Expose docking API

This commit is contained in:
SpaiR committed 2020-05-30 16:24:23 +03:00
1 parent af836193da
commit 5458a03757
8 files changed
+360 -15

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@@ -465,6 +465,68 @@ public final class ImGuiIO {
ImGui::GetIO().DisplayFramebufferScale.y = y;
*/
// Docking options (when ImGuiConfigFlags_DockingEnable is set)
/**
* Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.
*/
public native boolean getConfigDockingNoSplit(); /*
return ImGui::GetIO().ConfigDockingNoSplit;
*/
/**
* Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.
*/
public native void setConfigDockingNoSplit(boolean value); /*
ImGui::GetIO().ConfigDockingNoSplit = value;
*/
/**
* Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space)
*/
public native boolean getConfigDockingWithShift(); /*
return ImGui::GetIO().ConfigDockingWithShift;
*/
/**
* Enable docking with holding Shift key (reduce visual noise, allows dropping in wider space)
*/
public native void setConfigDockingWithShift(boolean value); /*
ImGui::GetIO().ConfigDockingWithShift = value;
*/
/**
* [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead]
* Make every single floating window display within a docking node.
*/
public native boolean getConfigDockingAlwaysTabBar(); /*
return ImGui::GetIO().ConfigDockingAlwaysTabBar;
*/
/**
* [BETA] [FIXME: This currently creates regression with auto-sizing and general overhead]
* Make every single floating window display within a docking node.
*/
public native void setConfigDockingAlwaysTabBar(boolean value); /*
ImGui::GetIO().ConfigDockingAlwaysTabBar = value;
*/
/**
* [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport.
* Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.
*/
public native boolean getConfigDockingTransparentPayload(); /*
return ImGui::GetIO().ConfigDockingTransparentPayload;
*/
/**
* [BETA] Make window or viewport transparent when docking and only display docking boxes on the target viewport.
* Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.
*/
public native void setConfigDockingTransparentPayload(boolean value); /*
ImGui::GetIO().ConfigDockingTransparentPayload = value;
*/
/**
* Time elapsed since last frame, in seconds.
* <p>