[Doc] Readme about multi-viewports

This commit is contained in:
SpaiR committed 2020-08-30 23:04:05 +03:00
1 parent 13c3a28f09
commit c14d2a33a3
2 files changed
+12 -8

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@@ -146,7 +146,9 @@ public final class ImGuiGlfwExample {
final ImGuiIO io = ImGui.getIO();
io.setIniFilename(null); // We don't want to save .ini file
io.addConfigFlags(ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable);
io.addConfigFlags(ImGuiConfigFlags.NavEnableKeyboard); // Enable Keyboard Controls
io.addConfigFlags(ImGuiConfigFlags.DockingEnable); // Enable Docking
io.addConfigFlags(ImGuiConfigFlags.ViewportsEnable); // Enable Multi-Viewport / Platform Windows
io.setConfigViewportsNoTaskBarIcon(true);
// ------------------------------------------------------------
@@ -189,7 +191,7 @@ public final class ImGuiGlfwExample {
ImGuiFreeType.buildFontAtlas(fontAtlas, ImGuiFreeType.RasterizerFlags.LightHinting);
// When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones.
if ((io.getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
if (io.hasConfigFlags(ImGuiConfigFlags.ViewportsEnable)) {
final ImGuiStyle style = ImGui.getStyle();
style.setWindowRounding(0.0f);
style.setColor(ImGuiCol.WindowBg, ImGui.getColorU32(ImGuiCol.WindowBg, 1));
@@ -224,7 +226,7 @@ public final class ImGuiGlfwExample {
// At that moment ImGui will be rendered to the current OpenGL context.
imGuiGl3.renderDrawData(ImGui.getDrawData());
if ((ImGui.getIO().getConfigFlags() & ImGuiConfigFlags.ViewportsEnable) != 0) {
if (ImGui.getIO().hasConfigFlags(ImGuiConfigFlags.ViewportsEnable)) {
final long backupWindowPtr = glfwGetCurrentContext();
ImGui.updatePlatformWindows();
ImGui.renderPlatformWindowsDefault();