Fix compiler warnings
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a58ff6fc87
commit
a342e442dc
4 files changed
+42
-40
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@@ -157,7 +157,7 @@ public final class ImDrawData {
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float textureID = (float)(intptr_t)pcmd->TextureId;
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float tempArray [6] = {
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pcmd->ElemCount,
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(float)pcmd->ElemCount,
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pcmd->ClipRect.x, pcmd->ClipRect.y,
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pcmd->ClipRect.z, pcmd->ClipRect.w,
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textureID
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@@ -24,6 +24,7 @@ public final class ImDrawList {
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}
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/*JNI
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#include <stdint.h>
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#include <imgui.h>
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#include "jni_common.h"
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@@ -90,7 +91,7 @@ public final class ImDrawList {
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*/
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public native void pushTextureId(int textureId); /*
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IM_DRAW_LIST->PushTextureID((ImTextureID)textureId);
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IM_DRAW_LIST->PushTextureID((ImTextureID)(intptr_t)textureId);
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*/
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public native void popTextureId(); /*
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@@ -287,51 +288,51 @@ public final class ImDrawList {
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// - "uvMin" and "uvMax" represent the normalized texture coordinates to use for those corners. Using (0,0)->(1,1) texture coordinates will generally display the entire texture.
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public native void addImage(int textureID, float pMinX, float pMinY, float pMaxX, float pMaxY); /*
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IM_DRAW_LIST->AddImage((ImTextureID)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY));
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IM_DRAW_LIST->AddImage((ImTextureID)(intptr_t)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY));
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*/
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public native void addImage(int textureID, float pMinX, float pMinY, float pMaxX, float pMaxY, float uvMinX, float uvMinY); /*
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IM_DRAW_LIST->AddImage((ImTextureID)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY));
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IM_DRAW_LIST->AddImage((ImTextureID)(intptr_t)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY));
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*/
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public native void addImage(int textureID, float pMinX, float pMinY, float pMaxX, float pMaxY, float uvMinX, float uvMinY, float uvMaxX, float uvMaxY); /*
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IM_DRAW_LIST->AddImage((ImTextureID)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY));
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IM_DRAW_LIST->AddImage((ImTextureID)(intptr_t)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY));
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*/
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public native void addImage(int textureID, float pMinX, float pMinY, float pMaxX, float pMaxY, float uvMinX, float uvMinY, float uvMaxX, float uvMaxY, int col); /*
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IM_DRAW_LIST->AddImage((ImTextureID)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY), col);
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IM_DRAW_LIST->AddImage((ImTextureID)(intptr_t)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY), col);
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*/
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public native void addImageQuad(int textureID, float p1X, float p1Y, float p2X, float p2Y, float p3X, float p3Y, float p4X, float p4Y); /*
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IM_DRAW_LIST->AddImageQuad((ImTextureID)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y));
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IM_DRAW_LIST->AddImageQuad((ImTextureID)(intptr_t)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y));
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*/
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public native void addImageQuad(int textureID, float p1X, float p1Y, float p2X, float p2Y, float p3X, float p3Y, float p4X, float p4Y, float uv1X, float uv1Y); /*
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IM_DRAW_LIST->AddImageQuad((ImTextureID)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y));
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IM_DRAW_LIST->AddImageQuad((ImTextureID)(intptr_t)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y));
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*/
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public native void addImageQuad(int textureID, float p1X, float p1Y, float p2X, float p2Y, float p3X, float p3Y, float p4X, float p4Y, float uv1X, float uv1Y, float uv2X, float uv2Y); /*
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IM_DRAW_LIST->AddImageQuad((ImTextureID)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y));
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IM_DRAW_LIST->AddImageQuad((ImTextureID)(intptr_t)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y));
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*/
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public native void addImageQuad(int textureID, float p1X, float p1Y, float p2X, float p2Y, float p3X, float p3Y, float p4X, float p4Y, float uv1X, float uv1Y, float uv2X, float uv2Y, float uv3X, float uv3Y); /*
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IM_DRAW_LIST->AddImageQuad((ImTextureID)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y), ImVec2(uv3X, uv3Y));
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IM_DRAW_LIST->AddImageQuad((ImTextureID)(intptr_t)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y), ImVec2(uv3X, uv3Y));
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*/
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public native void addImageQuad(int textureID, float p1X, float p1Y, float p2X, float p2Y, float p3X, float p3Y, float p4X, float p4Y, float uv1X, float uv1Y, float uv2X, float uv2Y, float uv3X, float uv3Y, float uv4X, float uv4Y); /*
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IM_DRAW_LIST->AddImageQuad((ImTextureID)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y), ImVec2(uv3X, uv3Y), ImVec2(uv4X, uv4Y));
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IM_DRAW_LIST->AddImageQuad((ImTextureID)(intptr_t)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y), ImVec2(uv3X, uv3Y), ImVec2(uv4X, uv4Y));
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*/
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public native void addImageQuad(int textureID, float p1X, float p1Y, float p2X, float p2Y, float p3X, float p3Y, float p4X, float p4Y, float uv1X, float uv1Y, float uv2X, float uv2Y, float uv3X, float uv3Y, float uv4X, float uv4Y, int col); /*
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IM_DRAW_LIST->AddImageQuad((ImTextureID)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y), ImVec2(uv3X, uv3Y), ImVec2(uv4X, uv4Y), col);
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IM_DRAW_LIST->AddImageQuad((ImTextureID)(intptr_t)textureID, ImVec2(p1X, p1Y), ImVec2(p2X, p2Y), ImVec2(p3X, p3Y), ImVec2(p4X, p4Y), ImVec2(uv1X, uv1Y), ImVec2(uv2X, uv2Y), ImVec2(uv3X, uv3Y), ImVec2(uv4X, uv4Y), col);
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*/
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public native void addImageRounded(int textureID, float pMinX, float pMinY, float pMaxX, float pMaxY, float uvMinX, float uvMinY, float uvMaxX, float uvMaxY, int col, float rounding); /*
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IM_DRAW_LIST->AddImageRounded((ImTextureID)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY), col, rounding);
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IM_DRAW_LIST->AddImageRounded((ImTextureID)(intptr_t)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY), col, rounding);
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*/
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public native void addImageRounded(int textureID, float pMinX, float pMinY, float pMaxX, float pMaxY, float uvMinX, float uvMinY, float uvMaxX, float uvMaxY, int col, float rounding, int imDrawCornerFlags); /*
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IM_DRAW_LIST->AddImageRounded((ImTextureID)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY), col, rounding, imDrawCornerFlags);
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IM_DRAW_LIST->AddImageRounded((ImTextureID)(intptr_t)textureID, ImVec2(pMinX, pMinY), ImVec2(pMaxX, pMaxY), ImVec2(uvMinX, uvMinY), ImVec2(uvMaxX, uvMaxY), col, rounding, imDrawCornerFlags);
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*/
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// Stateful path API, add points then finish with PathFillConvex() or PathStroke()
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@@ -44,6 +44,7 @@ public final class ImFontAtlas implements ImDestroyable {
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}
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/*JNI
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#include <stdint.h>
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#include <imgui.h>
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jfieldID imFontAtlasPtrID;
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@@ -357,8 +358,8 @@ public final class ImFontAtlas implements ImDestroyable {
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return IM_FONT_ATLAS->IsBuilt();
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*/
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public native void setTexID(int imTextureId); /*
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IM_FONT_ATLAS->SetTexID((ImTextureID)imTextureId);
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public native void setTexID(int textureID); /*
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IM_FONT_ATLAS->SetTexID((ImTextureID)(intptr_t)textureID);
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*/
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//-------------------------------------------
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@@ -629,7 +629,7 @@ public final class ImGui {
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* Set named window collapsed state
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*/
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public static native void setWindowCollapsed(String name, boolean collapsed); /*
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ImGui::SetWindowCollapsed(name, collapsed);
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ImGui::SetWindowCollapsed(name, collapsed, 0);
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*/
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/**
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@@ -1250,14 +1250,14 @@ public final class ImGui {
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* Shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
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*/
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public static native void textColored(float r, float g, float b, float a, String text); /*
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ImGui::TextColored(ImVec4(r, g, b, a), text);
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ImGui::TextColored(ImVec4(r, g, b, a), text, NULL);
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*/
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/**
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* Shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor();
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*/
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public static native void textDisabled(String text); /*
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ImGui::TextDisabled(text);
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ImGui::TextDisabled(text, NULL);
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*/
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/**
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@@ -1266,21 +1266,21 @@ public final class ImGui {
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* yoy may need to set a size using SetNextWindowSize().
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*/
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public static native void textWrapped(String text); /*
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ImGui::TextWrapped(text);
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ImGui::TextWrapped(text, NULL);
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*/
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/**
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* Display text+label aligned the same way as value+label widgets
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*/
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public static native void labelText(String label, String text); /*
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ImGui::LabelText(label, text);
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ImGui::LabelText(label, text, NULL);
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*/
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/**
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* Shortcut for Bullet()+Text()
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*/
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public static native void bulletText(String text); /*
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ImGui::BulletText(text);
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ImGui::BulletText(text, NULL);
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*/
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// Widgets: Main
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@@ -1323,65 +1323,65 @@ public final class ImGui {
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*/
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public static native void image(int textureID, float sizeX, float sizeY); /*
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ImGui::Image((ImTextureID)textureID, ImVec2(sizeX, sizeY));
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ImGui::Image((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY));
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*/
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public static native void image(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y); /*
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ImGui::Image((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y));
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ImGui::Image((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y));
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*/
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public static native void image(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y, float uv1X, float uv1Y); /*
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ImGui::Image((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y));
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ImGui::Image((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y));
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*/
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public static native void image(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y, float uv1X, float uv1Y, float tintColorR, float tintColorG, float tintColorB, float tintColorA); /*
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ImGui::Image((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), ImVec4(tintColorR, tintColorG, tintColorB, tintColorA));
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ImGui::Image((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), ImVec4(tintColorR, tintColorG, tintColorB, tintColorA));
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*/
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public static native void image(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y, float uv1X, float uv1Y, float tintColorR, float tintColorG, float tintColorB, float tintColorA, float borderR, float borderG, float borderB, float borderA); /*
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ImGui::Image((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), ImVec4(tintColorR, tintColorG, tintColorB, tintColorA), ImVec4(borderR, borderG, borderB, borderA));
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ImGui::Image((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), ImVec4(tintColorR, tintColorG, tintColorB, tintColorA), ImVec4(borderR, borderG, borderB, borderA));
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*/
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/**
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* {@code <0} framePadding uses default frame padding settings. 0 for no padding
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*/
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public static native boolean imageButton(int textureID, float sizeX, float sizeY); /*
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return ImGui::ImageButton((ImTextureID)textureID, ImVec2(sizeX, sizeY));
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return ImGui::ImageButton((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY));
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*/
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/**
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* {@code <0} framePadding uses default frame padding settings. 0 for no padding
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*/
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public static native boolean imageButton(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y); /*
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return ImGui::ImageButton((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y));
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return ImGui::ImageButton((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y));
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*/
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/**
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* {@code <0} framePadding uses default frame padding settings. 0 for no padding
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*/
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public static native boolean imageButton(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y, float uv1X, float uv1Y); /*
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return ImGui::ImageButton((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y));
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return ImGui::ImageButton((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y));
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*/
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/**
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* {@code <0} framePadding uses default frame padding settings. 0 for no padding
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*/
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public static native boolean imageButton(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y, float uv1X, float uv1Y, int framePadding); /*
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return ImGui::ImageButton((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), framePadding);
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return ImGui::ImageButton((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), framePadding);
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*/
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/**
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* {@code <0} framePadding uses default frame padding settings. 0 for no padding
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*/
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public static native boolean imageButton(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y, float uv1X, float uv1Y, int framePadding, float bgColorR, float bgColorG, float bgColorB, float bgColorA); /*
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return ImGui::ImageButton((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), framePadding, ImVec4(bgColorR, bgColorG, bgColorB, bgColorA));
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return ImGui::ImageButton((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), framePadding, ImVec4(bgColorR, bgColorG, bgColorB, bgColorA));
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*/
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/**
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* {@code <0} framePadding uses default frame padding settings. 0 for no padding
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*/
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public static native boolean imageButton(int textureID, float sizeX, float sizeY, float uv0X, float uv0Y, float uv1X, float uv1Y, int framePadding, float bgColorR, float bgColorG, float bgColorB, float bgColorA, float tintR, float tintG, float tintB, float tintA); /*
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return ImGui::ImageButton((ImTextureID)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), framePadding, ImVec4(bgColorR, bgColorG, bgColorB, bgColorA), ImVec4(tintR, tintG, tintB, tintA));
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return ImGui::ImageButton((ImTextureID)(intptr_t)textureID, ImVec2(sizeX, sizeY), ImVec2(uv0X, uv0Y), ImVec2(uv1X, uv1Y), framePadding, ImVec4(bgColorR, bgColorG, bgColorB, bgColorA), ImVec4(tintR, tintG, tintB, tintA));
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*/
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public static boolean checkbox(String label, ImBool active) {
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@@ -3247,7 +3247,7 @@ public final class ImGui {
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// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
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public static native boolean treeNode(String label); /*
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return ImGui::TreeNode(label);
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return ImGui::TreeNode(label, NULL);
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*/
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/**
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@@ -3255,11 +3255,11 @@ public final class ImGui {
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* Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
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*/
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public static native boolean treeNode(String strId, String label); /*
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return ImGui::TreeNode(strId, label);
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return ImGui::TreeNode(strId, label, NULL);
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*/
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public static native boolean treeNode(long ptrId, String label); /*
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return ImGui::TreeNode((void*)ptrId, label);
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return ImGui::TreeNode((void*)ptrId, label, NULL);
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*/
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public static native boolean treeNodeEx(String label); /*
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@@ -3271,11 +3271,11 @@ public final class ImGui {
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*/
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public static native boolean treeNodeEx(String strId, int imGuiTreeNodeFlags, String label); /*
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return ImGui::TreeNodeEx(strId, imGuiTreeNodeFlags, label);
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return ImGui::TreeNodeEx(strId, imGuiTreeNodeFlags, label, NULL);
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*/
|
||||
|
||||
public static native boolean treeNodeEx(int ptrId, int imGuiTreeNodeFlags, String label); /*
|
||||
return ImGui::TreeNodeEx((void*)(intptr_t)ptrId, imGuiTreeNodeFlags, label);
|
||||
return ImGui::TreeNodeEx((void*)(intptr_t)ptrId, imGuiTreeNodeFlags, label, NULL);
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -3647,7 +3647,7 @@ public final class ImGui {
|
||||
* Set a text-only tooltip, typically use with ImGui::IsItemHovered(). override any previous call to SetTooltip().
|
||||
*/
|
||||
public static native void setTooltip(String text); /*
|
||||
ImGui::SetTooltip(text);
|
||||
ImGui::SetTooltip(text, NULL);
|
||||
*/
|
||||
|
||||
// Popups, Modals
|
||||
@@ -4065,7 +4065,7 @@ public final class ImGui {
|
||||
* Pass text data straight to log (without being displayed)
|
||||
*/
|
||||
public static native void logText(String text); /*
|
||||
ImGui::LogText(text);
|
||||
ImGui::LogText(text, NULL);
|
||||
*/
|
||||
|
||||
// Drag and Drop
|
||||
|
||||
Reference in new issue
Block a user