Add checkstyle plugin
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@@ -4,13 +4,18 @@ import imgui.DrawData;
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import imgui.ImGui;
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import imgui.TexDataRGBA32;
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import java.io.*;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStreamReader;
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import java.io.UncheckedIOException;
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import java.util.Objects;
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import static org.lwjgl.opengl.GL30.*;
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/**
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* This class mostly a straightforward port of the https://raw.githubusercontent.com/ocornut/imgui/v1.74/examples/imgui_impl_opengl3.cpp adapted for Java and LWJGL realms.
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* This class mostly a straightforward port of the https://raw.githubusercontent.com/ocornut/imgui/v1.74/examples/imgui_impl_opengl3.cpp
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* adapted for Java and LWJGL realms.
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* <p>
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* It do support a backup of the current GL state before rendering and restoring of its initial state after.
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* But some specific state variables may be missed (all which are hidden under '#ifdef' macros in the original 'imgui_impl_opengl3.cpp' file).
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@@ -18,7 +23,8 @@ import static org.lwjgl.opengl.GL30.*;
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* By default this implementation uses shaders with 130 version of GLSL (OpenGL 3.0).
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* You can provide your own shaders into the {@link ImGuiImplGl3#init(CharSequence, CharSequence)} method.
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*/
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public class ImGuiImplGl3 {
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@SuppressWarnings("MagicNumber")
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public final class ImGuiImplGl3 {
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private int vBufferHandle = 0;
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private int iBufferHandle = 0;
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@@ -240,12 +246,12 @@ public class ImGuiImplGl3 {
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glBindBuffer(GL_ARRAY_BUFFER, lastArrayBuffer[0]);
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glBlendEquationSeparate(lastBlendEquationRgb[0], lastBlendEquationAlpha[0]);
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glBlendFuncSeparate(lastBlendSrcRgb[0], lastBlendDstRgb[0], lastBlendSrcAlpha[0], lastBlendDstAlpha[0]);
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// @formatter:off
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// @formatter:off CHECKSTYLE:OFF
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if (lastEnableBlend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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if (lastEnableCullFace) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
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if (lastEnableDepthTest) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
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if (lastEnableScissorTest) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
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// @formatter:on
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// @formatter:on CHECKSTYLE:ON
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glViewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3]);
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glScissor(lastScissorBox[0], lastScissorBox[1], lastScissorBox[2], lastScissorBox[3]);
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}
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@@ -260,17 +266,17 @@ public class ImGuiImplGl3 {
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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final float L = drawData.displayPosX;
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final float R = drawData.displayPosX + drawData.displaySizeX;
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final float T = drawData.displayPosY;
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final float B = drawData.displayPosY + drawData.displaySizeY;
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final float left = drawData.displayPosX;
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final float right = drawData.displayPosX + drawData.displaySizeX;
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final float top = drawData.displayPosY;
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final float bottom = drawData.displayPosY + drawData.displaySizeY;
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// Orthographic matrix projection
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projMatrix[0] = 2.0f / (R - L);
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projMatrix[5] = 2.0f / (T - B);
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projMatrix[0] = 2.0f / (right - left);
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projMatrix[5] = 2.0f / (top - bottom);
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projMatrix[10] = -1.0f;
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projMatrix[12] = (R + L) / (L - R);
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projMatrix[13] = (T + B) / (B - T);
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projMatrix[12] = (right + left) / (left - right);
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projMatrix[13] = (top + bottom) / (bottom - top);
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projMatrix[15] = 1.0f;
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// Bind vertices
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@@ -329,8 +335,8 @@ public class ImGuiImplGl3 {
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private CharSequence readFromResources(final String path) {
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final StringBuilder builder = new StringBuilder();
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try (final InputStream in = getClass().getClassLoader().getResourceAsStream(path);
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final BufferedReader reader = new BufferedReader(new InputStreamReader(Objects.requireNonNull(in)))) {
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try (InputStream in = getClass().getClassLoader().getResourceAsStream(path);
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BufferedReader reader = new BufferedReader(new InputStreamReader(Objects.requireNonNull(in)))) {
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String line;
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while ((line = reader.readLine()) != null) {
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builder.append(line).append('\n');
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@@ -1,6 +1,9 @@
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import imgui.ImGui;
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import imgui.ImGuiString;
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import imgui.enums.*;
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import imgui.enums.ImGuiCond;
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import imgui.enums.ImGuiInputTextFlags;
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import imgui.enums.ImGuiKey;
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import imgui.enums.ImGuiTreeNodeFlags;
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import imgui.gl3.ImGuiImplGl3;
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import org.lwjgl.glfw.GLFWErrorCallback;
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import org.lwjgl.glfw.GLFWVidMode;
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@@ -12,11 +15,12 @@ import java.util.Objects;
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import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
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import static org.lwjgl.glfw.GLFW.*;
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import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.opengl.GL30.*;
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import static org.lwjgl.system.MemoryStack.stackPush;
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import static org.lwjgl.system.MemoryUtil.NULL;
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public class ImGuiGlfwExample {
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@SuppressWarnings("MagicNumber")
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public final class ImGuiGlfwExample {
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private static final int DEFAULT_WIDTH = 1024;
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private static final int DEFAULT_HEIGHT = 768;
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@@ -34,7 +38,7 @@ public class ImGuiGlfwExample {
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private final double[] mousePosX = new double[1];
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private final double[] mousePosY = new double[1];
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// TODO: move this into ImGuiIO.KeysDown
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// TODO move this into ImGuiIO.KeysDown
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private boolean ctrlKeyDown;
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private boolean shiftKeyDown;
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private boolean altKeyDown;
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@@ -75,7 +79,7 @@ public class ImGuiGlfwExample {
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}
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// Get the thread stack and push a new frame
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try (final MemoryStack stack = stackPush()) {
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try (MemoryStack stack = stackPush()) {
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final IntBuffer pWidth = stack.mallocInt(1); // int*
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final IntBuffer pHeight = stack.mallocInt(1); // int*
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@@ -83,7 +87,7 @@ public class ImGuiGlfwExample {
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glfwGetWindowSize(window, pWidth, pHeight);
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// Get the resolution of the primary monitor
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GLFWVidMode vidmode = Objects.requireNonNull(glfwGetVideoMode(glfwGetPrimaryMonitor()));
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final GLFWVidMode vidmode = Objects.requireNonNull(glfwGetVideoMode(glfwGetPrimaryMonitor()));
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// Center the window
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glfwSetWindowPos(window, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2);
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