[API] Dear ImGui v1.86 (#102)
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@@ -5520,13 +5520,6 @@ public class ImGui {
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return (intptr_t)ImGui::GetStateStorage();
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*/
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/**
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* Calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
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*/
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public static native void calcListClipping(int itemCount, float itemsHeight, int[] outItemsDisplayStart, int[] outItemsDisplayEnd); /*
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ImGui::CalcListClipping(itemCount, itemsHeight, &outItemsDisplayStart[0], &outItemsDisplayEnd[0]);
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*/
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/**
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* Helper to create a child window / scrolling region that looks like a normal widget frame
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*/
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@@ -5714,6 +5707,13 @@ public class ImGui {
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return ImGui::IsMouseDoubleClicked(button);
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*/
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/**
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* Return the number of successive mouse-clicks at the time where a click happen (otherwise 0).
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*/
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public static native int getMouseClickedCount(int button); /*
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return ImGui::GetMouseClickedCount(button);
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*/
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/**
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* Did mouse button released (went from Down to !Down)
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*/
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@@ -593,6 +593,20 @@ public final class ImGuiIO extends ImGuiStruct {
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IO->ConfigDockingNoSplit = value;
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*/
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/**
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* Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space)
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*/
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public native boolean getConfigDockingWithShift(); /*
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return IO->ConfigDockingWithShift;
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*/
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/**
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* Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space)
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*/
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public native void setConfigDockingWithShift(boolean value); /*
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IO->ConfigDockingWithShift = value;
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*/
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/**
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* [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead]
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* Make every single floating window display within a docking node.
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@@ -21,6 +21,7 @@ import imgui.callback.ImListClipperCallback;
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* - Clipper can measure the height of the first element
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* - Clipper calculate the actual range of elements to display based on the current clipping rectangle, position the cursor before the first visible element.
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* - User code submit visible elements.
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* - The clipper also handles various subtleties related to keyboard/gamepad navigation, wrapping etc.
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* <p>
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* BINDING NOTICE:
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* It's impossible to implement the same API like in the original. Method {@link #forEach(int, int, ImListClipperCallback)} could be used instead.
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@@ -160,19 +160,19 @@ public final class ImGui extends imgui.ImGui {
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// Widgets low-level behaviors
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public static boolean splitterBehavior(float bbMinX, float bbMinY, float bbMaxX, float bbMaxY, int id, int imGuiAxis, ImFloat size1, ImFloat size2, float minSize1, float minSize2) {
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return splitterBehavior(bbMinX, bbMinY, bbMaxX, bbMaxY, id, imGuiAxis, size1, size2, minSize1, minSize2, 0, 0);
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return splitterBehavior(bbMinX, bbMinY, bbMaxX, bbMaxY, id, imGuiAxis, size1, size2, minSize1, minSize2, 0, 0, 0);
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}
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public static boolean splitterBehavior(float bbMinX, float bbMinY, float bbMaxX, float bbMaxY, int id, int imGuiAxis, ImFloat size1, ImFloat size2, float minSize1, float minSize2, float hoverExtend) {
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return splitterBehavior(bbMinX, bbMinY, bbMaxX, bbMaxY, id, imGuiAxis, size1, size2, minSize1, minSize2, hoverExtend, 0);
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return splitterBehavior(bbMinX, bbMinY, bbMaxX, bbMaxY, id, imGuiAxis, size1, size2, minSize1, minSize2, hoverExtend, 0, 0);
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}
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public static boolean splitterBehavior(float bbMinX, float bbMinY, float bbMaxX, float bbMaxY, int id, int imGuiAxis, ImFloat size1, ImFloat size2, float minSize1, float minSize2, float hoverExtend, float hoverVisibilityDelay) {
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return nSplitterBehaviour(bbMinX, bbMinY, bbMaxX, bbMaxY, id, imGuiAxis, size1.getData(), size2.getData(), minSize1, minSize2, hoverExtend, hoverVisibilityDelay);
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public static boolean splitterBehavior(float bbMinX, float bbMinY, float bbMaxX, float bbMaxY, int id, int imGuiAxis, ImFloat size1, ImFloat size2, float minSize1, float minSize2, float hoverExtend, float hoverVisibilityDelay, int bgCol) {
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return nSplitterBehaviour(bbMinX, bbMinY, bbMaxX, bbMaxY, id, imGuiAxis, size1.getData(), size2.getData(), minSize1, minSize2, hoverExtend, hoverVisibilityDelay, bgCol);
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}
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private static native boolean nSplitterBehaviour(float bbMinX, float bbMinY, float bbMaxX, float bbMaxY, int id, int imGuiAxis, float[] size1, float[] size2, float minSize1, float minSize2, float hoverExtend, float hoverVisibilityDelay); /*
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return ImGui::SplitterBehavior(ImRect(bbMinX, bbMinY, bbMaxX, bbMaxY), id, (ImGuiAxis)imGuiAxis, &size1[0], &size2[0], minSize1, minSize2, hoverExtend, hoverVisibilityDelay);
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private static native boolean nSplitterBehaviour(float bbMinX, float bbMinY, float bbMaxX, float bbMaxY, int id, int imGuiAxis, float[] size1, float[] size2, float minSize1, float minSize2, float hoverExtend, float hoverVisibilityDelay, int bgCol); /*
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return ImGui::SplitterBehavior(ImRect(bbMinX, bbMinY, bbMaxX, bbMaxY), id, (ImGuiAxis)imGuiAxis, &size1[0], &size2[0], minSize1, minSize2, hoverExtend, hoverVisibilityDelay, bgCol);
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*/
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public static ImGuiWindow getCurrentWindow() {
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@@ -616,20 +616,6 @@ public final class ImGuiDockNode extends ImGuiStruct {
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IMGUI_DOCK_NODE->WantHiddenTabBarToggle = wantHiddenTabBarToggle;
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*/
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/**
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* Update by DockNodeTreeUpdatePosSize() write-filtering
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*/
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public native boolean getMarkedForPosSizeWrite(); /*
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return IMGUI_DOCK_NODE->MarkedForPosSizeWrite;
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*/
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/**
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* Update by DockNodeTreeUpdatePosSize() write-filtering
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*/
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public native void setMarkedForPosSizeWrite(boolean markedForPosSizeWrite); /*
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IMGUI_DOCK_NODE->MarkedForPosSizeWrite = markedForPosSizeWrite;
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*/
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public native boolean isRootNode(); /*
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return IMGUI_DOCK_NODE->IsRootNode();
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*/
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@@ -29,7 +29,7 @@
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//#define IMGUI_API __declspec( dllimport )
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//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Disable all of Dear ImGui or don't implement standard windows.
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// It is very strongly recommended to NOT disable the demo windows during development. Please read comments in imgui_demo.cpp.
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