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# imgui-java
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 [](https://javadoc.io/doc/io.imgui.java/imgui-java-binding) [](https://bintray.com/spair/io.imgui.java/imgui-java-binding/_latestVersion) [](https://bintray.com/spair/io.imgui.java/imgui-java-lwjgl3/_latestVersion)
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[](https://github.com/SpaiR/imgui-java/actions?query=workflow%3A%22CI+Build%22)
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[](https://javadoc.io/doc/io.imgui.java/imgui-java-binding)
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[](https://javadoc.io/doc/io.imgui.java/imgui-java-app)
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JNI based binding for [Dear ImGui](https://github.com/ocornut/imgui) with no dependencies, ready to use pre-compiled binaries and renderer for [LWJGL3](https://www.lwjgl.org/).
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JNI based binding for [Dear ImGui](https://github.com/ocornut/imgui) with no dependencies.<br>
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Read official [documentation](https://github.com/ocornut/imgui#usage) and [wiki](https://github.com/ocornut/imgui/wiki) to see how to work with Dear ImGui.
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Almost everything from C++ could be done in Java in the same way.
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Please read **Binding Notice** to get more info about java-specific things of the API.<br>
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See official [documentation](https://github.com/ocornut/imgui#usage) and [wiki](https://github.com/ocornut/imgui/wiki) to get more info about how to do things in Dear ImGui.
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Binding has an OpenGL renderer and a GLFW backend implementation, using a [LWJGL3](https://www.lwjgl.org/) library. Could be found in [imgui-lwjgl3](https://github.com/SpaiR/imgui-java/blob/v1.80-1.5.0/imgui-lwjgl3) module.<br>
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They are recommended, yet optional to use. The advantage of Dear ImGui is a portability, so feel free to copy-paste classes or write your own implementations.<br>
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Binding provides all the data you need to render Dear ImGui. If, for some reason, you want to use your own backend renderer, see [ImGuiImplGl3](https://github.com/SpaiR/imgui-java/blob/v1.79-1.4.0/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java) for reference.
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Additionally, there is an [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.80-1.5.0/imgui-app) module, which provides **a high abstraction layer**.<br>
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It hides all low-level stuff under one class to extend, so you can build your GUI application instantly.
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Versioning semantic of the binding: `imguiVersion-bindingVersion`.<br>
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For example `1.74-0.1` means that imgui-java uses `1.74` version of Dear ImGui and binding itself has the version `0.1`.
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### Features
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- **Small and Efficient**<br>
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Binding has a very small memory footprint and uses direct native calls to work.<br>
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- **Fully Featured**<br>
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All public API was carefully implemented with Java usage in mind.<br>
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- **Multi-Viewports/Docking Branch**<br>
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Binding has a full support of [Multi-Viewports](https://github.com/ocornut/imgui/wiki/Multi-Viewports) and [Docking](https://github.com/ocornut/imgui/wiki/Docking). <br>
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- **FreeType Font Renderer**<br>
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FreeType font renderer is included by default to draw a better quality fonts. Should be [enabled](https://github.com/ocornut/imgui/blob/v1.80/misc/freetype/README.md) though.<br>
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- **Extensions**<br>
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Binding includes several useful [extensions](https://github.com/ocornut/imgui/wiki/Useful-Widgets) for Dear ImGui. [See full list](#extensions).
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Additional available features:
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- [Multi-Viewports/Docking](#using-multi-viewports-and-docking)
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- [FreeType font renderer](#using-freetype)
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## How to Try
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# How to Try
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_Make sure you have installed Java 8 or higher._
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You can try Dear ImGui with Java by yourself in a three simple steps:
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### [Demo](https://i.imgur.com/c0ds1EZ.gif)
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You can try binding by yourself in three simple steps:
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```
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git clone --branch v1.79-1.4.0 https://github.com/SpaiR/imgui-java.git
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git clone --branch v1.80-1.5.0 https://github.com/SpaiR/imgui-java.git
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cd imgui-java
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gradlew :imgui-lwjgl3:startExample
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./gradlew :example:start
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```
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That's all! You will start an example app [ImGuiGlfwExample](https://github.com/SpaiR/imgui-java/blob/v1.79-1.4.0/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java). Feel free to modify [ExampleUi](https://github.com/SpaiR/imgui-java/blob/v1.79-1.4.0/imgui-lwjgl3/src/test/java/ExampleUi.java) class to try different Dear ImGui widgets in action.
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See [example](https://github.com/SpaiR/imgui-java/blob/v1.80-1.5.0/example) module to try other widgets in action.
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# How To Use
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## How to Use
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## Application
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If you don't care about OpenGL or other low-level stuff, then you can use application layer from [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.80-1.5.0/imgui-app) module.<br>
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It is a **one jar solution**, which includes everything you need to build your user interface with Dear ImGui!<br>
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At the same time, every life-cycle method of the application could be overridden, so you can extend class in the way you need.
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#### Example
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A very simple application may look like this:
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```
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import imgui.ImGui;
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import imgui.app.Application;
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public class Main extends Application {
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@Override
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protected void configure(Configuration config) {
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config.setTitle("Dear ImGui is Awesome!");
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}
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@Override
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public void process() {
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ImGui.text("Hello, World!");
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}
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public static void main(String[] args) {
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launch(new Main());
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}
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}
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```
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Read `imgui.app.Application` [javadoc](https://javadoc.io/doc/io.imgui.java/imgui-java-app) to understand how it works under the hood.
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#### Dependencies
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<details>
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<summary><b>With Gradle</b></summary>
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<summary><b>Gradle</b></summary>
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```
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repositories {
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jcenter()
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}
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dependencies {
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implementation "io.imgui.java:imgui-java-app:1.80-1.5.0"
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}
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```
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</details>
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<details>
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<summary><b>Maven</b></summary>
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```
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<repositories>
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<repository>
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<id>jcenter</id>
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<url>https://jcenter.bintray.com/</url>
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</repository>
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</repositories>
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<dependencies>
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<dependency>
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<groupId>io.imgui.java</groupId>
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<artifactId>imgui-java-app</artifactId>
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<version>1.80-1.5.0</version>
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</dependency>
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</dependencies>
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```
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</details>
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<details>
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<summary><b>Raw Jar</b></summary>
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1. Go to the [release page](https://github.com/SpaiR/imgui-java/releases/latest);
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2. Download `imgui-app-${version}.jar`;
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3. Add the jar to your classpath.
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</details>
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## Binding
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Using binding without the wrapper requires to "attach" it to your application manually.
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You can refer to [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.80-1.5.0/imgui-app) module and see how things are done there.
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#### Dependencies
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For simplicity, example of dependencies for Gradle and Maven only show how to add natives for Windows.<br>
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Feel free to add other platforms: `imgui-java-natives-windows-x86`, `imgui-java-natives-linux`, `imgui-java-natives-linux-x86`, `imgui-java-natives-macos`.
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<details>
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<summary><b>Gradle</b></summary>
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```
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repositories {
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@@ -43,44 +135,29 @@ repositories {
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ext {
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lwjglVersion = '3.2.3'
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imguiVersion = '1.79-1.4.0'
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}
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switch (OperatingSystem.current()) {
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case OperatingSystem.LINUX:
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project.ext.imguiNatives = "imgui-java-natives-linux"
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project.ext.lwjglNatives = "natives-linux"
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break
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case OperatingSystem.MAC_OS:
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project.ext.imguiNatives = "imgui-java-natives-macos"
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project.ext.lwjglNatives = "natives-macos"
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break
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case OperatingSystem.WINDOWS:
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project.ext.imguiNatives = System.getProperty("os.arch").contains("64") ? "imgui-java-natives-windows" : "imgui-java-natives-windows-x86"
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project.ext.lwjglNatives = System.getProperty("os.arch").contains("64") ? "natives-windows" : "natives-windows-x86"
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break
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imguiVersion = '1.80-1.5.0'
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}
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dependencies {
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implementation "io.imgui.java:imgui-java-binding:$imguiVersion"
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implementation "io.imgui.java:imgui-java-lwjgl3:$imguiVersion"
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runtimeOnly "io.imgui.java:$imguiNatives:$imguiVersion"
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implementation platform("org.lwjgl:lwjgl-bom:$lwjglVersion")
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['', '-opengl', '-glfw'].each {
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implementation "org.lwjgl:lwjgl$it:$lwjglVersion"
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runtimeOnly "org.lwjgl:lwjgl$it::$lwjglNatives"
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implementation "org.lwjgl:lwjgl$it::natives-windows"
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}
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implementation "io.imgui.java:imgui-java-binding:$imguiVersion"
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implementation "io.imgui.java:imgui-java-lwjgl3:$imguiVersion"
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implementation "io.imgui.java:imgui-java-natives-windows:$imguiVersion"
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}
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```
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</details>
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<details>
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<summary><b>With Maven</b></summary>
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<summary><b>Maven</b></summary>
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```
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<!-- Used to import imgui-java -->
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<repositories>
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<repository>
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<id>jcenter</id>
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@@ -90,66 +167,9 @@ dependencies {
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<properties>
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<lwjgl.version>3.2.3</lwjgl.version>
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<imgui.java.version>1.79-1.4.0</imgui.java.version>
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<imgui.java.version>1.80-1.5.0</imgui.java.version>
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</properties>
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<!-- Resolve OS version for native libraries -->
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<!-- imgui-java uses the same naming convention as LWJGL3 -->
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<profiles>
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<profile>
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<id>natives-linux-amd64</id>
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<activation>
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<os>
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<family>unix</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<imguiNatives>imgui-java-natives-linux</imguiNatives>
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<lwjglNatives>natives-linux</lwjglNatives>
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</properties>
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</profile>
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<profile>
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<id>natives-macos-amd64</id>
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<activation>
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<os>
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<family>mac</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<imguiNatives>imgui-java-natives-macos</lwjgl.imguiNatives>
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<lwjglNatives>natives-macos</lwjgl.lwjglNatives>
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</properties>
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</profile>
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<profile>
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<id>natives-windows-amd64</id>
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<activation>
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<os>
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<family>windows</family>
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<arch>amd64</arch>
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</os>
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</activation>
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<properties>
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<imguiNatives>imgui-java-natives-windows</imguiNatives>
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<lwjglNatives>natives-windows</lwjglNatives>
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</properties>
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</profile>
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<profile>
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<id>natives-windows-x86</id>
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<activation>
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<os>
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<family>windows</family>
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<arch>x86</arch>
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</os>
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</activation>
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<properties>
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<imguiNatives>imgui-java-natives-windows-x86</imguiNatives>
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<lwjglNatives>natives-windows-x86</lwjglNatives>
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</properties>
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</profile>
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</profiles>
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<dependencyManagement>
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<dependencies>
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<dependency>
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@@ -163,7 +183,34 @@ dependencies {
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</dependencyManagement>
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<dependencies>
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<!-- imgui-java -->
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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<classifier>natives-windows</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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<classifier>natives-windows</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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<classifier>natives-windows</classifier>
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</dependency>
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<dependency>
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<groupId>io.imgui.java</groupId>
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<artifactId>imgui-java-binding</artifactId>
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@@ -176,111 +223,65 @@ dependencies {
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</dependency>
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<dependency>
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<groupId>io.imgui.java</groupId>
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<artifactId>${imguiNatives}</artifactId>
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<artifactId>imgui-java-natives-windows</artifactId>
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<version>${imgui.java.version}</version>
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</dependency>
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<!-- LWJGL -->
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl</artifactId>
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<classifier>${lwjglNatives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-glfw</artifactId>
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<classifier>${lwjglNatives}</classifier>
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</dependency>
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<dependency>
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<groupId>org.lwjgl</groupId>
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<artifactId>lwjgl-opengl</artifactId>
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<classifier>${lwjglNatives}</classifier>
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</dependency>
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</dependencies>
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```
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</details>
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<details>
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||||
<summary><b>With Raw Jars</b></summary>
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<summary><b>Raw Jars</b></summary>
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||||
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- Go to the [release page](https://github.com/SpaiR/imgui-java/releases/latest)
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- Download `imgui-binding-${version}.jar`, `imgui-lwjgl3-${version}.jar` and binary libraries for your OS
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1. Go to the [release page](https://github.com/SpaiR/imgui-java/releases/latest);
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2. Download `imgui-binding-${version}.jar`, `imgui-lwjgl3-${version}.jar` and binary libraries for your OS;
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- imgui-java.dll - Windows 32bit
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- imgui-java64.dll - Windows 64bit
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- libimgui-java.so - Linux 32bit
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- libimgui-java64.so - Linux 64bit
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- libimgui-java64.dylib - MacOsX 64bit
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- Add jars to your classpath.
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- Provide a VM option: `imgui.library.path` or `java.library.path`. It should point to the folder where you've placed downloaded native libraries.
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- libimgui-java64.dylib - MacOS
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3. Add jars to your classpath;
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4. Provide a VM option: `imgui.library.path` or `java.library.path`. It should point to the folder where you've placed downloaded native libraries.
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</details>
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Important!<br>
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If you're using native libs directly, you'll need to provide a VM option: `imgui.library.path` or `java.library.path`. It should point to the folder where you've placed downloaded binaries.
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## Extensions
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- [ImNodes](https://github.com/Nelarius/imnodes/tree/595972941054e9fa453f5a6d5590a51c9e1c98a4) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.80-1.5.0/example/src/main/java/ExampleImNodes.java) <br>
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A small, dependency-free node editor for dear imgui. (A good choice for simple start.)
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- [imgui-node-editor](https://github.com/thedmd/imgui-node-editor/tree/687a72f940c76cf5064e13fe55fa0408c18fcbe4) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.80-1.5.0/example/src/main/java/ExampleImGuiNodeEditor.java) <br>
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||||
Node Editor using ImGui. (A bit more complex than ImNodes, but has more features.)
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||||
**You are ready to use imgui-java binding!**
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||||
# Binding Notice
|
||||
Binding was made with java usage in mind. Some places of the original library were adapted for that.<br>
|
||||
For example, in places where in C++ you need to pass a reference value, in Java you pass primitive wrappers: `ImInt`, `ImFloat` etc.<br>
|
||||
|
||||
## Using Multi-Viewports and Docking
|
||||
Binding based on the Dear ImGui [docking](https://github.com/ocornut/imgui/tree/docking) branch, commit: [682249396f02b8c21e5ff333ab4a1969c89387ad](https://github.com/ocornut/imgui/tree/682249396f02b8c21e5ff333ab4a1969c89387ad).
|
||||
That branch contains two important features: [multi-viewports](https://github.com/ocornut/imgui/issues/1542) and [docking](https://github.com/ocornut/imgui/issues/2109).
|
||||
See an official documentation about how to work with them.
|
||||
One important thing is how natives structs work. All of them have a public field with a pointer to the natively allocated memory.<br>
|
||||
By changing the pointer it's possible to use the same Java instance to work with different native structs.<br>
|
||||
Most of the time you can ignore this fact and just work with objects in a common way.
|
||||
|
||||
##### Important!
|
||||
Take a note that multi-viewports api is **VERY** complex to implement. It's highly recommended to use `imgui.glfw.ImGuiImplGlfw` class as it's done in the example.
|
||||
Otherwise, if you're using your own backed implementation, there are no guarantees it will work.
|
||||
Read [javadoc](https://javadoc.io/doc/io.imgui.java/imgui-java-binding) and source comments to get more info about how to do specific stuff.
|
||||
|
||||
## Using FreeType
|
||||
Dear ImGui by default uses a stb_strutype library to render a fonts atlas. It's possible to use FreeType instead to get better fonts quality. [Read more](https://github.com/ocornut/imgui/blob/v1.78/misc/freetype/README.md)
|
||||
|
||||
## Binding Notice
|
||||
* All Dear ImGui methods are available in `camelCase`, not in `PascalCase`.
|
||||
* To **pass** `ImVec2`/`ImVec4` - provide two/four float numbers.
|
||||
To **get** `ImVec2`/`ImVec4` - provide a destination object.
|
||||
* To get an input/output to/from Dear ImGui - use primitive wrappers: `ImBool`, `ImInt` etc.
|
||||
* Due to the Java and JNI restrictions we can't provide a fully fledged callbacks to the `ImGui::InputText` methods.
|
||||
To replace some features use an ImGuiInputTextData class.
|
||||
* All classes which are represent Dear ImGui structs have a field with a pointer to those structs.
|
||||
Field is public and could be modified without restrictions. So by changing the pointer it's possible to use the same java class to modify different
|
||||
native structs. Commonly you don't need to mind about that.
|
||||
Just keep in mind that you are able to do advanced stuff with it like: save pointers to the structs to modify them later.
|
||||
* Read [javadoc](https://javadoc.io/doc/io.imgui.java/binding) and sources comments to get more info.
|
||||
|
||||
## How to Build Native Libraries
|
||||
Using Windows:
|
||||
# How to Build Native Libraries
|
||||
### Windows
|
||||
- Make sure you have installed and **available in PATH**:
|
||||
* Java 8 or higher
|
||||
* Ant
|
||||
* Mingw-w64 (recommended way: use [MSYS2](https://www.msys2.org/) and install [mingw-w64-x86_64-toolchain](https://packages.msys2.org/group/mingw-w64-x86_64-toolchain) group)
|
||||
- Build with: `gradlew :imgui-binding:generateLibs -Denvs=win64 -Dlocal`
|
||||
- Run with: `gradlew :imgui-lwjgl3:startExample -DlibPath=../imgui-binding/build/libsNative/windows64`
|
||||
- Build with: `./gradlew :imgui-binding:generateLibs -Denvs=win64 -Dlocal`
|
||||
- Run with: `./gradlew :example:start -DlibPath="../imgui-binding/build/libsNative/windows64"`
|
||||
|
||||
Using Linux:
|
||||
- Install dependencies: `openjdk8`, `mingw-w64-gcc`, `ant`. (Packages name could vary from system to system.)
|
||||
### Linux
|
||||
- Install dependencies: `openjdk8`, `mingw-w64-gcc`, `ant`. (Package names could vary from system to system.)
|
||||
- Build with: `./gradlew :imgui-binding:generateLibs -Denvs=linux64 -Dlocal`
|
||||
- Run with: `./gradlew :imgui-lwjgl3:startExample -DlibPath=../imgui-binding/build/libsNative/linux64`
|
||||
- Run with: `./gradlew :example:start -DlibPath=../imgui-binding/build/libsNative/linux64`
|
||||
|
||||
Using MacOS:
|
||||
- Check dependencies from "Using Linux" paragraph and make sure you have them installed.
|
||||
### MacOS
|
||||
- Check dependencies from "Linux" section and make sure you have them installed.
|
||||
- Build with: `./gradlew :imgui-binding:generateLibs -Denvs=mac64 -Dlocal`
|
||||
- Run with: `./gradlew :imgui-lwjgl3:startExample -DlibPath=../imgui-binding/build/libsNative/macosx64`
|
||||
- Run with: `./gradlew :example:start -DlibPath=../imgui-binding/build/libsNative/macosx64`
|
||||
|
||||
In `envs` parameter next values could be used `win32`, `win64`, `linux32`, `linux64` or `mac64`.<br>
|
||||
`-Dlocal` is optional and means that natives will be built under the `./imgui-binding/build/` folder. Otherwise `/tmp/imgui` folder will be used.
|
||||
On Windows OS always use local build.
|
||||
On Windows always use local build.
|
||||
|
||||
## Credits
|
||||
Binding partly based on the work of [xpenatan](https://github.com/xpenatan) and his version [jDear-imgui](https://github.com/xpenatan/jDear-imgui).
|
||||
|
||||
## License
|
||||
# License
|
||||
See the LICENSE file for license rights and limitations (Apache-2.0).
|
||||
Reference in new issue
Block a user