Add methods to provide and get separate ImGuiStyle.Colors values
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commit
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+14
-5
@@ -422,9 +422,9 @@ public final class ImGuiStyle {
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ImGui::GetStyle().CircleSegmentMaxError = circleSegmentMaxError;
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*/
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// Colors
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// BINDING NOTICE: buff is a 2d array with sizes: [ImGuiCol_COUNT][4]
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//
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/**
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* BINDING NOTICE: colors is a 2d array with sizes: [ImGuiCol_COUNT][4]
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*/
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public native void getColors(float[][] buff); /*
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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jfloatArray jColors = (jfloatArray)env->GetObjectArrayElement(buff, i);
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@@ -440,8 +440,9 @@ public final class ImGuiStyle {
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}
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*/
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// BINDING NOTICE: colors is a 2d array with sizes: [ImGuiCol_COUNT][4]
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//
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/**
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* BINDING NOTICE: colors is a 2d array with sizes: [ImGuiCol_COUNT][4]
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*/
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public native void setColors(float[][] colors); /*
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for (int i = 0; i < ImGuiCol_COUNT; i++) {
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jfloatArray jColors = (jfloatArray)env->GetObjectArrayElement(colors, i);
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@@ -460,4 +461,12 @@ public final class ImGuiStyle {
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public native void scaleAllSizes(float scaleFactor); /*
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ImGui::GetStyle().ScaleAllSizes(scaleFactor);
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*/
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public native void getColor(int imGuiCol, ImVec4 dstImVec4); /*
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Jni::ImVec4Cpy(env, ImGui::GetStyle().Colors[imGuiCol], dstImVec4);
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*/
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public native void setColor(int imGuiCol, float r, float g, float b, float a); /*
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ImGui::GetStyle().Colors[imGuiCol] = ImVec4(r, g, b, a);
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*/
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}
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