package imgui; import java.util.Objects; /** * 4D vector (often used to store floating-point colors) */ public final class ImVec4 { public float x; public float y; public float z; public float w; public ImVec4() { } public ImVec4(final float x, final float y, final float z, final float w) { this.x = x; this.y = y; this.z = z; this.w = w; } @Override public String toString() { return "ImVec4{" + "x=" + x + ", y=" + y + ", z=" + z + ", w=" + w + '}'; } @Override public boolean equals(final Object o) { if (this == o) { return true; } if (o == null || getClass() != o.getClass()) { return false; } final ImVec4 imVec4 = (ImVec4) o; return Float.compare(imVec4.x, x) == 0 && Float.compare(imVec4.y, y) == 0 && Float.compare(imVec4.z, z) == 0 && Float.compare(imVec4.w, w) == 0; } @Override public int hashCode() { return Objects.hash(x, y, z, w); } }