package imgui.enums; /** * Flags for ImGui::InputText() */ public final class ImGuiInputTextFlags { private ImGuiInputTextFlags() { } public static final int None = 0; public static final int CharsDecimal = 1; // Allow 0123456789.+-*/ public static final int CharsHexadecimal = 1 << 1; // Allow 0123456789ABCDEFabcdef public static final int CharsUppercase = 1 << 2; // Turn a..z into A..Z public static final int CharsNoBlank = 1 << 3; // Filter out spaces, tabs public static final int AutoSelectAll = 1 << 4; // Select entire text when first taking mouse focus public static final int EnterReturnsTrue = 1 << 5; // Return 'true' when Enter is pressed (as opposed to every time the value was modified). Consider looking at the IsItemDeactivatedAfterEdit() function. public static final int CallbackCompletion = 1 << 6; // Callback on pressing TAB (for completion handling) public static final int CallbackHistory = 1 << 7; // Callback on pressing Up/Down arrows (for history handling) public static final int CallbackAlways = 1 << 8; // Callback on each iteration. User code may query cursor position, modify text buffer. public static final int CallbackCharFilter = 1 << 9; // Callback on character inputs to replace or discard them. Modify 'EventChar' to replace or discard, or return 1 in callback to discard. public static final int AllowTabInput = 1 << 1; // Pressing TAB input a '\t' character into the text field public static final int CtrlEnterForNewLine = 1 << 1; // In multi-line mode, unfocus with Enter, add new line with Ctrl+Enter (default is opposite: unfocus with Ctrl+Enter, add line with Enter). public static final int NoHorizontalScroll = 1 << 1; // Disable following the cursor horizontally public static final int AlwaysInsertMode = 1 << 1; // Insert mode public static final int ReadOnly = 1 << 1; // Read-only mode public static final int Password = 1 << 1; // Password mode, display all characters as '*' public static final int NoUndoRedo = 1 << 1; // Disable undo/redo. Note that input text owns the text data while active, if you want to provide your own undo/redo stack you need e.g. to call ClearActiveID(). public static final int CharsScientific = 1 << 1; // Allow 0123456789.+-*/eE (Scientific notation input) public static final int CallbackResize = 1 << 1; // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this) }