Refactor enums to classes with static fields

This commit is contained in:
SpaiR committed 2019-12-29 23:59:39 +03:00
1 parent d4c59568d7
commit 8d241a60e6
35 files changed
+551 -769

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@@ -4,24 +4,12 @@ package imgui.enums;
* Flags for ImGui::IsWindowFocused()
*/
public final class ImGuiFocusedFlags {
public static ImGuiFocusedFlags None = new ImGuiFocusedFlags(0);
public static ImGuiFocusedFlags ChildWindows = new ImGuiFocusedFlags(1 << 0);
public static ImGuiFocusedFlags RootWindow = new ImGuiFocusedFlags(1 << 1);
public static ImGuiFocusedFlags AnyWindow = new ImGuiFocusedFlags(1 << 2);
public static ImGuiFocusedFlags RootAndChildWindows = new ImGuiFocusedFlags(RootWindow.getValue() | ChildWindows.getValue());
private static ImGuiFocusedFlags Custom = new ImGuiFocusedFlags(0);
int value;
private ImGuiFocusedFlags(int code) {
value = code;
private ImGuiFocusedFlags() {
}
public ImGuiFocusedFlags or(ImGuiFocusedFlags otherEnum) {
ImGuiFocusedFlags.Custom.value = value | otherEnum.value;
return ImGuiFocusedFlags.Custom;
}
public int getValue() {
return value;
}
public static final int None = 0;
public static final int ChildWindows = 1; // IsWindowFocused(): Return true if any children of the window is focused
public static final int RootWindow = 1 << 1; // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
public static final int AnyWindow = 1 << 2; // IsWindowFocused(): Return true if any window is focused. Important: If you are trying to tell how to dispatch your low-level inputs, do NOT use this. Use ImGui::GetIO().WantCaptureMouse instead.
public static final int RootAndChildWindows = RootWindow | ChildWindows;
}