Add rendering implementation for LWJGL
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package imgui.enums;
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/**
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* Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
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* Represent a condition.
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* Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
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*/
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public class ImGuiCond {
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public static ImGuiCond Always = new ImGuiCond(1 << 0);
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public static ImGuiCond Once = new ImGuiCond(1 << 1);
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public static ImGuiCond FirstUseEver = new ImGuiCond(1 << 2);
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public static ImGuiCond Appearing = new ImGuiCond(1 << 3);
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private static ImGuiCond Custom = new ImGuiCond(0);
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int value;
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private ImGuiCond(int code) {
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value = code;
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}
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public ImGuiCond or(ImGuiCond otherEnum) {
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ImGuiCond.Custom.value = value | otherEnum.value;
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return ImGuiCond.Custom;
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}
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public int getValue() {
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return value;
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}
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}
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