoolean showImNodeEditorWindow = new ImBoolean(false);
// Attach image example
private int dukeTexture = 0;
@@ -46,7 +72,25 @@ final class ExampleUi {
// To modify background color dynamically
final float[] backgroundColor = new float[]{0.5f, 0, 0};
// Context for imnodes example
private ImNodesContext imNodesContext;
// Context for imgui-node-editor example
private ImNodeEditorContext imNodeEditorContext;
// Graph used both for imnodes and imgui-node-editor demo
private final Graph graph = new Graph();
void render() throws Exception {
if (imNodesContext == null) {
imNodesContext = new ImNodesContext();
}
if (imNodeEditorContext == null) {
final ImNodeEditorConfig config = new ImNodeEditorConfig();
config.setSettingsFile(null);
imNodeEditorContext = new ImNodeEditorContext(config);
}
final int dockspaceId = ImGui.getID("MyDockSpace");
showDockSpace(dockspaceId);
setupBottomDockedWindow(dockspaceId);
@@ -57,7 +101,6 @@ final class ExampleUi {
ImGui.setNextWindowPos(mainViewport.getWorkPosX() + 10, mainViewport.getWorkPosY() + 10, ImGuiCond.Once);
ImGui.begin("Custom window"); // Start Custom window
showWindowImage();
showToggles();
@@ -80,6 +123,14 @@ final class ExampleUi {
if (showDemoWindow.get()) {
ImGui.showDemoWindow(showDemoWindow);
}
if (showImNodesWindow.get()) {
showImNodesWindow();
}
if (showImNodeEditorWindow.get()) {
showImNodeEditorWindow();
}
}
private void showDockSpace(final int dockspaceId) {
@@ -138,6 +189,8 @@ final class ExampleUi {
private void showToggles() {
ImGui.checkbox("Show Demo Window", showDemoWindow);
ImGui.checkbox("Show Bottom Docked Window", showBottomDockedWindow);
ImGui.checkbox("Show demo for imnodes", showImNodesWindow);
ImGui.checkbox("Show demo for imgui-node-editor", showImNodeEditorWindow);
if (ImGui.button("Reset Bottom Dock Window")) {
isBottomDockedWindowInit = false;
}
@@ -190,6 +243,177 @@ final class ExampleUi {
}
}
private void showImNodesWindow() {
ImGui.setNextWindowSize(400F, 400F, ImGuiCond.Appearing);
ImGui.begin("Demo imnodes", showImNodesWindow);
ImGui.text("This a demo graph editor for ImNodes");
ImNodes.editorContextSet(imNodesContext);
ImNodes.beginNodeEditor();
for (Graph.GraphNode node : graph.nodes.values()) {
ImNodes.beginNode(node.nodeId);
ImNodes.beginNodeTitleBar();
ImGui.text(node.getName());
ImNodes.endNodeTitleBar();
ImNodes.beginInputAttribute(node.getInputPinId(), ImNodesPinShape.CircleFilled);
ImGui.text("In");
ImNodes.endInputAttribute();
ImGui.sameLine();
ImNodes.beginOutputAttribute(node.getOutputPinId());
ImGui.text("Out");
ImNodes.endOutputAttribute();
ImNodes.endNode();
}
int uniqueLinkId = 1;
for (Graph.GraphNode node : graph.nodes.values()) {
if (graph.nodes.containsKey(node.outputNodeId)) {
ImNodes.link(uniqueLinkId++, node.getOutputPinId(), graph.nodes.get(node.outputNodeId).getInputPinId());
}
}
final boolean isEditorHovered = ImNodes.isEditorHovered();
ImNodes.endNodeEditor();
final ImInt a = new ImInt();
final ImInt b = new ImInt();
if (ImNodes.isLinkCreated(a, b)) {
final Graph.GraphNode source = graph.findByOutput(a.get());
final Graph.GraphNode target = graph.findByInput(b.get());
if (source != null && target != null && source.outputNodeId != target.nodeId) {
source.outputNodeId = target.nodeId;
}
}
if (ImGui.isMouseClicked(1)) {
final int hoveredNode = ImNodes.getHoveredNode();
if (hoveredNode != -1) {
ImGui.openPopup("node-context");
ImGui.getStateStorage().setInt(ImGui.getID("delete-node-id"), hoveredNode);
} else if (isEditorHovered) {
ImGui.openPopup("node-editor-context");
}
}
if (ImGui.isPopupOpen("node-context")) {
final int targetNode = ImGui.getStateStorage().getInt(ImGui.getID("delete-node-id"));
if (ImGui.beginPopup("node-context")) {
if (ImGui.button("Delete " + graph.nodes.get(targetNode).getName())) {
graph.nodes.remove(targetNode);
ImGui.closeCurrentPopup();
}
ImGui.endPopup();
}
}
if (ImGui.beginPopup("node-editor-context")) {
if (ImGui.button("Create new node")) {
final Graph.GraphNode node = graph.createGraphNode();
ImNodes.setNodeScreenSpacePos(node.nodeId, ImGui.getMousePosX(), ImGui.getMousePosY());
ImGui.closeCurrentPopup();
}
ImGui.endPopup();
}
ImGui.end();
}
private void showImNodeEditorWindow() {
ImGui.setNextWindowSize(400F, 400F, ImGuiCond.Appearing);
ImGui.begin("Demo imgui-node-editor", showImNodeEditorWindow);
ImGui.text("This a demo graph editor for imgui-node-editor");
if (ImGui.button("Navigate to content")) {
ImNodeEditor.navigateToContent(1F);
}
ImNodeEditor.setCurrentEditor(imNodeEditorContext);
ImNodeEditor.begin("Node Editor");
for (Graph.GraphNode node : graph.nodes.values()) {
ImNodeEditor.beginNode(node.nodeId);
ImGui.text(node.getName());
ImNodeEditor.beginPin(node.getInputPinId(), ImNodeEditorPinKind.Input);
ImGui.text("-> In");
ImNodeEditor.endPin();
ImGui.sameLine();
ImNodeEditor.beginPin(node.getOutputPinId(), ImNodeEditorPinKind.Output);
ImGui.text("Out ->");
ImNodeEditor.endPin();
ImNodeEditor.endNode();
}
if (ImNodeEditor.beginCreate()) {
final ImLong a = new ImLong();
final ImLong b = new ImLong();
if (ImNodeEditor.queryNewLink(a, b)) {
final Graph.GraphNode source = graph.findByOutput(a.get());
final Graph.GraphNode target = graph.findByInput(b.get());
if (source != null && target != null && source.outputNodeId != target.nodeId && ImNodeEditor.acceptNewItem()) {
source.outputNodeId = target.nodeId;
}
}
}
ImNodeEditor.endCreate();
int uniqueLinkId = 1;
for (Graph.GraphNode node : graph.nodes.values()) {
if (graph.nodes.containsKey(node.outputNodeId)) {
ImNodeEditor.link(uniqueLinkId++, node.getOutputPinId(), graph.nodes.get(node.outputNodeId).getInputPinId());
}
}
ImNodeEditor.suspend();
final long nodeWithContextMenu = ImNodeEditor.getNodeWithContextMenu();
if (nodeWithContextMenu != -1) {
ImGui.openPopup("node-context");
ImGui.getStateStorage().setInt(ImGui.getID("delete-node-id"), (int) nodeWithContextMenu);
}
if (ImGui.isPopupOpen("node-context")) {
final int targetNode = ImGui.getStateStorage().getInt(ImGui.getID("delete-node-id"));
if (ImGui.beginPopup("node-context")) {
if (ImGui.button("Delete " + graph.nodes.get(targetNode).getName())) {
graph.nodes.remove(targetNode);
ImGui.closeCurrentPopup();
}
ImGui.endPopup();
}
}
if (ImNodeEditor.showBackgroundContextMenu()) {
ImGui.openPopup("node-editor-context");
}
if (ImGui.beginPopup("node-editor-context")) {
if (ImGui.button("Create new node")) {
final Graph.GraphNode node = graph.createGraphNode();
final float canvasX = ImNodeEditor.toCanvasX(ImGui.getMousePosX());
final float canvasY = ImNodeEditor.toCanvasY(ImGui.getMousePosY());
ImNodeEditor.setNodePosition(node.nodeId, canvasX, canvasY);
ImGui.closeCurrentPopup();
}
ImGui.endPopup();
}
ImNodeEditor.resume();
ImNodeEditor.end();
ImGui.end();
}
private int loadTexture(final BufferedImage image) {
final int[] pixels = new int[image.getWidth() * image.getHeight()];
image.getRGB(0, 0, image.getWidth(), image.getHeight(), pixels, 0, image.getWidth());
@@ -219,4 +443,70 @@ final class ExampleUi {
return textureID;
}
// Simple graph struct for both of node editors demos
private static final class Graph {
private int nextNodeId = 1;
private int nextPinId = 100;
final Map<Integer, GraphNode> nodes = new HashMap<>();
private Graph() {
final GraphNode first = createGraphNode();
final GraphNode second = createGraphNode();
first.outputNodeId = second.nodeId;
}
public GraphNode createGraphNode() {
final GraphNode node = new GraphNode(nextNodeId++, nextPinId++, nextPinId++);
this.nodes.put(node.nodeId, node);
return node;
}
public GraphNode findByInput(final long inputPinId) {
for (GraphNode node : nodes.values()) {
if (node.getInputPinId() == inputPinId) {
return node;
}
}
return null;
}
public GraphNode findByOutput(final long outputPinId) {
for (GraphNode node : nodes.values()) {
if (node.getOutputPinId() == outputPinId) {
return node;
}
}
return null;
}
private static final class GraphNode {
private final int nodeId;
private final int inputPinId;
private final int outputPinId;
public int outputNodeId = -1;
private GraphNode(final int nodeId, final int inputPinId, final int outputPintId) {
this.nodeId = nodeId;
this.inputPinId = inputPinId;
this.outputPinId = outputPintId;
}
public int getInputPinId() {
return inputPinId;
}
public int getOutputPinId() {
return outputPinId;
}
public String getName() {
return "Node " + (char) (64 + nodeId);
}
}
}
}
@@ -1,5 +1,30 @@
import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.glfw.GLFW.GLFW_CONTEXT_VERSION_MAJOR;
import static org.lwjgl.glfw.GLFW.GLFW_CONTEXT_VERSION_MINOR;
import static org.lwjgl.glfw.GLFW.GLFW_FALSE;
import static org.lwjgl.glfw.GLFW.GLFW_OPENGL_CORE_PROFILE;
import static org.lwjgl.glfw.GLFW.GLFW_OPENGL_FORWARD_COMPAT;
import static org.lwjgl.glfw.GLFW.GLFW_OPENGL_PROFILE;
import static org.lwjgl.glfw.GLFW.GLFW_TRUE;
import static org.lwjgl.glfw.GLFW.GLFW_VISIBLE;
import static org.lwjgl.glfw.GLFW.glfwCreateWindow;
import static org.lwjgl.glfw.GLFW.glfwDefaultWindowHints;
import static org.lwjgl.glfw.GLFW.glfwDestroyWindow;
import static org.lwjgl.glfw.GLFW.glfwGetCurrentContext;
import static org.lwjgl.glfw.GLFW.glfwGetPrimaryMonitor;
import static org.lwjgl.glfw.GLFW.glfwGetVideoMode;
import static org.lwjgl.glfw.GLFW.glfwGetWindowSize;
import static org.lwjgl.glfw.GLFW.glfwInit;
import static org.lwjgl.glfw.GLFW.glfwMakeContextCurrent;
import static org.lwjgl.glfw.GLFW.glfwPollEvents;
import static org.lwjgl.glfw.GLFW.glfwSetErrorCallback;
import static org.lwjgl.glfw.GLFW.glfwSetWindowPos;
import static org.lwjgl.glfw.GLFW.glfwShowWindow;
import static org.lwjgl.glfw.GLFW.glfwSwapBuffers;
import static org.lwjgl.glfw.GLFW.glfwSwapInterval;
import static org.lwjgl.glfw.GLFW.glfwTerminate;
import static org.lwjgl.glfw.GLFW.glfwWindowHint;
import static org.lwjgl.glfw.GLFW.glfwWindowShouldClose;
import static org.lwjgl.opengl.GL32.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL32.GL_TRUE;
import static org.lwjgl.opengl.GL32.glClear;
@@ -22,6 +47,8 @@ import java.io.InputStream;
import java.io.UncheckedIOException;
import java.nio.IntBuffer;
import java.util.Objects;
import imgui.imnodes.ImNodes;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
@@ -60,6 +87,7 @@ public final class ImGuiGlfwExample {
imGuiGl3.dispose();
imGuiGlfw.dispose();
ImNodes.shutdown();
ImGui.destroyContext();
disposeWindow();
@@ -137,7 +165,7 @@ public final class ImGuiGlfwExample {
// IMPORTANT!!
// This line is critical for Dear ImGui to work.
ImGui.createContext();
ImNodes.initialize();
// ------------------------------------------------------------
// Initialize ImGuiIO config
final ImGuiIO io = ImGui.getIO();
+1
Submodule imgui-node-editor added at 687a72f940.
Submodule
+1
Submodule imnodes added at 5959729410.