Fix viewport for retina displays

This commit is contained in:
SpaiR committed 2020-08-21 12:41:49 +03:00
1 parent de99849471
commit 54e2da3778
2 files changed
+6 -7

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@@ -363,7 +363,7 @@ public final class ImGuiImplGl3 {
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
// DisplayPos is (0,0) for single viewport apps.
glViewport(0, 0, (int) displaySize.x, (int) displaySize.y);
glViewport(0, 0, (int) (displaySize.x * framebufferScale.x), (int) (displaySize.y * framebufferScale.y));
final float left = displayPos.x;
final float right = displayPos.x + displaySize.x;
final float top = displayPos.y;