Fix viewport for retina displays
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@@ -363,7 +363,7 @@ public final class ImGuiImplGl3 {
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// Setup viewport, orthographic projection matrix
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// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
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// DisplayPos is (0,0) for single viewport apps.
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glViewport(0, 0, (int) displaySize.x, (int) displaySize.y);
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glViewport(0, 0, (int) (displaySize.x * framebufferScale.x), (int) (displaySize.y * framebufferScale.y));
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final float left = displayPos.x;
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final float right = displayPos.x + displaySize.x;
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final float top = displayPos.y;
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