build(binding): macOS ARM64 native binaries (#223)
Co-authored-by: @Tom-Ski @zly2006
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@@ -171,11 +171,12 @@ You can refer to `imgui-app` module to see how things are done there.
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For simplicity, example of dependencies for Gradle / Maven only shows how to add natives for Windows. Feel free to add other platforms.
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| Native Binaries | System |
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|----------------------------|---------|
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| imgui-java-natives-windows | Windows |
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| imgui-java-natives-linux | Linux |
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| imgui-java-natives-macos | macOS |
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| Native Binaries | System |
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|--------------------------------|-------------|
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| imgui-java-natives-windows | Windows |
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| imgui-java-natives-linux | Linux |
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| imgui-java-natives-macos | macOS |
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| imgui-java-natives-macos-arm64 | macOS-arm64 |
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Take a note, that you also need to add dependencies to [LWJGL](https://www.lwjgl.org/) library. Examples below shows how to do it as well.
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@@ -298,14 +299,15 @@ Both `imgui.library.path` and `java.library.path` are equal with the difference,
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If using Java 9 modules, ImGui Java has Automatic Module Names:
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| Package | Module |
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|----------------------------|-----------------------|
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| imgui-java-app | imgui.app |
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| imgui-java-binding | imgui.binding |
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| imgui-java-lwjgl3 | imgui.lwjgl3 |
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| imgui-java-natives-windows | imgui.natives.windows |
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| imgui-java-natives-linux | imgui.natives.linux |
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| imgui-java-natives-macos | imgui.natives.macos |
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| Package | Module |
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|--------------------------------|---------------------------|
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| imgui-java-app | imgui.app |
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| imgui-java-binding | imgui.binding |
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| imgui-java-lwjgl3 | imgui.lwjgl3 |
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| imgui-java-natives-windows | imgui.natives.windows |
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| imgui-java-natives-linux | imgui.natives.linux |
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| imgui-java-natives-macos | imgui.natives.macos |
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| imgui-java-natives-macos-arm64 | imgui.natives.macos-arm64 |
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## Extensions
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@@ -382,11 +384,12 @@ Use the same native libraries as you would, but with `-ft` suffix in the end.
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```
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</details>
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| Native Binaries With FreeType | System |
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|-------------------------------|---------|
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| imgui-java-natives-windows-ft | Windows |
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| imgui-java-natives-linux-ft | Linux |
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| imgui-java-natives-macos-ft | macOS |
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| Native Binaries With FreeType | System |
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|-----------------------------------|-------------|
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| imgui-java-natives-windows-ft | Windows |
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| imgui-java-natives-linux-ft | Linux |
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| imgui-java-natives-macos-ft | macOS |
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| imgui-java-natives-macos-arm64-ft | macOS-arm64 |
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If you're using raw dll/so files, go to the [release page](https://github.com/SpaiR/imgui-java/releases/latest) and use libraries from the `native-libraries-with-freetype.zip` archive.
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@@ -427,8 +430,14 @@ Ensure you've downloaded git submodules. That could be achieved:
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- Check dependencies from "Linux" section and make sure you have them installed.
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- Build with: `./gradlew imgui-binding:generateLibs -Denvs=macos -Dlocal`
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- Run with: `./gradlew example:run -PlibPath=../imgui-binding/build/libsNative/macosx64`
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### macOS-arm64
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In `envs` parameter next values could be used `windows`, `linux` or `macos`.<br>
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- Check dependencies from "Linux" section and make sure you have them installed.
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- Build with: `./gradlew imgui-binding:generateLibs -Denvs=macosarm64 -Dlocal`
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- Run with: `./gradlew example:run -PlibPath=../imgui-binding/build/libsNative/macosxarm64`
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In `envs` parameter next values could be used `windows`, `linux` or `macos` or `macosarm64`.<br>
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`-Dlocal` is optional and means that natives will be built under the `./imgui-binding/build/` folder. Otherwise `/tmp/imgui` folder will be used.
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On Windows always use local build.
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