Expose docking API
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package imgui;
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/**
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* [ALPHA] Rarely used / very advanced uses only. Use with SetNextWindowClass() and DockSpace() functions.
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* Important: the content of this class is still highly WIP and likely to change and be refactored
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* before we stabilize Docking features. Please be mindful if using this.
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* Provide hints:
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* - To the platform back-end via altered viewport flags (enable/disable OS decoration, OS task bar icons, etc.)
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* - To the platform back-end for OS level parent/child relationships of viewport.
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* - To the docking system for various options and filtering.
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*/
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public final class ImGuiWindowClass implements ImDestroyable {
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final long ptr;
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/**
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* This class will create a native structure.
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* Call {@link #destroy()} method to manually free used memory.
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*/
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public ImGuiWindowClass() {
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ImGui.touch();
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ptr = nCreate();
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}
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ImGuiWindowClass(final long ptr) {
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this.ptr = ptr;
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}
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@Override
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public void destroy() {
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nDestroy(ptr);
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}
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/*JNI
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#include <stdint.h>
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#include <imgui.h>
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jfieldID imGuiWindowClassPtrID;
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#define IMGUI_WINDOW_CLASS ((ImGuiWindowClass*)env->GetLongField(object, imGuiWindowClassPtrID))
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*/
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static native void nInit(); /*
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jclass jImGuiWindowClassClass = env->FindClass("imgui/ImGuiWindowClass");
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imGuiWindowClassPtrID = env->GetFieldID(jImGuiWindowClassClass, "ptr", "J");
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*/
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private native long nCreate(); /*
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ImGuiWindowClass* imGuiWindowClass = new ImGuiWindowClass();
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return (intptr_t)imGuiWindowClass;
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*/
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private native void nDestroy(long ptr); /*
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delete (ImGuiWindowClass*)ptr;
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*/
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/**
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* User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others.
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*/
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public native int geClassId(); /*
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return IMGUI_WINDOW_CLASS->ClassId;
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*/
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/**
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* User data. 0 = Default class (unclassed). Windows of different classes cannot be docked with each others.
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*/
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public native void setClassId(int classId); /*
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IMGUI_WINDOW_CLASS->ClassId = classId;
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*/
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/**
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* Hint for the platform back-end. If non-zero, the platform back-end can create a parent<>child relationship between the platform windows.
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* Not conforming back-ends are free to e.g. parent every viewport to the main viewport or not.
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*/
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public native int getParentViewportId(); /*
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return IMGUI_WINDOW_CLASS->ParentViewportId;
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*/
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/**
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* Hint for the platform back-end. If non-zero, the platform back-end can create a parent<>child relationship between the platform windows.
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* Not conforming back-ends are free to e.g. parent every viewport to the main viewport or not.
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*/
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public native void setParentViewportId(int parentViewportId); /*
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IMGUI_WINDOW_CLASS->ParentViewportId = parentViewportId;
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*/
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// TODO: ViewportFlagsOverrideSet, ViewportFlagsOverrideClear
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/**
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* [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!)
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*/
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public native int getDockNodeFlagsOverrideSet(); /*
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return IMGUI_WINDOW_CLASS->DockNodeFlagsOverrideSet;
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*/
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/**
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* [EXPERIMENTAL] Dock node flags to set when a window of this class is hosted by a dock node (it doesn't have to be selected!)
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*/
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public native void setDockNodeFlagsOverrideSet(int dockNodeFlagsOverrideSet); /*
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IMGUI_WINDOW_CLASS->DockNodeFlagsOverrideSet = dockNodeFlagsOverrideSet;
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*/
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/**
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* [EXPERIMENTAL]
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*/
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public native int getDockNodeFlagsOverrideClear(); /*
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return IMGUI_WINDOW_CLASS->DockNodeFlagsOverrideClear;
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*/
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/**
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* [EXPERIMENTAL]
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*/
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public native void setDockNodeFlagsOverrideClear(int dockNodeFlagsOverrideClear); /*
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IMGUI_WINDOW_CLASS->DockNodeFlagsOverrideClear = dockNodeFlagsOverrideClear;
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*/
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/**
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* Set to true to enforce single floating windows of this class always having their own docking node
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* (equivalent of setting the global io.ConfigDockingAlwaysTabBar)
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*/
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public native boolean getDockingAlwaysTabBar(); /*
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return IMGUI_WINDOW_CLASS->DockingAlwaysTabBar;
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*/
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/**
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* Set to true to enforce single floating windows of this class always having their own docking node
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* (equivalent of setting the global io.ConfigDockingAlwaysTabBar)
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*/
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public native void setDockingAlwaysTabBar(boolean dockingAlwaysTabBar); /*
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IMGUI_WINDOW_CLASS->DockingAlwaysTabBar = dockingAlwaysTabBar;
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*/
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/**
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* Set to true to allow windows of this class to be docked/merged with an unclassed window.
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*/
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public native boolean getDockingAllowUnclassed(); /*
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return IMGUI_WINDOW_CLASS->DockingAllowUnclassed;
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*/
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/**
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* Set to true to allow windows of this class to be docked/merged with an unclassed window.
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*/
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public native void setDockingAllowUnclassed(boolean dockingAllowUnclassed); /*
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IMGUI_WINDOW_CLASS->DockingAllowUnclassed = dockingAllowUnclassed;
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*/
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}
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