Simplify, improve and optimize the rendering for LWJGL3

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SpaiR committed 2020-05-17 16:15:12 +03:00
1 parent ed7bf3601a
commit 283e78070c
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@@ -121,7 +121,7 @@
<!-- Checks for imports -->
<!-- See https://checkstyle.org/config_import.html -->
<module name="AvoidStarImport">
<property name="excludes" value="org.lwjgl.opengl.GL30,org.lwjgl.glfw.GLFW"/>
<property name="excludes" value="org.lwjgl.opengl.GL32,org.lwjgl.glfw.GLFW"/>
</module>
<module name="IllegalImport"/> <!-- defaults to sun.* packages -->
<module name="RedundantImport"/>
+198 -137
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@@ -1,173 +1,234 @@
package imgui;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
/**
* All draw data to render a Dear ImGui frame.
* All draw data to render Dear ImGui frame
* (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose,
* as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList)
* <p>
* BINDING NOTICE: DO NOT TRY TO MODIFY FIELDS OF THIS CLASS MANUALLY! You should only access their values after {@link ImGui#render()} call.
* BINDING NOTICE: Since it's impossible to do a 1:1 mapping with JNI, current class provides "getCmdList*()" methods.
* Those are used to get the data needed to do a rendering.
*/
public final class ImDrawData {
public static final int V_BUFFER_SIZE = (4 + 1) * 4;
public static final int I_BUFFER_SIZE = 2;
public static final int CMD_BUFFER_SIZE = (1 + 4 + 1) * 4;
public final class ImDrawData implements ImDestroyable {
public static final int SIZEOF_IM_DRAW_IDX = 2;
public static final int SIZEOF_IM_DRAW_VERT = (4 + 1) * 4;
public ByteBuffer vByteBuffer;
public ByteBuffer iByteBuffer;
public ByteBuffer cmdByteBuffer;
private static final int COUNT_FACTOR = 5_000;
public int totalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size
public int totalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size
public int cmdListsCount; // Number of ImDrawList* to render
final long ptr;
// Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
//
public float displayPosX;
public float displayPosY;
private ByteBuffer idxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_IDX * COUNT_FACTOR).order(ByteOrder.nativeOrder());
private ByteBuffer vtxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_VERT * COUNT_FACTOR).order(ByteOrder.nativeOrder());
// Size of the viewport to render (== io.DisplaySize for the main viewport)
// (DisplayPos+DisplaySize == lower-right of the orthogonal projection matrix to use)
//
public float displaySizeX;
public float displaySizeY;
/**
* This class will create a native structure.
* Call {@link #destroy()} method to manually free used memory.
*/
public ImDrawData() {
ImGui.touch();
ptr = nCreate();
}
// Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
//
public float framebufferScaleX;
public float framebufferScaleY;
ImDrawData(final long ptr) {
this.ptr = ptr;
}
ImDrawData(final int maxVertices, final int maxIndices, final int maxCmd) {
vByteBuffer = ByteBuffer.allocateDirect(maxVertices * V_BUFFER_SIZE).order(ByteOrder.nativeOrder());
iByteBuffer = ByteBuffer.allocateDirect(maxIndices * I_BUFFER_SIZE).order(ByteOrder.nativeOrder());
cmdByteBuffer = ByteBuffer.allocateDirect(maxCmd * CMD_BUFFER_SIZE).order(ByteOrder.nativeOrder());
@Override
public void destroy() {
nDestroy(ptr);
}
/*JNI
#include <stdint.h>
#include <imgui.h>
#include "jni_common.h"
jfieldID totalVtxCountID;
jfieldID totalIdxCountID;
jfieldID CmdListsCountID;
jfieldID displayPosXID;
jfieldID displayPosYID;
jfieldID displaySizeXID;
jfieldID displaySizeYID;
jfieldID framebufferScaleXID;
jfieldID framebufferScaleYID;
jfieldID imDrawDataPtrID;
#define IM_DRAW_DATA ((ImDrawData*)env->GetLongField(object, imDrawDataPtrID))
*/
static native void nInit(); /*
jclass jDrawDataClass = env->FindClass("imgui/ImDrawData");
totalVtxCountID = env->GetFieldID(jDrawDataClass, "totalVtxCount", "I");
totalIdxCountID = env->GetFieldID(jDrawDataClass, "totalIdxCount", "I");
CmdListsCountID = env->GetFieldID(jDrawDataClass, "cmdListsCount", "I");
displayPosXID = env->GetFieldID(jDrawDataClass, "displayPosX", "F");
displayPosYID = env->GetFieldID(jDrawDataClass, "displayPosY", "F");
displaySizeXID = env->GetFieldID(jDrawDataClass, "displaySizeX", "F");
displaySizeYID = env->GetFieldID(jDrawDataClass, "displaySizeY", "F");
framebufferScaleXID = env->GetFieldID(jDrawDataClass, "framebufferScaleX", "F");
framebufferScaleYID = env->GetFieldID(jDrawDataClass, "framebufferScaleY", "F");
jclass jImDrawDataClass = env->FindClass("imgui/ImDrawData");
imDrawDataPtrID = env->GetFieldID(jImDrawDataClass, "ptr", "J");
*/
native void nFillDrawData(Buffer indexBuffer, Buffer vertexBuffer, Buffer cmdBuffer); /*
ImDrawData* drawData = ImGui::GetDrawData();
private native long nCreate(); /*
ImDrawData* imDrawData = new ImDrawData();
return (intptr_t)imDrawData;
*/
if (drawData == NULL) {
return;
private native void nDestroy(long ptr); /*
delete (ImDrawData*)ptr;
*/
///////// Start of Render Methods | Binding
/**
* Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback.
*/
public native int getCmdListCmdBufferSize(int cmdListIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer.Size;
*/
/**
* Number of indices (multiple of 3) to be rendered as triangles.
* Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[].
*/
public native int getCmdListCmdBufferElemCount(int cmdListIdx, int cmdBufferIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].ElemCount;
*/
/**
* Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates
*/
public native void getCmdListCmdBufferClipRect(int cmdListIdx, int cmdBufferIdx, ImVec4 dstImVec4); /*
Jni::ImVec4Cpy(env, &IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].ClipRect, dstImVec4);
*/
/**
* User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions.
* Ignore if never using images or multiple fonts atlas.
*/
public native int getCmdListCmdBufferTextureId(int cmdListIdx, int cmdBufferIdx); /*
return (intptr_t)IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].TextureId;
*/
/**
* Start offset in vertex buffer. Pre-1.71 or without ImGuiBackendFlags_RendererHasVtxOffset: always 0.
* With ImGuiBackendFlags_RendererHasVtxOffset: may be >0 to support meshes larger than 64K vertices with 16-bit indices.
*/
public native int getCmdListCmdBufferVtxOffset(int cmdListIdx, int cmdBufferIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].VtxOffset;
*/
/**
* Start offset in index buffer. Always equal to sum of ElemCount drawn so far.
*/
public native int getCmdListCmdBufferIdxOffset(int cmdListIdx, int cmdBufferIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].IdxOffset;
*/
/**
* Index buffer. Each command consume ImDrawCmd::ElemCount of those
*/
public native int getCmdListIdxBufferSize(int cmdListIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->IdxBuffer.Size;
*/
public ByteBuffer getCmdListIdxBufferData(final int cmdListIdx) {
final int idxBufferCapacity = getCmdListIdxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_IDX;
if (idxBuffer.capacity() < idxBufferCapacity) {
idxBuffer = ByteBuffer.allocateDirect(idxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
}
int cmdListsCount = drawData->CmdListsCount;
nGetCmdListIdxBufferData(cmdListIdx, idxBuffer, idxBufferCapacity);
// Set values
env->SetIntField(object, totalVtxCountID, drawData->TotalVtxCount);
env->SetIntField(object, totalIdxCountID, drawData->TotalIdxCount);
env->SetIntField(object, CmdListsCountID, cmdListsCount);
idxBuffer.position(0);
idxBuffer.limit(idxBufferCapacity);
env->SetFloatField(object, displayPosXID, drawData->DisplayPos.x);
env->SetFloatField(object, displayPosYID, drawData->DisplayPos.y);
return idxBuffer;
}
env->SetFloatField(object, displaySizeXID, drawData->DisplaySize.x);
env->SetFloatField(object, displaySizeYID, drawData->DisplaySize.y);
private native void nGetCmdListIdxBufferData(int cmdListIdx, ByteBuffer idxBuffer, int idxBufferCapacity); /*
memcpy(idxBuffer, IM_DRAW_DATA->CmdLists[cmdListIdx]->IdxBuffer.Data, idxBufferCapacity);
*/
env->SetFloatField(object, framebufferScaleXID, drawData->FramebufferScale.x);
env->SetFloatField(object, framebufferScaleYID, drawData->FramebufferScale.y);
/**
* Vertex buffer.
*/
public native int getCmdListVtxBufferSize(int cmdListIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->VtxBuffer.Size;
*/
ImDrawList** drawLists = drawData->CmdLists;
int verticesOffset = 0;
int indicesOffset = 0;
int cmdOffset = 0;
for(int i = 0; i < cmdListsCount; i++) {
ImDrawList& drawList = *drawLists[i];
ImVector<ImDrawCmd>& imDrawCmdList = drawList.CmdBuffer;
ImVector<ImDrawIdx>& idxBuffer = drawList.IdxBuffer;
ImVector<ImDrawVert>& vtxBuffer = drawList.VtxBuffer;
float* vertexArrayDest = (float*)vertexBuffer;
short* indexArrayDest = (short*)indexBuffer;
int colorSize = 1;
int verticesItemSize = (4 + colorSize);
vertexArrayDest[verticesOffset++] = vtxBuffer.Size;
// copy vertices to Destination buffer
for(int j = 0; j < vtxBuffer.Size; j++) {
ImDrawVert v = vtxBuffer[j];
float posX = v.pos.x;
float posY = v.pos.y;
float uvX = v.uv.x;
float uvY = v.uv.y;
int byteIndex = (j * verticesItemSize) + verticesOffset;
float color = 0;
memcpy(&color, &v.col, 4); // move unsigned int color to float
vertexArrayDest[byteIndex + 0] = posX;
vertexArrayDest[byteIndex + 1] = posY;
vertexArrayDest[byteIndex + 2] = uvX;
vertexArrayDest[byteIndex + 3] = uvY;
vertexArrayDest[byteIndex + 4] = color;
}
verticesOffset += vtxBuffer.Size * verticesItemSize;
// copy index to destination buffer
indexArrayDest[indicesOffset++] = idxBuffer.Size;
for(int j = 0; j < idxBuffer.Size; j++) {
indexArrayDest[j + indicesOffset] = idxBuffer[j];
}
indicesOffset += idxBuffer.Size;
float* cmdArrayDest = (float*)cmdBuffer;
cmdArrayDest[cmdOffset++] = imDrawCmdList.Size;
int bytesOffset = 0;
int imDrawCmdSize = 1 + 4 + 1;
for (int cmd_i = 0; cmd_i < imDrawCmdList.Size; cmd_i++) {
const ImDrawCmd* pcmd = &imDrawCmdList[cmd_i];
float textureID = (float)(intptr_t)pcmd->TextureId;
float tempArray [6] = {
(float)pcmd->ElemCount,
pcmd->ClipRect.x, pcmd->ClipRect.y,
pcmd->ClipRect.z, pcmd->ClipRect.w,
textureID
};
memcpy((cmdArrayDest + (cmd_i * imDrawCmdSize) + cmdOffset), tempArray, imDrawCmdSize * 4);
bytesOffset = bytesOffset + imDrawCmdSize;
}
cmdOffset += imDrawCmdList.Size * imDrawCmdSize;
public ByteBuffer getCmdListVtxBufferData(final int cmdListIdx) {
final int vtxBufferCapacity = getCmdListVtxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_VERT;
if (vtxBuffer.capacity() < vtxBufferCapacity) {
vtxBuffer = ByteBuffer.allocateDirect(vtxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
}
nGetCmdListVtxBufferData(cmdListIdx, vtxBuffer, vtxBufferCapacity);
vtxBuffer.position(0);
vtxBuffer.limit(vtxBufferCapacity);
return vtxBuffer;
}
private native void nGetCmdListVtxBufferData(int cmdListIdx, ByteBuffer vtxBuffer, int vtxBufferCapacity); /*
memcpy(vtxBuffer, IM_DRAW_DATA->CmdLists[cmdListIdx]->VtxBuffer.Data, vtxBufferCapacity);
*/
///////// End of Render Methods
/**
* Only valid after Render() is called and before the next NewFrame() is called.
*/
public native boolean getValid(); /*
return IM_DRAW_DATA->Valid;
*/
/**
* Number of ImDrawList* to render
*/
public native int getCmdListsCount(); /*
return IM_DRAW_DATA->CmdListsCount;
*/
/**
* For convenience, sum of all ImDrawList's IdxBuffer.Size
*/
public native int getTotalIdxCount(); /*
return IM_DRAW_DATA->TotalIdxCount;
*/
/**
* For convenience, sum of all ImDrawList's VtxBuffer.Size
*/
public native int getTotalVtxCount(); /*
return IM_DRAW_DATA->TotalVtxCount;
*/
/**
* Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
*/
public native void getDisplayPos(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_DRAW_DATA->DisplayPos, dstImVec2);
*/
/**
* Size of the viewport to render (== io.DisplaySize for the main viewport)
* (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use)
*/
public native void getDisplaySize(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_DRAW_DATA->DisplaySize, dstImVec2);
*/
/**
* Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
*/
public native void getFramebufferScale(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_DRAW_DATA->FramebufferScale, dstImVec2);
*/
// Functions
/**
* Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources.
* Always prefer indexed rendering!
*/
public native void deIndexAllBuffers(); /*
IM_DRAW_DATA->DeIndexAllBuffers();
*/
/**
* Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects,
* or if there is a difference between your window resolution and framebuffer resolution.
*/
public native void scaleClipRects(float fbScaleX, float fbScaleY); /*
const ImVec2 fbScale = ImVec2(fbScaleX, fbScaleY);
IM_DRAW_DATA->ScaleClipRects(fbScale);
*/
}
@@ -55,11 +55,16 @@ public final class ImDrawList {
drawListTypeID = env->GetFieldID(jImDrawListClass, "drawListType", "I");
*/
// Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
/**
* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
*/
public native int getImDrawListFlags(); /*
return IM_DRAW_LIST->Flags;
*/
/**
* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
*/
public native void setImDrawListFlags(int imDrawListFlags); /*
IM_DRAW_LIST->Flags = imDrawListFlags;
*/
+9 -11
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@@ -5,7 +5,6 @@ import imgui.enums.ImGuiInputTextFlags;
import java.io.IOException;
import java.io.InputStream;
import java.io.UncheckedIOException;
import java.nio.ByteBuffer;
import java.nio.file.Files;
import java.nio.file.Path;
import java.nio.file.Paths;
@@ -17,13 +16,13 @@ public final class ImGui {
private static final String LIB_NAME_DEFAULT = System.getProperty("os.arch").contains("64") ? "imgui-java64" : "imgui-java";
private static final String LIB_TMP_DIR_PREFIX = "imgui-java-bin_" + System.getProperty("user.name", "user");
private static final ImDrawData DRAW_DATA;
private static final ImGuiIO IMGUI_IO;
private static final ImDrawList IM_DRAW_LIST_WINDOW = new ImDrawList(ImDrawList.TYPE_WINDOW);
private static final ImDrawList IM_DRAW_LIST_BACKGROUND = new ImDrawList(ImDrawList.TYPE_BACKGROUND);
private static final ImDrawList IM_DRAW_LIST_FOREGROUND = new ImDrawList(ImDrawList.TYPE_FOREGROUND);
private static ImDrawData drawData;
private static ImFont font;
private static ImGuiStyle style;
@@ -42,7 +41,6 @@ public final class ImGui {
System.loadLibrary(libName);
}
DRAW_DATA = new ImDrawData(100_000, 100_000, 1000);
IMGUI_IO = new ImGuiIO();
nInitJni();
@@ -188,16 +186,16 @@ public final class ImGui {
* Valid after Render() and until the next call to NewFrame(). this is what you have to render.
*/
public static ImDrawData getDrawData() {
final ByteBuffer cmdByteBuffer = DRAW_DATA.cmdByteBuffer;
final ByteBuffer vByteBuffer = DRAW_DATA.vByteBuffer;
final ByteBuffer iByteBuffer = DRAW_DATA.iByteBuffer;
vByteBuffer.position(0);
iByteBuffer.position(0);
cmdByteBuffer.position(0);
DRAW_DATA.nFillDrawData(iByteBuffer, vByteBuffer, cmdByteBuffer);
return DRAW_DATA;
if (drawData == null) {
drawData = new ImDrawData(nGetDrawData());
}
return drawData;
}
private static native long nGetDrawData(); /*
return (intptr_t)ImGui::GetDrawData();
*/
// Demo, Debug, Information
/**
@@ -4,6 +4,8 @@ import imgui.ImDrawData;
import imgui.ImFontAtlas;
import imgui.ImGui;
import imgui.ImInt;
import imgui.ImVec2;
import imgui.ImVec4;
import java.io.BufferedReader;
import java.io.IOException;
@@ -13,7 +15,7 @@ import java.io.UncheckedIOException;
import java.nio.ByteBuffer;
import java.util.Objects;
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.opengl.GL32.*;
/**
* This class mostly a straightforward port of the
@@ -27,10 +29,14 @@ import static org.lwjgl.opengl.GL30.*;
*/
@SuppressWarnings("MagicNumber")
public final class ImGuiImplGl3 {
private int vBufferHandle = 0;
private int iBufferHandle = 0;
private int vboHandle = 0;
private int elementsHandle = 0;
private boolean isFontInitialized = false;
// Used to store tmp renderer data
private final ImVec2 displaySize = new ImVec2();
private final ImVec2 framebufferScale = new ImVec2();
private final ImVec2 displayPos = new ImVec2();
private final ImVec4 clipRect = new ImVec4();
// Shader stuff
private int programId = 0;
@@ -67,6 +73,8 @@ public final class ImGuiImplGl3 {
public void init() {
prepareShader();
prepareFont();
vboHandle = glGenBuffers();
elementsHandle = glGenBuffers();
}
/**
@@ -75,86 +83,52 @@ public final class ImGuiImplGl3 {
* @param drawData data used to draw ImGui interface to your current OpenGL context
*/
public void render(final ImDrawData drawData) {
if (drawData.cmdListsCount <= 0) {
if (drawData.getCmdListsCount() <= 0) {
return;
}
drawData.getDisplaySize(displaySize);
drawData.getFramebufferScale(framebufferScale);
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
final int fbWidth = (int) (drawData.displaySizeX * drawData.framebufferScaleX);
final int fbHeight = (int) (drawData.displaySizeY * drawData.framebufferScaleY);
final int fbWidth = (int) (displaySize.x * framebufferScale.x);
final int fbHeight = (int) (displaySize.y * framebufferScale.y);
if (fbWidth <= 0 || fbHeight <= 0) {
return;
}
if (!isFontInitialized) {
isFontInitialized = true;
vBufferHandle = glGenBuffers();
iBufferHandle = glGenBuffers();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iBufferHandle);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, drawData.iByteBuffer.capacity(), GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
drawData.getDisplayPos(displayPos);
backupGlState();
bind(drawData);
bind();
int verticesOffset = 0;
int indexOffset = 0;
// Render command lists
for (int cmdListIdx = 0; cmdListIdx < drawData.getCmdListsCount(); cmdListIdx++) {
// Upload vertex/index buffers
glBufferData(GL_ARRAY_BUFFER, drawData.getCmdListVtxBufferData(cmdListIdx), GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, drawData.getCmdListIdxBufferData(cmdListIdx), GL_STREAM_DRAW);
for (int i = 0; i < drawData.cmdListsCount; i++) {
drawData.vByteBuffer.limit(verticesOffset + 4);
final int verticesSize = (int) drawData.vByteBuffer.getFloat(verticesOffset);
for (int cmdBufferIdx = 0; cmdBufferIdx < drawData.getCmdListCmdBufferSize(cmdListIdx); cmdBufferIdx++) {
drawData.getCmdListCmdBufferClipRect(cmdListIdx, cmdBufferIdx, clipRect);
drawData.iByteBuffer.limit(indexOffset + 2);
final short indexSize = drawData.iByteBuffer.getShort(indexOffset);
final int cmdSize = (int) drawData.cmdByteBuffer.getFloat();
final int verticesStartOffset = verticesOffset + 4;
final int indexStartOffset = indexOffset + 2;
drawData.vByteBuffer.position(verticesStartOffset);
drawData.iByteBuffer.position(indexStartOffset);
final int newVlimit = verticesStartOffset + verticesSize * ImDrawData.V_BUFFER_SIZE;
final int newIlimit = indexStartOffset + indexSize * ImDrawData.I_BUFFER_SIZE;
drawData.vByteBuffer.limit(newVlimit);
drawData.iByteBuffer.limit(newIlimit);
glBufferData(GL_ARRAY_BUFFER, drawData.vByteBuffer, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, drawData.iByteBuffer, GL_STATIC_DRAW);
verticesOffset += ((verticesSize) * ImDrawData.V_BUFFER_SIZE) + 4;
indexOffset += ((indexSize) * ImDrawData.I_BUFFER_SIZE) + 2;
final float clipOffX = drawData.displayPosX; // (0,0) unless using multi-viewports
final float clipOffY = drawData.displayPosY;
final float clipScaleX = drawData.framebufferScaleX; // (1,1) unless using retina display which are often (2,2)
final float clipScaleY = drawData.framebufferScaleY;
int idxBufferOffset = 0;
for (int j = 0; j < cmdSize; j++) {
final int elemCount = (int) drawData.cmdByteBuffer.getFloat();
float clipRectX = drawData.cmdByteBuffer.getFloat();
float clipRectY = drawData.cmdByteBuffer.getFloat();
float clipRectZ = drawData.cmdByteBuffer.getFloat();
float clipRectW = drawData.cmdByteBuffer.getFloat();
final int textureID = (int) drawData.cmdByteBuffer.getFloat();
clipRectX = (clipRectX - clipOffX) * clipScaleX;
clipRectY = (clipRectY - clipOffY) * clipScaleY;
clipRectZ = (clipRectZ - clipOffX) * clipScaleX;
clipRectW = (clipRectW - clipOffY) * clipScaleY;
final float clipRectX = (clipRect.x - displayPos.x) * framebufferScale.x;
final float clipRectY = (clipRect.y - displayPos.y) * framebufferScale.y;
final float clipRectZ = (clipRect.z - displayPos.x) * framebufferScale.x;
final float clipRectW = (clipRect.w - displayPos.y) * framebufferScale.y;
if (clipRectX < fbWidth && clipRectY < fbHeight && clipRectZ >= 0.0f && clipRectW >= 0.0f) {
// Apply scissor/clipping rectangle
glScissor((int) clipRectX, (int) (fbHeight - clipRectW), (int) (clipRectZ - clipRectX), (int) (clipRectW - clipRectY));
glBindTexture(GL_TEXTURE_2D, textureID);
glDrawElements(GL_TRIANGLES, elemCount, GL_UNSIGNED_SHORT, idxBufferOffset);
}
idxBufferOffset += elemCount * 2;
// Bind texture, Draw
final int textureId = drawData.getCmdListCmdBufferTextureId(cmdListIdx, cmdBufferIdx);
final int elemCount = drawData.getCmdListCmdBufferElemCount(cmdListIdx, cmdBufferIdx);
final int idxBufferOffset = drawData.getCmdListCmdBufferIdxOffset(cmdListIdx, cmdBufferIdx);
glBindTexture(GL_TEXTURE_2D, textureId);
glDrawElements(GL_TRIANGLES, elemCount, GL_UNSIGNED_SHORT, idxBufferOffset * ImDrawData.SIZEOF_IM_DRAW_IDX);
}
}
}
@@ -168,8 +142,8 @@ public final class ImGuiImplGl3 {
public void dispose() {
glDeleteTextures(gFontTexture);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glDeleteBuffers(iBufferHandle);
glDeleteBuffers(vBufferHandle);
glDeleteBuffers(elementsHandle);
glDeleteBuffers(vboHandle);
glDetachShader(programId, vertexShaderId);
glDetachShader(programId, fragmentShaderId);
glDeleteProgram(programId);
@@ -214,10 +188,7 @@ public final class ImGuiImplGl3 {
glGetIntegerv(GL_ACTIVE_TEXTURE, lastActiveTexture);
glGetIntegerv(GL_CURRENT_PROGRAM, lastProgram);
glGetIntegerv(GL_TEXTURE_BINDING_2D, lastTexture);
// int[] last_sampler; glGetIntegerv(GL_SAMPLER_BINDING, &last_sampler); // do it by yourself if needed
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, lastArrayBuffer);
// int[] last_vertex_array_object; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array_object); // do it by yourself if needed
// int[] last_polygon_mode; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode); // do it by yourself if needed
glGetIntegerv(GL_VIEWPORT, lastViewport);
glGetIntegerv(GL_SCISSOR_BOX, lastScissorBox);
glGetIntegerv(GL_BLEND_SRC_RGB, lastBlendSrcRgb);
@@ -249,8 +220,8 @@ public final class ImGuiImplGl3 {
glScissor(lastScissorBox[0], lastScissorBox[1], lastScissorBox[2], lastScissorBox[3]);
}
private void bind(final ImDrawData drawData) {
glViewport(0, 0, (int) drawData.displaySizeX, (int) drawData.displaySizeY);
private void bind() {
glViewport(0, 0, (int) displaySize.x, (int) displaySize.y);
glActiveTexture(GL_TEXTURE0);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
@@ -259,10 +230,10 @@ public final class ImGuiImplGl3 {
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
final float left = drawData.displayPosX;
final float right = drawData.displayPosX + drawData.displaySizeX;
final float top = drawData.displayPosY;
final float bottom = drawData.displayPosY + drawData.displaySizeY;
final float left = displayPos.x;
final float right = displayPos.x + displaySize.x;
final float top = displayPos.y;
final float bottom = displayPos.y + displaySize.y;
// Orthographic matrix projection
projMatrix[0] = 2.0f / (right - left);
@@ -272,28 +243,26 @@ public final class ImGuiImplGl3 {
projMatrix[13] = (top + bottom) / (bottom - top);
projMatrix[15] = 1.0f;
// Bind vertices
glBindBuffer(GL_ARRAY_BUFFER, vBufferHandle);
// Bind shader
glUseProgram(programId);
glUniform1i(glGetUniformLocation(programId, "Texture"), 0);
glUniformMatrix4fv(glGetUniformLocation(programId, "ProjMtx"), false, projMatrix);
// Bind vertex/index buffers and setup attributes for ImDrawVert
glBindBuffer(GL_ARRAY_BUFFER, vboHandle);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementsHandle);
int location = glGetAttribLocation(programId, "Position");
glEnableVertexAttribArray(location);
glVertexAttribPointer(location, 2, GL_FLOAT, false, 20, 0);
glVertexAttribPointer(location, 2, GL_FLOAT, false, ImDrawData.SIZEOF_IM_DRAW_VERT, 0);
location = glGetAttribLocation(programId, "UV");
glEnableVertexAttribArray(location);
glVertexAttribPointer(location, 2, GL_FLOAT, false, 20, 8);
glVertexAttribPointer(location, 2, GL_FLOAT, false, ImDrawData.SIZEOF_IM_DRAW_VERT, 8);
location = glGetAttribLocation(programId, "Color");
glEnableVertexAttribArray(location);
glVertexAttribPointer(location, 4, GL_UNSIGNED_BYTE, true, 20, 16);
//Bind index
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iBufferHandle);
// Bind shader
glUseProgram(programId);
glUniformMatrix4fv(glGetUniformLocation(programId, "ProjMtx"), false, projMatrix);
glUniform1i(glGetUniformLocation(programId, "Texture"), 0);
glVertexAttribPointer(location, 4, GL_UNSIGNED_BYTE, true, ImDrawData.SIZEOF_IM_DRAW_VERT, 16);
}
private void unbind() {
@@ -34,7 +34,7 @@ import java.util.Objects;
import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.opengl.GL32.*;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.system.MemoryUtil.NULL;