feat(api): make FreeType a toggleable option which is disabled by default (#254)

* deps(build): bump FreeType from 2.12.1 to 2.13.3

* fix(generator): add missing ImGuiFreeTypeBuilderFlags

* feat(generator): add possibility to provide additional defines specifically for AST

* feat(api): make FreeType optional and disabled by default

FreeType renderer is still included in the final build.
Its usage is toggleable and DISABLED by default.
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SpaiR authored and GitHub committed 2024-08-18 10:45:27 +03:00
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@@ -43,7 +43,11 @@ public class Main extends Application {
* For more information read: https://github.com/ocornut/imgui/blob/33cdbe97b8fd233c6c12ca216e76398c2e89b0d8/docs/FONTS.md
*/
private void initFonts(final ImGuiIO io) {
io.getFonts().addFontDefault(); // Add default font for latin glyphs
// This enables FreeType font renderer, which is disabled by default.
io.getFonts().setFreeTypeRenderer(true);
// Add default font for latin glyphs
io.getFonts().addFontDefault();
// You can use the ImFontGlyphRangesBuilder helper to create glyph ranges based on text input.
// For example: for a game where your script is known, if you can feed your entire script to it (using addText) and only build the characters the game needs.