ImGui API

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SpaiR committed 2019-12-29 23:59:38 +03:00
1 parent b59aea96d9
commit fcecffa5fa
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@@ -1,10 +1,14 @@
import imgui.ImBool;
import imgui.ImGui;
import imgui.ImGuiString;
import imgui.ImGuiIO;
import imgui.ImString;
import imgui.enums.ImGuiBackendFlags;
import imgui.enums.ImGuiColorEditFlags;
import imgui.enums.ImGuiCond;
import imgui.enums.ImGuiConfigFlags;
import imgui.enums.ImGuiInputTextFlags;
import imgui.enums.ImGuiKey;
import imgui.enums.ImGuiMouseCursor;
import imgui.enums.ImGuiTreeNodeFlags;
import imgui.gl3.ImGuiImplGl3;
import org.lwjgl.glfw.GLFWErrorCallback;
import org.lwjgl.glfw.GLFWVidMode;
@@ -25,7 +29,7 @@ public final class ImGuiGlfwExample {
private static final int DEFAULT_WIDTH = 1024;
private static final int DEFAULT_HEIGHT = 768;
private long window; // current GLFW window ID
private long window; // current GLFW window pointer
// Those are used to track window size properties
private final int[] winWidth = new int[1];
@@ -37,19 +41,19 @@ public final class ImGuiGlfwExample {
private final double[] mousePosX = new double[1];
private final double[] mousePosY = new double[1];
// TODO move this into ImGuiIO.KeysDown
private boolean ctrlKeyDown;
private boolean shiftKeyDown;
private boolean altKeyDown;
private boolean superKeyDown;
// Mouse cursors provided by GLFW
private final long[] mouseCursors = new long[ImGuiMouseCursor.COUNT.getValue()];
private final ImGuiImplGl3 imGuiGl3 = new ImGuiImplGl3();
// Local app variables go here
private final ImGuiString imguiDemoLink = new ImGuiString("https://raw.githubusercontent.com/ocornut/imgui/v1.74/imgui_demo.cpp");
private final ImString imguiDemoLink = new ImString("https://raw.githubusercontent.com/ocornut/imgui/v1.74/imgui_demo.cpp");
private float[] backgroundColor = new float[]{0.5f, 0, 0};
private int clickCount = 0;
private final byte[] testPayload = "Test Payload".getBytes();
private String dropTargetText = "Drop Here";
private final ImBool showDemoWindow = new ImBool();
public void run() {
initGlfw();
@@ -116,39 +120,47 @@ public final class ImGuiGlfwExample {
private void initImGui() {
// IMPORTANT!!
// This line is critical for ImGui to work.
// It loads native library, creates ImGui context and does other necessary stuff.
ImGui.init();
ImGui.CreateContext();
// ImGui provides three different color schemas for styling. We will use the classic one here.
ImGui.StyleColorsClassic();
// ImGui.StyleColorsDark(); // This is a default style for ImGui
// ImGui.StyleColorsLight();
// Initialize ImGuiIO config
final ImGuiIO io = ImGui.GetIO();
io.setIniFilename(null);
io.setConfigFlags(ImGuiConfigFlags.NavEnableKeyboard.getValue());
io.setBackendFlags(ImGuiBackendFlags.HasMouseCursors.getValue());
io.setBackendPlatformName("imgui_java_impl_glfw");
io.setBackendRendererName("imgui_java_impl_lwjgl");
// Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
final int[] keys = new int[ImGuiKey.COUNT.code];
keys[ImGuiKey.Tab.code] = GLFW_KEY_TAB;
keys[ImGuiKey.LeftArrow.code] = GLFW_KEY_LEFT;
keys[ImGuiKey.RightArrow.code] = GLFW_KEY_RIGHT;
keys[ImGuiKey.UpArrow.code] = GLFW_KEY_UP;
keys[ImGuiKey.DownArrow.code] = GLFW_KEY_DOWN;
keys[ImGuiKey.PageUp.code] = GLFW_KEY_PAGE_UP;
keys[ImGuiKey.PageDown.code] = GLFW_KEY_PAGE_DOWN;
keys[ImGuiKey.Home.code] = GLFW_KEY_HOME;
keys[ImGuiKey.End.code] = GLFW_KEY_END;
keys[ImGuiKey.Insert.code] = GLFW_KEY_INSERT;
keys[ImGuiKey.Delete.code] = GLFW_KEY_DELETE;
keys[ImGuiKey.Backspace.code] = GLFW_KEY_BACKSPACE;
keys[ImGuiKey.Space.code] = GLFW_KEY_SPACE;
keys[ImGuiKey.Enter.code] = GLFW_KEY_ENTER;
keys[ImGuiKey.Escape.code] = GLFW_KEY_ESCAPE;
keys[ImGuiKey.KeyPadEnter.code] = GLFW_KEY_KP_ENTER;
keys[ImGuiKey.A.code] = GLFW_KEY_A;
keys[ImGuiKey.C.code] = GLFW_KEY_C;
keys[ImGuiKey.V.code] = GLFW_KEY_V;
keys[ImGuiKey.X.code] = GLFW_KEY_X;
keys[ImGuiKey.Y.code] = GLFW_KEY_Y;
keys[ImGuiKey.Z.code] = GLFW_KEY_Z;
ImGui.initKeyMap(keys);
final int[] keyMap = new int[ImGuiKey.COUNT.code];
keyMap[ImGuiKey.Tab.code] = GLFW_KEY_TAB;
keyMap[ImGuiKey.LeftArrow.code] = GLFW_KEY_LEFT;
keyMap[ImGuiKey.RightArrow.code] = GLFW_KEY_RIGHT;
keyMap[ImGuiKey.UpArrow.code] = GLFW_KEY_UP;
keyMap[ImGuiKey.DownArrow.code] = GLFW_KEY_DOWN;
keyMap[ImGuiKey.PageUp.code] = GLFW_KEY_PAGE_UP;
keyMap[ImGuiKey.PageDown.code] = GLFW_KEY_PAGE_DOWN;
keyMap[ImGuiKey.Home.code] = GLFW_KEY_HOME;
keyMap[ImGuiKey.End.code] = GLFW_KEY_END;
keyMap[ImGuiKey.Insert.code] = GLFW_KEY_INSERT;
keyMap[ImGuiKey.Delete.code] = GLFW_KEY_DELETE;
keyMap[ImGuiKey.Backspace.code] = GLFW_KEY_BACKSPACE;
keyMap[ImGuiKey.Space.code] = GLFW_KEY_SPACE;
keyMap[ImGuiKey.Enter.code] = GLFW_KEY_ENTER;
keyMap[ImGuiKey.Escape.code] = GLFW_KEY_ESCAPE;
keyMap[ImGuiKey.KeyPadEnter.code] = GLFW_KEY_KP_ENTER;
keyMap[ImGuiKey.A.code] = GLFW_KEY_A;
keyMap[ImGuiKey.C.code] = GLFW_KEY_C;
keyMap[ImGuiKey.V.code] = GLFW_KEY_V;
keyMap[ImGuiKey.X.code] = GLFW_KEY_X;
keyMap[ImGuiKey.Y.code] = GLFW_KEY_Y;
keyMap[ImGuiKey.Z.code] = GLFW_KEY_Z;
io.setKeyMap(keyMap);
// Mouse cursors mapping
mouseCursors[ImGuiMouseCursor.Arrow.getValue()] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
@@ -162,42 +174,44 @@ public final class ImGuiGlfwExample {
// Here goes GLFW callbacks to update user input stuff in ImGui
glfwSetKeyCallback(window, (w, key, scancode, action, mods) -> {
final boolean isKeyDown = action == GLFW_PRESS;
if (key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_RIGHT_CONTROL) {
ctrlKeyDown = isKeyDown;
} else if (key == GLFW_KEY_LEFT_SHIFT || key == GLFW_KEY_RIGHT_SHIFT) {
shiftKeyDown = isKeyDown;
} else if (key == GLFW_KEY_LEFT_ALT || key == GLFW_KEY_RIGHT_ALT) {
altKeyDown = isKeyDown;
} else if (key == GLFW_KEY_LEFT_SUPER || key == GLFW_KEY_RIGHT_SUPER) {
superKeyDown = isKeyDown;
if (action == GLFW_PRESS) {
io.setKeysDown(key, true);
} else if (action == GLFW_RELEASE) {
io.setKeysDown(key, false);
}
ImGui.UpdateKey(key, isKeyDown, action == GLFW_RELEASE, ctrlKeyDown, shiftKeyDown, altKeyDown, superKeyDown);
io.setKeyCtrl(io.getKeysDown(GLFW_KEY_LEFT_CONTROL) || io.getKeysDown(GLFW_KEY_RIGHT_CONTROL));
io.setKeyShift(io.getKeysDown(GLFW_KEY_LEFT_SHIFT) || io.getKeysDown(GLFW_KEY_RIGHT_SHIFT));
io.setKeyAlt(io.getKeysDown(GLFW_KEY_LEFT_ALT) || io.getKeysDown(GLFW_KEY_RIGHT_ALT));
io.setKeySuper(io.getKeysDown(GLFW_KEY_LEFT_SUPER) || io.getKeysDown(GLFW_KEY_RIGHT_SUPER));
});
glfwSetCharCallback(window, (w, c) -> {
if (c != GLFW_KEY_DELETE) {
ImGui.UpdateKeyTyped(c);
io.AddInputCharacter(c);
}
});
glfwSetMouseButtonCallback(window, (w, button, action, mods) -> {
final boolean mouseDown0 = button == GLFW_MOUSE_BUTTON_1 && action != GLFW_RELEASE;
final boolean mouseDown1 = button == GLFW_MOUSE_BUTTON_2 && action != GLFW_RELEASE;
final boolean mouseDown2 = button == GLFW_MOUSE_BUTTON_3 && action != GLFW_RELEASE;
final boolean mouseDown3 = button == GLFW_MOUSE_BUTTON_4 && action != GLFW_RELEASE;
final boolean mouseDown4 = button == GLFW_MOUSE_BUTTON_5 && action != GLFW_RELEASE;
final boolean mouseDown5 = button == GLFW_MOUSE_BUTTON_6 && action != GLFW_RELEASE;
ImGui.UpdateMouseState(mouseDown0, mouseDown1, mouseDown2, mouseDown3, mouseDown4, mouseDown5);
final boolean[] mouseDown = new boolean[5];
if (!ImGui.GetIO().WantCaptureMouse && mouseDown1) {
mouseDown[0] = button == GLFW_MOUSE_BUTTON_1 && action != GLFW_RELEASE;
mouseDown[1] = button == GLFW_MOUSE_BUTTON_2 && action != GLFW_RELEASE;
mouseDown[2] = button == GLFW_MOUSE_BUTTON_3 && action != GLFW_RELEASE;
mouseDown[3] = button == GLFW_MOUSE_BUTTON_4 && action != GLFW_RELEASE;
mouseDown[4] = button == GLFW_MOUSE_BUTTON_5 && action != GLFW_RELEASE;
io.setMouseDown(mouseDown);
if (!io.getWantCaptureMouse() && mouseDown[1]) {
ImGui.SetWindowFocus(null);
}
});
glfwSetScrollCallback(window, (w, xOffset, yOffset) -> ImGui.UpdateScroll((float) xOffset, (float) yOffset));
glfwSetScrollCallback(window, (w, xOffset, yOffset) -> {
io.setMouseWheelH(io.getMouseWheelH() + (float) xOffset);
io.setMouseWheel(io.getMouseWheel() + (float) yOffset);
});
// Initialize renderer itself
imGuiGl3.init();
@@ -206,9 +220,6 @@ public final class ImGuiGlfwExample {
private void loop() {
double time = 0; // to track our frame delta value
// Set the clear color
glClearColor(0.5f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close the window
while (!glfwWindowShouldClose(window)) {
// Count frame delta value
@@ -216,6 +227,9 @@ public final class ImGuiGlfwExample {
final double deltaTime = (time > 0) ? (currentTime - time) : 1f / 60f;
time = currentTime;
// Set the clear color
glClearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 0.0f);
// Get window size properties and mouse position
glfwGetWindowSize(window, winWidth, winHeight);
glfwGetFramebufferSize(window, fbWidth, fbHeight);
@@ -223,14 +237,15 @@ public final class ImGuiGlfwExample {
// IMPORTANT!!
// We SHOULD call those methods to update ImGui state for current frame
ImGui.UpdateImGui();
ImGui.UpdateDisplaySize(winWidth[0], winHeight[0], fbWidth[0], fbHeight[0]);
ImGui.UpdateMousePos((float) mousePosX[0], (float) mousePosY[0]);
ImGui.UpdateDeltaTime((float) deltaTime);
final ImGuiIO io = ImGui.GetIO();
io.setDisplaySize(winWidth[0], winHeight[0]);
io.setDisplayFramebufferScale((float) fbWidth[0] / winWidth[0], (float) fbHeight[0] / winHeight[0]);
io.setMousePos((float) mousePosX[0], (float) mousePosY[0]);
io.setDeltaTime((float) deltaTime);
// Update mouse cursor
final ImGuiMouseCursor imguiCursor = ImGui.GetMouseCursor();
glfwSetCursor(window, mouseCursors[imguiCursor.getValue()]);
final int imguiCursor = ImGui.GetMouseCursor();
glfwSetCursor(window, mouseCursors[imguiCursor]);
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
// Render itself starts here
@@ -239,44 +254,13 @@ public final class ImGuiGlfwExample {
// IMPORTANT!!
// Any ImGui code SHOULD go between NewFrame()/Render() methods
ImGui.NewFrame();
ImGui.SetNextWindowSize(600, 200, ImGuiCond.Once);
ImGui.SetNextWindowPos(10, 10, ImGuiCond.Once);
ImGui.Begin("Custom window");
ImGui.Text("Hello from Java!");
if (ImGui.Button("Click")) {
clickCount++;
}
if (ImGui.IsItemHovered()) {
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand);
}
ImGui.SameLine();
ImGui.Text("Count: " + clickCount);
ImGui.Separator();
ImGui.BeginChild("##custom_window_child", 200, 50);
if (ImGui.TreeNode("Simple..")) {
ImGui.TreeNodeEx("..tree", ImGuiTreeNodeFlags.Leaf.or(ImGuiTreeNodeFlags.Bullet).or(ImGuiTreeNodeFlags.NoTreePushOnOpen));
ImGui.TreePop();
}
ImGui.EndChild();
ImGui.Separator();
ImGui.Text("Consider to look the original ImGui demo: ");
ImGui.SetNextItemWidth(500);
ImGui.InputText("##input_to_copy_link", imguiDemoLink, ImGuiInputTextFlags.ReadOnly);
if (ImGui.IsItemHovered()) {
ImGui.SetMouseCursor(ImGuiMouseCursor.TextInput);
}
ImGui.SameLine();
ImGui.Text("(?)");
if (ImGui.IsItemHovered()) {
ImGui.SetTooltip("You can copy and paste this link to browser");
}
showUi();
ImGui.End();
ImGui.ShowDemoWindow();
if (showDemoWindow.get()) {
ImGui.ShowDemoWindow(showDemoWindow);
}
ImGui.Render();
imGuiGl3.render(ImGui.GetDrawData()); // render DrawData from ImGui into our OpenGL context
@@ -288,10 +272,61 @@ public final class ImGuiGlfwExample {
}
}
private void showUi() {
ImGui.SetNextWindowSize(600, 210, ImGuiCond.Once.getValue());
ImGui.SetNextWindowPos(10, 10, ImGuiCond.FirstUseEver.getValue());
ImGui.Begin("Custom window");
ImGui.Text("Hello from Java!");
ImGui.Button("Drag me");
if (ImGui.BeginDragDropSource()) {
ImGui.SetDragDropPayload("payload_type", testPayload, testPayload.length);
ImGui.Text("Drag started");
ImGui.EndDragDropSource();
}
ImGui.SameLine();
ImGui.Text(dropTargetText);
if (ImGui.BeginDragDropTarget()) {
final byte[] payload = ImGui.AcceptDragDropPayload("payload_type");
if (payload != null) {
dropTargetText = new String(payload);
}
ImGui.EndDragDropTarget();
}
ImGui.AlignTextToFramePadding();
ImGui.Text("Background color:");
ImGui.SameLine();
ImGui.ColorEdit3("##click_counter_col", backgroundColor, ImGuiColorEditFlags.NoInputs.or(ImGuiColorEditFlags.NoDragDrop).getValue());
if (ImGui.Button("Click")) {
clickCount++;
}
if (ImGui.IsItemHovered()) {
ImGui.SetMouseCursor(ImGuiMouseCursor.Hand.getValue());
}
ImGui.SameLine();
ImGui.Text("Count: " + clickCount);
ImGui.Checkbox("Show demo window", showDemoWindow);
ImGui.NewLine();
ImGui.Separator();
ImGui.Text("Consider to look the original ImGui demo: ");
ImGui.SetNextItemWidth(500);
ImGui.InputText("##input_to_copy_link", imguiDemoLink, ImGuiInputTextFlags.ReadOnly);
if (ImGui.IsItemHovered()) {
ImGui.SetMouseCursor(ImGuiMouseCursor.TextInput.getValue());
}
ImGui.SameLine();
ImGui.Text("(?)");
if (ImGui.IsItemHovered()) {
ImGui.SetTooltip("You can copy and paste this link to browser");
}
}
// If you want to clean a room after yourself - do it by yourself
private void destroyImGui() {
imGuiGl3.dispose();
ImGui.destroy();
ImGui.DestroyContext();
}
private void destroyGlfw() {