feat: add IMGUI_USE_WCHAR32 support, cross-compile natives, publish to mvn.mrlokop.dev
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- Enable IMGUI_USE_WCHAR32 in imconfig.h (ImWchar = uint32_t)
- Extend ImFontGlyphRangesBuilder, ImFontConfig, ImFontAtlas for 32-bit codepoints
- Cross-compile natives for macOS universal, Linux x86_64 (glibc), Windows x86_64
- Publish as org.nnstd.imgui:...:1.90.0-wchar32+mrlokop2 to mvn.mrlokop.dev
- Add BUILDING.md with full rebuild and publish instructions

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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RobotandClaude Sonnet 4.6 committed 2026-04-20 10:29:43 +03:00
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# Building imgui-java WCHAR32 Fork
This fork adds `IMGUI_USE_WCHAR32=1` support so that ImGui can handle Unicode codepoints above U+FFFF (emoji, CJK extensions, etc.). Published as `org.nnstd.imgui:imgui-java-*:1.90.0-wchar32+mrlokopN`.
## Repository
- **Maven**: `https://mvn.mrlokop.dev/releases`
- **Git**: `https://git.mrlokop.dev/shlepa/imgui-java`
## Coordinates
```xml
<repository>
<id>mrlokop</id>
<url>https://mvn.mrlokop.dev/releases</url>
</repository>
<dependency>
<groupId>org.nnstd.imgui</groupId>
<artifactId>imgui-java-binding</artifactId>
<version>1.90.0-wchar32+mrlokop2</version>
</dependency>
<dependency>
<groupId>org.nnstd.imgui</groupId>
<artifactId>imgui-java-lwjgl3</artifactId>
<version>1.90.0-wchar32+mrlokop2</version>
</dependency>
<!-- Pick one natives artifact for your platform: -->
<dependency>
<groupId>org.nnstd.imgui</groupId>
<artifactId>imgui-java-natives-macos</artifactId>
<version>1.90.0-wchar32+mrlokop2</version>
</dependency>
<dependency>
<groupId>org.nnstd.imgui</groupId>
<artifactId>imgui-java-natives-linux</artifactId>
<version>1.90.0-wchar32+mrlokop2</version>
</dependency>
<dependency>
<groupId>org.nnstd.imgui</groupId>
<artifactId>imgui-java-natives-windows</artifactId>
<version>1.90.0-wchar32+mrlokop2</version>
</dependency>
<!-- Or use the fat jar (includes all natives + LWJGL3): -->
<dependency>
<groupId>org.nnstd.imgui</groupId>
<artifactId>imgui-java-app</artifactId>
<version>1.90.0-wchar32+mrlokop2</version>
</dependency>
```
For Gradle (Kotlin DSL):
```kotlin
repositories {
maven("https://mvn.mrlokop.dev/releases")
}
dependencies {
implementation("org.nnstd.imgui:imgui-java-binding:1.90.0-wchar32+mrlokop2")
implementation("org.nnstd.imgui:imgui-java-lwjgl3:1.90.0-wchar32+mrlokop2")
runtimeOnly("org.nnstd.imgui:imgui-java-natives-linux:1.90.0-wchar32+mrlokop2")
}
```
## Version History
| Version | Linux toolchain | Notes |
|---------|-----------------|-------|
| `+mrlokop1` | musl (`x86_64-unknown-linux-musl`) | No glibc dependency; static stdlib |
| `+mrlokop2` | glibc (`x86_64-unknown-linux-gnu`) | Standard Linux distros; links libc.so.6 |
## Prerequisites (macOS build host)
All cross-compilation is done from a macOS machine.
```bash
# Java 17 (build toolchain)
sdk install java 17.0.18.1-sem # via SDKMAN
# Native build tools
brew install ant
brew install mingw-w64 # Windows cross-compiler
# Linux glibc cross-compiler (for +mrlokop2 / recommended)
brew tap messense/macos-cross-toolchains
brew install x86_64-unknown-linux-gnu
# Linux musl cross-compiler (for +mrlokop1 / no-glibc builds)
brew install x86_64-unknown-linux-musl
```
## Build Steps
### 1. Clone and initialise submodules
```bash
git clone https://git.mrlokop.dev/shlepa/imgui-java
cd imgui-java
git submodule update --init --recursive
```
### 2. Build vendored FreeType for each platform
FreeType must be cross-compiled before the JNI natives.
```bash
buildSrc/scripts/vendor_freetype.sh macos
buildSrc/scripts/vendor_freetype.sh linux
buildSrc/scripts/vendor_freetype.sh windows
```
Each invocation drops a static `libfreetype.a` into `build/vendor/freetype/lib/`. The macOS build uses `lipo` to create a universal (arm64 + x86_64) library automatically.
### 3. Build JNI natives
```bash
export JAVA_HOME=/path/to/java17
# macOS universal (arm64 + x86_64)
JAVA_HOME=$JAVA_HOME buildSrc/scripts/build.sh macos
# Linux x86_64 (glibc)
JAVA_HOME=$JAVA_HOME buildSrc/scripts/build.sh linux
# Windows x86_64 (mingw)
JAVA_HOME=$JAVA_HOME buildSrc/scripts/build.sh windows
```
Compiled natives land in:
- `bin/macos64/libimgui-java64.dylib`
- `bin/macosarm64/libimgui-java64.dylib`
- `bin/linux64/libimgui-java64.so`
- `bin/windows64/imgui-java64.dll`
### 4. Bump the version (when releasing a new patch)
Edit `build.gradle` (root), increment the `+mrlokopN` suffix:
```groovy
version = '1.90.0-wchar32+mrlokop3' // was +mrlokop2
```
### 5. Publish to Maven
Publish each platform's natives separately because the artifact classifier differs. Run all four publish commands:
```bash
JH=/path/to/java17
GW="JAVA_HOME=$JH ./gradlew"
# Binding + LWJGL3 (platform-independent JARs)
$GW imgui-binding:publishImguiPublicationToMrLokopRepository \
imgui-lwjgl3:publishImguiPublicationToMrLokopRepository
# Native artifacts (one per platform)
$GW imgui-binding-natives:publishImguiPublicationToMrLokopRepository -PdeployType=macos
$GW imgui-binding-natives:publishImguiPublicationToMrLokopRepository -PdeployType=linux
$GW imgui-binding-natives:publishImguiPublicationToMrLokopRepository -PdeployType=windows
# Fat app JAR (all natives bundled)
$GW imgui-app:publishImguiPublicationToMrLokopRepository
```
## Switching Linux Toolchain (musl vs glibc)
**glibc** (default, `+mrlokop2`) — standard Linux distributions:
In `buildSrc/src/main/groovy/tool/generator/GenerateLibs.groovy`:
```groovy
linux64.compilerPrefix = 'x86_64-unknown-linux-gnu-'
```
In `buildSrc/scripts/vendor_freetype.sh`:
```bash
linux) build_freetype "-fPIC" "--host=x86_64-unknown-linux-gnu" "lib/libfreetype.a" "x86_64-unknown-linux-gnu-gcc" ;;
```
**musl** (`+mrlokop1`) — no glibc dependency, portable:
In `GenerateLibs.groovy`:
```groovy
linux64.compilerPrefix = 'x86_64-unknown-linux-musl-'
linux64.linkerFlags = linux64.linkerFlags.replace('-Wl,-wrap,memcpy', '')
// After AntScriptGenerator.generate(), neutralise memcpy_wrap.c:
def memcpyWrap = new File("$jniDir/memcpy_wrap.c")
if (memcpyWrap.exists()) {
memcpyWrap.text = '/* disabled for musl */'
}
```
In `vendor_freetype.sh`:
```bash
linux) build_freetype "-fPIC" "--host=x86_64-unknown-linux-musl" "lib/libfreetype.a" "x86_64-unknown-linux-musl-gcc" ;;
```
## Key Changes vs Upstream
| File | Change |
|------|--------|
| `imgui-binding/src/main/native/imconfig.h` | Uncommented `#define IMGUI_USE_WCHAR32` |
| `ImFontGlyphRangesBuilder.java` | `UNICODE_CODEPOINT_MAX=0x10FFFF`; `addChar(int)`; 32-bit LE encoding in `addRanges`/`buildRanges` |
| `ImFontConfig.java` | Added `setGlyphRanges(int[])` overload |
| `ImFontAtlas.java` | `RETURN_GLYPH_2_SHORT` macro uses `sizeof(ImWchar)/sizeof(jshort)` multiplier |
| `build.gradle` | Version hardcoded to `1.90.0-wchar32+mrlokopN` |
| `publish.gradle` | `groupId=org.nnstd.imgui`, repo=`https://mvn.mrlokop.dev/releases` |
| `GenerateLibs.groovy` | Linux uses `x86_64-unknown-linux-gnu-` prefix |
| `vendor_freetype.sh` | `--host=` flags for all platforms; macOS universal via `lipo` |
## 32-bit Glyph Range Encoding
With `IMGUI_USE_WCHAR32`, `ImWchar` is `uint32_t` (4 bytes). The Java binding stores glyph ranges as `short[]` where each 32-bit codepoint is packed as two little-endian `jshort`s:
```
ranges = [lo_lo, lo_hi, hi_lo, hi_hi, ..., 0, 0]
^--- pair 1 ---^ ^--- pair 2+ ---^ terminator
```
Use `ImFontGlyphRangesBuilder.buildRanges()` or `ImFontConfig.setGlyphRanges(int[])` to handle this automatically:
```java
// int[] variant (simplest)
fontConfig.setGlyphRanges(new int[]{ 0x1F000, 0x1F9FF, 0 });
// Builder variant
ImFontGlyphRangesBuilder builder = new ImFontGlyphRangesBuilder();
builder.addText("Hello 🌍");
short[] ranges = builder.buildRanges();
fontConfig.setGlyphRanges(ranges);
```
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@@ -8,7 +8,7 @@ ext {
allprojects {
group = 'imgui-java'
version = 'git describe --tags --always'.execute().text.trim().substring(1)
version = '1.90.0-wchar32+mrlokop2'
repositories {
mavenCentral()
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@@ -35,16 +35,23 @@ echo "FreeType unzipped to $LIBDIR"
COMMON_FLAGS="--enable-static --disable-shared --without-zlib --without-bzip2 --without-png --without-harfbuzz --without-brotli"
# Function to configure and build FreeType
# Args: cflags prefix output_dir [cc]
build_freetype() {
cflags=$1
prefix=$2
output_dir=$3
cc=${4:-}
echo "Cleaning previous builds..."
make clean
echo "Configuring FreeType with CFLAGS='$cflags' and PREFIX='$prefix'..."
./configure CFLAGS="$cflags" $COMMON_FLAGS $prefix
if [ -n "$cc" ]; then
echo "Configuring FreeType with CC='$cc' CFLAGS='$cflags' and PREFIX='$prefix'..."
./configure CC="$cc" CFLAGS="$cflags" $COMMON_FLAGS $prefix
else
echo "Configuring FreeType with CFLAGS='$cflags' and PREFIX='$prefix'..."
./configure CFLAGS="$cflags" $COMMON_FLAGS $prefix
fi
if [ $? -ne 0 ]; then
echo "Failed to configure FreeType"
exit 1
@@ -82,13 +89,13 @@ case "$VTYPE" in
build_freetype "" "--host=x86_64-w64-mingw32 --prefix=/usr/x86_64-w64-mingw32" "lib/libfreetype.a"
;;
linux)
build_freetype "-fPIC" "" "lib/libfreetype.a"
build_freetype "-fPIC" "--host=x86_64-unknown-linux-gnu" "lib/libfreetype.a" "x86_64-unknown-linux-gnu-gcc"
;;
macos)
MACOS_VERSION=10.15
build_freetype "-arch x86_64 -mmacosx-version-min=$MACOS_VERSION" "" "tmp/libfreetype-x86_64.a"
build_freetype "-arch arm64 -mmacosx-version-min=$MACOS_VERSION" "" "tmp/libfreetype-arm64.a"
build_freetype "-arch x86_64 -mmacosx-version-min=$MACOS_VERSION" "--host=x86_64-apple-darwin" "tmp/libfreetype-x86_64.a"
build_freetype "-arch arm64 -mmacosx-version-min=$MACOS_VERSION" "--host=aarch64-apple-darwin" "tmp/libfreetype-arm64.a"
echo "Creating universal library using lipo..."
lipo -create -output lib/libfreetype.a tmp/libfreetype-x86_64.a tmp/libfreetype-arm64.a
@@ -108,12 +108,14 @@ class GenerateLibs extends DefaultTask {
if (forWindows) {
def win64 = BuildTarget.newDefaultTarget(Os.Windows, Architecture.Bitness._64)
win64.compilerPrefix = 'x86_64-w64-mingw32-'
addFreeTypeIfEnabled(win64)
buildTargets += win64
}
if (forLinux) {
def linux64 = BuildTarget.newDefaultTarget(Os.Linux, Architecture.Bitness._64)
linux64.compilerPrefix = 'x86_64-unknown-linux-gnu-'
addFreeTypeIfEnabled(linux64)
buildTargets += linux64
}
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@@ -1,3 +1,4 @@
org.gradle.parallel=true
org.gradle.caching=true
org.gradle.jvmargs=-Xms2G -Xmx4G
org.gradle.java.installations.paths=/Users/user/.sdkman/candidates/java/8.0.472-amzn,/Users/user/.sdkman/candidates/java/17.0.18.1-sem,/Users/user/.sdkman/candidates/java/25-amzn
@@ -594,9 +594,11 @@ public final class ImFontAtlas extends ImGuiStructDestroyable {
/*JNI
#define RETURN_GLYPH_2_SHORT(glyphs) \
const ImWchar* ranges = glyphs; \
int size = 0; \
int pairCount = 0; \
for (; ranges[0]; ranges += 2) \
size += 2; \
pairCount++; \
int shortsPerImWchar = (int)(sizeof(ImWchar) / sizeof(jshort)); \
int size = pairCount * 2 * shortsPerImWchar + shortsPerImWchar; \
jshortArray jShorts = env->NewShortArray(size); \
env->SetShortArrayRegion(jShorts, 0, size, (jshort*)glyphs); \
return jShorts;
@@ -347,6 +347,33 @@ public final class ImFontConfig extends ImGuiStructDestroyable {
nSetGlyphRanges(glyphRanges);
}
/**
* Convenience overload: encodes int[] codepoint pairs into WCHAR32 short[] layout and calls setGlyphRanges.
* Expects int[] pairs [ lo, hi, lo, hi, ..., 0 ] (zero-terminated).
* THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
*/
public void setGlyphRanges(final int[] codepoints) {
// count pairs
int pairCount = 0;
for (int i = 0; i + 1 < codepoints.length; i += 2) {
if (codepoints[i] == 0) break;
pairCount++;
}
// each pair = 4 shorts (2 per endpoint), plus 2 terminator shorts
final short[] encoded = new short[pairCount * 4 + 2];
int out = 0;
for (int i = 0; i < pairCount; i++) {
final int lo = codepoints[i * 2];
final int hi = codepoints[i * 2 + 1];
encoded[out++] = (short) (lo & 0xFFFF);
encoded[out++] = (short) ((lo >> 16) & 0xFFFF);
encoded[out++] = (short) (hi & 0xFFFF);
encoded[out++] = (short) ((hi >> 16) & 0xFFFF);
}
// terminator already zero from array initialisation
setGlyphRanges(encoded);
}
private native void nSetGlyphRanges(short[] glyphRanges); /*
THIS->GlyphRanges = glyphRanges != NULL ? (ImWchar*)&glyphRanges[0] : NULL;
*/
@@ -10,12 +10,14 @@ import java.util.List;
* You can use the ImFontGlyphRangesBuilder helper to create glyph ranges based on text input. For example: for a game where your script is known,
* if you can feed your entire script to it and only build the characters the game needs.
* <p>
* Direct reimplementation of native ImFontGlyphRangesBuilder in java
* Direct reimplementation of native ImFontGlyphRangesBuilder in java.
* Built with IMGUI_USE_WCHAR32=1: supports full Unicode range U+0000..U+10FFFF.
* buildRanges() emits each range endpoint as two little-endian shorts (32-bit ImWchar layout).
*/
public final class ImFontGlyphRangesBuilder {
private static final int UNICODE_CODEPOINT_MAX = 0xFFFF;
private static final int UNICODE_CODEPOINT_MAX = 0x10FFFF;
// have to use type long because values are unsigned integers
// have to use type long because values are unsigned integers; sized the same way as native (divide by 8)
private final long[] usedChars = new long[(UNICODE_CODEPOINT_MAX + 1) / 8];
public ImFontGlyphRangesBuilder() {
@@ -23,56 +25,98 @@ public final class ImFontGlyphRangesBuilder {
}
/**
* Adds single character to resulting ranges
* Adds single character to resulting ranges (char overload for source compatibility)
*/
public void addChar(final char c) {
setBit(c);
}
/**
* Adds all characters from the given string to resulting ranges
* Adds a Unicode codepoint (including SMP, U+10000..U+10FFFF) to resulting ranges
*/
public void addText(final String text) {
for (int i = 0; i < text.length(); i++) {
addChar(text.charAt(i));
public void addChar(final int codepoint) {
if (codepoint >= 0 && codepoint <= UNICODE_CODEPOINT_MAX) {
setBit(codepoint);
}
}
/**
* Copies all given ranges to resulting ranges
* Adds all codepoints from the given string to resulting ranges.
* Handles supplementary characters (emoji, etc.) via codePointAt iteration.
*/
public void addText(final String text) {
int i = 0;
while (i < text.length()) {
final int cp = text.codePointAt(i);
addChar(cp);
i += Character.charCount(cp);
}
}
/**
* Copies all given ranges to resulting ranges.
* Expects the WCHAR32 short[] layout: each 32-bit codepoint encoded as two little-endian shorts,
* pairs of codepoints form a [lo, hi] range, terminated by two zero shorts.
* Format: [ lo_lo16, lo_hi16, hi_lo16, hi_hi16, ..., 0, 0 ]
*/
public void addRanges(final short[] ranges) {
for (int i = 0; i < ranges.length; i += 2) {
for (int i = 0; i + 3 < ranges.length; i += 4) {
final int lo = (ranges[i] & 0xFFFF) | ((ranges[i + 1] & 0xFFFF) << 16);
final int hi = (ranges[i + 2] & 0xFFFF) | ((ranges[i + 3] & 0xFFFF) << 16);
if (lo == 0) {
break;
}
for (int k = lo; k <= hi && k <= UNICODE_CODEPOINT_MAX; k++) {
setBit(k);
}
}
}
/**
* Copies all given ranges to resulting ranges.
* Expects int[] pairs: [ lo, hi, lo, hi, ..., 0 ] (zero-terminated).
*/
public void addRanges(final int[] ranges) {
for (int i = 0; i + 1 < ranges.length; i += 2) {
if (ranges[i] == 0) {
break;
}
for (int k = ranges[i]; k <= ranges[i + 1]; k++) {
addChar((char) k);
for (int k = ranges[i]; k <= ranges[i + 1] && k <= UNICODE_CODEPOINT_MAX; k++) {
setBit(k);
}
}
}
/**
* Builds the final result (ordered ranges with all the unique characters submitted)
* Result of this function can be directly passed to ImFontAtlas
* Builds the final result (ordered ranges with all the unique characters submitted).
* Result is in WCHAR32 short[] layout: each range endpoint is two little-endian shorts,
* terminated by two zero shorts.
* Format: [ lo_lo16, lo_hi16, hi_lo16, hi_hi16, ..., 0, 0 ]
*/
public short[] buildRanges() {
final List<Short> out = new ArrayList<>();
for (int n = 0; n <= UNICODE_CODEPOINT_MAX; n++) {
if (getBit(n)) {
out.add((short) n);
final int lo = n;
while (n < UNICODE_CODEPOINT_MAX && getBit(n + 1)) {
n++;
}
out.add((short) n);
final int hi = n;
// emit lo as two LE shorts
out.add((short) (lo & 0xFFFF));
out.add((short) ((lo >> 16) & 0xFFFF));
// emit hi as two LE shorts
out.add((short) (hi & 0xFFFF));
out.add((short) ((hi >> 16) & 0xFFFF));
}
}
final short[] result = new short[out.size() + 1];
// terminator: two zero shorts (= one 32-bit zero ImWchar)
final short[] result = new short[out.size() + 2];
for (int i = 0; i < out.size(); i++) {
result[i] = out.get(i);
}
result[result.length - 2] = 0;
result[result.length - 1] = 0;
return result;
}
@@ -256,9 +256,11 @@ public final class ImFontAtlas extends ImGuiStructDestroyable {
/*JNI
#define RETURN_GLYPH_2_SHORT(glyphs) \
const ImWchar* ranges = glyphs; \
int size = 0; \
int pairCount = 0; \
for (; ranges[0]; ranges += 2) \
size += 2; \
pairCount++; \
int shortsPerImWchar = (int)(sizeof(ImWchar) / sizeof(jshort)); \
int size = pairCount * 2 * shortsPerImWchar + shortsPerImWchar; \
jshortArray jShorts = env->NewShortArray(size); \
env->SetShortArrayRegion(jShorts, 0, size, (jshort*)glyphs); \
return jShorts;
@@ -124,6 +124,33 @@ public final class ImFontConfig extends ImGuiStructDestroyable {
nSetGlyphRanges(glyphRanges);
}
/**
* Convenience overload: encodes int[] codepoint pairs into WCHAR32 short[] layout and calls setGlyphRanges.
* Expects int[] pairs [ lo, hi, lo, hi, ..., 0 ] (zero-terminated).
* THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE.
*/
public void setGlyphRanges(final int[] codepoints) {
// count pairs
int pairCount = 0;
for (int i = 0; i + 1 < codepoints.length; i += 2) {
if (codepoints[i] == 0) break;
pairCount++;
}
// each pair = 4 shorts (2 per endpoint), plus 2 terminator shorts
final short[] encoded = new short[pairCount * 4 + 2];
int out = 0;
for (int i = 0; i < pairCount; i++) {
final int lo = codepoints[i * 2];
final int hi = codepoints[i * 2 + 1];
encoded[out++] = (short) (lo & 0xFFFF);
encoded[out++] = (short) ((lo >> 16) & 0xFFFF);
encoded[out++] = (short) (hi & 0xFFFF);
encoded[out++] = (short) ((hi >> 16) & 0xFFFF);
}
// terminator already zero from array initialisation
setGlyphRanges(encoded);
}
private native void nSetGlyphRanges(short[] glyphRanges); /*
THIS->GlyphRanges = glyphRanges != NULL ? (ImWchar*)&glyphRanges[0] : NULL;
*/
@@ -10,12 +10,14 @@ import java.util.List;
* You can use the ImFontGlyphRangesBuilder helper to create glyph ranges based on text input. For example: for a game where your script is known,
* if you can feed your entire script to it and only build the characters the game needs.
* <p>
* Direct reimplementation of native ImFontGlyphRangesBuilder in java
* Direct reimplementation of native ImFontGlyphRangesBuilder in java.
* Built with IMGUI_USE_WCHAR32=1: supports full Unicode range U+0000..U+10FFFF.
* buildRanges() emits each range endpoint as two little-endian shorts (32-bit ImWchar layout).
*/
public final class ImFontGlyphRangesBuilder {
private static final int UNICODE_CODEPOINT_MAX = 0xFFFF;
private static final int UNICODE_CODEPOINT_MAX = 0x10FFFF;
// have to use type long because values are unsigned integers
// have to use type long because values are unsigned integers; sized the same way as native (divide by 8)
private final long[] usedChars = new long[(UNICODE_CODEPOINT_MAX + 1) / 8];
public ImFontGlyphRangesBuilder() {
@@ -23,56 +25,98 @@ public final class ImFontGlyphRangesBuilder {
}
/**
* Adds single character to resulting ranges
* Adds single character to resulting ranges (char overload for source compatibility)
*/
public void addChar(final char c) {
setBit(c);
}
/**
* Adds all characters from the given string to resulting ranges
* Adds a Unicode codepoint (including SMP, U+10000..U+10FFFF) to resulting ranges
*/
public void addText(final String text) {
for (int i = 0; i < text.length(); i++) {
addChar(text.charAt(i));
public void addChar(final int codepoint) {
if (codepoint >= 0 && codepoint <= UNICODE_CODEPOINT_MAX) {
setBit(codepoint);
}
}
/**
* Copies all given ranges to resulting ranges
* Adds all codepoints from the given string to resulting ranges.
* Handles supplementary characters (emoji, etc.) via codePointAt iteration.
*/
public void addText(final String text) {
int i = 0;
while (i < text.length()) {
final int cp = text.codePointAt(i);
addChar(cp);
i += Character.charCount(cp);
}
}
/**
* Copies all given ranges to resulting ranges.
* Expects the WCHAR32 short[] layout: each 32-bit codepoint encoded as two little-endian shorts,
* pairs of codepoints form a [lo, hi] range, terminated by two zero shorts.
* Format: [ lo_lo16, lo_hi16, hi_lo16, hi_hi16, ..., 0, 0 ]
*/
public void addRanges(final short[] ranges) {
for (int i = 0; i < ranges.length; i += 2) {
for (int i = 0; i + 3 < ranges.length; i += 4) {
final int lo = (ranges[i] & 0xFFFF) | ((ranges[i + 1] & 0xFFFF) << 16);
final int hi = (ranges[i + 2] & 0xFFFF) | ((ranges[i + 3] & 0xFFFF) << 16);
if (lo == 0) {
break;
}
for (int k = lo; k <= hi && k <= UNICODE_CODEPOINT_MAX; k++) {
setBit(k);
}
}
}
/**
* Copies all given ranges to resulting ranges.
* Expects int[] pairs: [ lo, hi, lo, hi, ..., 0 ] (zero-terminated).
*/
public void addRanges(final int[] ranges) {
for (int i = 0; i + 1 < ranges.length; i += 2) {
if (ranges[i] == 0) {
break;
}
for (int k = ranges[i]; k <= ranges[i + 1]; k++) {
addChar((char) k);
for (int k = ranges[i]; k <= ranges[i + 1] && k <= UNICODE_CODEPOINT_MAX; k++) {
setBit(k);
}
}
}
/**
* Builds the final result (ordered ranges with all the unique characters submitted)
* Result of this function can be directly passed to ImFontAtlas
* Builds the final result (ordered ranges with all the unique characters submitted).
* Result is in WCHAR32 short[] layout: each range endpoint is two little-endian shorts,
* terminated by two zero shorts.
* Format: [ lo_lo16, lo_hi16, hi_lo16, hi_hi16, ..., 0, 0 ]
*/
public short[] buildRanges() {
final List<Short> out = new ArrayList<>();
for (int n = 0; n <= UNICODE_CODEPOINT_MAX; n++) {
if (getBit(n)) {
out.add((short) n);
final int lo = n;
while (n < UNICODE_CODEPOINT_MAX && getBit(n + 1)) {
n++;
}
out.add((short) n);
final int hi = n;
// emit lo as two LE shorts
out.add((short) (lo & 0xFFFF));
out.add((short) ((lo >> 16) & 0xFFFF));
// emit hi as two LE shorts
out.add((short) (hi & 0xFFFF));
out.add((short) ((hi >> 16) & 0xFFFF));
}
}
final short[] result = new short[out.size() + 1];
// terminator: two zero shorts (= one 32-bit zero ImWchar)
final short[] result = new short[out.size() + 2];
for (int i = 0; i < out.size(); i++) {
result[i] = out.get(i);
}
result[result.length - 2] = 0;
result[result.length - 1] = 0;
return result;
}
+1 -1
View File
@@ -59,7 +59,7 @@
//#define IMGUI_USE_BGRA_PACKED_COLOR
//---- Use 32-bit for ImWchar (default is 16-bit) to support unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
//#define IMGUI_USE_WCHAR32
#define IMGUI_USE_WCHAR32
//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
+5 -7
View File
@@ -12,19 +12,17 @@ ext.configurePublishing = { packageName, packageDesc, packageVersion ->
publishing {
repositories {
maven {
name = 'MavenCentral'
def releasesRepoUrl = 'https://ossrh-staging-api.central.sonatype.com/service/local/staging/deploy/maven2'
def snapshotsRepoUrl = 'https://central.sonatype.com/repository/maven-snapshots'
url = version.endsWith('SNAPSHOT') ? snapshotsRepoUrl : releasesRepoUrl
name = 'MrLokop'
url = 'https://mvn.mrlokop.dev/releases'
credentials {
username = System.getenv('NEXUS_UPD_ID')?.trim() ?: ''
password = System.getenv('NEXUS_UPD_PASS')?.trim() ?: ''
username = 'AutoRobot'
password = '8Mr3OAv4WcRNHZS3lAVDx32sWt71YS7GsBvN7TZhCGMmDeSz'
}
}
}
publications {
imgui(MavenPublication) {
groupId = 'io.github.spair'
groupId = 'org.nnstd.imgui'
artifactId = packageName
version = packageVersion
+1 -1
View File
@@ -1,5 +1,5 @@
plugins {
id("org.gradle.toolchains.foojay-resolver-convention") version("0.10.0")
id("org.gradle.toolchains.foojay-resolver-convention") version("0.9.0")
}
rootProject.name = "imgui-java"