Refactor enums to classes with static fields

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SpaiR committed 2019-12-29 23:59:39 +03:00
1 parent d4c59568d7
commit 8d241a60e6
35 files changed
+551 -769

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@@ -4,44 +4,31 @@ package imgui.enums;
* Flags for ImGui::Begin()
*/
public final class ImGuiWindowFlags {
public static ImGuiWindowFlags None = new ImGuiWindowFlags(0);
public static ImGuiWindowFlags NoTitleBar = new ImGuiWindowFlags(1 << 0);
public static ImGuiWindowFlags NoResize = new ImGuiWindowFlags(1 << 1);
public static ImGuiWindowFlags NoMove = new ImGuiWindowFlags(1 << 2);
public static ImGuiWindowFlags NoScrollbar = new ImGuiWindowFlags(1 << 3);
public static ImGuiWindowFlags NoScrollWithMouse = new ImGuiWindowFlags(1 << 4);
public static ImGuiWindowFlags NoCollapse = new ImGuiWindowFlags(1 << 5);
public static ImGuiWindowFlags AlwaysAutoResize = new ImGuiWindowFlags(1 << 6);
public static ImGuiWindowFlags NoBackground = new ImGuiWindowFlags(1 << 7);
public static ImGuiWindowFlags NoSavedSettings = new ImGuiWindowFlags(1 << 8);
public static ImGuiWindowFlags NoMouseInputs = new ImGuiWindowFlags(1 << 9);
public static ImGuiWindowFlags MenuBar = new ImGuiWindowFlags(1 << 10);
public static ImGuiWindowFlags HorizontalScrollbar = new ImGuiWindowFlags(1 << 11);
public static ImGuiWindowFlags NoFocusOnAppearing = new ImGuiWindowFlags(1 << 12);
public static ImGuiWindowFlags NoBringToFrontOnFocus = new ImGuiWindowFlags(1 << 13);
public static ImGuiWindowFlags AlwaysVerticalScrollbar = new ImGuiWindowFlags(1 << 14);
public static ImGuiWindowFlags AlwaysHorizontalScrollbar = new ImGuiWindowFlags(1 << 15);
public static ImGuiWindowFlags AlwaysUseWindowPadding = new ImGuiWindowFlags(1 << 16);
public static ImGuiWindowFlags NoNavInputs = new ImGuiWindowFlags(1 << 18);
public static ImGuiWindowFlags NoNavFocus = new ImGuiWindowFlags(1 << 19);
public static ImGuiWindowFlags UnsavedDocument = new ImGuiWindowFlags(1 << 20);
public static ImGuiWindowFlags NoDocking = new ImGuiWindowFlags(1 << 21);
public static ImGuiWindowFlags NoNav = new ImGuiWindowFlags(NoNavInputs.getValue() | NoNavFocus.getValue());
public static ImGuiWindowFlags NoDecoration = new ImGuiWindowFlags(NoTitleBar.getValue() | NoResize.getValue() | NoScrollbar.getValue() | NoCollapse.getValue());
public static ImGuiWindowFlags NoInputs = new ImGuiWindowFlags(NoMouseInputs.getValue() | NoNavInputs.getValue() | NoNavFocus.getValue());
private static ImGuiWindowFlags Custom = new ImGuiWindowFlags(0);
int value;
private ImGuiWindowFlags(int code) {
value = code;
private ImGuiWindowFlags() {
}
public ImGuiWindowFlags or(ImGuiWindowFlags otherEnum) {
ImGuiWindowFlags.Custom.value = value | otherEnum.value;
return ImGuiWindowFlags.Custom;
}
public int getValue() {
return value;
}
public static final int None = 0;
public static final int NoTitleBar = 1; // Disable title-bar
public static final int NoResize = 1 << 1; // Disable user resizing with the lower-right grip
public static final int NoMove = 1 << 2; // Disable user moving the window
public static final int NoScrollbar = 1 << 3; // Disable scrollbars (window can still scroll with mouse or programmatically)
public static final int NoScrollWithMouse = 1 << 4; // Disable user vertically scrolling with mouse wheel. On child window, mouse wheel will be forwarded to the parent unless NoScrollbar is also set.
public static final int NoCollapse = 1 << 5; // Disable user collapsing window by double-clicking on it
public static final int AlwaysAutoResize = 1 << 6; // Resize every window to its content every frame
public static final int NoBackground = 1 << 7; // Disable drawing background color (WindowBg, etc.) and outside border. Similar as using SetNextWindowBgAlpha(0.0f).
public static final int NoSavedSettings = 1 << 8; // Never load/save settings in .ini file
public static final int NoMouseInputs = 1 << 9; // Disable catching mouse, hovering test with pass through.
public static final int MenuBar = 1 << 1; // Has a menu-bar
public static final int HorizontalScrollbar = 1 << 1; // Allow horizontal scrollbar to appear (off by default). You may use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
public static final int NoFocusOnAppearing = 1 << 1; // Disable taking focus when transitioning from hidden to visible state
public static final int NoBringToFrontOnFocus = 1 << 1; // Disable bringing window to front when taking focus (e.g. clicking on it or programmatically giving it focus)
public static final int AlwaysVerticalScrollbar = 1 << 1; // Always show vertical scrollbar (even if ContentSize.y < Size.y)
public static final int AlwaysHorizontalScrollbar = 1 << 1; // Always show horizontal scrollbar (even if ContentSize.x < Size.x)
public static final int AlwaysUseWindowPadding = 1 << 1; // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient)
public static final int NoNavInputs = 1 << 1; // No gamepad/keyboard navigation within the window
public static final int NoNavFocus = 1 << 1; // No focusing toward this window with gamepad/keyboard navigation (e.g. skipped by CTRL+TAB)
public static final int UnsavedDocument = 1 << 2; // Append '*' to title without affecting the ID, as a convenience to avoid using the ### operator. When used in a tab/docking context, tab is selected on closure and closure is deferred by one frame to allow code to cancel the closure (with a confirmation popup, etc.) without flicker.
public static final int NoNav = NoNavInputs | NoNavFocus;
public static final int NoDecoration = NoTitleBar | NoResize | NoScrollbar | NoCollapse;
public static final int NoInputs = NoMouseInputs | NoNavInputs | NoNavFocus;
}