package imgui.enums; /** * Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions * Represent a condition. * Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always. */ public final class ImGuiCond { public static ImGuiCond Always = new ImGuiCond(1 << 0); public static ImGuiCond Once = new ImGuiCond(1 << 1); public static ImGuiCond FirstUseEver = new ImGuiCond(1 << 2); public static ImGuiCond Appearing = new ImGuiCond(1 << 3); private static ImGuiCond Custom = new ImGuiCond(0); int value; private ImGuiCond(int code) { value = code; } public ImGuiCond or(ImGuiCond otherEnum) { ImGuiCond.Custom.value = value | otherEnum.value; return ImGuiCond.Custom; } public int getValue() { return value; } }