Files
imgui-java/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java
T
2019-12-30 11:47:39 +03:00

347 lines
14 KiB
Java

import imgui.ImBool;
import imgui.ImGui;
import imgui.ImGuiIO;
import imgui.ImString;
import imgui.enums.ImGuiBackendFlags;
import imgui.enums.ImGuiColorEditFlags;
import imgui.enums.ImGuiCond;
import imgui.enums.ImGuiConfigFlags;
import imgui.enums.ImGuiInputTextFlags;
import imgui.enums.ImGuiKey;
import imgui.enums.ImGuiMouseCursor;
import imgui.gl3.ImGuiImplGl3;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;
import org.lwjgl.system.MemoryStack;
import java.nio.IntBuffer;
import java.util.Objects;
import static org.lwjgl.glfw.Callbacks.glfwFreeCallbacks;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.system.MemoryStack.stackPush;
import static org.lwjgl.system.MemoryUtil.NULL;
@SuppressWarnings("MagicNumber")
public final class ImGuiGlfwExample {
private static final int DEFAULT_WIDTH = 1024;
private static final int DEFAULT_HEIGHT = 768;
private long window; // current GLFW window pointer
// Those are used to track window size properties
private final int[] winWidth = new int[1];
private final int[] winHeight = new int[1];
private final int[] fbWidth = new int[1];
private final int[] fbHeight = new int[1];
// For mouse tracking
private final double[] mousePosX = new double[1];
private final double[] mousePosY = new double[1];
// Mouse cursors provided by GLFW
private final long[] mouseCursors = new long[ImGuiMouseCursor.COUNT];
private final ImGuiImplGl3 imGuiGl3 = new ImGuiImplGl3();
// Local app variables go here
private final ImString imguiDemoLink = new ImString("https://raw.githubusercontent.com/ocornut/imgui/v1.74/imgui_demo.cpp", 100);
private float[] backgroundColor = new float[]{0.5f, 0, 0};
private int clickCount = 0;
private final byte[] testPayload = "Test Payload".getBytes();
private String dropTargetText = "Drop Here";
private final ImBool showDemoWindow = new ImBool();
public void run() {
initGlfw();
initImGui();
loop();
destroyImGui();
destroyGlfw();
}
// Method initializes GLFW window. All code is mostly a copy-paste from the official LWJGL3 website.
private void initGlfw() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if (!glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
// Configure GLFW
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); // the window will be maximized
glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // the window will be decorated
// Create the window
window = glfwCreateWindow(DEFAULT_WIDTH, DEFAULT_HEIGHT, "ImGui+GLFW+LWJGL Example", NULL, NULL);
if (window == NULL) {
throw new RuntimeException("Failed to create the GLFW window");
}
// Get the thread stack and push a new frame
try (MemoryStack stack = stackPush()) {
final IntBuffer pWidth = stack.mallocInt(1); // int*
final IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
final GLFWVidMode vidmode = Objects.requireNonNull(glfwGetVideoMode(glfwGetPrimaryMonitor()));
// Center the window
glfwSetWindowPos(window, (vidmode.width() - pWidth.get(0)) / 2, (vidmode.height() - pHeight.get(0)) / 2);
} // the stack frame is popped automatically
glfwMakeContextCurrent(window); // Make the OpenGL context current
glfwSwapInterval(GLFW_TRUE); // Enable v-sync
glfwShowWindow(window); // Make the window visible
// IMPORTANT!!
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
}
// Here we will initialize ImGui stuff.
private void initImGui() {
// IMPORTANT!!
// This line is critical for ImGui to work.
ImGui.CreateContext();
// ImGui provides three different color schemas for styling. We will use the classic one here.
ImGui.StyleColorsClassic();
// ImGui.StyleColorsDark(); // This is a default style for ImGui
// ImGui.StyleColorsLight();
// Initialize ImGuiIO config
final ImGuiIO io = ImGui.GetIO();
io.setIniFilename(null);
io.setConfigFlags(ImGuiConfigFlags.NavEnableKeyboard);
io.setBackendFlags(ImGuiBackendFlags.HasMouseCursors);
io.setBackendPlatformName("imgui_java_impl_glfw");
io.setBackendRendererName("imgui_java_impl_lwjgl");
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
final int[] keyMap = new int[ImGuiKey.COUNT];
keyMap[ImGuiKey.Tab] = GLFW_KEY_TAB;
keyMap[ImGuiKey.LeftArrow] = GLFW_KEY_LEFT;
keyMap[ImGuiKey.RightArrow] = GLFW_KEY_RIGHT;
keyMap[ImGuiKey.UpArrow] = GLFW_KEY_UP;
keyMap[ImGuiKey.DownArrow] = GLFW_KEY_DOWN;
keyMap[ImGuiKey.PageUp] = GLFW_KEY_PAGE_UP;
keyMap[ImGuiKey.PageDown] = GLFW_KEY_PAGE_DOWN;
keyMap[ImGuiKey.Home] = GLFW_KEY_HOME;
keyMap[ImGuiKey.End] = GLFW_KEY_END;
keyMap[ImGuiKey.Insert] = GLFW_KEY_INSERT;
keyMap[ImGuiKey.Delete] = GLFW_KEY_DELETE;
keyMap[ImGuiKey.Backspace] = GLFW_KEY_BACKSPACE;
keyMap[ImGuiKey.Space] = GLFW_KEY_SPACE;
keyMap[ImGuiKey.Enter] = GLFW_KEY_ENTER;
keyMap[ImGuiKey.Escape] = GLFW_KEY_ESCAPE;
keyMap[ImGuiKey.KeyPadEnter] = GLFW_KEY_KP_ENTER;
keyMap[ImGuiKey.A] = GLFW_KEY_A;
keyMap[ImGuiKey.C] = GLFW_KEY_C;
keyMap[ImGuiKey.V] = GLFW_KEY_V;
keyMap[ImGuiKey.X] = GLFW_KEY_X;
keyMap[ImGuiKey.Y] = GLFW_KEY_Y;
keyMap[ImGuiKey.Z] = GLFW_KEY_Z;
io.setKeyMap(keyMap);
// Mouse cursors mapping
mouseCursors[ImGuiMouseCursor.Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
mouseCursors[ImGuiMouseCursor.TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
mouseCursors[ImGuiMouseCursor.ResizeAll] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
mouseCursors[ImGuiMouseCursor.ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
mouseCursors[ImGuiMouseCursor.ResizeEW] = glfwCreateStandardCursor(GLFW_HRESIZE_CURSOR);
mouseCursors[ImGuiMouseCursor.ResizeNESW] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
mouseCursors[ImGuiMouseCursor.ResizeNWSE] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
mouseCursors[ImGuiMouseCursor.Hand] = glfwCreateStandardCursor(GLFW_HAND_CURSOR);
// Here goes GLFW callbacks to update user input stuff in ImGui
glfwSetKeyCallback(window, (w, key, scancode, action, mods) -> {
if (action == GLFW_PRESS) {
io.setKeysDown(key, true);
} else if (action == GLFW_RELEASE) {
io.setKeysDown(key, false);
}
io.setKeyCtrl(io.getKeysDown(GLFW_KEY_LEFT_CONTROL) || io.getKeysDown(GLFW_KEY_RIGHT_CONTROL));
io.setKeyShift(io.getKeysDown(GLFW_KEY_LEFT_SHIFT) || io.getKeysDown(GLFW_KEY_RIGHT_SHIFT));
io.setKeyAlt(io.getKeysDown(GLFW_KEY_LEFT_ALT) || io.getKeysDown(GLFW_KEY_RIGHT_ALT));
io.setKeySuper(io.getKeysDown(GLFW_KEY_LEFT_SUPER) || io.getKeysDown(GLFW_KEY_RIGHT_SUPER));
});
glfwSetCharCallback(window, (w, c) -> {
if (c != GLFW_KEY_DELETE) {
io.AddInputCharacter(c);
}
});
glfwSetMouseButtonCallback(window, (w, button, action, mods) -> {
final boolean[] mouseDown = new boolean[5];
mouseDown[0] = button == GLFW_MOUSE_BUTTON_1 && action != GLFW_RELEASE;
mouseDown[1] = button == GLFW_MOUSE_BUTTON_2 && action != GLFW_RELEASE;
mouseDown[2] = button == GLFW_MOUSE_BUTTON_3 && action != GLFW_RELEASE;
mouseDown[3] = button == GLFW_MOUSE_BUTTON_4 && action != GLFW_RELEASE;
mouseDown[4] = button == GLFW_MOUSE_BUTTON_5 && action != GLFW_RELEASE;
io.setMouseDown(mouseDown);
if (!io.getWantCaptureMouse() && mouseDown[1]) {
ImGui.SetWindowFocus(null);
}
});
glfwSetScrollCallback(window, (w, xOffset, yOffset) -> {
io.setMouseWheelH(io.getMouseWheelH() + (float) xOffset);
io.setMouseWheel(io.getMouseWheel() + (float) yOffset);
});
// Initialize renderer itself
imGuiGl3.init();
}
private void loop() {
double time = 0; // to track our frame delta value
// Run the rendering loop until the user has attempted to close the window
while (!glfwWindowShouldClose(window)) {
// Count frame delta value
final double currentTime = glfwGetTime();
final double deltaTime = (time > 0) ? (currentTime - time) : 1f / 60f;
time = currentTime;
// Set the clear color
glClearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 0.0f);
// Get window size properties and mouse position
glfwGetWindowSize(window, winWidth, winHeight);
glfwGetFramebufferSize(window, fbWidth, fbHeight);
glfwGetCursorPos(window, mousePosX, mousePosY);
// IMPORTANT!!
// We SHOULD call those methods to update ImGui state for current frame
final ImGuiIO io = ImGui.GetIO();
io.setDisplaySize(winWidth[0], winHeight[0]);
io.setDisplayFramebufferScale((float) fbWidth[0] / winWidth[0], (float) fbHeight[0] / winHeight[0]);
io.setMousePos((float) mousePosX[0], (float) mousePosY[0]);
io.setDeltaTime((float) deltaTime);
// Update mouse cursor
final int imguiCursor = ImGui.GetMouseCursor();
glfwSetCursor(window, mouseCursors[imguiCursor]);
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
// Render itself starts here
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
// IMPORTANT!!
// Any ImGui code SHOULD go between NewFrame()/Render() methods
ImGui.NewFrame();
showUi();
ImGui.End();
if (showDemoWindow.get()) {
ImGui.ShowDemoWindow(showDemoWindow);
}
ImGui.Render();
imGuiGl3.render(ImGui.GetDrawData()); // render DrawData from ImGui into our OpenGL context
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be invoked during this call.
glfwPollEvents();
}
}
private void showUi() {
ImGui.SetNextWindowSize(600, 210, ImGuiCond.Once);
ImGui.SetNextWindowPos(10, 10, ImGuiCond.Once);
ImGui.Begin("Custom window");
ImGui.Text("Hello from Java!");
ImGui.Button("Drag me");
if (ImGui.BeginDragDropSource()) {
ImGui.SetDragDropPayload("payload_type", testPayload, testPayload.length);
ImGui.Text("Drag started");
ImGui.EndDragDropSource();
}
ImGui.SameLine();
ImGui.Text(dropTargetText);
if (ImGui.BeginDragDropTarget()) {
final byte[] payload = ImGui.AcceptDragDropPayload("payload_type");
if (payload != null) {
dropTargetText = new String(payload);
}
ImGui.EndDragDropTarget();
}
ImGui.AlignTextToFramePadding();
ImGui.Text("Background color:");
ImGui.SameLine();
ImGui.ColorEdit3("##click_counter_col", backgroundColor, ImGuiColorEditFlags.NoInputs | ImGuiColorEditFlags.NoDragDrop);
if (ImGui.Button("Click")) {
clickCount++;
}
if (ImGui.IsItemHovered()) {
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
}
ImGui.SameLine();
ImGui.Text("Count: " + clickCount);
ImGui.Checkbox("Show demo window", showDemoWindow);
ImGui.NewLine();
ImGui.Separator();
ImGui.Text("Consider to look the original ImGui demo: ");
ImGui.SetNextItemWidth(500);
ImGui.InputText("##input_to_copy_link", imguiDemoLink, ImGuiInputTextFlags.ReadOnly);
if (ImGui.IsItemHovered()) {
ImGui.SetMouseCursor(ImGuiMouseCursor.TextInput);
}
ImGui.SameLine();
ImGui.Text("(?)");
if (ImGui.IsItemHovered()) {
ImGui.SetTooltip("You can copy and paste this link to browser");
}
}
// If you want to clean a room after yourself - do it by yourself
private void destroyImGui() {
imGuiGl3.dispose();
ImGui.DestroyContext();
}
private void destroyGlfw() {
for (long mouseCursor : mouseCursors) {
glfwDestroyCursor(mouseCursor);
}
glfwFreeCallbacks(window);
glfwDestroyWindow(window);
glfwTerminate();
Objects.requireNonNull(glfwSetErrorCallback(null)).free();
}
public static void main(final String[] args) {
new ImGuiGlfwExample().run();
}
}