Simplify, improve and optimize the rendering for LWJGL3
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@@ -55,11 +55,16 @@ public final class ImDrawList {
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drawListTypeID = env->GetFieldID(jImDrawListClass, "drawListType", "I");
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*/
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// Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
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/**
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* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
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*/
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public native int getImDrawListFlags(); /*
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return IM_DRAW_LIST->Flags;
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*/
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/**
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* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
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*/
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public native void setImDrawListFlags(int imDrawListFlags); /*
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IM_DRAW_LIST->Flags = imDrawListFlags;
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*/
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