* Initial implementation of Automatic Module Names * Fix using java 17 for publishing * Roll build back to jdk 1.8 * Fix package name for imgui.lwjgl3 module * Reworking package change to prevent breaking backwards compatability
95 lines
3.6 KiB
Java
95 lines
3.6 KiB
Java
package imgui.app;
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/**
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* Application class from which ImGui applications extend.
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* Serves as an abstraction layer to hide all low-level details about window creation and rendering routine.
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*
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* <h2>Life-cycle</h2>
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* <p>The entry point for ImGui applications is the Application class and {@link #launch(Application)} method.
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* It initializes application instance and starts the main application loop.
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*
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* <ol>
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* <li>{@link #configure(Configuration)} It's called before window creation, so only basic application setups are expected.</li>
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* <li>{@link #initWindow(Configuration)} Method creates application window.</li>
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* <li>{@link #initImGui(Configuration)} Method initializes Dear ImGui context. Could be used to do Dear ImGui setup as well.</li>
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* <li>{@link #preRun()} Method called once, before application loop.</li>
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* <li>{@link #preProcess()} Method called every frame, before {@link #process()}.</li>
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* <li>{@link #process()} Method is meant to be overridden with user application logic.</li>
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* <li>{@link #postProcess()} Method called every frame, after {@link #process()}.</li>
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* <li>{@link #postRun()} Method called once, after application loop.</li>
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* <li>{@link #disposeImGui()} Destroys Dear ImGui context.</li>
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* <li>{@link #disposeWindow()} Destroys application window.</li>
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* </ol>
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*
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* <p>As it could be seen, ImGui application differs from the classic one in the way of its life-cycle flow.
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* Instead of creating widgets and adding listeners to them we have an application loop where everything is handled right away.
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* Read more about Immediate GUI mode to understand that paradigm better.
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*
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* <h3>Example</h3>
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* <p>The simplest application example could be done in the next way:
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*
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* <pre>
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* import imgui.ImGui;
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* import imgui.app.Application;
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*
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* public class Main extends Application {
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* {@code @Override}
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* public void process() {
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* ImGui.text("Hello, World!");
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* }
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*
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* public static void main(final String[] args) {
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* launch(new Main());
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* }
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* }
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* </pre>
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*
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* <p>
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* As its said, {@link #process()} method is meant to be overridden. All your application logic should go there.
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*
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* <h3>Threading</h3>
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* <p>Unlike other Java applications, ImGui is about "one thread for everything". You still can use multi-threading, but be careful.
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* For example, large list of computations could be separated between application ticks. {@link #process()} method is called constantly.
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* Use that wisely and remember that all GUI should be in the main thread.
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*/
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public abstract class Application extends Window {
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/**
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* Method called before window creation. Could be used to provide basic window information, like title name etc.
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*
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* @param config configuration object with basic window information
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*/
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protected void configure(final Configuration config) {
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}
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/**
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* Method called once, before application run loop.
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*/
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protected void preRun() {
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}
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/**
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* Method called once, after application run loop.
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*/
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protected void postRun() {
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}
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/**
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* Entry point of any ImGui application. Use it to start the application loop.
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*
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* @param app application instance to run
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*/
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public static void launch(final Application app) {
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initialize(app);
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app.preRun();
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app.run();
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app.postRun();
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app.dispose();
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}
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private static void initialize(final Application app) {
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final Configuration config = new Configuration();
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app.configure(config);
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app.init(config);
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}
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}
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