package imgui.internal.flag; import imgui.binding.annotation.BindingAstEnum; import imgui.binding.annotation.BindingSource; /** * Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin(). * This is going to be exposed in imgui.h when stabilized enough. */ @BindingSource public final class ImGuiItemFlags { private ImGuiItemFlags() { } @BindingAstEnum(file = "ast-imgui_internal.json", qualType = "ImGuiItemFlags_") public Void __; }