Add rendering implementation for LWJGL

This commit is contained in:
SpaiR committed 2019-12-29 23:59:34 +03:00
1 parent b01fe59dbb
commit dc59810566
59 files changed
+6728 -16

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@@ -0,0 +1,27 @@
package imgui.enums;
/**
* Flags for ImGui::IsWindowFocused()
*/
public class ImGuiFocusedFlags {
public static ImGuiFocusedFlags None = new ImGuiFocusedFlags(0);
public static ImGuiFocusedFlags ChildWindows = new ImGuiFocusedFlags(1 << 0);
public static ImGuiFocusedFlags RootWindow = new ImGuiFocusedFlags(1 << 1);
public static ImGuiFocusedFlags AnyWindow = new ImGuiFocusedFlags(1 << 2);
public static ImGuiFocusedFlags RootAndChildWindows = new ImGuiFocusedFlags(RootWindow.getValue() | ChildWindows.getValue());
private static ImGuiFocusedFlags Custom = new ImGuiFocusedFlags(0);
int value;
private ImGuiFocusedFlags(int code) {
value = code;
}
public ImGuiFocusedFlags or(ImGuiFocusedFlags otherEnum) {
ImGuiFocusedFlags.Custom.value = value | otherEnum.value;
return ImGuiFocusedFlags.Custom;
}
public int getValue() {
return value;
}
}