[API] Update ImGuiImplGl3
Add latest backend changes from Dear ImGui
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-1
@@ -72,6 +72,7 @@ public final class ImGuiImplGl3 {
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private boolean lastEnableBlend = false;
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private boolean lastEnableCullFace = false;
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private boolean lastEnableDepthTest = false;
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private boolean lastEnableStencilTest = false;
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private boolean lastEnableScissorTest = false;
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/**
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@@ -337,6 +338,7 @@ public final class ImGuiImplGl3 {
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lastEnableBlend = glIsEnabled(GL_BLEND);
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lastEnableCullFace = glIsEnabled(GL_CULL_FACE);
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lastEnableDepthTest = glIsEnabled(GL_DEPTH_TEST);
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lastEnableStencilTest = glIsEnabled(GL_STENCIL_TEST);
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lastEnableScissorTest = glIsEnabled(GL_SCISSOR_TEST);
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}
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@@ -352,6 +354,7 @@ public final class ImGuiImplGl3 {
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if (lastEnableBlend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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if (lastEnableCullFace) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
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if (lastEnableDepthTest) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
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if (lastEnableStencilTest) glEnable(GL_STENCIL_TEST); else glDisable(GL_STENCIL_TEST);
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if (lastEnableScissorTest) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
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// @formatter:on CHECKSTYLE:ON
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glViewport(lastViewport[0], lastViewport[1], lastViewport[2], lastViewport[3]);
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@@ -367,9 +370,10 @@ public final class ImGuiImplGl3 {
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, polygon fill
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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glEnable(GL_SCISSOR_TEST);
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// Setup viewport, orthographic projection matrix
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