diff --git a/README.md b/README.md
index 221d492..2c612b2 100644
--- a/README.md
+++ b/README.md
@@ -1,24 +1,96 @@
# imgui-java
-A handcrafted 1-1 Java binding for [Dear-ImGui](https://github.com/ocornut/imgui).
+
+[](https://bintray.com/spair/io.imgui.java/binding/_latestVersion)
+[](https://bintray.com/spair/io.imgui.java/lwjgl3/_latestVersion)
+[](https://javadoc.io/doc/io.imgui.java/binding)
+
+A handcrafted/generated Java binding for the [Dear-ImGui](https://github.com/ocornut/imgui) with no dependencies
+and ready to use pre-compiled binaries.
+
+It's a straightforward binding, which uses JNI to do a direct calls to the Dear-ImGui API.
+Since we live in Java world - some things require to do them respectively to that fact. Please read **Binding notice**.
+Despite this fact, see official [documentation](https://github.com/ocornut/imgui#usage) and [wiki](https://github.com/ocornut/imgui/wiki)
+to get more info about how to do things in ImGui.
+
+Binding doesn't force you to use backend renderer which is introduced here. Feel free to use your own renderer engine if you need so.
+See how things are done in [ImGuiImplGl3](https://github.com/SpaiR/imgui-java/blob/master/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java).
+
+Binding has the next version naming: `imguiVersion-bindingVersion`.
+For example `1.74-0.1` means that binding uses `1.74` version of **ImGui** and binding itself has version `0.1`.
*Some of the very specific features are still in a wip state.*
-## How to use
-TBA
+## How to try
+_Make sure you have installed Java 8 or higher._
-##### Binding notice:
-* Since it's a 1-1 binding please consider to see official [documentation](https://github.com/ocornut/imgui#usage) and [wiki](https://github.com/ocornut/imgui/wiki)
- to get more info about how to do things.
-* In places where in C++ you need to pass `ImVec2` or `ImVec4`, you'll need to pass two or four float parameters respectively.
-* When you need to get an output from the Dear-ImGui use wrappers for primitives: `ImBool`, `ImInt` etc.
+You can try this binding by yourself in a three simple steps:
+
+```
+git clone https://github.com/SpaiR/imgui-java.git
+cd imgui-java
+gradlew :imgui-lwjgl3:startExample
+```
+
+That's it! This will start an example app [ImGuiGlfwExample](https://github.com/SpaiR/imgui-java/blob/master/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java)
+which relies on the GLFW and LWJGL3. Feel free to modify [ImGuiGlfwExample#showUi](https://github.com/SpaiR/imgui-java/blob/master/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java#L271)
+method to try different ImGui widgets in action.
+
+
+ GIF with example
+
+
+
+## How to use
+#### Step 1
+Add jcenter repository:
+```
+repositories {
+ jcenter()
+}
+```
+
+#### Step 2
+Add binding dependency:
+```
+dependecies {
+ implementation 'io.imgui.java:binding:1.74-0.1'
+}
+```
+
+#### Step 3 (optional, but recommended)
+If you want to use LWJGL3 renderer:
+```
+dependecies {
+ implementation 'io.imgui.java:binding:1.74-0.1'
+ implementation 'io.imgui.java:lwjgl3:1.74-0.1'
+}
+```
+**Disclaimer!**
+LWJGL3 renderer is based on the `3.2.3` version of the [LWJGL](https://www.lwjgl.org/).
+You'll need to add additional dependencies to it. Specifically `lwjgl` itself, `glfw` and `opengl` modules.
+You can find how to do it [here](https://www.lwjgl.org/customize).
+
+#### Step 4
+Go to the `/bin` folder and pick a native library for your OS. Then you'll need to provide `java.library.path` VM option with folder
+where you placed the downloaded file.
+
+**You are ready to use imgui-java binding!**
+
+#### Binding notice:
+* All ImGui methods are available in `camelCase`, not in `PascalCase`.
+* In places where in C++ you need to pass `ImVec2` or `ImVec4`, here you'll need to pass two or four float parameters respectively.
+* When you need to get an input/output to/from the Dear-ImGui use primitive wrappers: `ImBool`, `ImInt` etc.
* Due to the Java and JNI restrictions we can't provide a fully fledged callbacks to the ImGui::InputText*() methods.
- Partly you could replace some of the features (like providing of the allowed chars to input) by using the ImGuiInputTextData class. Read javadoc to get more info.
+ Partly you could replace some of the features (like setting of the allowed chars to input) by using the ImGuiInputTextData class.
+ Read javadoc to get more info.
## How to build
-TBA
+To build native libraries you should install mingw-w64. Then modify [GenerateLibs](https://github.com/SpaiR/imgui-java/blob/master/buildSrc/src/main/groovy/imgui/generate/GenerateLibs.groovy)
+to build specific binaries you need. After you configured everything run `gradlew :imgui-binding:generateLibs` task.
+This will build native libraries and place them in `~/imgui-binding/build/libsNative` folder.
## Credits
-This binding is based on the work of [xpenatan](https://github.com/xpenatan) and his version of the binding [jDear-imgui](https://github.com/xpenatan/jDear-imgui).
+This binding is partly based on the work of [xpenatan](https://github.com/xpenatan) and his version [jDear-imgui](https://github.com/xpenatan/jDear-imgui).
## License
See the LICENSE file for license rights and limitations (Apache-2.0).
diff --git a/imgui-lwjgl3/build.gradle b/imgui-lwjgl3/build.gradle
index 3f5e2f1..ba683e6 100644
--- a/imgui-lwjgl3/build.gradle
+++ b/imgui-lwjgl3/build.gradle
@@ -7,12 +7,8 @@ plugins {
sourceCompatibility = 1.8
-ext {
- lwjglVersion = '3.2.3'
-}
-
dependencies {
- implementation platform("org.lwjgl:lwjgl-bom:$lwjglVersion")
+ implementation platform("org.lwjgl:lwjgl-bom:3.2.3")
implementation 'org.lwjgl:lwjgl'
implementation 'org.lwjgl:lwjgl-glfw'
@@ -24,7 +20,7 @@ dependencies {
task startExample(type: JavaExec, dependsOn: build) {
main = 'ImGuiGlfwExample'
classpath = sourceSets.test.runtimeClasspath
- jvmArgs = ['-Djava.library.path=../bin', '-Dimgui.library.name=imgui-java64', '-Dorg.lwjgl.librarypath=./lwjgl-libs']
+ jvmArgs = ['-Djava.library.path=../bin', '-Dorg.lwjgl.librarypath=./lwjgl-libs']
}
task sourcesJar(type: Jar, dependsOn: classes) {