Reactor ImGuiImplGl3
- Almost a 1:1 port of original C++ code - Fix for the OpenGL profiles >= 3.2
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@@ -15,12 +15,12 @@ public final class ImDrawData implements ImDestroyable {
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public static final int SIZEOF_IM_DRAW_IDX = 2;
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public static final int SIZEOF_IM_DRAW_VERT = (4 + 1) * 4;
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private static final int COUNT_FACTOR = 5_000;
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private static final int FACTOR = 5_000;
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final long ptr;
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private ByteBuffer idxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_IDX * COUNT_FACTOR).order(ByteOrder.nativeOrder());
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private ByteBuffer vtxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_VERT * COUNT_FACTOR).order(ByteOrder.nativeOrder());
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private ByteBuffer idxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_IDX * FACTOR).order(ByteOrder.nativeOrder());
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private ByteBuffer vtxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_VERT * FACTOR).order(ByteOrder.nativeOrder());
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/**
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* This class will create a native structure.
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@@ -121,7 +121,7 @@ public final class ImDrawData implements ImDestroyable {
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public ByteBuffer getCmdListIdxBufferData(final int cmdListIdx) {
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final int idxBufferCapacity = getCmdListIdxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_IDX;
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if (idxBuffer.capacity() < idxBufferCapacity) {
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idxBuffer = ByteBuffer.allocateDirect(idxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
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idxBuffer = ByteBuffer.allocateDirect(idxBufferCapacity + FACTOR).order(ByteOrder.nativeOrder());
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}
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nGetCmdListIdxBufferData(cmdListIdx, idxBuffer, idxBufferCapacity);
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@@ -146,7 +146,7 @@ public final class ImDrawData implements ImDestroyable {
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public ByteBuffer getCmdListVtxBufferData(final int cmdListIdx) {
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final int vtxBufferCapacity = getCmdListVtxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_VERT;
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if (vtxBuffer.capacity() < vtxBufferCapacity) {
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vtxBuffer = ByteBuffer.allocateDirect(vtxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
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vtxBuffer = ByteBuffer.allocateDirect(vtxBufferCapacity + FACTOR).order(ByteOrder.nativeOrder());
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}
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nGetCmdListVtxBufferData(cmdListIdx, vtxBuffer, vtxBufferCapacity);
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