Simplify, improve and optimize the rendering for LWJGL3

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SpaiR committed 2020-05-17 16:15:12 +03:00
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package imgui;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
/**
* All draw data to render a Dear ImGui frame.
* All draw data to render Dear ImGui frame
* (NB: the style and the naming convention here is a little inconsistent, we currently preserve them for backward compatibility purpose,
* as this is one of the oldest structure exposed by the library! Basically, ImDrawList == CmdList)
* <p>
* BINDING NOTICE: DO NOT TRY TO MODIFY FIELDS OF THIS CLASS MANUALLY! You should only access their values after {@link ImGui#render()} call.
* BINDING NOTICE: Since it's impossible to do a 1:1 mapping with JNI, current class provides "getCmdList*()" methods.
* Those are used to get the data needed to do a rendering.
*/
public final class ImDrawData {
public static final int V_BUFFER_SIZE = (4 + 1) * 4;
public static final int I_BUFFER_SIZE = 2;
public static final int CMD_BUFFER_SIZE = (1 + 4 + 1) * 4;
public final class ImDrawData implements ImDestroyable {
public static final int SIZEOF_IM_DRAW_IDX = 2;
public static final int SIZEOF_IM_DRAW_VERT = (4 + 1) * 4;
public ByteBuffer vByteBuffer;
public ByteBuffer iByteBuffer;
public ByteBuffer cmdByteBuffer;
private static final int COUNT_FACTOR = 5_000;
public int totalIdxCount; // For convenience, sum of all ImDrawList's IdxBuffer.Size
public int totalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size
public int cmdListsCount; // Number of ImDrawList* to render
final long ptr;
// Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
//
public float displayPosX;
public float displayPosY;
private ByteBuffer idxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_IDX * COUNT_FACTOR).order(ByteOrder.nativeOrder());
private ByteBuffer vtxBuffer = ByteBuffer.allocateDirect(SIZEOF_IM_DRAW_VERT * COUNT_FACTOR).order(ByteOrder.nativeOrder());
// Size of the viewport to render (== io.DisplaySize for the main viewport)
// (DisplayPos+DisplaySize == lower-right of the orthogonal projection matrix to use)
//
public float displaySizeX;
public float displaySizeY;
/**
* This class will create a native structure.
* Call {@link #destroy()} method to manually free used memory.
*/
public ImDrawData() {
ImGui.touch();
ptr = nCreate();
}
// Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
//
public float framebufferScaleX;
public float framebufferScaleY;
ImDrawData(final long ptr) {
this.ptr = ptr;
}
ImDrawData(final int maxVertices, final int maxIndices, final int maxCmd) {
vByteBuffer = ByteBuffer.allocateDirect(maxVertices * V_BUFFER_SIZE).order(ByteOrder.nativeOrder());
iByteBuffer = ByteBuffer.allocateDirect(maxIndices * I_BUFFER_SIZE).order(ByteOrder.nativeOrder());
cmdByteBuffer = ByteBuffer.allocateDirect(maxCmd * CMD_BUFFER_SIZE).order(ByteOrder.nativeOrder());
@Override
public void destroy() {
nDestroy(ptr);
}
/*JNI
#include <stdint.h>
#include <imgui.h>
#include "jni_common.h"
jfieldID totalVtxCountID;
jfieldID totalIdxCountID;
jfieldID CmdListsCountID;
jfieldID displayPosXID;
jfieldID displayPosYID;
jfieldID displaySizeXID;
jfieldID displaySizeYID;
jfieldID framebufferScaleXID;
jfieldID framebufferScaleYID;
jfieldID imDrawDataPtrID;
#define IM_DRAW_DATA ((ImDrawData*)env->GetLongField(object, imDrawDataPtrID))
*/
static native void nInit(); /*
jclass jDrawDataClass = env->FindClass("imgui/ImDrawData");
totalVtxCountID = env->GetFieldID(jDrawDataClass, "totalVtxCount", "I");
totalIdxCountID = env->GetFieldID(jDrawDataClass, "totalIdxCount", "I");
CmdListsCountID = env->GetFieldID(jDrawDataClass, "cmdListsCount", "I");
displayPosXID = env->GetFieldID(jDrawDataClass, "displayPosX", "F");
displayPosYID = env->GetFieldID(jDrawDataClass, "displayPosY", "F");
displaySizeXID = env->GetFieldID(jDrawDataClass, "displaySizeX", "F");
displaySizeYID = env->GetFieldID(jDrawDataClass, "displaySizeY", "F");
framebufferScaleXID = env->GetFieldID(jDrawDataClass, "framebufferScaleX", "F");
framebufferScaleYID = env->GetFieldID(jDrawDataClass, "framebufferScaleY", "F");
jclass jImDrawDataClass = env->FindClass("imgui/ImDrawData");
imDrawDataPtrID = env->GetFieldID(jImDrawDataClass, "ptr", "J");
*/
native void nFillDrawData(Buffer indexBuffer, Buffer vertexBuffer, Buffer cmdBuffer); /*
ImDrawData* drawData = ImGui::GetDrawData();
private native long nCreate(); /*
ImDrawData* imDrawData = new ImDrawData();
return (intptr_t)imDrawData;
*/
if (drawData == NULL) {
return;
private native void nDestroy(long ptr); /*
delete (ImDrawData*)ptr;
*/
///////// Start of Render Methods | Binding
/**
* Draw commands. Typically 1 command = 1 GPU draw call, unless the command is a callback.
*/
public native int getCmdListCmdBufferSize(int cmdListIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer.Size;
*/
/**
* Number of indices (multiple of 3) to be rendered as triangles.
* Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[].
*/
public native int getCmdListCmdBufferElemCount(int cmdListIdx, int cmdBufferIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].ElemCount;
*/
/**
* Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates
*/
public native void getCmdListCmdBufferClipRect(int cmdListIdx, int cmdBufferIdx, ImVec4 dstImVec4); /*
Jni::ImVec4Cpy(env, &IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].ClipRect, dstImVec4);
*/
/**
* User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions.
* Ignore if never using images or multiple fonts atlas.
*/
public native int getCmdListCmdBufferTextureId(int cmdListIdx, int cmdBufferIdx); /*
return (intptr_t)IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].TextureId;
*/
/**
* Start offset in vertex buffer. Pre-1.71 or without ImGuiBackendFlags_RendererHasVtxOffset: always 0.
* With ImGuiBackendFlags_RendererHasVtxOffset: may be >0 to support meshes larger than 64K vertices with 16-bit indices.
*/
public native int getCmdListCmdBufferVtxOffset(int cmdListIdx, int cmdBufferIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].VtxOffset;
*/
/**
* Start offset in index buffer. Always equal to sum of ElemCount drawn so far.
*/
public native int getCmdListCmdBufferIdxOffset(int cmdListIdx, int cmdBufferIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->CmdBuffer[cmdBufferIdx].IdxOffset;
*/
/**
* Index buffer. Each command consume ImDrawCmd::ElemCount of those
*/
public native int getCmdListIdxBufferSize(int cmdListIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->IdxBuffer.Size;
*/
public ByteBuffer getCmdListIdxBufferData(final int cmdListIdx) {
final int idxBufferCapacity = getCmdListIdxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_IDX;
if (idxBuffer.capacity() < idxBufferCapacity) {
idxBuffer = ByteBuffer.allocateDirect(idxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
}
int cmdListsCount = drawData->CmdListsCount;
nGetCmdListIdxBufferData(cmdListIdx, idxBuffer, idxBufferCapacity);
// Set values
env->SetIntField(object, totalVtxCountID, drawData->TotalVtxCount);
env->SetIntField(object, totalIdxCountID, drawData->TotalIdxCount);
env->SetIntField(object, CmdListsCountID, cmdListsCount);
idxBuffer.position(0);
idxBuffer.limit(idxBufferCapacity);
env->SetFloatField(object, displayPosXID, drawData->DisplayPos.x);
env->SetFloatField(object, displayPosYID, drawData->DisplayPos.y);
return idxBuffer;
}
env->SetFloatField(object, displaySizeXID, drawData->DisplaySize.x);
env->SetFloatField(object, displaySizeYID, drawData->DisplaySize.y);
private native void nGetCmdListIdxBufferData(int cmdListIdx, ByteBuffer idxBuffer, int idxBufferCapacity); /*
memcpy(idxBuffer, IM_DRAW_DATA->CmdLists[cmdListIdx]->IdxBuffer.Data, idxBufferCapacity);
*/
env->SetFloatField(object, framebufferScaleXID, drawData->FramebufferScale.x);
env->SetFloatField(object, framebufferScaleYID, drawData->FramebufferScale.y);
/**
* Vertex buffer.
*/
public native int getCmdListVtxBufferSize(int cmdListIdx); /*
return IM_DRAW_DATA->CmdLists[cmdListIdx]->VtxBuffer.Size;
*/
ImDrawList** drawLists = drawData->CmdLists;
int verticesOffset = 0;
int indicesOffset = 0;
int cmdOffset = 0;
for(int i = 0; i < cmdListsCount; i++) {
ImDrawList& drawList = *drawLists[i];
ImVector<ImDrawCmd>& imDrawCmdList = drawList.CmdBuffer;
ImVector<ImDrawIdx>& idxBuffer = drawList.IdxBuffer;
ImVector<ImDrawVert>& vtxBuffer = drawList.VtxBuffer;
float* vertexArrayDest = (float*)vertexBuffer;
short* indexArrayDest = (short*)indexBuffer;
int colorSize = 1;
int verticesItemSize = (4 + colorSize);
vertexArrayDest[verticesOffset++] = vtxBuffer.Size;
// copy vertices to Destination buffer
for(int j = 0; j < vtxBuffer.Size; j++) {
ImDrawVert v = vtxBuffer[j];
float posX = v.pos.x;
float posY = v.pos.y;
float uvX = v.uv.x;
float uvY = v.uv.y;
int byteIndex = (j * verticesItemSize) + verticesOffset;
float color = 0;
memcpy(&color, &v.col, 4); // move unsigned int color to float
vertexArrayDest[byteIndex + 0] = posX;
vertexArrayDest[byteIndex + 1] = posY;
vertexArrayDest[byteIndex + 2] = uvX;
vertexArrayDest[byteIndex + 3] = uvY;
vertexArrayDest[byteIndex + 4] = color;
}
verticesOffset += vtxBuffer.Size * verticesItemSize;
// copy index to destination buffer
indexArrayDest[indicesOffset++] = idxBuffer.Size;
for(int j = 0; j < idxBuffer.Size; j++) {
indexArrayDest[j + indicesOffset] = idxBuffer[j];
}
indicesOffset += idxBuffer.Size;
float* cmdArrayDest = (float*)cmdBuffer;
cmdArrayDest[cmdOffset++] = imDrawCmdList.Size;
int bytesOffset = 0;
int imDrawCmdSize = 1 + 4 + 1;
for (int cmd_i = 0; cmd_i < imDrawCmdList.Size; cmd_i++) {
const ImDrawCmd* pcmd = &imDrawCmdList[cmd_i];
float textureID = (float)(intptr_t)pcmd->TextureId;
float tempArray [6] = {
(float)pcmd->ElemCount,
pcmd->ClipRect.x, pcmd->ClipRect.y,
pcmd->ClipRect.z, pcmd->ClipRect.w,
textureID
};
memcpy((cmdArrayDest + (cmd_i * imDrawCmdSize) + cmdOffset), tempArray, imDrawCmdSize * 4);
bytesOffset = bytesOffset + imDrawCmdSize;
}
cmdOffset += imDrawCmdList.Size * imDrawCmdSize;
public ByteBuffer getCmdListVtxBufferData(final int cmdListIdx) {
final int vtxBufferCapacity = getCmdListVtxBufferSize(cmdListIdx) * SIZEOF_IM_DRAW_VERT;
if (vtxBuffer.capacity() < vtxBufferCapacity) {
vtxBuffer = ByteBuffer.allocateDirect(vtxBufferCapacity + COUNT_FACTOR).order(ByteOrder.nativeOrder());
}
nGetCmdListVtxBufferData(cmdListIdx, vtxBuffer, vtxBufferCapacity);
vtxBuffer.position(0);
vtxBuffer.limit(vtxBufferCapacity);
return vtxBuffer;
}
private native void nGetCmdListVtxBufferData(int cmdListIdx, ByteBuffer vtxBuffer, int vtxBufferCapacity); /*
memcpy(vtxBuffer, IM_DRAW_DATA->CmdLists[cmdListIdx]->VtxBuffer.Data, vtxBufferCapacity);
*/
///////// End of Render Methods
/**
* Only valid after Render() is called and before the next NewFrame() is called.
*/
public native boolean getValid(); /*
return IM_DRAW_DATA->Valid;
*/
/**
* Number of ImDrawList* to render
*/
public native int getCmdListsCount(); /*
return IM_DRAW_DATA->CmdListsCount;
*/
/**
* For convenience, sum of all ImDrawList's IdxBuffer.Size
*/
public native int getTotalIdxCount(); /*
return IM_DRAW_DATA->TotalIdxCount;
*/
/**
* For convenience, sum of all ImDrawList's VtxBuffer.Size
*/
public native int getTotalVtxCount(); /*
return IM_DRAW_DATA->TotalVtxCount;
*/
/**
* Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use)
*/
public native void getDisplayPos(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_DRAW_DATA->DisplayPos, dstImVec2);
*/
/**
* Size of the viewport to render (== io.DisplaySize for the main viewport)
* (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use)
*/
public native void getDisplaySize(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_DRAW_DATA->DisplaySize, dstImVec2);
*/
/**
* Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display.
*/
public native void getFramebufferScale(ImVec2 dstImVec2); /*
Jni::ImVec2Cpy(env, &IM_DRAW_DATA->FramebufferScale, dstImVec2);
*/
// Functions
/**
* Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources.
* Always prefer indexed rendering!
*/
public native void deIndexAllBuffers(); /*
IM_DRAW_DATA->DeIndexAllBuffers();
*/
/**
* Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than Dear ImGui expects,
* or if there is a difference between your window resolution and framebuffer resolution.
*/
public native void scaleClipRects(float fbScaleX, float fbScaleY); /*
const ImVec2 fbScale = ImVec2(fbScaleX, fbScaleY);
IM_DRAW_DATA->ScaleClipRects(fbScale);
*/
}