fix(api): fix incorrect ImDrawData#getCmdListCmdBufferTextureId return type (#272)

Method must return long to be consistent with API in general.
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SpaiR authored and GitHub committed 2024-09-23 09:51:41 +03:00
1 parent c0ea002d07
commit 36d9e3a13c
3 files changed
+4 -4

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@@ -63,7 +63,7 @@ public final class ImDrawData extends ImGuiStruct {
* User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions.
* Ignore if never using images or multiple fonts atlas.
*/
public native int getCmdListCmdBufferTextureId(int cmdListIdx, int cmdBufferIdx); /*
public native long getCmdListCmdBufferTextureId(int cmdListIdx, int cmdBufferIdx); /*
return (uintptr_t)THIS->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].GetTexID();
*/
@@ -67,7 +67,7 @@ public final class ImDrawData extends ImGuiStruct {
* User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions.
* Ignore if never using images or multiple fonts atlas.
*/
public native int getCmdListCmdBufferTextureId(int cmdListIdx, int cmdBufferIdx); /*
public native long getCmdListCmdBufferTextureId(int cmdListIdx, int cmdBufferIdx); /*
return (uintptr_t)THIS->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].GetTexID();
*/
@@ -474,14 +474,14 @@ public class ImGuiImplGl3 {
glScissor((int) clipMinX, (int) (fbHeight - clipMaxY), (int) (clipMaxX - clipMinX), (int) (clipMaxY - clipMinY));
// Bind texture, Draw
final int textureId = drawData.getCmdListCmdBufferTextureId(n, cmdIdx);
final long textureId = drawData.getCmdListCmdBufferTextureId(n, cmdIdx);
final int elemCount = drawData.getCmdListCmdBufferElemCount(n, cmdIdx);
final int idxOffset = drawData.getCmdListCmdBufferIdxOffset(n, cmdIdx);
final int vtxOffset = drawData.getCmdListCmdBufferVtxOffset(n, cmdIdx);
final long indices = idxOffset * (long) ImDrawData.sizeOfImDrawIdx();
final int type = ImDrawData.sizeOfImDrawIdx() == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
glBindTexture(GL_TEXTURE_2D, textureId);
glBindTexture(GL_TEXTURE_2D, (int) textureId);
if (data.glVersion >= 320) {
glDrawElementsBaseVertex(GL_TRIANGLES, elemCount, type, indices, vtxOffset);