Add ImGuiStyle helper methods to get ImVec2 values

This commit is contained in:
SpaiR committed 2020-07-08 13:05:33 +03:00
1 parent f555f84d2e
commit fc8f0b0a2f
1 file changed
+160
@@ -71,6 +71,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->WindowPadding, dstImVec2);
*/
/**
* Padding within a window.
*/
public native float getWindowPaddingX(); /*
return IMGUI_STYLE->WindowPadding.x;
*/
/**
* Padding within a window.
*/
public native float getWindowPaddingY(); /*
return IMGUI_STYLE->WindowPadding.y;
*/
/**
* Padding within a window.
*/
@@ -116,6 +130,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->WindowMinSize, dstImVec2);
*/
/**
* Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints().
*/
public native float getWindowMinSizeX(); /*
return IMGUI_STYLE->WindowMinSize.x;
*/
/**
* Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints().
*/
public native float getWindowMinSizeY(); /*
return IMGUI_STYLE->WindowMinSize.y;
*/
/**
* Minimum window size. This is a global setting. If you want to constraint individual windows, use SetNextWindowSizeConstraints().
*/
@@ -131,6 +159,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->WindowTitleAlign, dstImVec2);
*/
/**
* Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
*/
public native float getWindowTitleAlignX(); /*
return IMGUI_STYLE->WindowTitleAlign.x;
*/
/**
* Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
*/
public native float getWindowTitleAlignY(); /*
return IMGUI_STYLE->WindowTitleAlign.y;
*/
/**
* Alignment for title bar text. Defaults to (0.0f,0.5f) for left-aligned,vertically centered.
*/
@@ -216,6 +258,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->FramePadding, dstImVec2);
*/
/**
* Padding within a framed rectangle (used by most widgets).
*/
public native float getFramePaddingX(); /*
return IMGUI_STYLE->FramePadding.x;
*/
/**
* Padding within a framed rectangle (used by most widgets).
*/
public native float getFramePaddingY(); /*
return IMGUI_STYLE->FramePadding.y;
*/
/**
* Padding within a framed rectangle (used by most widgets).
*/
@@ -259,6 +315,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->ItemSpacing, dstImVec2);
*/
/**
* Horizontal and vertical spacing between widgets/lines.
*/
public native float getItemSpacingX(); /*
return IMGUI_STYLE->ItemSpacing.x;
*/
/**
* Horizontal and vertical spacing between widgets/lines.
*/
public native float getItemSpacingY(); /*
return IMGUI_STYLE->ItemSpacing.y;
*/
/**
* Horizontal and vertical spacing between widgets/lines.
*/
@@ -274,6 +344,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->ItemInnerSpacing, dstImVec2);
*/
/**
* Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
*/
public native float getItemInnerSpacingX(); /*
return IMGUI_STYLE->ItemInnerSpacing.x;
*/
/**
* Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
*/
public native float getItemInnerSpacingY(); /*
return IMGUI_STYLE->ItemInnerSpacing.y;
*/
/**
* Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
*/
@@ -290,6 +374,22 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->TouchExtraPadding, dstImVec2);
*/
/**
* Expand reactive bounding box for touch-based system where touch position is not accurate enough.
* Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
*/
public native float getTouchExtraPaddingX(); /*
return IMGUI_STYLE->TouchExtraPadding.x;
*/
/**
* Expand reactive bounding box for touch-based system where touch position is not accurate enough.
* Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
*/
public native float getTouchExtraPaddingY(); /*
return IMGUI_STYLE->TouchExtraPadding.y;
*/
/**
* Expand reactive bounding box for touch-based system where touch position is not accurate enough.
* Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
@@ -448,6 +548,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->ButtonTextAlign, dstImVec2);
*/
/**
* Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
*/
public native float getButtonTextAlignX(); /*
return IMGUI_STYLE->ButtonTextAlign.x;
*/
/**
* Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
*/
public native float getButtonTextAlignY(); /*
return IMGUI_STYLE->ButtonTextAlign.y;
*/
/**
* Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
*/
@@ -464,6 +578,22 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->SelectableTextAlign, dstImVec2);
*/
/**
* Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned).
* It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
*/
public native float getSelectableTextAlignX(); /*
return IMGUI_STYLE->SelectableTextAlign.x;
*/
/**
* Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned).
* It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
*/
public native float getSelectableTextAlignY(); /*
return IMGUI_STYLE->SelectableTextAlign.y;
*/
/**
* Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned).
* It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
@@ -480,6 +610,20 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->DisplayWindowPadding, dstImVec2);
*/
/**
* Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
*/
public native float getDisplayWindowPaddingX(); /*
return IMGUI_STYLE->DisplayWindowPadding.x;
*/
/**
* Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
*/
public native float getDisplayWindowPaddingY(); /*
return IMGUI_STYLE->DisplayWindowPadding.y;
*/
/**
* Window position are clamped to be visible within the display area by at least this amount. Only applies to regular windows.
*/
@@ -496,6 +640,22 @@ public final class ImGuiStyle implements ImGuiDestroyableStruct {
Jni::ImVec2Cpy(env, &IMGUI_STYLE->DisplaySafeAreaPadding, dstImVec2);
*/
/**
* If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding.
* Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
*/
public native float getDisplaySafeAreaPaddingX(); /*
return IMGUI_STYLE->DisplaySafeAreaPadding.x;
*/
/**
* If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding.
* Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!
*/
public native float getDisplaySafeAreaPaddingY(); /*
return IMGUI_STYLE->DisplaySafeAreaPadding.y;
*/
/**
* If you cannot see the edges of your screen (e.g. on a TV) increase the safe area padding.
* Apply to popups/tooltips as well regular windows. NB: Prefer configuring your TV sets correctly!