package imgui.enums; /** * Flags for ImGui::IsItemHovered(), ImGui::IsWindowHovered() * Note: if you are trying to check whether your mouse should be dispatched to imgui or to your app, you should use the 'io.WantCaptureMouse' boolean for that. Please read the FAQ! * Note: windows with the ImGuiWindowFlags_NoInputs flag are ignored by IsWindowHovered() calls. */ public final class ImGuiHoveredFlags { private ImGuiHoveredFlags() { } /** * Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them. */ public static final int None = 0; /** * IsWindowHovered() only: Return true if any children of the window is hovered */ public static final int ChildWindows = 1; /** * IsWindowHovered() only: Test from root window (top most parent of the current hierarchy) */ public static final int RootWindow = 1 << 1; /** * IsWindowHovered() only: Return true if any window is hovered */ public static final int AnyWindow = 1 << 2; /** * Return true even if a popup window is normally blocking access to this item/window */ public static final int AllowWhenBlockedByPopup = 1 << 3; //ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, //Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet. /** * Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns. */ public static final int AllowWhenBlockedByActiveItem = 1 << 5; /** * Return true even if the position is obstructed or overlapped by another window */ public static final int AllowWhenOverlapped = 1 << 6; /** * Return true even if the item is disabled */ public static final int AllowWhenDisabled = 1 << 7; public static final int RectOnly = AllowWhenBlockedByPopup | AllowWhenBlockedByActiveItem | AllowWhenOverlapped; public static final int RootAndChildWindows = RootWindow | ChildWindows; }