Add example for GLFW

This commit is contained in:
SpaiR committed 2019-12-29 23:59:35 +03:00
1 parent dc59810566
commit 3e7c50296c
13 files changed
+2606 -2561

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+43 -12
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@@ -41,6 +41,10 @@ public class ImGui {
Native.CreateContext();
}
public static void destroy() {
Native.DestroyContext();
}
public static ImGuiIO GetIO() {
return imguiIO;
}
@@ -69,10 +73,24 @@ public class ImGui {
Native.ShowMetricsWindow(open);
}
public static void UpdateDisplayAndInputAndFrame(float deltaTime, float w, float h, float backBufferWidth, float backBufferHeight,
int mouseX, int mouseY, boolean mouseDown0, boolean mouseDown1, boolean mouseDown2) {
Native.UpdateDisplayAndInputAndFrame(imguiIO, imguiStyle, deltaTime, w, h, backBufferWidth, backBufferHeight,
mouseX, mouseY, mouseDown0, mouseDown1, mouseDown2, false, false, false);
public static void UpdateDisplaySize(float width, float height, float frameBufferWidth, float frameBufferHeight) {
Native.UpdateDisplaySize(width, height, frameBufferWidth, frameBufferHeight);
}
public static void UpdateMousePos(float mouseX, float mouseY) {
Native.UpdateMousePos(mouseX, mouseY);
}
public static void UpdateMouseState(boolean mouseDown0, boolean mouseDown1, boolean mouseDown2, boolean mouseDown3, boolean mouseDown4, boolean mouseDown5) {
Native.UpdateMouseState(mouseDown0, mouseDown1, mouseDown2, mouseDown3, mouseDown4, mouseDown5);
}
public static void UpdateImGui() {
Native.UpdateImGui(imguiIO, imguiStyle);
}
public static void UpdateDeltaTime(float deltaTime) {
Native.UpdateDeltaTime(deltaTime);
}
public static void initKeyMap(int[] keys) {
@@ -80,15 +98,23 @@ public class ImGui {
}
public static void UpdateKey(int key, boolean pressed, boolean released, boolean ctrlKey, boolean shiftKey, boolean altKey, boolean superKey) {
Native.updateKey(key, pressed, released, ctrlKey, shiftKey, altKey, superKey);
Native.UpdateKey(key, pressed, released, ctrlKey, shiftKey, altKey, superKey);
}
public static void UpdateScroll(float amountX, float amountY) {
Native.updateScroll(amountX, amountY);
Native.UpdateScroll(amountX, amountY);
}
public static void UpdateKeyTyped(int c) {
Native.updateKeyTyped(c);
Native.UpdateKeyTyped(c);
}
public static void NewFrame() {
Native.NewFrame();
}
public static void EndFrame() {
Native.EndFrame();
}
public static void Render() {
@@ -248,6 +274,10 @@ public class ImGui {
Native.SetNextWindowPos(x, y);
}
public static void SetNextWindowPos(float x, float y, ImGuiCond cond) {
Native.SetNextWindowPos(x, y, cond.getValue());
}
public static void SetNextWindowPos(float x, float y, ImGuiCond cond, float pivotX, float pivotY) {
Native.SetNextWindowPos(x, y, cond.getValue(), pivotX, pivotY);
}
@@ -287,10 +317,11 @@ public class ImGui {
}
public static void SetWindowFocus(String name) {
if (name == null)
if (name == null) {
Native.RemoveWindowFocus();
else
} else {
Native.SetWindowFocus(name);
}
}
// Content region
@@ -841,9 +872,9 @@ public class ImGui {
}
//TODO impl
// public static boolean DragScalar(String label, ImGuiDataType_ data_type, ImGuiInt v, ImGuiInt v_current_max, float v_speed, float v_min, float v_max, String format, String format_max) {
// return ImGuiNative.DragScalar(label, data_type.getValue(), v.data, v_current_max.data, v_speed, v_min, v_max, format, format_max);
// }
// public static boolean DragScalar(String label, ImGuiDataType_ data_type, ImGuiInt v, ImGuiInt v_current_max, float v_speed, float v_min, float v_max, String format, String format_max) {
// return ImGuiNative.DragScalar(label, data_type.getValue(), v.data, v_current_max.data, v_speed, v_min, v_max, format, format_max);
// }
// Widgets: Sliders
@@ -15,7 +15,12 @@ public class ImGuiString {
}
public ImGuiString(String text) {
this(100);
this(text.length());
setValue(text);
}
public ImGuiString(String text, int size) {
this(size);
setValue(text);
}
File diff suppressed because it is too large. Load diff
@@ -3,166 +3,166 @@ package imgui;
import imgui.enums.ImDrawCornerFlags;
class NativeCustomWidget {
public static ImGuiCollapseLayoutOptions defaultOptions = new ImGuiCollapseLayoutOptions();
public static ImGuiCollapseLayoutOptions defaultOptions = new ImGuiCollapseLayoutOptions();
// @formatter:off
/*JNI
#include <imgui_layout_widget.h>
/*JNI
#include <imgui_layout_widget.h>
jfieldID paddingLeftID;
jfieldID paddingRightID;
jfieldID paddingTopID;
jfieldID paddingBottomID;
jfieldID arrowColorID;
jfieldID arrowBackgroundHoveredColorID;
jfieldID arrowBackgroundClickedColorID;
jfieldID frameColorID;
jfieldID borderColorID;
jfieldID borderRoundID;
jfieldID roundingCornersID;
*/
jfieldID paddingLeftID;
jfieldID paddingRightID;
jfieldID paddingTopID;
jfieldID paddingBottomID;
jfieldID arrowColorID;
jfieldID arrowBackgroundHoveredColorID;
jfieldID arrowBackgroundClickedColorID;
jfieldID frameColorID;
jfieldID borderColorID;
jfieldID borderRoundID;
jfieldID roundingCornersID;
*/
static native void init() /*-{ }-*/; /*
jclass jLayoutOptionsClass = env->FindClass("imgui/NativeCustomWidget");
paddingLeftID = env->GetFieldID(jLayoutOptionsClass, "paddingLeft", "F");
paddingRightID = env->GetFieldID(jLayoutOptionsClass, "paddingRight", "F");
paddingTopID = env->GetFieldID(jLayoutOptionsClass, "paddingTop", "F");
paddingBottomID = env->GetFieldID(jLayoutOptionsClass, "paddingBottom", "F");
arrowColorID = env->GetFieldID(jLayoutOptionsClass, "arrowColor", "I");
arrowBackgroundHoveredColorID = env->GetFieldID(jLayoutOptionsClass, "arrowBackgroundHoveredColor", "I");
arrowBackgroundClickedColorID = env->GetFieldID(jLayoutOptionsClass, "arrowBackgroundClickedColor", "I");
frameColorID = env->GetFieldID(jLayoutOptionsClass, "frameColor", "I");
borderColorID = env->GetFieldID(jLayoutOptionsClass, "borderColor", "I");
borderRoundID = env->GetFieldID(jLayoutOptionsClass, "borderRound", "I");
roundingCornersID = env->GetFieldID(jLayoutOptionsClass, "roundingCorners", "I");
*/
static native void init() /*-{ }-*/; /*
jclass jLayoutOptionsClass = env->FindClass("imgui/NativeCustomWidget");
paddingLeftID = env->GetFieldID(jLayoutOptionsClass, "paddingLeft", "F");
paddingRightID = env->GetFieldID(jLayoutOptionsClass, "paddingRight", "F");
paddingTopID = env->GetFieldID(jLayoutOptionsClass, "paddingTop", "F");
paddingBottomID = env->GetFieldID(jLayoutOptionsClass, "paddingBottom", "F");
arrowColorID = env->GetFieldID(jLayoutOptionsClass, "arrowColor", "I");
arrowBackgroundHoveredColorID = env->GetFieldID(jLayoutOptionsClass, "arrowBackgroundHoveredColor", "I");
arrowBackgroundClickedColorID = env->GetFieldID(jLayoutOptionsClass, "arrowBackgroundClickedColor", "I");
frameColorID = env->GetFieldID(jLayoutOptionsClass, "frameColor", "I");
borderColorID = env->GetFieldID(jLayoutOptionsClass, "borderColor", "I");
borderRoundID = env->GetFieldID(jLayoutOptionsClass, "borderRound", "I");
roundingCornersID = env->GetFieldID(jLayoutOptionsClass, "roundingCorners", "I");
*/
static {
init();
}
static {
init();
}
static native void ShowLayoutDebug() /*-{ }-*/; /*
ImGuiEx::ShowLayoutDebug();
*/
static native void ShowLayoutDebug() /*-{ }-*/; /*
ImGuiEx::ShowLayoutDebug();
*/
static native void BeginLayout(String id, float sizeX, float sizeY); /*-{ }-*/; /*
ImGuiEx::BeginLayout(id, sizeX, sizeY);
*/
static native void BeginLayout(String id, float sizeX, float sizeY); /*-{ }-*/; /*
ImGuiEx::BeginLayout(id, sizeX, sizeY);
*/
static native void BeginLayout(String id, float sizeX, float sizeY, float paddingLeft, float paddingRight, float paddingTop, float paddingBottom); /*-{ }-*/; /*
ImGuiEx::BeginLayout(id, sizeX, sizeY, paddingLeft, paddingRight, paddingTop, paddingBottom);
*/
static native void BeginLayout(String id, float sizeX, float sizeY, float paddingLeft, float paddingRight, float paddingTop, float paddingBottom); /*-{ }-*/; /*
ImGuiEx::BeginLayout(id, sizeX, sizeY, paddingLeft, paddingRight, paddingTop, paddingBottom);
*/
static native void EndLayout(); /*-{ }-*/; /*
ImGuiEx::EndLayout();
*/
static native void EndLayout(); /*-{ }-*/; /*
ImGuiEx::EndLayout();
*/
static native boolean BeginCollapseLayoutEx2(String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
return ImGuiEx::BeginCollapseLayoutEx(title, sizeX, sizeY, options);
*/
static native boolean BeginCollapseLayoutEx2(String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
return ImGuiEx::BeginCollapseLayoutEx(title, sizeX, sizeY, options);
*/
static native void BeginCollapseLayoutEx(boolean [] isOpen, String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
ImGuiEx::BeginCollapseLayoutEx(&isOpen[0], title, sizeX, sizeY, options);
*/
static native void BeginCollapseLayoutEx(boolean [] isOpen, String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
ImGuiEx::BeginCollapseLayoutEx(&isOpen[0], title, sizeX, sizeY, options);
*/
static native boolean BeginCollapseLayout2(String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
return ImGuiEx::BeginCollapseLayout(title, sizeX, sizeY, options);
*/
static native boolean BeginCollapseLayout2(String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
return ImGuiEx::BeginCollapseLayout(title, sizeX, sizeY, options);
*/
static native void BeginCollapseLayout(boolean [] isOpen, String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
ImGuiEx::BeginCollapseLayout(&isOpen[0], title, sizeX, sizeY, options);
*/
static native void BeginCollapseLayout(boolean [] isOpen, String title, float sizeX, float sizeY, ImGuiCollapseLayoutOptions jOptions); /*-{ }-*/; /*
ImGuiCollapseLayoutOptions options;
options.paddingLeft = env->GetFloatField (jOptions, paddingLeftID);
options.paddingRight = env->GetFloatField (jOptions, paddingRightID);
options.paddingTop = env->GetFloatField (jOptions, paddingTopID);
options.paddingBottom = env->GetFloatField (jOptions, paddingBottomID);
options.arrowColor = env->GetIntField (jOptions, arrowColorID);
options.arrowBackgroundHoveredColor = env->GetIntField (jOptions, arrowBackgroundHoveredColorID);
options.arrowBackgroundClickedColor = env->GetIntField (jOptions, arrowBackgroundClickedColorID);
options.frameColor = env->GetIntField (jOptions, frameColorID);
options.borderColor = env->GetIntField (jOptions, borderColorID);
options.borderRound = env->GetIntField (jOptions, borderRoundID);
options.roundingCorners = env->GetIntField (jOptions, roundingCornersID);
ImGuiEx::BeginCollapseLayout(&isOpen[0], title, sizeX, sizeY, options);
*/
static native void EndCollapseFrameLayout(); /*-{ }-*/; /*
ImGuiEx::EndCollapseFrameLayout();
*/
static native void EndCollapseFrameLayout(); /*-{ }-*/; /*
ImGuiEx::EndCollapseFrameLayout();
*/
static native void EndCollapseLayout(); /*-{ }-*/; /*
ImGuiEx::EndCollapseLayout();
*/
static native void EndCollapseLayout(); /*-{ }-*/; /*
ImGuiEx::EndCollapseLayout();
*/
static native void BeginAlign(String id, float sizeX, float sizeY, float alignX, float alignY) /*-{ }-*/; /*
ImGuiEx::BeginAlign(id, sizeX, sizeY, alignX, alignY);
*/
static native void BeginAlign(String id, float sizeX, float sizeY, float alignX, float alignY) /*-{ }-*/; /*
ImGuiEx::BeginAlign(id, sizeX, sizeY, alignX, alignY);
*/
static native void BeginAlign(String id, float sizeX, float sizeY, float alignX, float alignY, float offsetX, float offsetY) /*-{ }-*/; /*
ImGuiEx::BeginAlign(id, sizeX, sizeY, alignX, alignY, offsetX, offsetY);
*/
static native void BeginAlign(String id, float sizeX, float sizeY, float alignX, float alignY, float offsetX, float offsetY) /*-{ }-*/; /*
ImGuiEx::BeginAlign(id, sizeX, sizeY, alignX, alignY, offsetX, offsetY);
*/
static native void EndAlign() /*-{ }-*/; /*
ImGuiEx::EndAlign();
*/
static native void EndAlign() /*-{ }-*/; /*
ImGuiEx::EndAlign();
*/
static native void AlignLayout(float alignX, float alignY) /*-{ }-*/; /*
ImGuiEx::AlignLayout(alignX, alignY);
*/
static native void AlignLayout(float alignX, float alignY) /*-{ }-*/; /*
ImGuiEx::AlignLayout(alignX, alignY);
*/
static native void AlignLayout(float alignX, float alignY, float offsetX, float offsetY) /*-{ }-*/; /*
ImGuiEx::AlignLayout(alignX, alignY, offsetX, offsetY);
*/
static native void AlignLayout(float alignX, float alignY, float offsetX, float offsetY) /*-{ }-*/; /*
ImGuiEx::AlignLayout(alignX, alignY, offsetX, offsetY);
*/
// @formatter:on
public static class ImGuiCollapseLayoutOptions {
public float paddingLeft = 2;
public float paddingRight = 2;
public float paddingTop = 2;
public float paddingBottom = 2;
public int arrowColor = ImGuiEx.colorToIntBits(0xFF, 0xFF, 0xFF, 0xFF);
public int arrowBackgroundHoveredColor = ImGuiEx.colorToIntBits(0x77, 0x77, 0x77, 0xFF);
public int arrowBackgroundClickedColor = ImGuiEx.colorToIntBits(0x55, 0x55, 0x55, 0xFF);
public int frameColor = ImGuiEx.colorToIntBits(0x24, 0x24, 0x24, 0xFF);
public int borderColor = ImGuiEx.colorToIntBits(0x40, 0x40, 0x49, 0xFF);
public int borderRound = 4;
public int roundingCorners = ImDrawCornerFlags.TopLeft.or(ImDrawCornerFlags.TopRight).getValue();
}
public static class ImGuiCollapseLayoutOptions {
public float paddingLeft = 2;
public float paddingRight = 2;
public float paddingTop = 2;
public float paddingBottom = 2;
public int arrowColor = ImGuiEx.colorToIntBits(0xFF, 0xFF, 0xFF, 0xFF);
public int arrowBackgroundHoveredColor = ImGuiEx.colorToIntBits(0x77, 0x77, 0x77, 0xFF);
public int arrowBackgroundClickedColor = ImGuiEx.colorToIntBits(0x55, 0x55, 0x55, 0xFF);
public int frameColor = ImGuiEx.colorToIntBits(0x24, 0x24, 0x24, 0xFF);
public int borderColor = ImGuiEx.colorToIntBits(0x40, 0x40, 0x49, 0xFF);
public int borderRound = 4;
public int roundingCorners = ImDrawCornerFlags.TopLeft.or(ImDrawCornerFlags.TopRight).getValue();
}
}
@@ -6,23 +6,23 @@ package imgui;
class NativeInternal {
// @formatter:off
/*JNI
#include <imgui.h>
#include <imgui_internal.h>
*/
/*JNI
#include <imgui.h>
#include <imgui_internal.h>
*/
public static native void PushMultiItemsWidths(int components, float w_full) /*-{ }-*/; /*
ImGui::PushMultiItemsWidths(components, w_full);
*/
public static native void PushMultiItemsWidths(int components, float w_full) /*-{ }-*/; /*
ImGui::PushMultiItemsWidths(components, w_full);
*/
public static native boolean ItemAdd(float x1, float y1, float x2, float y2, String id) /*-{ }-*/; /*
ImGuiID imGuiID = ImGui::GetID(id);
return ImGui::ItemAdd(ImRect(x1, y1, x2, y2), imGuiID);
*/
public static native boolean ItemAdd(float x1, float y1, float x2, float y2, String id) /*-{ }-*/; /*
ImGuiID imGuiID = ImGui::GetID(id);
return ImGui::ItemAdd(ImRect(x1, y1, x2, y2), imGuiID);
*/
public static native void ItemSize(float x1, float y1, float x2, float y2, float text_offset_y) /*-{ }-*/; /*
ImGui::ItemSize(ImRect(x1, y1, x2, y2), text_offset_y);
*/
public static native void ItemSize(float x1, float y1, float x2, float y2, float text_offset_y) /*-{ }-*/; /*
ImGui::ItemSize(ImRect(x1, y1, x2, y2), text_offset_y);
*/
// @formatter:on
// @formatter:on
}
@@ -11,7 +11,7 @@ public class ImGuiHoveredFlags {
public static ImGuiHoveredFlags RootWindow = new ImGuiHoveredFlags(1 << 1);
public static ImGuiHoveredFlags AnyWindow = new ImGuiHoveredFlags(1 << 2);
public static ImGuiHoveredFlags AllowWhenBlockedByPopup = new ImGuiHoveredFlags(1 << 3);
// public static ImGuiHoveredFlags AllowWhenBlockedByModal = new ImGuiHoveredFlags(1 << 4);
// public static ImGuiHoveredFlags AllowWhenBlockedByModal = new ImGuiHoveredFlags(1 << 4);
public static ImGuiHoveredFlags AllowWhenBlockedByActiveItem = new ImGuiHoveredFlags(1 << 5);
public static ImGuiHoveredFlags AllowWhenOverlapped = new ImGuiHoveredFlags(1 << 6);
public static ImGuiHoveredFlags AllowWhenDisabled = new ImGuiHoveredFlags(1 << 7);
@@ -4,36 +4,29 @@ package imgui.enums;
* User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
*/
public enum ImGuiKey {
Tab(0),
LeftArrow(1),
RightArrow(2),
UpArrow(3),
DownArrow(4),
PageUp(5),
PageDown(6),
Home(7),
End(8),
Insert(9),
Delete(10),
Backspace(11),
Space(12),
Enter(13),
Escape(14),
A(15),
C(16),
V(17),
X(18),
Y(19),
Z(20),
COUNT(21);
Tab,
LeftArrow,
RightArrow,
UpArrow,
DownArrow,
PageUp,
PageDown,
Home,
End,
Insert,
Delete,
Backspace,
Space,
Enter,
Escape,
KeyPadEnter,
A,
C,
V,
X,
Y,
Z,
COUNT;
private final int code;
ImGuiKey(int code) {
this.code = code;
}
public int getValue() {
return code;
}
public final int code = ordinal();
}
@@ -16,8 +16,8 @@ public class ImGuiTreeNodeFlags {
public static ImGuiTreeNodeFlags Leaf = new ImGuiTreeNodeFlags(1 << 8);
public static ImGuiTreeNodeFlags Bullet = new ImGuiTreeNodeFlags(1 << 9);
public static ImGuiTreeNodeFlags FramePadding = new ImGuiTreeNodeFlags(1 << 10);
// public static ImGuiTreeNodeFlags SpanAllAvailWidth = new ImGuiTreeNodeFlags(1 << 11);
// public static ImGuiTreeNodeFlags NoScrollOnOpen = new ImGuiTreeNodeFlags(1 << 12);
// public static ImGuiTreeNodeFlags SpanAllAvailWidth = new ImGuiTreeNodeFlags(1 << 11);
// public static ImGuiTreeNodeFlags NoScrollOnOpen = new ImGuiTreeNodeFlags(1 << 12);
public static ImGuiTreeNodeFlags NavLeftJumpsBackHere = new ImGuiTreeNodeFlags(1 << 13);
public static ImGuiTreeNodeFlags CollapsingHeader = new ImGuiTreeNodeFlags(Framed.getValue() | NoTreePushOnOpen.getValue() | NoAutoOpenOnLog.getValue());
private static ImGuiTreeNodeFlags Custom = new ImGuiTreeNodeFlags(0);
@@ -1,125 +0,0 @@
import org.lwjgl.glfw.GLFWKeyCallback;
import org.lwjgl.glfw.GLFWMouseButtonCallback;
import static org.lwjgl.glfw.GLFW.*;
public class InputHandler {
private static long window;
private static final int KEYBOARD_SIZE = 512;
private static final int MOUSE_SIZE = 16;
private static int[] keyStates = new int[KEYBOARD_SIZE];
private static boolean[] activeKeys = new boolean[KEYBOARD_SIZE];
private static int[] mouseButtonStates = new int[MOUSE_SIZE];
private static boolean[] activeMouseButtons = new boolean[MOUSE_SIZE];
private static long lastMouseNS = 0;
private static long mouseDoubleClickPeriodNS = 1000000000 / 5; //5th of a second for double click.
private static int NO_STATE = -1;
protected static GLFWKeyCallback keyboard = new GLFWKeyCallback()
{
@Override
public void invoke(long window, int key, int scancode, int action, int mods)
{
activeKeys[key] = action != GLFW_RELEASE;
keyStates[key] = action;
}
};
protected static GLFWMouseButtonCallback mouse = new GLFWMouseButtonCallback()
{
@Override
public void invoke(long window, int button, int action, int mods)
{
activeMouseButtons[button] = action != GLFW_RELEASE;
mouseButtonStates[button] = action;
}
};
protected static void init(long window)
{
InputHandler.window = window;
resetKeyboard();
resetMouse();
}
protected static void update()
{
resetKeyboard();
resetMouse();
}
private static void resetKeyboard()
{
for (int i = 0; i < keyStates.length; i++)
{
keyStates[i] = NO_STATE;
}
}
private static void resetMouse()
{
for (int i = 0; i < mouseButtonStates.length; i++)
{
mouseButtonStates[i] = NO_STATE;
}
long now = System.nanoTime();
if (now - lastMouseNS > mouseDoubleClickPeriodNS)
lastMouseNS = 0;
}
public static boolean keyDown(int key)
{
return activeKeys[key];
}
public static boolean keyPressed(int key)
{
return keyStates[key] == GLFW_PRESS;
}
public static boolean keyReleased(int key)
{
return keyStates[key] == GLFW_RELEASE;
}
public static boolean mouseButtonDown(int button)
{
return activeMouseButtons[button];
}
public static boolean mouseButtonPressed(int button)
{
return mouseButtonStates[button] == GLFW_RELEASE;
}
public static boolean mouseButtonReleased(int button)
{
boolean flag = mouseButtonStates[button] == GLFW_RELEASE;
if (flag)
lastMouseNS = System.nanoTime();
return flag;
}
public static boolean mouseButtonDoubleClicked(int button)
{
long last = lastMouseNS;
boolean flag = mouseButtonReleased(button);
long now = System.nanoTime();
if (flag && now - last < mouseDoubleClickPeriodNS)
{
lastMouseNS = 0;
return true;
}
return false;
}
}
-156
View File
@@ -1,156 +0,0 @@
import imgui.DrawData;
import imgui.ImGui;
import imgui.gl3.ImGuiImplGl3;
import org.lwjgl.BufferUtils;
import org.lwjgl.Version;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import org.lwjgl.system.MemoryStack;
import java.nio.DoubleBuffer;
import java.nio.IntBuffer;
import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.system.MemoryUtil.NULL;
public class Main {
// The window handle
private long window;
private ImGuiImplGl3 imGuiGl = new ImGuiImplGl3();
public void run() {
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
init();
loop();
// Free the window callbacks and destroy the window
glfwFreeCallbacks(window);
glfwDestroyWindow(window);
// Terminate GLFW and free the error callback
glfwTerminate();
glfwSetErrorCallback(null).free();
}
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!glfwInit())
throw new IllegalStateException("Unable to initialize GLFW");
// Configure GLFW
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
// Create the window
window = glfwCreateWindow(1024, 768, "Hello World!", NULL, NULL);
if (window == NULL)
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
if (key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE)
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
});
glfwSetMouseButtonCallback(window, InputHandler.mouse);
// Get the thread stack and push a new frame
try (MemoryStack stack = stackPush()) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center the window
glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
} // the stack frame is popped automatically
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
InputHandler.init(window);
// Make the window visible
glfwShowWindow(window);
}
long lastFrame = System.nanoTime();
public float getDelta() {
long time = System.nanoTime();
int delta_time = (int) ((time - lastFrame) / 1000000);
lastFrame = time;
return delta_time;
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
ImGui.init();
imGuiGl.init();
// Set the clear color
glClearColor(.5f, 0.0f, 0f, 0.0f);
int[] win_width = new int[1], win_height = new int[1];
int[] width = new int[1], height = new int[1];
DoubleBuffer xBuffer = BufferUtils.createDoubleBuffer(1);
DoubleBuffer yBuffer = BufferUtils.createDoubleBuffer(1);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while (!glfwWindowShouldClose(window)) {
xBuffer.clear();
yBuffer.clear();
InputHandler.update();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwGetWindowSize(window, win_width, win_height);
glfwGetFramebufferSize(window, width, height);
glfwGetCursorPos(window, xBuffer, yBuffer);
int mX = (int) xBuffer.get();
int mY = (int) yBuffer.get();
ImGui.UpdateDisplayAndInputAndFrame(getDelta(), win_width[0], win_height[0], width[0], height[0], mX, mY, InputHandler.mouseButtonDown(0), false, false);
ImGui.ShowDemoWindow();
ImGui.Render();
imGuiGl.render(ImGui.GetDrawData());
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
public static void main(String[] args) {
new Main().run();
}
}
@@ -10,10 +10,10 @@ import java.util.Objects;
import static org.lwjgl.opengl.GL30.*;
/**
* This class mostly a straightforward port of the https://raw.githubusercontent.com/ocornut/imgui/v1.74/examples/imgui_impl_opengl3.cpp adapted to Java and LWJGL realms.
* This class mostly a straightforward port of the https://raw.githubusercontent.com/ocornut/imgui/v1.74/examples/imgui_impl_opengl3.cpp adapted for Java and LWJGL realms.
* <p>
* It do support a backup of the current GL state before rendering and restoring of its initial state after.
* But some specific state variables may be missed (all which are hidden under '#ifdef' macros in the original imgui file).
* But some specific state variables may be missed (all which are hidden under '#ifdef' macros in the original 'imgui_impl_opengl3.cpp' file).
* <p>
* By default this implementation uses shaders with 130 version of GLSL (OpenGL 3.0).
* You can provide your own shaders into the {@link ImGuiImplGl3#init(CharSequence, CharSequence)} method.
@@ -55,7 +55,7 @@ public class ImGuiImplGl3 {
/**
* This method SHOULD be called before calling of {@link ImGuiImplGl3#render(DrawData)} method.
* By using this method shaders with 130 version of GLSL will be used for render.
* By using this method shaders with 130 version of GLSL (OpenGL 3.0) will be used for render.
*/
public void init() {
final CharSequence fragShaderSource = readFromResources("default.frag");
@@ -86,8 +86,8 @@ public class ImGuiImplGl3 {
}
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
int fbWidth = (int) (drawData.displaySizeX * drawData.framebufferScaleX);
int fbHeight = (int) (drawData.displaySizeY * drawData.framebufferScaleY);
final int fbWidth = (int) (drawData.displaySizeX * drawData.framebufferScaleX);
final int fbHeight = (int) (drawData.displaySizeY * drawData.framebufferScaleY);
if (fbWidth <= 0 || fbHeight <= 0) {
return;
@@ -169,7 +169,7 @@ public class ImGuiImplGl3 {
}
/**
* Call this method in the end of your app working state to clear used resources.
* Call this method in the end of your app working state to dispose resources.
*/
public void dispose() {
glDeleteTextures(gFontTexture);
@@ -196,7 +196,7 @@ public class ImGuiImplGl3 {
}
private void prepareFont() {
TexDataRGBA32 texData = new TexDataRGBA32();
final TexDataRGBA32 texData = new TexDataRGBA32();
ImGui.GetTexDataAsRGBA32(texData, texData.pixelBuffer);
gFontTexture = glGenTextures();
@@ -314,20 +314,23 @@ public class ImGuiImplGl3 {
}
private int loadAndCompileShader(final int type, final CharSequence source) {
int id = glCreateShader(type);
final int id = glCreateShader(type);
glShaderSource(id, source);
glCompileShader(id);
if (glGetShaderi(id, GL_COMPILE_STATUS) != GL_TRUE) {
throw new IllegalStateException(glGetShaderInfoLog(id));
}
return id;
}
private CharSequence readFromResources(final String path) {
StringBuilder builder = new StringBuilder();
final StringBuilder builder = new StringBuilder();
try (InputStream in = getClass().getClassLoader().getResourceAsStream(path);
BufferedReader reader = new BufferedReader(new InputStreamReader(Objects.requireNonNull(in)))) {
try (final InputStream in = getClass().getClassLoader().getResourceAsStream(path);
final BufferedReader reader = new BufferedReader(new InputStreamReader(Objects.requireNonNull(in)))) {
String line;
while ((line = reader.readLine()) != null) {
builder.append(line).append('\n');
@@ -0,0 +1,268 @@
import imgui.ImGui;
import imgui.ImGuiString;
import imgui.enums.*;
import imgui.gl3.ImGuiImplGl3;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import org.lwjgl.system.MemoryStack;
import java.nio.IntBuffer;
import java.util.Objects;
import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.system.MemoryUtil.NULL;
public class ImGuiGlfwExample {
private static final int DEFAULT_WIDTH = 1024;
private static final int DEFAULT_HEIGHT = 768;
private static final ImGuiString IMGUI_DEMO_LINK = new ImGuiString("https://raw.githubusercontent.com/ocornut/imgui/v1.74/imgui_demo.cpp");
private long window; // current GLFW window ID
// Those are used to track window size properties
private final int[] winWidth = new int[1];
private final int[] winHeight = new int[1];
private final int[] fbWidth = new int[1];
private final int[] fbHeight = new int[1];
// For mouse tracking
private final double[] mousePosX = new double[1];
private final double[] mousePosY = new double[1];
// TODO: move this into ImGuiIO.KeysDown
private boolean ctrlKeyDown;
private boolean shiftKeyDown;
private boolean altKeyDown;
private boolean superKeyDown;
private final ImGuiImplGl3 imGuiGl3 = new ImGuiImplGl3();
public void run() {
initGlfw();
initImGui();
loop();
destroyImGui();
destroyGlfw();
}
// Method initializes GLFW window. All code is mostly a copy-paste from the official LWJGL3 website.
private void initGlfw() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
// Configure GLFW
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); // the window will be maximized
// Create the window
window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, "ImGui+GLFW+LWJGL Example", NULL, NULL);
if (window == NULL) {
throw new RuntimeException("Failed to create the GLFW window");
}
// Get the thread stack and push a new frame
try (final MemoryStack stack = stackPush()) {
final IntBuffer pWidth = stack.mallocInt(1); // int*
final IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = Objects.requireNonNull(glfwGetVideoMode(glfwGetPrimaryMonitor()));
// Center the window
glfwSetWindowPos(window, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2);
} // the stack frame is popped automatically
glfwMakeContextCurrent(window); // Make the OpenGL context current
glfwSwapInterval(GLFW_TRUE); // Enable v-sync
glfwShowWindow(window); // Make the window visible
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
}
// Here we will initialize ImGui stuff.
private void initImGui() {
// This line is critical for ImGui to work.
// It loads native library, creates ImGui context and does other necessary stuff.
ImGui.init();
// ImGui provides three different color schemas for styling. We will use the classic one here.
ImGui.StyleColorsClassic();
// ImGui.StyleColorsDark(); // This is a default style for ImGui
// ImGui.StyleColorsLight();
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
final int[] keys = new int[ImGuiKey.COUNT.code];
keys[ImGuiKey.Tab.code] = GLFW_KEY_TAB;
keys[ImGuiKey.LeftArrow.code] = GLFW_KEY_LEFT;
keys[ImGuiKey.RightArrow.code] = GLFW_KEY_RIGHT;
keys[ImGuiKey.UpArrow.code] = GLFW_KEY_UP;
keys[ImGuiKey.DownArrow.code] = GLFW_KEY_DOWN;
keys[ImGuiKey.PageUp.code] = GLFW_KEY_PAGE_UP;
keys[ImGuiKey.PageDown.code] = GLFW_KEY_PAGE_DOWN;
keys[ImGuiKey.Home.code] = GLFW_KEY_HOME;
keys[ImGuiKey.End.code] = GLFW_KEY_END;
keys[ImGuiKey.Insert.code] = GLFW_KEY_INSERT;
keys[ImGuiKey.Delete.code] = GLFW_KEY_DELETE;
keys[ImGuiKey.Backspace.code] = GLFW_KEY_BACKSPACE;
keys[ImGuiKey.Space.code] = GLFW_KEY_SPACE;
keys[ImGuiKey.Enter.code] = GLFW_KEY_ENTER;
keys[ImGuiKey.Escape.code] = GLFW_KEY_ESCAPE;
keys[ImGuiKey.KeyPadEnter.code] = GLFW_KEY_KP_ENTER;
keys[ImGuiKey.A.code] = GLFW_KEY_A;
keys[ImGuiKey.C.code] = GLFW_KEY_C;
keys[ImGuiKey.V.code] = GLFW_KEY_V;
keys[ImGuiKey.X.code] = GLFW_KEY_X;
keys[ImGuiKey.Y.code] = GLFW_KEY_Y;
keys[ImGuiKey.Z.code] = GLFW_KEY_Z;
ImGui.initKeyMap(keys);
// Here goes GLFW callbacks to update user input stuff in ImGui
glfwSetKeyCallback(window, (w, key, scancode, action, mods) -> {
final boolean isKeyDown = action == GLFW_PRESS;
if (key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_RIGHT_CONTROL) {
ctrlKeyDown = isKeyDown;
} else if (key == GLFW_KEY_LEFT_SHIFT || key == GLFW_KEY_RIGHT_SHIFT) {
shiftKeyDown = isKeyDown;
} else if (key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_RIGHT_ALT) {
altKeyDown = isKeyDown;
} else if (key == GLFW_KEY_LEFT_SUPER || key == GLFW_KEY_RIGHT_SUPER) {
superKeyDown = isKeyDown;
}
ImGui.UpdateKey(key, isKeyDown, action == GLFW_RELEASE, ctrlKeyDown, shiftKeyDown, altKeyDown, superKeyDown);
});
glfwSetCharCallback(window, (w, c) -> {
if (c != GLFW_KEY_DELETE) {
ImGui.UpdateKeyTyped(c);
}
});
glfwSetMouseButtonCallback(window, (w, button, action, mods) -> {
final boolean mouseDown0 = button == GLFW_MOUSE_BUTTON_1 && action != GLFW_RELEASE;
final boolean mouseDown1 = button == GLFW_MOUSE_BUTTON_2 && action != GLFW_RELEASE;
final boolean mouseDown2 = button == GLFW_MOUSE_BUTTON_3 && action != GLFW_RELEASE;
final boolean mouseDown3 = button == GLFW_MOUSE_BUTTON_4 && action != GLFW_RELEASE;
final boolean mouseDown4 = button == GLFW_MOUSE_BUTTON_5 && action != GLFW_RELEASE;
final boolean mouseDown5 = button == GLFW_MOUSE_BUTTON_6 && action != GLFW_RELEASE;
ImGui.UpdateMouseState(mouseDown0, mouseDown1, mouseDown2, mouseDown3, mouseDown4, mouseDown5);
if (!ImGui.GetIO().WantCaptureMouse && mouseDown1) {
ImGui.SetWindowFocus(null);
}
});
glfwSetScrollCallback(window, (w, xOffset, yOffset) -> ImGui.UpdateScroll((float) xOffset, (float) yOffset));
// Initialize renderer itself
imGuiGl3.init();
}
private void loop() {
double time = 0; // to track our frame delta value
// Set the clear color
glClearColor(0.5f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close the window
while (!glfwWindowShouldClose(window)) {
// Count frame delta value
final double currentTime = glfwGetTime();
final double deltaTime = (time > 0) ? (currentTime - time) : 1f / 60f;
time = currentTime;
// Get window size properties and mouse position
glfwGetWindowSize(window, winWidth, winHeight);
glfwGetFramebufferSize(window, fbWidth, fbHeight);
glfwGetCursorPos(window, mousePosX, mousePosY);
// IMPORTANT!!
// We SHOULD call those methods to update ImGui state for current frame
ImGui.UpdateImGui();
ImGui.UpdateDisplaySize(winWidth[0], winHeight[0], fbWidth[0], fbHeight[0]);
ImGui.UpdateMousePos((float) mousePosX[0], (float) mousePosY[0]);
ImGui.UpdateDeltaTime((float) deltaTime);
// Render itself starts here
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
// Any ImGui code SHOULD go between NewFrame()/Render() methods
ImGui.NewFrame();
ImGui.SetNextWindowSize(600, 200, ImGuiCond.Once);
ImGui.SetNextWindowPos(10, 10, ImGuiCond.Once);
ImGui.Begin("Custom window");
ImGui.Text("Hello from Java!");
ImGui.Separator();
ImGui.BeginChild("##custom_window_child", 200, 50);
if (ImGui.TreeNode("Simple..")) {
ImGui.TreeNodeEx("..tree", ImGuiTreeNodeFlags.Leaf.or(ImGuiTreeNodeFlags.Bullet).or(ImGuiTreeNodeFlags.NoTreePushOnOpen));
ImGui.TreePop();
}
ImGui.EndChild();
ImGui.Separator();
ImGui.Text("Consider to look the original ImGui demo: ");
ImGui.SetNextItemWidth(500);
ImGui.InputText("##input_to_copy_link", IMGUI_DEMO_LINK, ImGuiInputTextFlags.ReadOnly);
ImGui.SameLine();
ImGui.Text("(?)");
if (ImGui.IsItemHovered()) {
ImGui.SetTooltip("You can copy and paste this link");
}
ImGui.End();
ImGui.ShowDemoWindow();
ImGui.Render();
imGuiGl3.render(ImGui.GetDrawData()); // render DrawData from ImGui into our OpenGL context
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be invoked during this call.
glfwPollEvents();
}
}
// If you want to clean a room after yourself - do it by yourself
private void destroyImGui() {
imGuiGl3.dispose();
ImGui.destroy();
}
private void destroyGlfw() {
glfwFreeCallbacks(window);
glfwDestroyWindow(window);
glfwTerminate();
Objects.requireNonNull(glfwSetErrorCallback(null)).free();
}
public static void main(final String[] args) {
new ImGuiGlfwExample().run();
}
}
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