Natively mapped ImGuiStyle class
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@@ -19,13 +19,13 @@ public final class ImGui {
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private static final ImDrawData DRAW_DATA;
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private static final ImGuiIO IMGUI_IO;
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private static final ImGuiStyle IMGUI_STYLE;
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private static final ImDrawList IM_DRAW_LIST_WINDOW = new ImDrawList(ImDrawList.TYPE_WINDOW);
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private static final ImDrawList IM_DRAW_LIST_BACKGROUND = new ImDrawList(ImDrawList.TYPE_BACKGROUND);
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private static final ImDrawList IM_DRAW_LIST_FOREGROUND = new ImDrawList(ImDrawList.TYPE_FOREGROUND);
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private static ImFont font;
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private static ImGuiStyle style;
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static {
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final String libPath = System.getProperty(LIB_PATH_PROP);
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@@ -44,7 +44,6 @@ public final class ImGui {
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DRAW_DATA = new ImDrawData(100_000, 100_000, 1000);
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IMGUI_IO = new ImGuiIO();
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IMGUI_STYLE = new ImGuiStyle();
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nInitJni();
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ImDrawList.nInit();
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@@ -53,6 +52,7 @@ public final class ImGui {
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ImFontConfig.nInit();
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ImFontGlyph.nInit();
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ImFont.nInit();
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ImGuiStyle.nInit();
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nInitInputTextData();
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}
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@@ -150,9 +150,16 @@ public final class ImGui {
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* Access the Style structure (colors, sizes). Always use PushStyleCol(), PushStyleVar() to modify style mid-frame.
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*/
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public static ImGuiStyle getStyle() {
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return IMGUI_STYLE;
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if (style == null) {
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style = new ImGuiStyle(nGetStyle());
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}
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return style;
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}
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private static native long nGetStyle(); /*
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return (long)(intptr_t)&ImGui::GetStyle();
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*/
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/**
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* Start a new Dear ImGui frame, you can submit any command from this point until Render()/EndFrame().
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*/
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@@ -248,6 +255,14 @@ public final class ImGui {
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ImGui::ShowStyleEditor();
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*/
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public static void showStyleEditor(ImGuiStyle ref) {
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nShowStyleEditor(ref.ptr);
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}
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private static native void nShowStyleEditor(long ref); /*
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ImGui::ShowStyleEditor((ImGuiStyle*)ref);
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*/
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/**
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* Add style selector block (not a window), essentially a combo listing the default styles.
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*/
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@@ -285,6 +300,14 @@ public final class ImGui {
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ImGui::StyleColorsDark();
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*/
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public static void styleColorsDark(ImGuiStyle ref) {
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nStyleColorsDark(ref.ptr);
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}
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private static native void nStyleColorsDark(long ref); /*
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ImGui::StyleColorsDark((ImGuiStyle*)ref);
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*/
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/**
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* Classic imgui style
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*/
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@@ -292,6 +315,14 @@ public final class ImGui {
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ImGui::StyleColorsClassic();
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*/
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public static void styleColorsClassic(ImGuiStyle ref) {
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nStyleColorsClassic(ref.ptr);
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}
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private static native void nStyleColorsClassic(long ref); /*
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ImGui::StyleColorsClassic((ImGuiStyle*)ref);
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*/
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/**
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* Best used with borders and a custom, thicker font
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*/
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@@ -299,6 +330,14 @@ public final class ImGui {
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ImGui::StyleColorsLight();
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*/
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public static void styleColorsLight(ImGuiStyle ref) {
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nStyleColorsLight(ref.ptr);
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}
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private static native void nStyleColorsLight(long ref); /*
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ImGui::StyleColorsLight((ImGuiStyle*)ref);
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*/
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// Windows
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// - Begin() = push window to the stack and start appending to it. End() = pop window from the stack.
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// - You may append multiple times to the same window during the same frame.
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