Simplify, improve and optimize the rendering for LWJGL3
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@@ -121,7 +121,7 @@
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<!-- Checks for imports -->
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<!-- See https://checkstyle.org/config_import.html -->
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<module name="AvoidStarImport">
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<property name="excludes" value="org.lwjgl.opengl.GL30,org.lwjgl.glfw.GLFW"/>
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<property name="excludes" value="org.lwjgl.opengl.GL32,org.lwjgl.glfw.GLFW"/>
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</module>
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<module name="IllegalImport"/> <!-- defaults to sun.* packages -->
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<module name="RedundantImport"/>
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@@ -1,173 +1,234 @@
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package imgui;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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/**
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* All draw data to render a Dear ImGui frame.
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* All draw data to render Dear ImGui frame
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* (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose,
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* as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList)
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* <p>
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* BINDING NOTICE: DO NOT TRY TO MODIFY FIELDS OF THIS CLASS MANUALLY! You should only access their values after {@link ImGui#render()} call.
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* BINDING NOTICE: Since it's impossible to do a 1:1 mapping with JNI, current class provides "getCmdList*()" methods.
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* Those are used to get the data needed to do a rendering.
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*/
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public final class ImDrawData {
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public static final int V_BUFFER_SIZE = (4 + 1) * 4;
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public static final int I_BUFFER_SIZE = 2;
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public static final int CMD_BUFFER_SIZE = (1 + 4 + 1) * 4;
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public final class ImDrawData implements ImDestroyable {
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public static final int SIZEOF_IM_DRAW_IDX = 2;
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public static final int SIZEOF_IM_DRAW_VERT = (4 + 1) * 4;
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public ByteBuffer vByteBuffer;
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public ByteBuffer iByteBuffer;
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public ByteBuffer cmdByteBuffer;
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private static final int COUNT_FACTOR = 5_000;
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public int totalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size
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public int totalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size
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public int cmdListsCount; // Number of ImDrawList* to render
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final long ptr;
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// Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
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//
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public float displayPosX;
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public float displayPosY;
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private ByteBuffer idxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_IDX * COUNT_FACTOR).order(ByteOrder.nativeOrder());
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private ByteBuffer vtxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_VERT * COUNT_FACTOR).order(ByteOrder.nativeOrder());
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// Size of the viewport to render (== io.DisplaySize for the main viewport)
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// (DisplayPos+DisplaySize == lower-right of the orthogonal projection matrix to use)
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//
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public float displaySizeX;
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public float displaySizeY;
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/**
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* This class will create a native structure.
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* Call {@link #destroy()} method to manually free used memory.
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*/
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public ImDrawData() {
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ImGui.touch();
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ptr = nCreate();
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}
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// Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
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//
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public float framebufferScaleX;
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public float framebufferScaleY;
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ImDrawData(final long ptr) {
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this.ptr = ptr;
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}
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ImDrawData(final int maxVertices, final int maxIndices, final int maxCmd) {
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vByteBuffer = ByteBuffer.allocateDirect(maxVertices * V_BUFFER_SIZE).order(ByteOrder.nativeOrder());
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iByteBuffer = ByteBuffer.allocateDirect(maxIndices * I_BUFFER_SIZE).order(ByteOrder.nativeOrder());
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cmdByteBuffer = ByteBuffer.allocateDirect(maxCmd * CMD_BUFFER_SIZE).order(ByteOrder.nativeOrder());
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@Override
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public void destroy() {
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nDestroy(ptr);
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}
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/*JNI
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#include <stdint.h>
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#include <imgui.h>
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#include "jni_common.h"
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jfieldID totalVtxCountID;
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jfieldID totalIdxCountID;
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jfieldID CmdListsCountID;
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jfieldID displayPosXID;
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jfieldID displayPosYID;
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jfieldID displaySizeXID;
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jfieldID displaySizeYID;
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jfieldID framebufferScaleXID;
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jfieldID framebufferScaleYID;
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jfieldID imDrawDataPtrID;
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#define IM_DRAW_DATA ((ImDrawData*)env->GetLongField(object, imDrawDataPtrID))
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*/
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static native void nInit(); /*
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jclass jDrawDataClass = env->FindClass("imgui/ImDrawData");
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totalVtxCountID = env->GetFieldID(jDrawDataClass, "totalVtxCount", "I");
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totalIdxCountID = env->GetFieldID(jDrawDataClass, "totalIdxCount", "I");
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CmdListsCountID = env->GetFieldID(jDrawDataClass, "cmdListsCount", "I");
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displayPosXID = env->GetFieldID(jDrawDataClass, "displayPosX", "F");
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displayPosYID = env->GetFieldID(jDrawDataClass, "displayPosY", "F");
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displaySizeXID = env->GetFieldID(jDrawDataClass, "displaySizeX", "F");
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displaySizeYID = env->GetFieldID(jDrawDataClass, "displaySizeY", "F");
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framebufferScaleXID = env->GetFieldID(jDrawDataClass, "framebufferScaleX", "F");
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framebufferScaleYID = env->GetFieldID(jDrawDataClass, "framebufferScaleY", "F");
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jclass jImDrawDataClass = env->FindClass("imgui/ImDrawData");
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imDrawDataPtrID = env->GetFieldID(jImDrawDataClass, "ptr", "J");
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*/
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native void nFillDrawData(Buffer indexBuffer, Buffer vertexBuffer, Buffer cmdBuffer); /*
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ImDrawData* drawData = ImGui::GetDrawData();
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private native long nCreate(); /*
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ImDrawData* imDrawData = new ImDrawData();
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return (intptr_t)imDrawData;
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*/
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if (drawData == NULL) {
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return;
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private native void nDestroy(long ptr); /*
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delete (ImDrawData*)ptr;
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*/
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///////// Start of Render Methods | Binding
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/**
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* Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback.
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*/
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public native int getCmdListCmdBufferSize(int cmdListIdx); /*
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return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer.Size;
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*/
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/**
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* Number of indices (multiple of 3) to be rendered as triangles.
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* Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[].
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*/
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public native int getCmdListCmdBufferElemCount(int cmdListIdx, int cmdBufferIdx); /*
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return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].ElemCount;
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*/
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/**
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* Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates
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*/
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public native void getCmdListCmdBufferClipRect(int cmdListIdx, int cmdBufferIdx, ImVec4 dstImVec4); /*
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Jni::ImVec4Cpy(env, &IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].ClipRect, dstImVec4);
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*/
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/**
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* User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions.
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* Ignore if never using images or multiple fonts atlas.
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*/
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public native int getCmdListCmdBufferTextureId(int cmdListIdx, int cmdBufferIdx); /*
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return (intptr_t)IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].TextureId;
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*/
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/**
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* Start offset in vertex buffer. Pre-1.71 or without ImGuiBackendFlags_RendererHasVtxOffset: always 0.
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* With ImGuiBackendFlags_RendererHasVtxOffset: may be >0 to support meshes larger than 64K vertices with 16-bit indices.
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*/
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public native int getCmdListCmdBufferVtxOffset(int cmdListIdx, int cmdBufferIdx); /*
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return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].VtxOffset;
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*/
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/**
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* Start offset in index buffer. Always equal to sum of ElemCount drawn so far.
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*/
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public native int getCmdListCmdBufferIdxOffset(int cmdListIdx, int cmdBufferIdx); /*
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return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].IdxOffset;
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*/
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/**
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* Index buffer. Each command consume ImDrawCmd::ElemCount of those
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*/
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public native int getCmdListIdxBufferSize(int cmdListIdx); /*
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return IM_DRAW_DATA->CmdLists[cmdListIdx]->IdxBuffer.Size;
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*/
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public ByteBuffer getCmdListIdxBufferData(final int cmdListIdx) {
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final int idxBufferCapacity = getCmdListIdxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_IDX;
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if (idxBuffer.capacity() < idxBufferCapacity) {
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idxBuffer = ByteBuffer.allocateDirect(idxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
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}
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int cmdListsCount = drawData->CmdListsCount;
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nGetCmdListIdxBufferData(cmdListIdx, idxBuffer, idxBufferCapacity);
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// Set values
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env->SetIntField(object, totalVtxCountID, drawData->TotalVtxCount);
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env->SetIntField(object, totalIdxCountID, drawData->TotalIdxCount);
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env->SetIntField(object, CmdListsCountID, cmdListsCount);
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idxBuffer.position(0);
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idxBuffer.limit(idxBufferCapacity);
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env->SetFloatField(object, displayPosXID, drawData->DisplayPos.x);
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env->SetFloatField(object, displayPosYID, drawData->DisplayPos.y);
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return idxBuffer;
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}
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env->SetFloatField(object, displaySizeXID, drawData->DisplaySize.x);
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env->SetFloatField(object, displaySizeYID, drawData->DisplaySize.y);
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private native void nGetCmdListIdxBufferData(int cmdListIdx, ByteBuffer idxBuffer, int idxBufferCapacity); /*
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memcpy(idxBuffer, IM_DRAW_DATA->CmdLists[cmdListIdx]->IdxBuffer.Data, idxBufferCapacity);
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*/
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env->SetFloatField(object, framebufferScaleXID, drawData->FramebufferScale.x);
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env->SetFloatField(object, framebufferScaleYID, drawData->FramebufferScale.y);
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/**
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* Vertex buffer.
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*/
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public native int getCmdListVtxBufferSize(int cmdListIdx); /*
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return IM_DRAW_DATA->CmdLists[cmdListIdx]->VtxBuffer.Size;
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*/
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ImDrawList** drawLists = drawData->CmdLists;
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int verticesOffset = 0;
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int indicesOffset = 0;
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int cmdOffset = 0;
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for(int i = 0; i < cmdListsCount; i++) {
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ImDrawList& drawList = *drawLists[i];
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ImVector<ImDrawCmd>& imDrawCmdList = drawList.CmdBuffer;
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ImVector<ImDrawIdx>& idxBuffer = drawList.IdxBuffer;
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ImVector<ImDrawVert>& vtxBuffer = drawList.VtxBuffer;
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float* vertexArrayDest = (float*)vertexBuffer;
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short* indexArrayDest = (short*)indexBuffer;
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int colorSize = 1;
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int verticesItemSize = (4 + colorSize);
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vertexArrayDest[verticesOffset++] = vtxBuffer.Size;
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// copy vertices to Destination buffer
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for(int j = 0; j < vtxBuffer.Size; j++) {
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ImDrawVert v = vtxBuffer[j];
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float posX = v.pos.x;
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float posY = v.pos.y;
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float uvX = v.uv.x;
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float uvY = v.uv.y;
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int byteIndex = (j * verticesItemSize) + verticesOffset;
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float color = 0;
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memcpy(&color, &v.col, 4); // move unsigned int color to float
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vertexArrayDest[byteIndex + 0] = posX;
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vertexArrayDest[byteIndex + 1] = posY;
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vertexArrayDest[byteIndex + 2] = uvX;
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vertexArrayDest[byteIndex + 3] = uvY;
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vertexArrayDest[byteIndex + 4] = color;
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}
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verticesOffset += vtxBuffer.Size * verticesItemSize;
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// copy index to destination buffer
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indexArrayDest[indicesOffset++] = idxBuffer.Size;
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for(int j = 0; j < idxBuffer.Size; j++) {
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indexArrayDest[j + indicesOffset] = idxBuffer[j];
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}
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indicesOffset += idxBuffer.Size;
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float* cmdArrayDest = (float*)cmdBuffer;
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cmdArrayDest[cmdOffset++] = imDrawCmdList.Size;
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int bytesOffset = 0;
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int imDrawCmdSize = 1 + 4 + 1;
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for (int cmd_i = 0; cmd_i < imDrawCmdList.Size; cmd_i++) {
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const ImDrawCmd* pcmd = &imDrawCmdList[cmd_i];
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float textureID = (float)(intptr_t)pcmd->TextureId;
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float tempArray [6] = {
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(float)pcmd->ElemCount,
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pcmd->ClipRect.x, pcmd->ClipRect.y,
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pcmd->ClipRect.z, pcmd->ClipRect.w,
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textureID
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};
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memcpy((cmdArrayDest + (cmd_i * imDrawCmdSize) + cmdOffset), tempArray, imDrawCmdSize * 4);
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bytesOffset = bytesOffset + imDrawCmdSize;
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}
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cmdOffset += imDrawCmdList.Size * imDrawCmdSize;
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public ByteBuffer getCmdListVtxBufferData(final int cmdListIdx) {
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final int vtxBufferCapacity = getCmdListVtxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_VERT;
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if (vtxBuffer.capacity() < vtxBufferCapacity) {
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vtxBuffer = ByteBuffer.allocateDirect(vtxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
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}
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nGetCmdListVtxBufferData(cmdListIdx, vtxBuffer, vtxBufferCapacity);
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vtxBuffer.position(0);
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vtxBuffer.limit(vtxBufferCapacity);
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return vtxBuffer;
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}
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private native void nGetCmdListVtxBufferData(int cmdListIdx, ByteBuffer vtxBuffer, int vtxBufferCapacity); /*
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memcpy(vtxBuffer, IM_DRAW_DATA->CmdLists[cmdListIdx]->VtxBuffer.Data, vtxBufferCapacity);
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*/
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///////// End of Render Methods
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/**
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* Only valid after Render() is called and before the next NewFrame() is called.
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*/
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public native boolean getValid(); /*
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return IM_DRAW_DATA->Valid;
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*/
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/**
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* Number of ImDrawList* to render
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*/
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public native int getCmdListsCount(); /*
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return IM_DRAW_DATA->CmdListsCount;
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*/
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/**
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* For convenience, sum of all ImDrawList's IdxBuffer.Size
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*/
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public native int getTotalIdxCount(); /*
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return IM_DRAW_DATA->TotalIdxCount;
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*/
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/**
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* For convenience, sum of all ImDrawList's VtxBuffer.Size
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*/
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public native int getTotalVtxCount(); /*
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return IM_DRAW_DATA->TotalVtxCount;
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*/
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/**
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* Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
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*/
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public native void getDisplayPos(ImVec2 dstImVec2); /*
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Jni::ImVec2Cpy(env, &IM_DRAW_DATA->DisplayPos, dstImVec2);
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*/
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/**
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* Size of the viewport to render (== io.DisplaySize for the main viewport)
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* (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use)
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*/
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public native void getDisplaySize(ImVec2 dstImVec2); /*
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Jni::ImVec2Cpy(env, &IM_DRAW_DATA->DisplaySize, dstImVec2);
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*/
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/**
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* Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
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*/
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public native void getFramebufferScale(ImVec2 dstImVec2); /*
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Jni::ImVec2Cpy(env, &IM_DRAW_DATA->FramebufferScale, dstImVec2);
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*/
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// Functions
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/**
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* Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources.
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* Always prefer indexed rendering!
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*/
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public native void deIndexAllBuffers(); /*
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IM_DRAW_DATA->DeIndexAllBuffers();
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*/
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/**
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* Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects,
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* or if there is a difference between your window resolution and framebuffer resolution.
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*/
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public native void scaleClipRects(float fbScaleX, float fbScaleY); /*
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const ImVec2 fbScale = ImVec2(fbScaleX, fbScaleY);
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IM_DRAW_DATA->ScaleClipRects(fbScale);
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*/
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}
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@@ -55,11 +55,16 @@ public final class ImDrawList {
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drawListTypeID = env->GetFieldID(jImDrawListClass, "drawListType", "I");
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*/
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// Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
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/**
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* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
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*/
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public native int getImDrawListFlags(); /*
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return IM_DRAW_LIST->Flags;
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*/
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/**
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* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
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*/
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public native void setImDrawListFlags(int imDrawListFlags); /*
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IM_DRAW_LIST->Flags = imDrawListFlags;
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*/
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@@ -5,7 +5,6 @@ import imgui.enums.ImGuiInputTextFlags;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.UncheckedIOException;
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import java.nio.ByteBuffer;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.nio.file.Paths;
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@@ -17,13 +16,13 @@ public final class ImGui {
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private static final String LIB_NAME_DEFAULT = System.getProperty("os.arch").contains("64") ? "imgui-java64" : "imgui-java";
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private static final String LIB_TMP_DIR_PREFIX = "imgui-java-bin_" + System.getProperty("user.name", "user");
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private static final ImDrawData DRAW_DATA;
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private static final ImGuiIO IMGUI_IO;
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private static final ImDrawList IM_DRAW_LIST_WINDOW = new ImDrawList(ImDrawList.TYPE_WINDOW);
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private static final ImDrawList IM_DRAW_LIST_BACKGROUND = new ImDrawList(ImDrawList.TYPE_BACKGROUND);
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private static final ImDrawList IM_DRAW_LIST_FOREGROUND = new ImDrawList(ImDrawList.TYPE_FOREGROUND);
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private static ImDrawData drawData;
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private static ImFont font;
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private static ImGuiStyle style;
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@@ -42,7 +41,6 @@ public final class ImGui {
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System.loadLibrary(libName);
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}
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||||
|
||||
DRAW_DATA = new ImDrawData(100_000, 100_000, 1000);
|
||||
IMGUI_IO = new ImGuiIO();
|
||||
|
||||
nInitJni();
|
||||
@@ -188,16 +186,16 @@ public final class ImGui {
|
||||
* Valid after Render() and until the next call to NewFrame(). this is what you have to render.
|
||||
*/
|
||||
public static ImDrawData getDrawData() {
|
||||
final ByteBuffer cmdByteBuffer = DRAW_DATA.cmdByteBuffer;
|
||||
final ByteBuffer vByteBuffer = DRAW_DATA.vByteBuffer;
|
||||
final ByteBuffer iByteBuffer = DRAW_DATA.iByteBuffer;
|
||||
vByteBuffer.position(0);
|
||||
iByteBuffer.position(0);
|
||||
cmdByteBuffer.position(0);
|
||||
DRAW_DATA.nFillDrawData(iByteBuffer, vByteBuffer, cmdByteBuffer);
|
||||
return DRAW_DATA;
|
||||
if (drawData == null) {
|
||||
drawData = new ImDrawData(nGetDrawData());
|
||||
}
|
||||
return drawData;
|
||||
}
|
||||
|
||||
private static native long nGetDrawData(); /*
|
||||
return (intptr_t)ImGui::GetDrawData();
|
||||
*/
|
||||
|
||||
// Demo, Debug, Information
|
||||
|
||||
/**
|
||||
|
||||
@@ -4,6 +4,8 @@ import imgui.ImDrawData;
|
||||
import imgui.ImFontAtlas;
|
||||
import imgui.ImGui;
|
||||
import imgui.ImInt;
|
||||
import imgui.ImVec2;
|
||||
import imgui.ImVec4;
|
||||
|
||||
import java.io.BufferedReader;
|
||||
import java.io.IOException;
|
||||
@@ -13,7 +15,7 @@ import java.io.UncheckedIOException;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Objects;
|
||||
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
import static org.lwjgl.opengl.GL32.*;
|
||||
|
||||
/**
|
||||
* This class mostly a straightforward port of the
|
||||
@@ -27,10 +29,14 @@ import static org.lwjgl.opengl.GL30.*;
|
||||
*/
|
||||
@SuppressWarnings("MagicNumber")
|
||||
public final class ImGuiImplGl3 {
|
||||
private int vBufferHandle = 0;
|
||||
private int iBufferHandle = 0;
|
||||
private int vboHandle = 0;
|
||||
private int elementsHandle = 0;
|
||||
|
||||
private boolean isFontInitialized = false;
|
||||
// Used to store tmp renderer data
|
||||
private final ImVec2 displaySize = new ImVec2();
|
||||
private final ImVec2 framebufferScale = new ImVec2();
|
||||
private final ImVec2 displayPos = new ImVec2();
|
||||
private final ImVec4 clipRect = new ImVec4();
|
||||
|
||||
// Shader stuff
|
||||
private int programId = 0;
|
||||
@@ -67,6 +73,8 @@ public final class ImGuiImplGl3 {
|
||||
public void init() {
|
||||
prepareShader();
|
||||
prepareFont();
|
||||
vboHandle = glGenBuffers();
|
||||
elementsHandle = glGenBuffers();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -75,86 +83,52 @@ public final class ImGuiImplGl3 {
|
||||
* @param drawData data used to draw ImGui interface to your current OpenGL context
|
||||
*/
|
||||
public void render(final ImDrawData drawData) {
|
||||
if (drawData.cmdListsCount <= 0) {
|
||||
if (drawData.getCmdListsCount() <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
drawData.getDisplaySize(displaySize);
|
||||
drawData.getFramebufferScale(framebufferScale);
|
||||
|
||||
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
||||
final int fbWidth = (int) (drawData.displaySizeX * drawData.framebufferScaleX);
|
||||
final int fbHeight = (int) (drawData.displaySizeY * drawData.framebufferScaleY);
|
||||
final int fbWidth = (int) (displaySize.x * framebufferScale.x);
|
||||
final int fbHeight = (int) (displaySize.y * framebufferScale.y);
|
||||
|
||||
if (fbWidth <= 0 || fbHeight <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isFontInitialized) {
|
||||
isFontInitialized = true;
|
||||
vBufferHandle = glGenBuffers();
|
||||
iBufferHandle = glGenBuffers();
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iBufferHandle);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, drawData.iByteBuffer.capacity(), GL_STATIC_DRAW);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
drawData.getDisplayPos(displayPos);
|
||||
|
||||
backupGlState();
|
||||
bind(drawData);
|
||||
bind();
|
||||
|
||||
int verticesOffset = 0;
|
||||
int indexOffset = 0;
|
||||
// Render command lists
|
||||
for (int cmdListIdx = 0; cmdListIdx < drawData.getCmdListsCount(); cmdListIdx++) {
|
||||
// Upload vertex/index buffers
|
||||
glBufferData(GL_ARRAY_BUFFER, drawData.getCmdListVtxBufferData(cmdListIdx), GL_STREAM_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, drawData.getCmdListIdxBufferData(cmdListIdx), GL_STREAM_DRAW);
|
||||
|
||||
for (int i = 0; i < drawData.cmdListsCount; i++) {
|
||||
drawData.vByteBuffer.limit(verticesOffset + 4);
|
||||
final int verticesSize = (int) drawData.vByteBuffer.getFloat(verticesOffset);
|
||||
for (int cmdBufferIdx = 0; cmdBufferIdx < drawData.getCmdListCmdBufferSize(cmdListIdx); cmdBufferIdx++) {
|
||||
drawData.getCmdListCmdBufferClipRect(cmdListIdx, cmdBufferIdx, clipRect);
|
||||
|
||||
drawData.iByteBuffer.limit(indexOffset + 2);
|
||||
final short indexSize = drawData.iByteBuffer.getShort(indexOffset);
|
||||
final int cmdSize = (int) drawData.cmdByteBuffer.getFloat();
|
||||
|
||||
final int verticesStartOffset = verticesOffset + 4;
|
||||
final int indexStartOffset = indexOffset + 2;
|
||||
|
||||
drawData.vByteBuffer.position(verticesStartOffset);
|
||||
drawData.iByteBuffer.position(indexStartOffset);
|
||||
|
||||
final int newVlimit = verticesStartOffset + verticesSize * ImDrawData.V_BUFFER_SIZE;
|
||||
final int newIlimit = indexStartOffset + indexSize * ImDrawData.I_BUFFER_SIZE;
|
||||
|
||||
drawData.vByteBuffer.limit(newVlimit);
|
||||
drawData.iByteBuffer.limit(newIlimit);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, drawData.vByteBuffer, GL_STATIC_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, drawData.iByteBuffer, GL_STATIC_DRAW);
|
||||
|
||||
verticesOffset += ((verticesSize) * ImDrawData.V_BUFFER_SIZE) + 4;
|
||||
indexOffset += ((indexSize) * ImDrawData.I_BUFFER_SIZE) + 2;
|
||||
|
||||
final float clipOffX = drawData.displayPosX; // (0,0) unless using multi-viewports
|
||||
final float clipOffY = drawData.displayPosY;
|
||||
final float clipScaleX = drawData.framebufferScaleX; // (1,1) unless using retina display which are often (2,2)
|
||||
final float clipScaleY = drawData.framebufferScaleY;
|
||||
|
||||
int idxBufferOffset = 0;
|
||||
|
||||
for (int j = 0; j < cmdSize; j++) {
|
||||
final int elemCount = (int) drawData.cmdByteBuffer.getFloat();
|
||||
float clipRectX = drawData.cmdByteBuffer.getFloat();
|
||||
float clipRectY = drawData.cmdByteBuffer.getFloat();
|
||||
float clipRectZ = drawData.cmdByteBuffer.getFloat();
|
||||
float clipRectW = drawData.cmdByteBuffer.getFloat();
|
||||
final int textureID = (int) drawData.cmdByteBuffer.getFloat();
|
||||
|
||||
clipRectX = (clipRectX - clipOffX) * clipScaleX;
|
||||
clipRectY = (clipRectY - clipOffY) * clipScaleY;
|
||||
clipRectZ = (clipRectZ - clipOffX) * clipScaleX;
|
||||
clipRectW = (clipRectW - clipOffY) * clipScaleY;
|
||||
final float clipRectX = (clipRect.x - displayPos.x) * framebufferScale.x;
|
||||
final float clipRectY = (clipRect.y - displayPos.y) * framebufferScale.y;
|
||||
final float clipRectZ = (clipRect.z - displayPos.x) * framebufferScale.x;
|
||||
final float clipRectW = (clipRect.w - displayPos.y) * framebufferScale.y;
|
||||
|
||||
if (clipRectX < fbWidth && clipRectY < fbHeight && clipRectZ >= 0.0f && clipRectW >= 0.0f) {
|
||||
// Apply scissor/clipping rectangle
|
||||
glScissor((int) clipRectX, (int) (fbHeight - clipRectW), (int) (clipRectZ - clipRectX), (int) (clipRectW - clipRectY));
|
||||
glBindTexture(GL_TEXTURE_2D, textureID);
|
||||
glDrawElements(GL_TRIANGLES, elemCount, GL_UNSIGNED_SHORT, idxBufferOffset);
|
||||
}
|
||||
|
||||
idxBufferOffset += elemCount * 2;
|
||||
// Bind texture, Draw
|
||||
final int textureId = drawData.getCmdListCmdBufferTextureId(cmdListIdx, cmdBufferIdx);
|
||||
final int elemCount = drawData.getCmdListCmdBufferElemCount(cmdListIdx, cmdBufferIdx);
|
||||
final int idxBufferOffset = drawData.getCmdListCmdBufferIdxOffset(cmdListIdx, cmdBufferIdx);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, textureId);
|
||||
glDrawElements(GL_TRIANGLES, elemCount, GL_UNSIGNED_SHORT, idxBufferOffset * ImDrawData.SIZEOF_IM_DRAW_IDX);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,8 +142,8 @@ public final class ImGuiImplGl3 {
|
||||
public void dispose() {
|
||||
glDeleteTextures(gFontTexture);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glDeleteBuffers(iBufferHandle);
|
||||
glDeleteBuffers(vBufferHandle);
|
||||
glDeleteBuffers(elementsHandle);
|
||||
glDeleteBuffers(vboHandle);
|
||||
glDetachShader(programId, vertexShaderId);
|
||||
glDetachShader(programId, fragmentShaderId);
|
||||
glDeleteProgram(programId);
|
||||
@@ -214,10 +188,7 @@ public final class ImGuiImplGl3 {
|
||||
glGetIntegerv(GL_ACTIVE_TEXTURE, lastActiveTexture);
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, lastProgram);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, lastTexture);
|
||||
// int[] last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); // do it by yourself if needed
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, lastArrayBuffer);
|
||||
// int[] last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array_object); // do it by yourself if needed
|
||||
// int[] last_polygon_mode; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); // do it by yourself if needed
|
||||
glGetIntegerv(GL_VIEWPORT, lastViewport);
|
||||
glGetIntegerv(GL_SCISSOR_BOX, lastScissorBox);
|
||||
glGetIntegerv(GL_BLEND_SRC_RGB, lastBlendSrcRgb);
|
||||
@@ -249,8 +220,8 @@ public final class ImGuiImplGl3 {
|
||||
glScissor(lastScissorBox[0], lastScissorBox[1], lastScissorBox[2], lastScissorBox[3]);
|
||||
}
|
||||
|
||||
private void bind(final ImDrawData drawData) {
|
||||
glViewport(0, 0, (int) drawData.displaySizeX, (int) drawData.displaySizeY);
|
||||
private void bind() {
|
||||
glViewport(0, 0, (int) displaySize.x, (int) displaySize.y);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
@@ -259,10 +230,10 @@ public final class ImGuiImplGl3 {
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
final float left = drawData.displayPosX;
|
||||
final float right = drawData.displayPosX + drawData.displaySizeX;
|
||||
final float top = drawData.displayPosY;
|
||||
final float bottom = drawData.displayPosY + drawData.displaySizeY;
|
||||
final float left = displayPos.x;
|
||||
final float right = displayPos.x + displaySize.x;
|
||||
final float top = displayPos.y;
|
||||
final float bottom = displayPos.y + displaySize.y;
|
||||
|
||||
// Orthographic matrix projection
|
||||
projMatrix[0] = 2.0f / (right - left);
|
||||
@@ -272,28 +243,26 @@ public final class ImGuiImplGl3 {
|
||||
projMatrix[13] = (top + bottom) / (bottom - top);
|
||||
projMatrix[15] = 1.0f;
|
||||
|
||||
// Bind vertices
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vBufferHandle);
|
||||
// Bind shader
|
||||
glUseProgram(programId);
|
||||
glUniform1i(glGetUniformLocation(programId, "Texture"), 0);
|
||||
glUniformMatrix4fv(glGetUniformLocation(programId, "ProjMtx"), false, projMatrix);
|
||||
|
||||
// Bind vertex/index buffers and setup attributes for ImDrawVert
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vboHandle);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementsHandle);
|
||||
|
||||
int location = glGetAttribLocation(programId, "Position");
|
||||
glEnableVertexAttribArray(location);
|
||||
glVertexAttribPointer(location, 2, GL_FLOAT, false, 20, 0);
|
||||
glVertexAttribPointer(location, 2, GL_FLOAT, false, ImDrawData.SIZEOF_IM_DRAW_VERT, 0);
|
||||
|
||||
location = glGetAttribLocation(programId, "UV");
|
||||
glEnableVertexAttribArray(location);
|
||||
glVertexAttribPointer(location, 2, GL_FLOAT, false, 20, 8);
|
||||
glVertexAttribPointer(location, 2, GL_FLOAT, false, ImDrawData.SIZEOF_IM_DRAW_VERT, 8);
|
||||
|
||||
location = glGetAttribLocation(programId, "Color");
|
||||
glEnableVertexAttribArray(location);
|
||||
glVertexAttribPointer(location, 4, GL_UNSIGNED_BYTE, true, 20, 16);
|
||||
|
||||
//Bind index
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iBufferHandle);
|
||||
|
||||
// Bind shader
|
||||
glUseProgram(programId);
|
||||
glUniformMatrix4fv(glGetUniformLocation(programId, "ProjMtx"), false, projMatrix);
|
||||
glUniform1i(glGetUniformLocation(programId, "Texture"), 0);
|
||||
glVertexAttribPointer(location, 4, GL_UNSIGNED_BYTE, true, ImDrawData.SIZEOF_IM_DRAW_VERT, 16);
|
||||
}
|
||||
|
||||
private void unbind() {
|
||||
|
||||
@@ -34,7 +34,7 @@ import java.util.Objects;
|
||||
|
||||
import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
|
||||
import static org.lwjgl.glfw.GLFW.*;
|
||||
import static org.lwjgl.opengl.GL30.*;
|
||||
import static org.lwjgl.opengl.GL32.*;
|
||||
import static org.lwjgl.system.MemoryStack.stackPush;
|
||||
import static org.lwjgl.system.MemoryUtil.NULL;
|
||||
|
||||
|
||||
Reference in new issue
Block a user