Simplify, improve and optimize the rendering for LWJGL3

This commit is contained in:
SpaiR committed 2020-05-17 16:15:12 +03:00
1 parent ed7bf3601a
commit 283e78070c
6 files changed
+274 -241

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@@ -55,11 +55,16 @@ public final class ImDrawList {
drawListTypeID = env->GetFieldID(jImDrawListClass, "drawListType", "I");
*/
// Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
/**
* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
*/
public native int getImDrawListFlags(); /*
return IM_DRAW_LIST->Flags;
*/
/**
* Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
*/
public native void setImDrawListFlags(int imDrawListFlags); /*
IM_DRAW_LIST->Flags = imDrawListFlags;
*/