Files
imgui-java/imgui-binding/src/main/java/imgui/enums/ImGuiInputTextFlags.java
T

100 lines
4.1 KiB
Java

package imgui.enums;
/**
* Flags for ImGui::InputText()
*/
public class ImGuiInputTextFlags {
public static ImGuiInputTextFlags None = new ImGuiInputTextFlags(0);
/**
* Allow 0123456789.+-*
*/
public static ImGuiInputTextFlags CharsDecimal = new ImGuiInputTextFlags(1 << 0);
/**
* Allow 0123456789ABCDEFabcdef
*/
public static ImGuiInputTextFlags CharsHexadecimal = new ImGuiInputTextFlags(1 << 1);
/**
* Turn a..z into A..Z
*/
public static ImGuiInputTextFlags CharsUppercase = new ImGuiInputTextFlags(1 << 2);
/**
* Filter out spaces, tabs
*/
public static ImGuiInputTextFlags CharsNoBlank = new ImGuiInputTextFlags(1 << 3);
/**
* Select entire text when first taking mouse focus
*/
public static ImGuiInputTextFlags AutoSelectAll = new ImGuiInputTextFlags(1 << 4);
/**
* Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function.
*/
public static ImGuiInputTextFlags EnterReturnsTrue = new ImGuiInputTextFlags(1 << 5);
/**
* Callback on pressing TAB (for completion handling)
*/
public static ImGuiInputTextFlags CallbackCompletion = new ImGuiInputTextFlags(1 << 6);
/**
* Callback on pressing Up/Down arrows (for history handling)
*/
public static ImGuiInputTextFlags CallbackHistory = new ImGuiInputTextFlags(1 << 7);
/**
* Callback on each iteration. User code may query cursor position, modify text buffer.
*/
public static ImGuiInputTextFlags CallbackAlways = new ImGuiInputTextFlags(1 << 8);
/**
* Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard.
*/
public static ImGuiInputTextFlags CallbackCharFilter = new ImGuiInputTextFlags(1 << 9);
/**
* Pressing TAB input a '\t' character into the text field
*/
public static ImGuiInputTextFlags AllowTabInput = new ImGuiInputTextFlags(1 << 10);
/**
* In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter).
*/
public static ImGuiInputTextFlags CtrlEnterForNewLine = new ImGuiInputTextFlags(1 << 11);
/**
* Disable following the cursor horizontally
*/
public static ImGuiInputTextFlags NoHorizontalScroll = new ImGuiInputTextFlags(1 << 12);
/**
* Insert mode
*/
public static ImGuiInputTextFlags AlwaysInsertMode = new ImGuiInputTextFlags(1 << 13);
/**
* Read-only mode
*/
public static ImGuiInputTextFlags ReadOnly = new ImGuiInputTextFlags(1 << 14);
/**
* Password mode, display all characters as '*'
*/
public static ImGuiInputTextFlags Password = new ImGuiInputTextFlags(1 << 15);
/**
* Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID().
*/
public static ImGuiInputTextFlags NoUndoRedo = new ImGuiInputTextFlags(1 << 16);
/**
* Allow 0123456789.+-*\\/eE (Scientific notation input)
*/
public static ImGuiInputTextFlags CharsScientific = new ImGuiInputTextFlags(1 << 17);
/**
* Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
*/
public static ImGuiInputTextFlags CallbackResize = new ImGuiInputTextFlags(1 << 18);
private static ImGuiInputTextFlags Custom = new ImGuiInputTextFlags(0);
public int data;
private ImGuiInputTextFlags(int code) {
data = code;
}
public ImGuiInputTextFlags or(ImGuiInputTextFlags otherEnum) {
ImGuiInputTextFlags.Custom.data = data | otherEnum.data;
return ImGuiInputTextFlags.Custom;
}
public int getValue() {
return data;
}
}