package imgui.enums; /** * Flags for ImGui::Begin() */ public final class ImGuiWindowFlags { private ImGuiWindowFlags() { } public static final int None = 0; public static final int NoTitleBar = 1; /** * Disable user resizing with the lower-right grip */ public static final int NoResize = 1 << 1; /** * Disable user moving the window */ public static final int NoMove = 1 << 2; /** * Disable scrollbars (window can still scroll with mouse or programmatically) */ public static final int NoScrollbar = 1 << 3; /** * Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set. */ public static final int NoScrollWithMouse = 1 << 4; /** * Disable user collapsing window by double-clicking on it */ public static final int NoCollapse = 1 << 5; /** * Resize every window to its content every frame */ public static final int AlwaysAutoResize = 1 << 6; /** * Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f). */ public static final int NoBackground = 1 << 7; /** * Never load/save settings in .ini file */ public static final int NoSavedSettings = 1 << 8; /** * Disable catching mouse, hovering test with pass through. */ public static final int NoMouseInputs = 1 << 9; /** * Has a menu-bar */ public static final int MenuBar = 1 << 10; /** * Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section. */ public static final int HorizontalScrollbar = 1 << 11; /** * Disable taking focus when transitioning from hidden to visible state */ public static final int NoFocusOnAppearing = 1 << 12; /** * Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus) */ public static final int NoBringToFrontOnFocus = 1 << 13; /** * Always show vertical scrollbar (even if ContentSize.y {@code <} Size.y) */ public static final int AlwaysVerticalScrollbar = 1 << 14; /** * Always show horizontal scrollbar (even if ContentSize.x {@code <} Size.x) */ public static final int AlwaysHorizontalScrollbar = 1 << 15; /** * Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) */ public static final int AlwaysUseWindowPadding = 1 << 16; /** * No gamepad/keyboard navigation within the window */ public static final int NoNavInputs = 1 << 17; /** * No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB) */ public static final int NoNavFocus = 1 << 18; /** * Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker. */ public static final int UnsavedDocument = 1 << 20; /** * Disable docking of this window */ public static final int NoDocking = 1 << 21; public static final int NoNav = NoNavInputs | NoNavFocus; public static final int NoDecoration = NoTitleBar | NoResize | NoScrollbar | NoCollapse; public static final int NoInputs = NoMouseInputs | NoNavInputs | NoNavFocus; }