package imgui.extension.imnodes; import imgui.ImVec2; import imgui.ImVec4; import imgui.binding.ImGuiStruct; public final class ImNodesStyle extends ImGuiStruct { public ImNodesStyle(final long ptr) { super(ptr); } /*JNI #include "_imnodes.h" #define THIS ((ImNodesStyle*)STRUCT_PTR) */ public float getGridSpacing() { return nGetGridSpacing(); } public void setGridSpacing(final float value) { nSetGridSpacing(value); } private native float nGetGridSpacing(); /* return THIS->GridSpacing; */ private native void nSetGridSpacing(float value); /* THIS->GridSpacing = value; */ public float getNodeCornerRounding() { return nGetNodeCornerRounding(); } public void setNodeCornerRounding(final float value) { nSetNodeCornerRounding(value); } private native float nGetNodeCornerRounding(); /* return THIS->NodeCornerRounding; */ private native void nSetNodeCornerRounding(float value); /* THIS->NodeCornerRounding = value; */ public ImVec2 getNodePadding() { final ImVec2 dst = new ImVec2(); nGetNodePadding(dst); return dst; } public float getNodePaddingX() { return nGetNodePaddingX(); } public float getNodePaddingY() { return nGetNodePaddingY(); } public void getNodePadding(final ImVec2 dst) { nGetNodePadding(dst); } public void setNodePadding(final ImVec2 value) { nSetNodePadding(value.x, value.y); } public void setNodePadding(final float valueX, final float valueY) { nSetNodePadding(valueX, valueY); } private native void nGetNodePadding(ImVec2 dst); /* Jni::ImVec2Cpy(env, THIS->NodePadding, dst); */ private native float nGetNodePaddingX(); /* return THIS->NodePadding.x; */ private native float nGetNodePaddingY(); /* return THIS->NodePadding.y; */ private native void nSetNodePadding(float valueX, float valueY); /*MANUAL ImVec2 value = ImVec2(valueX, valueY); THIS->NodePadding = value; */ public float getNodeBorderThickness() { return nGetNodeBorderThickness(); } public void setNodeBorderThickness(final float value) { nSetNodeBorderThickness(value); } private native float nGetNodeBorderThickness(); /* return THIS->NodeBorderThickness; */ private native void nSetNodeBorderThickness(float value); /* THIS->NodeBorderThickness = value; */ public float getLinkThickness() { return nGetLinkThickness(); } public void setLinkThickness(final float value) { nSetLinkThickness(value); } private native float nGetLinkThickness(); /* return THIS->LinkThickness; */ private native void nSetLinkThickness(float value); /* THIS->LinkThickness = value; */ public float getLinkLineSegmentsPerLength() { return nGetLinkLineSegmentsPerLength(); } public void setLinkLineSegmentsPerLength(final float value) { nSetLinkLineSegmentsPerLength(value); } private native float nGetLinkLineSegmentsPerLength(); /* return THIS->LinkLineSegmentsPerLength; */ private native void nSetLinkLineSegmentsPerLength(float value); /* THIS->LinkLineSegmentsPerLength = value; */ public float getLinkHoverDistance() { return nGetLinkHoverDistance(); } public void setLinkHoverDistance(final float value) { nSetLinkHoverDistance(value); } private native float nGetLinkHoverDistance(); /* return THIS->LinkHoverDistance; */ private native void nSetLinkHoverDistance(float value); /* THIS->LinkHoverDistance = value; */ /** * The circle radius used when the pin shape is either PinShape_Circle or PinShape_CircleFilled. */ public float getPinCircleRadius() { return nGetPinCircleRadius(); } /** * The circle radius used when the pin shape is either PinShape_Circle or PinShape_CircleFilled. */ public void setPinCircleRadius(final float value) { nSetPinCircleRadius(value); } private native float nGetPinCircleRadius(); /* return THIS->PinCircleRadius; */ private native void nSetPinCircleRadius(float value); /* THIS->PinCircleRadius = value; */ /** * The quad side length used when the shape is either PinShape_Quad or PinShape_QuadFilled. */ public float getPinQuadSideLength() { return nGetPinQuadSideLength(); } /** * The quad side length used when the shape is either PinShape_Quad or PinShape_QuadFilled. */ public void setPinQuadSideLength(final float value) { nSetPinQuadSideLength(value); } private native float nGetPinQuadSideLength(); /* return THIS->PinQuadSideLength; */ private native void nSetPinQuadSideLength(float value); /* THIS->PinQuadSideLength = value; */ /** * The equilateral triangle side length used when the pin shape is either PinShape_Triangle or PinShape_TriangleFilled. */ public float getPinTriangleSideLength() { return nGetPinTriangleSideLength(); } /** * The equilateral triangle side length used when the pin shape is either PinShape_Triangle or PinShape_TriangleFilled. */ public void setPinTriangleSideLength(final float value) { nSetPinTriangleSideLength(value); } private native float nGetPinTriangleSideLength(); /* return THIS->PinTriangleSideLength; */ private native void nSetPinTriangleSideLength(float value); /* THIS->PinTriangleSideLength = value; */ /** * The thickness of the line used when the pin shape is not filled. */ public float getPinLineThickness() { return nGetPinLineThickness(); } /** * The thickness of the line used when the pin shape is not filled. */ public void setPinLineThickness(final float value) { nSetPinLineThickness(value); } private native float nGetPinLineThickness(); /* return THIS->PinLineThickness; */ private native void nSetPinLineThickness(float value); /* THIS->PinLineThickness = value; */ /** * The radius from the pin's center position inside of which it is detected as being hovered over. */ public float getPinHoverRadius() { return nGetPinHoverRadius(); } /** * The radius from the pin's center position inside of which it is detected as being hovered over. */ public void setPinHoverRadius(final float value) { nSetPinHoverRadius(value); } private native float nGetPinHoverRadius(); /* return THIS->PinHoverRadius; */ private native void nSetPinHoverRadius(float value); /* THIS->PinHoverRadius = value; */ /** * Offsets the pins' positions from the edge of the node to the outside of the node. */ public float getPinOffset() { return nGetPinOffset(); } /** * Offsets the pins' positions from the edge of the node to the outside of the node. */ public void setPinOffset(final float value) { nSetPinOffset(value); } private native float nGetPinOffset(); /* return THIS->PinOffset; */ private native void nSetPinOffset(float value); /* THIS->PinOffset = value; */ /** * Mini-map padding size between mini-map edge and mini-map content. */ public ImVec2 getMiniMapPadding() { final ImVec2 dst = new ImVec2(); nGetMiniMapPadding(dst); return dst; } /** * Mini-map padding size between mini-map edge and mini-map content. */ public float getMiniMapPaddingX() { return nGetMiniMapPaddingX(); } /** * Mini-map padding size between mini-map edge and mini-map content. */ public float getMiniMapPaddingY() { return nGetMiniMapPaddingY(); } /** * Mini-map padding size between mini-map edge and mini-map content. */ public void getMiniMapPadding(final ImVec2 dst) { nGetMiniMapPadding(dst); } /** * Mini-map padding size between mini-map edge and mini-map content. */ public void setMiniMapPadding(final ImVec2 value) { nSetMiniMapPadding(value.x, value.y); } /** * Mini-map padding size between mini-map edge and mini-map content. */ public void setMiniMapPadding(final float valueX, final float valueY) { nSetMiniMapPadding(valueX, valueY); } private native void nGetMiniMapPadding(ImVec2 dst); /* Jni::ImVec2Cpy(env, THIS->MiniMapPadding, dst); */ private native float nGetMiniMapPaddingX(); /* return THIS->MiniMapPadding.x; */ private native float nGetMiniMapPaddingY(); /* return THIS->MiniMapPadding.y; */ private native void nSetMiniMapPadding(float valueX, float valueY); /*MANUAL ImVec2 value = ImVec2(valueX, valueY); THIS->MiniMapPadding = value; */ /** * Mini-map offset from the screen side. */ public ImVec2 getMiniMapOffset() { final ImVec2 dst = new ImVec2(); nGetMiniMapOffset(dst); return dst; } /** * Mini-map offset from the screen side. */ public float getMiniMapOffsetX() { return nGetMiniMapOffsetX(); } /** * Mini-map offset from the screen side. */ public float getMiniMapOffsetY() { return nGetMiniMapOffsetY(); } /** * Mini-map offset from the screen side. */ public void getMiniMapOffset(final ImVec2 dst) { nGetMiniMapOffset(dst); } /** * Mini-map offset from the screen side. */ public void setMiniMapOffset(final ImVec2 value) { nSetMiniMapOffset(value.x, value.y); } /** * Mini-map offset from the screen side. */ public void setMiniMapOffset(final float valueX, final float valueY) { nSetMiniMapOffset(valueX, valueY); } private native void nGetMiniMapOffset(ImVec2 dst); /* Jni::ImVec2Cpy(env, THIS->MiniMapOffset, dst); */ private native float nGetMiniMapOffsetX(); /* return THIS->MiniMapOffset.x; */ private native float nGetMiniMapOffsetY(); /* return THIS->MiniMapOffset.y; */ private native void nSetMiniMapOffset(float valueX, float valueY); /*MANUAL ImVec2 value = ImVec2(valueX, valueY); THIS->MiniMapOffset = value; */ /** * By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled. */ public int getFlags() { return nGetFlags(); } /** * By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled. */ public void setFlags(final int value) { nSetFlags(value); } /** * By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled. */ public void addFlags(final int flags) { setFlags(getFlags() | flags); } /** * By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled. */ public void removeFlags(final int flags) { setFlags(getFlags() & ~(flags)); } /** * By default, ImNodesStyleFlags_NodeOutline and ImNodesStyleFlags_Gridlines are enabled. */ public boolean hasFlags(final int flags) { return (getFlags() & flags) != 0; } private native int nGetFlags(); /* return THIS->Flags; */ private native void nSetFlags(int value); /* THIS->Flags = value; */ public int[] getColors() { return nGetColors(); } public int getColors(final int idx) { return nGetColors(idx); } public void setColors(final int[] value) { nSetColors(value); } public void setColors(final int idx, final int value) { nSetColors(idx, value); } private native int[] nGetColors(); /* jint jBuf[ImNodesCol_COUNT]; for (int i = 0; i < ImNodesCol_COUNT; i++) jBuf[i] = THIS->Colors[i]; jintArray result = env->NewIntArray(ImNodesCol_COUNT); env->SetIntArrayRegion(result, 0, ImNodesCol_COUNT, jBuf); return result; */ private native int nGetColors(int idx); /* return THIS->Colors[idx]; */ private native void nSetColors(int[] value); /* for (int i = 0; i < ImNodesCol_COUNT; i++) THIS->Colors[i] = value[i]; */ private native int nSetColors(int idx, int value); /* THIS->Colors[idx] = value; */ /*JNI #undef THIS */ }